| System/Activity/ActivityModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/PlayerDead/PlayerDeadModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Activity/ActivityModel.cs
@@ -131,7 +131,7 @@ if (StageLoad.Instance.currentStage is DungeonStage) { var _mapConfig = MapConfig.Get(PlayerDatas.Instance.baseData.MapID); if (_mapConfig.MapFBType == 0) if (_mapConfig.MapFBType == 0 || PlayerDatas.Instance.baseData.MapID == 31020) { mainStage = true; SnxxzGame.Instance.StartCoroutine(Co_StageLoad()); System/PlayerDead/PlayerDeadModel.cs
@@ -113,7 +113,7 @@ killerName = nPCConfig.charName; npcRealmLv = nPCConfig.Realm; } if (bossConfig != null) if (bossConfig != null || BossHomeConfig.Get(int.Parse(infolist[0].ToString())) != null) { localBossState = true; } @@ -165,7 +165,7 @@ _tagMapModel = MapConfig.Get(PlayerDatas.Instance.baseData.MapID); rebornTiredNum = RebornConditions[0]; rebornPrice = RebornConditions[2]; if (_tagMapModel.MapFBType == 0) if (_tagMapModel.MapFBType == 0 || PlayerDatas.Instance.baseData.MapID == 31020) { IsCanReborn = true; //isBossKill = StatusManager.Instance.IsExist((int)playerId,20022);