| | |
| | | var ip = ServerListCenter.Instance.currentServer.region_domain;
|
| | | var port = ServerListCenter.Instance.currentServer.login_port;
|
| | | var gamePort = ServerListCenter.Instance.currentServer.game_port;
|
| | | if (string.IsNullOrEmpty(serverId.text))
|
| | | if (!string.IsNullOrEmpty(serverId.text))
|
| | | {
|
| | | var serverData = ServerListCenter.Instance.currentServer;
|
| | | serverData.region_flag = int.Parse(serverId.text);
|
| | |
| | | var ip = ServerListCenter.Instance.currentServer.region_domain;
|
| | | var port = ServerListCenter.Instance.currentServer.login_port;
|
| | | var gamePort = ServerListCenter.Instance.currentServer.game_port;
|
| | | if (string.IsNullOrEmpty(serverId.text))
|
| | | if (!string.IsNullOrEmpty(serverId.text))
|
| | | {
|
| | | var serverData = ServerListCenter.Instance.currentServer;
|
| | | serverData.region_flag = int.Parse(serverId.text);
|