少年修仙传客户端代码仓库
client_linchunjie
2019-05-17 c680406706f692d3a03a37007267180e40aaac2c
3335 优化灵草园角色出生位置
1个文件已修改
13 ■■■■ 已修改文件
System/HazyRegion/ClientHazyGrassStage.cs 13 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/ClientHazyGrassStage.cs
@@ -5,8 +5,7 @@
using UnityEngine;
public class ClientHazyGrassStage : DungeonStage
{
    static readonly Vector3 PlayerBornPosition1 = new Vector3(17.25f, 5.12f, 3.70f);
    static readonly Vector3 PlayerBornPosition2 = new Vector3(17.25f, 5.12f, 3.70f);
    static readonly Vector3 PlayerBornPosition1 = new Vector3(19.401f, 4.985f, 5.494f);
    static List<HazyMapNpcScriptableObject.NpcInfo> s_NpcInfos = new List<HazyMapNpcScriptableObject.NpcInfo>();
    static Dictionary<Vector3, GA_NpcClientCollect> s_CollectNpcs = new Dictionary<Vector3, GA_NpcClientCollect>();
@@ -155,14 +154,8 @@
    void InitialPlayer()
    {
        var hero = PlayerDatas.Instance.hero;
        if (incidentType == HazyRegionIncidentType.ReikiGrass)
        {
            hero.Pos = PlayerBornPosition1;
        }
        else if (incidentType == HazyRegionIncidentType.FairyGrass)
        {
            hero.Pos = PlayerBornPosition2;
        }
        hero.Pos = PlayerBornPosition1;
        hero.Rotation = Quaternion.Euler(0, -9.537001f, 0);
        CameraController.Instance.Apply();
    }