少年修仙传客户端代码仓库
client_Zxw
2019-01-22 c5bd40e167a07a64fd839a87485a76a1e39d3dd9
Merge branch 'LoginReward' into SpringFestival
18个文件已修改
250 ■■■■ 已修改文件
Core/GameEngine/Model/Player/Character/PlayerExtersionData.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Skill/AttackHandler.cs 35 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/RankingWin.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonData.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonRankBehaviour.cs 43 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyFeastTransmitShow.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GMCommand/GMInputWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyBoss/JadeDynastyBossKillRecord.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyBoss/JadeDynastyBossModel.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyBoss/JadeDynastyBossWin.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/LoginRewardModel.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmBossShow.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/PlayerDetailWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DShowHero.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Character/PlayerExtersionData.cs
@@ -73,4 +73,6 @@
    public uint soulSplinters;//聚魂-碎片 197
    public uint soulCore;//聚魂-核心环 198
    public int honorValue; //荣誉值 199
    public int zhuxianRate;// 诛仙一击概率
    public int zhuxianHurtPer;// 诛仙一击伤害值
}
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -926,6 +926,10 @@
            case PlayerDataRefresh.CDBPlayerRefresh_Honor:
                extersion.honorValue = (int)value;
                break;
            case PlayerDataRefresh.CDBPlayerRefresh_ZhuxianRate:
                break;
            case PlayerDataRefresh.CDBPlayerRefresh_ZhuxianHurtPer:
                break;
        }
    }
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -179,6 +179,19 @@
                        continue;
                    }
                    if (_sTarget.AttackType == (int)HurtAttackType.FinalKill)
                    {
                        var _funcConfig = Config.Instance.Get<FuncConfigConfig>("KillEffects");
                        if (_funcConfig != null)
                        {
                            int _effectID = 0;
                            if (int.TryParse(_funcConfig.Numerical1, out _effectID))
                            {
                                SFXPlayUtility.Instance.PlayBattleEffect(_effectID, _cTarget.Root);
                            }
                        }
                    }
                    if (_cTarget.ServerInstID == PlayerDatas.Instance.PlayerId)
                    {
                        if (GAMgr.Instance.otherPlayerAtkHeroDict.ContainsKey(_cTarget.ServerInstID))
@@ -472,7 +485,7 @@
#endif
        // 跨服竞技场不检测反击逻辑
        if(CrossServerUtility.IsCrossServerOneVsOne())
        if (CrossServerUtility.IsCrossServerOneVsOne())
        {
            return;
        }
@@ -597,10 +610,24 @@
            {
                continue;
            }
            CheckFanJi(_attacker, _sTarget, _cTarget);
            _cTarget.ActorInfo.SyncServerHp = _sTarget.CurHP;
            _cTarget.ActorInfo.SyncServerHpEx = _sTarget.CurHPEx;
            if (_sTarget.AttackType == (int)HurtAttackType.FinalKill)
            {
                var _funcConfig = Config.Instance.Get<FuncConfigConfig>("KillEffects");
                if (_funcConfig != null)
                {
                    int _effectID = 0;
                    if (int.TryParse(_funcConfig.Numerical1, out _effectID))
                    {
                        SFXPlayUtility.Instance.PlayBattleEffect(_effectID, _cTarget.Root);
                    }
                }
            }
            if (_cTarget.ServerInstID == PlayerDatas.Instance.PlayerId)
            {
                if (GAMgr.Instance.otherPlayerAtkHeroDict.ContainsKey(_cTarget.ServerInstID))
Fight/Actor/Skill/AttackHandler.cs
@@ -269,16 +269,19 @@
        int _missRate = 0;
        int _aSuperHitRate = 0;
        int _aLuckyHitRage = 0;
        int _aLuckyHitRate = 0;
        int _aZhuXianHitRate = 0;
        bool _isMiss = false;
        bool _isCrit = false;
        bool _isLucky = false;
        bool _isZhuxianHit = false;
        SkillHelper.EffectValue _effectValue;
        float _aAtkSkillPer = 0;
        int _atkSkillValue = 0;
        int _aZhuxianHurtPer = 0;
        int _aLuckyHit = 0;// 会心一击伤害加成    万分率, 默认0, 会心一击时有值
        float _aSuperHit = 0;// 暴击伤害            固定值, 默认0, 暴击时有值
        int _aMinAtk = 1;// 最小攻击            固定值
@@ -364,7 +367,6 @@
            _missRate = _npcBase.NpcConfig.MissRate;
            _dDef = _npcBase.NpcConfig.Def;
        }
        else if (target.ActorType == GameObjType.gotPlayer)
        {
@@ -376,7 +378,9 @@
        {
            _hitRate = PlayerDatas.Instance.extersion.HIT;
            _aSuperHitRate = PlayerDatas.Instance.extersion.SuperHitRate;
            _aLuckyHitRage = PlayerDatas.Instance.extersion.luckHitRate;
            _aLuckyHitRate = PlayerDatas.Instance.extersion.luckHitRate;
            _aZhuxianHurtPer = PlayerDatas.Instance.extersion.zhuxianHurtPer;
            _aZhuXianHitRate = PlayerDatas.Instance.extersion.zhuxianRate;
            _aMaxAtk = PlayerDatas.Instance.extersion.MAXATK;
            _aMinAtk = PlayerDatas.Instance.extersion.MINATK;
            _aIgnoreDefRate = PlayerDatas.Instance.extersion.IgnoreDefRate;
@@ -408,7 +412,8 @@
        _isMiss = IsMiss(_hitRate, _missRate);
        _isCrit = IsCrit(_aSuperHitRate);
        _isLucky = IsLucky(_aLuckyHitRage);
        _isLucky = IsLucky(_aLuckyHitRate);
        _isZhuxianHit = IsZhuXianHit(_aZhuXianHitRate);
        // 4014 必定触发 按位配置 1为必命中,2为必暴击,4为必会心一击
        if (skill.skillInfo.effectValue.TryGetValue(4014, out _effectValue))
@@ -458,6 +463,7 @@
        _aLuckyHit = _isLucky ? _luckyHit : 0;
        _aSuperHit = _isCrit ? _superHit : 0;
        // 4051 当发生会心伤害时, 增加会心一击伤害
        if (_isLucky
         && skill.skillInfo.effectValue.TryGetValue(4051, out _effectValue))
@@ -495,7 +501,13 @@
        if (attacker.ActorType == GameObjType.gotPlayer
         && target.ActorType == GameObjType.gotNPC)
        {
            //"PVE_1"    :"int(max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*max(1+aFinalHurtPer/10000.0,1)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))"
            //"PVE_1"    :"int(max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))
            //            -dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))
            //            +(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))
            //            *(atkSkillPer+(aZhuxianHurtPer/10000.0 if isZhuxianHit else 0)+aSkillAtkRate/10000.0)
            //            *(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)
            //            +atkSkillValue)*(1+dBeHurtPer/10000.0)*max(1+aFinalHurtPer/10000.0,1)
            //            +aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))"
            float _random = Random.Range(0f, 1f);
            _value1 = _aMinAtk + (_aMaxAtk - _aMinAtk) * _random;
@@ -576,7 +588,7 @@
            }
#endif
            _value1 = (_aAtkSkillPer + _aSkillAtkRate * Constants.F_DELTA) * (1 + _aDamagePer * Constants.F_DELTA);
            _value1 = (_aAtkSkillPer + (_isZhuxianHit ? _aZhuxianHurtPer * Constants.F_DELTA : 0) + _aSkillAtkRate * Constants.F_DELTA) * (1 + _aDamagePer * Constants.F_DELTA);
#if UNITY_EDITOR
            if (RuntimeLogUtility.s_HurtValueLog)
@@ -649,7 +661,11 @@
            hurtValue = (uint)Mathf.Max(_value1, _value3);
        }
        if (_isLucky)
        if (_isZhuxianHit)
        {
            attackType = (byte)HurtAttackType.ZhuXianAtk;
        }
        else if (_isLucky)
        {
            attackType = (byte)HurtAttackType.LuckyHit;
        }
@@ -678,6 +694,11 @@
        return Random.Range(0, 10000) < luckHitRate;
    }
    private static bool IsZhuXianHit(int zxHitRate)
    {
        return Random.Range(0, 10000) < zxHitRate;
    }
    private static float HpPer(GActor actor)
    {
        return actor.ActorInfo.RealHp * 1f / actor.ActorInfo.RealMaxHp;
Fight/GameActor/GA_Hero.cs
@@ -107,7 +107,12 @@
            {
                return;
            }
#if UNITY_EDITOR
            if (base.SelectTarget is GActorPlayerBase && value is GActorPlayerBase)
            {
                Debug.LogFormat("<color=yellow>在当前选择目标是玩家的时候切换到了另一个玩家: {0} => {1}</color>", base.SelectTarget.ServerInstID, value.ServerInstID);
            }
#endif
            IOtherSelectable _selectable = base.SelectTarget as IOtherSelectable;
            if (_selectable != null)
            {
System/CrossServerOneVsOne/RankingWin.cs
@@ -204,13 +204,21 @@
                    if (CrossServerOneVsOnePKSeason.Instance.ZoneIDList[i].ZoneID == crossServerRewardModel.ZoneID)
                    {
                        var list = CrossServerOneVsOnePKSeason.Instance.ZoneIDList[i].SeasonList;
                        for (int j = 0; j < list.Count; j++)
                        int _Index = list.FindIndex(s => s.SeasonID == crossServerRewardModel.SeasonID);
                        if (_Index == -1)
                        {
                            if (list[j].SeasonID > _SeasonID)
                            for (int j = 0; j < list.Count; j++)
                            {
                                _SeasonID = list[j].SeasonID;
                                if (list[j].SeasonID > _SeasonID)
                                {
                                    _SeasonID = list[j].SeasonID;
                                }
                            }
                        }
                        else
                        {
                            _SeasonID = crossServerRewardModel.SeasonID;
                        }
                    }
                }
                crossServerRewardModel.SeasonID = _SeasonID;
System/Dungeon/DungeonData.cs
@@ -103,6 +103,8 @@
        public int winCnt;
        public int KillBOSS;
        public DungeonHurt[] hurtInfo;
        public int myHurt;
        public int myHurtEx;
        public string topName;
        public int topScore;
        public int isFullExp;
@@ -127,6 +129,14 @@
                return exp + (long)expPoint * Constants.ExpPointValue;
            }
        }
        public long myHurtTotal
        {
            get
            {
                return myHurt + (long)myHurtEx * Constants.ExpPointValue;
            }
        }
    }
    public struct DungeonNPCInfo
System/Dungeon/DungeonRankBehaviour.cs
@@ -19,6 +19,7 @@
        private object RegexPlayerDatas;
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        JadeDynastyBossModel jadeDynastyBossModel { get { return ModelCenter.Instance.GetModel<JadeDynastyBossModel>(); } }
        public void Init(int mapID)
        {
@@ -35,7 +36,10 @@
        private void UpdateMissionEvent()
        {
            if (currentDugeonId == 0) return;
            if (currentDugeonId == 0)
            {
                return;
            }
            switch (currentDugeonId)
            {
                case 31170:
@@ -72,21 +76,46 @@
                    }
                    break;
            }
            if (currentDugeonId == JadeDynastyBossModel.JADEDYNASTY_MAP)
            {
                DisplayAssistHurt();
            }
        }
        private void SetMineInfo(int rank, long hurt)
        {
            if (mineRankText != null)
            switch (currentDugeonId)
            {
                mineRankText.text = rank == 0 ?Language.Get("FamilyMatchUnBeOnList") : StringUtility.Contact(rank, ":");
            }
            if (mineNameText != null)
            {
                mineNameText.text = PlayerDatas.Instance.baseData.PlayerName;
                case JadeDynastyBossModel.JADEDYNASTY_MAP:
                    break;
                default:
                    if (mineRankText != null)
                    {
                        mineRankText.text = rank == 0 ? Language.Get("FamilyMatchUnBeOnList") : StringUtility.Contact(rank, ":");
                    }
                    if (mineNameText != null)
                    {
                        mineNameText.text = PlayerDatas.Instance.baseData.PlayerName;
                    }
                    break;
            }
            mineValueText.text = UIHelper.ReplaceLargeNum((ulong)hurt);
        }
        private void DisplayAssistHurt()
        {
            if (jadeDynastyBossModel.IsAssistState())
            {
                mineRankText.text = Language.Get("JadeDynastyBossDungeon9");
                mineValueText.text = UIHelper.ReplaceLargeNum((ulong)model.mission.myHurtTotal);
            }
            else
            {
                mineRankText.text = Language.Get("DemonJar16");
            }
        }
        private void SetDefault()
        {
            for (int i = 0; i < playerNameTexts.Count; i++)
System/FairyAu/FairyFeastTransmitShow.cs
@@ -1,8 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine;
namespace Snxxz.UI
{
    [XLua.Hotfix]
@@ -410,7 +410,10 @@
                        }
                    }
                    PutOnExtraSecondary(job, extraSecondaryId);
                    if (secondaryResId == 0 || (data.fashionClothesId != 0 && data.fashionSecondaryId > 0))
                    {
                        PutOnExtraSecondary(job, extraSecondaryId);
                    }
                }
                var wingsResId = 0;
@@ -623,5 +626,5 @@
            }
        }
    }
}
}
System/GMCommand/GMInputWin.cs
@@ -91,6 +91,10 @@
            {
                OnClickSendBtn();
            }
            if (Input.GetKeyDown(KeyCode.P))
            {
                WindowCenter.Instance.Open<JadeDynastyKnapSackWin>();
            }
        }
        private void CreateCmdCell()
System/JadeDynastyBoss/JadeDynastyBossKillRecord.cs
@@ -14,7 +14,7 @@
        public void Display(DateTime time, string playerName)
        {
            m_KillTime.text = time.ToString("hh:mm:ss");
            m_KillTime.text = time.ToString("HH:mm:ss");
            m_PlayerName.text = UIHelper.ServerStringTrim(playerName);
        }
    }
System/JadeDynastyBoss/JadeDynastyBossModel.cs
@@ -188,6 +188,17 @@
            return true;
        }
        public bool IsAssistState()
        {
            var totalTimes = dungeonModel.GetTotalTimes(JADEDYNASTY_MAP);
            var enterTimes = dungeonModel.GetEnterTimes(JADEDYNASTY_MAP);
            if (enterTimes >= totalTimes && assistTimes > 0)
            {
                return true;
            }
            return false;
        }
        public List<int> GetJadeDynastyBosses()
        {
            List<int> list = new List<int>();
System/JadeDynastyBoss/JadeDynastyBossWin.cs
@@ -224,6 +224,10 @@
            if (!alive)
            {
                var killRecords = findPreciousModel.GetBossKillRecords(model.selectBossId);
                if (killRecords != null)
                {
                    killRecords.Sort(KillRecordSort);
                }
                m_ContainerExistRecord.gameObject.SetActive(killRecords != null && killRecords.Count > 0);
                m_ContainerNoneRecord.gameObject.SetActive(killRecords == null || killRecords.Count == 0);
                if (killRecords != null && killRecords.Count > 0)
@@ -377,6 +381,11 @@
                model.DisplayErrorTip(error);
            }
        }
        private int KillRecordSort(FindPreciousModel.BossKillRecord lhs, FindPreciousModel.BossKillRecord rhs)
        {
            return -lhs.killTime.CompareTo(rhs.killTime);
        }
    }
}
System/OpenServerActivity/LoginRewardModel.cs
@@ -108,23 +108,29 @@
            {
                var dit = LoginAwardInfoDic[dayindex];
                dit.DayIndex = dayindex;
                for (int j = 0; j < dit.ActionType.Length; j++)
                for (int j = 0; j < Dayinfo.ACount; j++)
                {
                    if (dit.ActionType[j].TemplateID == Dayinfo.TaskList[0].TemplateID)
                    var taskList = Dayinfo.TaskList[j];
                    int Index = dit.ActionType.FindIndex(s => s.TemplateID == taskList.TemplateID);
                    if (Index != -1)
                    {
                        dit.ActionType[Index].CurTimes = taskList.CurTimes;
                        dit.ActionType[Index].GotTimes = taskList.GotTimes;
                    }
                    else
                    {
                        ActionTypeClass ActionType = new ActionTypeClass();
                        ActionType.TemplateID = Dayinfo.TaskList[0].TemplateID;
                        ActionType.CurTimes = Dayinfo.TaskList[0].CurTimes;
                        ActionType.GotTimes = Dayinfo.TaskList[0].GotTimes;
                        dit.ActionType[j] = ActionType;
                        ActionType.TemplateID = taskList.TemplateID;
                        ActionType.CurTimes = taskList.CurTimes;
                        ActionType.GotTimes = taskList.GotTimes;
                        dit.ActionType.Add(ActionType);
                    }
                }
                LoginAwardInfoDic[dayindex] = dit;
            }
            else
            {
                loginAwardPlayerClass.ActionType = new ActionTypeClass[Dayinfo.ACount];
                loginAwardPlayerClass.ActionType = new List<ActionTypeClass>();
                for (int k = 0; k < Dayinfo.ACount; k++)
                {
                    var Task = Dayinfo.TaskList[k];
@@ -132,8 +138,9 @@
                    ActionType.TemplateID = Task.TemplateID;
                    ActionType.CurTimes = Task.CurTimes;
                    ActionType.GotTimes = Task.GotTimes;
                    LoginAwardInfoDic.Add(dayindex, loginAwardPlayerClass);
                    loginAwardPlayerClass.ActionType.Add(ActionType);
                }
                LoginAwardInfoDic.Add(dayindex, loginAwardPlayerClass);
            }
        }
        SetRedPoint();
@@ -149,7 +156,7 @@
        if (LoginAwardInfoDic.ContainsKey(Day))
        {
            var loginAward = LoginAwardInfoDic[Day];
            for (int i = 0; i < loginAward.ActionType.Length; i++)
            for (int i = 0; i < loginAward.ActionType.Count; i++)
            {
                var ActionType = loginAward.ActionType[i];
                if (ID == ActionType.TemplateID)
@@ -167,7 +174,7 @@
        if (LoginAwardInfoDic.ContainsKey(Day))
        {
            var loginAward = LoginAwardInfoDic[Day];
            for (int i = 0; i < loginAward.ActionType.Length; i++)
            for (int i = 0; i < loginAward.ActionType.Count; i++)
            {
                var ActionType = loginAward.ActionType[i];
                if (ID == ActionType.TemplateID)
System/Realm/RealmBossShow.cs
@@ -272,7 +272,10 @@
                    }
                }
                PutOnExtraSecondary(job, extraSecondaryId);
                if (secondaryResId == 0 || (fashionClothesId != 0 && fashionSecondaryId > 0))
                {
                    PutOnExtraSecondary(job, extraSecondaryId);
                }
            }
            return clothesModel;
System/Tip/PlayerDetailWin.cs
@@ -171,10 +171,6 @@
                    }
                    break;
                case PlayerDetails.OpenType.Fairy:
                    if (IsCrossServerPlayer)
                    {
                        return;
                    }
                    break;
            }
UI/Common/UI3DShowHero.cs
@@ -90,12 +90,10 @@
                }
            }
            if (secondaryResId == 0)
            if (secondaryResId != 0)
            {
                secondaryResId = jobConfig.BaseEquip[2];
                PutOnSecondary(job, secondaryResId);
            }
            PutOnSecondary(job, secondaryResId);
            var extraSecondaryId = 0;
            if (data.job == 1)
@@ -118,7 +116,10 @@
                    }
                }
                PutOnExtraSecondary(job, extraSecondaryId);
                if (secondaryResId == 0 || (data.fashionClothesId != 0 && data.fashionSecondaryId > 0))
                {
                    PutOnExtraSecondary(job, extraSecondaryId);
                }
            }
            var wingsResId = 0;
Utility/EnumHelper.cs
@@ -599,6 +599,10 @@
    CDBPlayerRefresh_SoulSplinters = 197,//聚魂-碎片
    CDBPlayerRefresh_SoulCore = 198,//聚魂-核心环
    CDBPlayerRefresh_Honor = 199, //# 荣誉值
    CDBPlayerRefresh_ZhuxianRate = 200, //# 荣誉值
    CDBPlayerRefresh_ZhuxianHurtPer = 201, //# 荣誉值
};
/** 物品加成类型 */
@@ -927,7 +931,7 @@
    Dogz = 138, //神兽
    AddPoint = 145,//加点
    CrossServer = 157, //跨服天梯赛
    CrossServerBoss=162,
    CrossServerBoss = 162,
}
//属性类型
public enum AttrEnum
@@ -1227,9 +1231,9 @@
    Def_RewardType_WishingWell = 16,//  许愿池奖励16
    Def_RewardType_OpenFunc = 17,//功能预告奖励
    Def_RewardType_TotalRecharge = 18,//累计充值奖励
    Def_RewardType_IceLodeStar=19, //冰晶矿脉星级奖励19
    Def_RewardType_WeekPartyAct=20, //领取周狂欢活动奖励20
    Def_RewardType_WeekPartyPoint=21,// 领取周狂欢积分奖励21
    Def_RewardType_IceLodeStar = 19, //冰晶矿脉星级奖励19
    Def_RewardType_WeekPartyAct = 20, //领取周狂欢活动奖励20
    Def_RewardType_WeekPartyPoint = 21,// 领取周狂欢积分奖励21
    Def_RewardType_ActLoginAwardAct=22,// 领取登录奖励活动奖励22
@@ -1392,6 +1396,10 @@
    Suppress,
    /**斩杀**/
    ZhanSha,
    /** 诛仙一击 */
    ZhuXianAtk,
    /** 终极斩杀 */
    FinalKill,
}
public enum E_PlayerState