| | |
| | | }
|
| | | }
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| | |
|
| | | private void OnDisable()
|
| | | {
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| | | SetTween(m_PositionTween, m_ScaleTween, 1);
|
| | | m_PositionTween.SetEndState();
|
| | | m_ScaleTween.SetEndState();
|
| | | }
|
| | |
|
| | | #if UNITY_EDITOR
|
| | | [ContextMenu("Test")]
|
| | | void Test()
|
| | |
| | | List<string> closeAllIgnoreWindows = new List<string>() {
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| | | "MessageWin", "NewBieWin", "NewItemGetWin", "AttributePromoteShowWin" ,"DungeonBeginCoolDownWin","DungeonFightWin","StatusTipWin"
|
| | | ,"ScrollTipWin","MarqueeWin","ExperienceOpenWin","TrumpetWin","BattlePrepareCoolDownWin","DungeonGradeWin","BattleHintWin",
|
| | | "TreasureDungeonMissionHintWin","FairyGrabBossHintWin","DungeonFairyFeastHintWin","PetAndMountPushWin","UpgradeWin",
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| | | "TreasureDungeonMissionHintWin","FairyGrabBossHintWin","DungeonFairyFeastHintWin","PetAndMountPushWin","UpgradeWin","DungeonFairyLandWin"
|
| | | };
|
| | |
|
| | | UIRoot m_UIRoot;
|