| System/Auction/AuctionInquiryModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FamilyAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FullServiceAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyFocusCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionInquiryModel.cs
@@ -108,7 +108,7 @@ private void OnRefreshFairyMine()//用于被提出仙盟清除仙盟拍品 { if (!PlayerDatas.Instance.fairyData.HasFairy) if (PlayerDatas.Instance.baseData.FamilyId==0) { FamilyAuctionItemDic.Clear(); if (ClearFamilyAuctionUpdate != null) System/Auction/FamilyAuctioncell.cs
@@ -100,8 +100,8 @@ m_EquipmentScoreObj.SetActive(true); m_Score.text = cellModel.score.ToString(); var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace); m_StateIcon.SetActive(cellModel.score > equipScore); m_DeclineIcon.SetActive(equipScore > cellModel.score); m_StateIcon.SetActive(cellModel.score > equipScore && jobBool); m_DeclineIcon.SetActive(equipScore > cellModel.score && jobBool); } else { System/Auction/FullServiceAuctioncell.cs
@@ -123,8 +123,8 @@ m_EquipmentScoreObj.SetActive(true); m_Score.text = cellModel.score.ToString(); var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace); m_StateIcon.SetActive(cellModel.score > equipScore); m_DeclineIcon.SetActive(equipScore> cellModel.score); m_StateIcon.SetActive(cellModel.score > equipScore && jobBool); m_DeclineIcon.SetActive(equipScore> cellModel.score && jobBool); } else { System/Auction/MyAuctionCell.cs
@@ -66,6 +66,7 @@ DebugEx.LogError("拍卖物品表没有找到该物品,物品ID为" + myAuction.ItemID); return; } var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job; AuctionItem = auctionItem; m_Income.text = 0.ToString(); if (myAuction.BidderPrice == 0) @@ -128,8 +129,8 @@ m_EquipmentScoreObj.SetActive(true); m_Score.text = cellModel.score.ToString(); var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace); m_StateIcon.SetActive(cellModel.score > equipScore); m_DeclineIcon.SetActive(equipScore > cellModel.score); m_StateIcon.SetActive(cellModel.score > equipScore && jobBool); m_DeclineIcon.SetActive(equipScore > cellModel.score && jobBool); } else { System/Auction/MyFocusCell.cs
@@ -104,8 +104,8 @@ m_EquipmentScoreObj.SetActive(true); m_Score.text = cellModel.score.ToString(); var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace); m_StateIcon.SetActive(cellModel.score > equipScore); m_DeclineIcon.SetActive(equipScore > cellModel.score); m_StateIcon.SetActive(cellModel.score > equipScore && jobBool); m_DeclineIcon.SetActive(equipScore > cellModel.score && jobBool); } else {