| System/Equip/EquipFightPower.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/ItemTipUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/TipStrengthenPropertyWidget.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RoleParticulars/OtherPlayerEquipModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RoleParticulars/OtherPlayerEquipSlotBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RoleParticulars/OtherPlayerEquipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RoleParticulars/RoleParticularsWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Equip/EquipFightPower.cs
@@ -289,6 +289,11 @@ private void CountGemItemProperties(int gem, ref Properties container) { var config = ItemConfig.Get(gem); if (config == null) { return; } if (config.Effect2 > 0) { container.Add(config.Effect2, config.EffectValueA2); System/ItemTip/ItemTipUtility.cs
@@ -462,6 +462,7 @@ star = info.starLevel, strengthenLevel = info.strengthenLevel, score = info.score, isEquiped=true, }; var baseProperty = GetBaseProperty(info.itemId); System/ItemTip/TipStrengthenPropertyWidget.cs
@@ -20,11 +20,7 @@ for (int i = 0; i < count; i++) { var property = data.properties[i]; var config = PlayerPropertyConfig.Get(property.x); var name = config.Name; var value = PlayerPropertyConfig.GetValueDescription(property.x, property.y); lines[i] = string.Format("{0}:{1}", name, value); lines[i] = PlayerPropertyConfig.GetFullDescription(property.x, property.y); } m_PropertyBehaviour.text = string.Join("\r\n", lines); } System/RoleParticulars/OtherPlayerEquipModel.cs
@@ -49,8 +49,6 @@ public void ViewPlayerEquip(PlayerBriefInfo info) { Clear(); this.playerId = info.id; this.playerJob = info.job; this.playerRealm = info.realm; @@ -174,7 +172,7 @@ return default(ItemTipUtility.OtherPlayerEquipInfo); } if (equipDetailsGroups[level].equips.ContainsKey(place)) if (!equipDetailsGroups[level].equips.ContainsKey(place)) { return default(ItemTipUtility.OtherPlayerEquipInfo); } @@ -280,31 +278,39 @@ trainProperties.Add(new Int2(trainData.config.attType2, (int)washValueJson[1])); trainProperties.Add(new Int2(trainData.config.attType3, (int)washValueJson[2])); } else { var config = ItemConfig.Get(itemId); var trainType = EquipTrainModel.GetTrainType(config.EquipPlace); var trainData = EquipWashConfig.Get(trainType, 1); trainProperties.Add(new Int2(trainData.config.attType1, 0)); trainProperties.Add(new Int2(trainData.config.attType2, 0)); trainProperties.Add(new Int2(trainData.config.attType3, 0)); } Dictionary<int, List<int>> userData = null; if (serverInfo.Keys.Contains("UserData")) { var userDataJson = serverInfo["UserData"]; if (userDataJson.Keys.Contains("17") && userDataJson.Keys.Contains("19")) userData = ConfigParse.Analysis(serverInfo["UserData"].ToString()); if (userData.ContainsKey(17) && userData.ContainsKey(19)) { var count = Mathf.Min(userDataJson["17"].Count, userDataJson["19"].Count); var count = Mathf.Min(userData[17].Count, userData[19].Count); for (int i = 0; i < count; i++) { legendProperties.Add(new Int2((int)userDataJson["17"][i], (int)userDataJson["19"][i])); legendProperties.Add(new Int2(userData[17][i], userData[19][i])); } } } var legendIds = new List<int>(); var legendValues = new List<int>(); var userData = new Dictionary<int, List<int>>(); foreach (var property in legendProperties) { legendIds.Add(property.x); legendValues.Add(property.y); } userData[17] = legendIds; userData[19] = legendValues; this.score = ItemLogicUtility.Instance.GetEquipScore(PackType.Item, itemId, userData); } System/RoleParticulars/OtherPlayerEquipSlotBehaviour.cs
@@ -74,18 +74,6 @@ ItemTipUtility.ShowOtherPlayerEquip(model.GetEquipInfo(model.selectedLevel, this.place)); } [ContextMenu("addd")] public void FindChild() { m_ViewDetials = this.GetComponent<Button>(); m_SlotName = this.GetComponent<Text>("Txt_Name"); m_Star = this.GetComponent<Text>("Txt_Star"); m_Icon = this.GetComponent<Image>("Img_Icon"); m_IconFrame = this.GetComponent<Image>("Img_Frame"); } } } System/RoleParticulars/OtherPlayerEquipWin.cs
@@ -90,7 +90,7 @@ foreach (var level in allLevels) { var config = EquipControlConfig.Get(level, 1); if (config.realm >= realm) if (realm >= config.realm) { levels.Add(level); } System/RoleParticulars/RoleParticularsWin.cs
@@ -58,6 +58,7 @@ protected override void OnPreClose() { otherPlayerEquipModel.Clear(); WindowCenter.Instance.windowAfterCloseEvent -= WindowAfterCloseEvent; }