Fight/GameActor/GA_Hero.cs
@@ -65,11 +65,9 @@ /// 用户点击锁定, 被攻击锁定攻击者... /// </summary> private GActor m_LockTarget; public GActor LockTarget { public GActor LockTarget { get { return m_LockTarget; } set { set { if (m_LockTarget == value) { return; @@ -91,14 +89,11 @@ public MapArea currentBossArea; private uint _atkBossID; public uint atkBossID { get { public uint atkBossID { get { return _atkBossID; } set { set { if (_atkBossID != value) { _atkBossID = value; @@ -114,28 +109,22 @@ } } public sealed override int NextAction { get { public sealed override int NextAction { get { return base.NextAction; } set { set { base.NextAction = value; } } public sealed override GActor SelectTarget { get { public sealed override GActor SelectTarget { get { return base.SelectTarget; } set { set { if (base.SelectTarget == value) { return; @@ -539,11 +528,10 @@ { if (upOrDown == 1) { PackModel _packModel = ModelCenter.Instance.GetModel<PackModel>(); SinglePack _horsePackModel = _packModel.GetSinglePack(PackType.Equip); if (_horsePackModel != null) var _packModel = ModelCenter.Instance.GetModel<PackModel>(); var _horseItem = _packModel.GetItemByIndex(PackType.Equip, 5); if (_horseItem != null) { ItemModel _horseItem = _horsePackModel.GetItemByIndex((int)RoleEquipType.Mount); SwitchHorse((uint)_horseItem.itemId); } } @@ -671,10 +659,8 @@ } private HeavenBattleModel m_HeavenBattleModel = null; public HeavenBattleModel heavenBattleModel { get { public HeavenBattleModel heavenBattleModel { get { return m_HeavenBattleModel ?? (m_HeavenBattleModel = ModelCenter.Instance.GetModel<HeavenBattleModel>()); } } @@ -767,14 +753,11 @@ #region 地图区域相关处理 private int m_CurMapArea = 1 << (int)MapArea.E_Type.Normal; public int CurMapArea { get { public int CurMapArea { get { return m_CurMapArea; } set { set { m_CurMapArea = value; } } Lua/Gen/StoreModelWrap.cs
@@ -1543,9 +1543,6 @@ { gen_to_be_invoked.UpdateFairyEquipRedpoint( ); return 0; } @@ -1571,10 +1568,6 @@ { StoreConfig _storeConfig = (StoreConfig)translator.GetObject(L, 2, typeof(StoreConfig)); gen_to_be_invoked.ClearFairyEquipRedpoint( _storeConfig ); return 0; } @@ -1599,10 +1592,6 @@ { StoreFunc _storeFunc;translator.Get(L, 2, out _storeFunc); gen_to_be_invoked.SwitchFuncTitleClearRedpoint( _storeFunc ); return 0; } @@ -1618,22 +1607,9 @@ try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); StoreModel gen_to_be_invoked = (StoreModel)translator.FastGetCSObj(L, 1); { StoreConfig _config = (StoreConfig)translator.GetObject(L, 2, typeof(StoreConfig)); string _fairySaveKey; bool gen_ret = gen_to_be_invoked.TryGetFairySaveKey( _config, out _fairySaveKey ); LuaAPI.lua_pushboolean(L, gen_ret); LuaAPI.lua_pushstring(L, _fairySaveKey); return 2; } System/BetterItemGet/BetterEquipGetModel.cs
@@ -288,9 +288,8 @@ return guid; } private void RemoveItemByEquipPlace(int _place) private void RemoveItemByEquipPlace(int place) { var place = _place == 10 ? 9 : _place; var keys = new List<string>(betterEquipModels.Keys); for (int i = keys.Count - 1; i >= 0; i--) { @@ -315,9 +314,8 @@ } } private bool TryGetEquipByPlace(int _place, out ItemModel _itemModel) private bool TryGetEquipByPlace(int place, out ItemModel _itemModel) { var place = _place == 10 ? 9 : _place; var keys = new List<string>(betterEquipModels.Keys); for (int i = keys.Count - 1; i >= 0; i--) { System/KnapSack/Logic/ItemLogicUtility.cs
@@ -134,17 +134,17 @@ } foreach (var item in keyValues) { Add(item.Key, item.Value); { Add(item.Key, item.Value); } } public void AddBaseProperties(int itemId, List<int> reference) { var config = ItemConfig.Get(itemId); if (config == null) { return; if (config == null) { return; } if (config.Effect1 != 0 && reference.Contains(config.Effect1)) { @@ -184,9 +184,9 @@ AddRange(config.OutOfPrintAttr, config.OutOfPrintAttrValue); } public bool ContainsKey(int id) { return properties.ContainsKey(id); public bool ContainsKey(int id) { return properties.ContainsKey(id); } } @@ -207,22 +207,22 @@ if (isPreview) { switch ((RoleEquipType)config.EquipPlace) { case RoleEquipType.Weapon: case RoleEquipType.Weapon2: case RoleEquipType.Hat: case RoleEquipType.Clothes: case RoleEquipType.Belt: case RoleEquipType.Trousers: case RoleEquipType.Shoes: case RoleEquipType.Glove: case RoleEquipType.Neck: case RoleEquipType.FairyCan1: case RoleEquipType.FairyCan2: { case RoleEquipType.Weapon: case RoleEquipType.Weapon2: case RoleEquipType.Hat: case RoleEquipType.Clothes: case RoleEquipType.Belt: case RoleEquipType.Trousers: case RoleEquipType.Shoes: case RoleEquipType.Glove: case RoleEquipType.Neck: case RoleEquipType.FairyCan1: case RoleEquipType.FairyCan2: case RoleEquipType.Jade: properties.AddRange(GetEquipLegendProperties(itemId)); break; case RoleEquipType.Wing: break; case RoleEquipType.Wing: properties.AddRange(GetWingsLegendProperties(itemId)); break; } @@ -248,15 +248,15 @@ private Dictionary<int, int> GetEquipLegendProperties(int itemId) { var legendProperties = LegendPropertyUtility.GetEquipProperties(itemId); var properties = new Dictionary<int, int>(); if (legendProperties != null) { foreach (var item in legendProperties) { properties[item.x] = item.y; } } var legendProperties = LegendPropertyUtility.GetEquipProperties(itemId); var properties = new Dictionary<int, int>(); if (legendProperties != null) { foreach (var item in legendProperties) { properties[item.x] = item.y; } } return properties; } @@ -278,8 +278,8 @@ } return properties; } } public bool IsCustomItem(int itemId) { if (!ItemConfig.Has(itemId)) @@ -305,10 +305,10 @@ } var minAttack = properties.ContainsKey((int)PropertyType.MinAtk) ? properties[(int)PropertyType.MinAtk] : 0; var maxAttack = properties.ContainsKey((int)PropertyType.MaxAtk) ? properties[(int)PropertyType.MaxAtk] : 0; var attack = properties.ContainsKey((int)PropertyType.ATK) ? properties[(int)PropertyType.ATK] : 0; properties[(int)PropertyType.MinAtk] = minAttack + attack; var maxAttack = properties.ContainsKey((int)PropertyType.MaxAtk) ? properties[(int)PropertyType.MaxAtk] : 0; var attack = properties.ContainsKey((int)PropertyType.ATK) ? properties[(int)PropertyType.ATK] : 0; properties[(int)PropertyType.MinAtk] = minAttack + attack; properties[(int)PropertyType.MaxAtk] = maxAttack + attack; Equation.Instance.Clear(); @@ -322,11 +322,11 @@ { case PropertyType.ATKSPEED: case PropertyType.OnlyFinalHurt: case PropertyType.PVPAtkBackHP: case PropertyType.MinAtk: case PropertyType.PVPAtkBackHP: case PropertyType.MinAtk: case PropertyType.MaxAtk: curEquipAttrDict.Add(attrType, properties[key]); break; break; default: if (GSProValueDict != null && GSProValueDict.ContainsKey(attrType)) { @@ -377,9 +377,9 @@ return; } if (item.isAuction) { return; if (item.isAuction) { return; } if (item.config.UseLV > PlayerDatas.Instance.baseData.LV) @@ -587,7 +587,7 @@ return false; } var putModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); var putModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); var singlePack = packModel.GetSinglePack(PackType.Item); if (singlePack == null) { @@ -623,11 +623,11 @@ return false; } var itemModels = packModel.GetItems(PackType.Item, new SinglePack.FilterParams() { itemTypes = new List<int>() { (int)ItemType.Equip_Wing } }); var itemModels = packModel.GetItems(PackType.Item, new SinglePack.FilterParams() { itemTypes = new List<int>() { (int)ItemType.Equip_Wing } }); if (itemModels != null) { for (int i = 0; i < itemModels.Count; i++) @@ -719,11 +719,11 @@ private void SetGetBetterEquipEvent(ItemModel model) { if (model.isAuction) { return; } if (model.isAuction) { return; } var itemEffectTime = model.GetUseData((int)ItemUseDataKey.createTime); if (!itemEffectTime.IsNullOrEmpty() && itemEffectTime.Count > 0) { @@ -741,22 +741,22 @@ return; } } } if (!equipModel.IsLevelUnLocked(model.config.LV)) { return; } int isFightUp = IsFightUp(model.itemId, model.score); if (isFightUp != 1) { return; } if (GetBetterEquipEvent != null) { GetBetterEquipEvent(model.guid); if (!equipModel.IsLevelUnLocked(model.config.LV)) { return; } int isFightUp = IsFightUp(model.itemId, model.score); if (isFightUp != 1) { return; } if (GetBetterEquipEvent != null) { GetBetterEquipEvent(model.guid); } } @@ -870,8 +870,8 @@ private int playerLv; private Dictionary<int, List<ItemModel>> _lifePotionDict = new Dictionary<int, List<ItemModel>>(); //key 药水等级 private List<int> _sellItemScorelist = new List<int>(); private Dictionary<int, Dictionary<int, List<ItemModel>>> _sameIndexEquipDict = new Dictionary<int, Dictionary<int, List<ItemModel>>>(); //存储相同装备位的装备 // private _sameEquipScoreDict = new Dictionary<int, List<ItemModel>>(); //存储相同ID中相同装备评分的装备 private Dictionary<int, Dictionary<int, List<ItemModel>>> _sameIndexEquipDict = new Dictionary<int, Dictionary<int, List<ItemModel>>>(); //存储相同装备位的装备 // private _sameEquipScoreDict = new Dictionary<int, List<ItemModel>>(); //存储相同ID中相同装备评分的装备 private Dictionary<int, ItemModel> _packModelDict; private List<ItemModel> _sellItemlist = new List<ItemModel>(); @@ -1352,18 +1352,18 @@ public bool IsOverdue(string guid) { var item = packModel.GetItemByGuid(guid); if (item == null) { return false; if (item == null) { return false; } if (item.isAuction) { return item.auctionSurplusTime < 0; } else { return item.overdueSurplusTime < 0; if (item.isAuction) { return item.auctionSurplusTime < 0; } else { return item.overdueSurplusTime < 0; } } @@ -1375,36 +1375,36 @@ return config != null && (config.JobLimit == 0 || config.JobLimit == PlayerDatas.Instance.baseData.Job); } public bool IsEquip(int itemId) { if (!ItemConfig.Has(itemId)) { return false; } var config = ItemConfig.Get(itemId); return config.Type >= 101 && config.Type <= 112; public bool IsEquip(int itemId) { if (!ItemConfig.Has(itemId)) { return false; } var config = ItemConfig.Get(itemId); return config.Type >= 101 && config.Type <= 112; } public bool IsWing(int itemId) { if (!ItemConfig.Has(itemId)) { return false; } var config = ItemConfig.Get(itemId); return config.Type == 113 || config.Type == 39 || config.Type == 52; public bool IsWing(int itemId) { if (!ItemConfig.Has(itemId)) { return false; } var config = ItemConfig.Get(itemId); return config.Type == 113 || config.Type == 39 || config.Type == 52; } public bool IsDogzEquip(int itemId) { if (!ItemConfig.Has(itemId)) { return false; } var config = ItemConfig.Get(itemId); return config.Type >= 119 && config.Type <= 124; public bool IsDogzEquip(int itemId) { if (!ItemConfig.Has(itemId)) { return false; } var config = ItemConfig.Get(itemId); return config.Type >= 119 && config.Type <= 124; } } System/MainInterfacePanel/HighSettingFadeInFadeOut.cs
@@ -231,13 +231,14 @@ } } m_Switch.gameObject.SetActive(IsShowButton()); } public bool IsShowButton()//是否显示切换按钮 bool IsShowButton() { foreach (var grid in m_GridGroup1) { if (!grid.alwayShow) if (!grid.alwayShow && grid.gameObject.activeSelf) { return true; } @@ -245,7 +246,7 @@ foreach (var grid in m_GridGroup2) { if (!grid.alwayShow) if (!grid.alwayShow && grid.gameObject.activeSelf) { return true; } System/Mount/MountModel.cs
@@ -273,7 +273,11 @@ public Redpoint redPointStre2 = new Redpoint(MainRedDot.RedPoint_MountPackKey, Redpoint_key2);//坐骑兽魂 private void OnItemRefreshEvent(PackType type, int index, int id) { MountH0704(playerPack.GetItemByIndex(type, index)); if (type == PackType.Equip) { RefreshCurrentMount(playerPack.GetItemByIndex(type, index)); } if (type == PackType.Item) { if (_DicMountItem.ContainsKey(id)) @@ -519,19 +523,22 @@ } } return SkillLv; } public void MountH0704(ItemModel info)//获取当前的坐骑 } void RefreshCurrentMount(ItemModel info)//获取当前的坐骑 { if (info == null) { return; } if (info == null || info.packType != PackType.Equip) return; if (info.gridIndex == (byte)RoleEquipType.Mount)//坐骑位置19 if (info.config.EquipPlace == (byte)RoleEquipType.Mount)//坐骑位置19 { if (Hconfigs.Count <= 0) { Hconfigs = HorseConfig.GetValues(); } // var configs = HorseConfig.GetValues(); foreach (var config in Hconfigs) { if (config.ItemID == info.itemId) @@ -542,10 +549,10 @@ { Event_MountAlteration(_HorseIDNow); } } } } MountDanRed(); MountStoneRed(); } System/SpiritWeapon.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: f6b2d7f697c59b44b92546aadd720fb3 folderAsset: yes timeCreated: 1555300518 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: System/SpiritWeapon/SpiritWeaponModel.cs
New file @@ -0,0 +1,23 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { public class SpiritWeaponModel : Model { public const int WING_EQUIPINDEX = 0; public override void Init() { } public override void UnInit() { } } } System/SpiritWeapon/SpiritWeaponModel.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 941a122e2cd001447a58e7d3b82b8950 timeCreated: 1555300546 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/Store/StoreModel.cs
@@ -83,7 +83,6 @@ TimeMgr.Instance.OnHourEvent -= RefreshServerHour; GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; NewBieCenter.Instance.guideBeginEvent -= GuidBegin; packModel.refreshItemCountEvent -= UpdateFairyEquip; shopItemlimitDict.Clear(); petAndMountPushlist.Clear(); ClearPushData(); @@ -112,7 +111,6 @@ WindowCenter.Instance.windowAfterOpenEvent += windowAfterOpen; WindowCenter.Instance.windowAfterCloseEvent += windowAfterClose; NewBieCenter.Instance.guideBeginEvent += GuidBegin; packModel.refreshItemCountEvent += UpdateFairyEquip; UpdateShowStore(); SetIsMustBuyDay(); ControllerRedPoint(); @@ -730,7 +728,6 @@ case PlayerDataType.FBHelpPoint: UpdateFreeShopRedpoint(); UpdateCanBuyRedpoint(); UpdateFairyEquipRedpoint(); break; } } @@ -810,7 +807,6 @@ UpdateCanBuyRedpoint(); UpdateMustBuyRedpoint(); UpdatePetAndMountPutAwayRedpoint(); UpdateFairyEquipRedpoint(); } if (RefreshBuyShopLimitEvent != null) RefreshBuyShopLimitEvent(); @@ -1093,7 +1089,6 @@ UpdateCanBuyRedpoint(); UpdateMustBuyRedpoint(); UpdatePetAndMountPutAwayRedpoint(); UpdateFairyEquipRedpoint(); break; case FuncOpenEnum.BlastFurnace: ControllerRedPoint(); @@ -1353,155 +1348,6 @@ } } private void UpdateFairyEquip(PackType type, int index, int id) { if (type != PackType.Equip && (index != (int)RoleEquipType.FairyCan1 || index != (int)RoleEquipType.FairyCan2)) return; ClearAllFairyEquipRedpoint(); } public void UpdateFairyEquipRedpoint() { if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Store)) return; foreach (var key in showStoreTypeDict.Keys) { var storeDatas = showStoreTypeDict[key]; for (int i = 0; i < storeDatas.Count; i++) { var storeData = storeDatas[i]; var storeConfig = storeData.storeConfig; int type = 0; TryGetRedTypeByShopId(storeConfig.ID, out type); if (type == 5) { string fairySaveKey = string.Empty; bool isGetSave = TryGetFairySaveKey(storeConfig, out fairySaveKey); int remainNum = 0; if (!TryGetIsSellOut(storeConfig, out remainNum)) { if (UIHelper.GetMoneyCnt(storeConfig.MoneyType) >= (ulong)storeConfig.MoneyNumber) { if (isGetSave) { shopRedDict[storeData.shopId].state = RedPointState.Simple; LocalSave.SetBool(fairySaveKey, true); } else { shopRedDict[storeData.shopId].state = RedPointState.None; } } else { if (shopRedDict[storeData.shopId].state != RedPointState.None) { LocalSave.SetBool(fairySaveKey, false); shopRedDict[storeConfig.ID].state = RedPointState.None; } } } else { shopRedDict[storeConfig.ID].state = RedPointState.None; } } } } } public void ClearFairyEquipRedpoint(StoreConfig storeConfig) { int type = 0; TryGetRedTypeByShopId(storeConfig.ID, out type); if (type == 5) { if (shopRedDict[storeConfig.ID].state != RedPointState.None) { shopRedDict[storeConfig.ID].state = RedPointState.None; string key1 = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "ShopId", storeConfig.ID, "EquipPlace:", 9); string key2 = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "ShopId", storeConfig.ID, "EquipPlace:", 10); if (LocalSave.GetBool(key1)) { LocalSave.SetBool(key1, false); } else if (LocalSave.GetBool(key2)) { LocalSave.SetBool(key2, false); } } } } public void SwitchFuncTitleClearRedpoint(StoreFunc storeFunc) { if (storeFuncType == StoreFunc.IntegralStore && storeFunc != StoreFunc.IntegralStore) { ClearAllFairyEquipRedpoint(); } } private void ClearAllFairyEquipRedpoint() { foreach (var key in shopRedDict.Keys) { StoreConfig storeConfig = StoreConfig.Get(key); ItemConfig itemConfig = ItemConfig.Get(storeConfig.ItemID); int type = 0; TryGetRedTypeByShopId(storeConfig.ID, out type); if (type == 5) { if (shopRedDict[key].state != RedPointState.None) { shopRedDict[key].state = RedPointState.None; string key1 = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "ShopId", key, "EquipPlace:", 9); string key2 = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "ShopId", key, "EquipPlace:", 10); if (LocalSave.GetBool(key1)) { LocalSave.SetBool(key1, false); } else if (LocalSave.GetBool(key2)) { LocalSave.SetBool(key2, false); } } } } } public bool TryGetFairySaveKey(StoreConfig config, out string fairySaveKey) { fairySaveKey = string.Empty; if (config == null) return false; ItemConfig itemConfig = ItemConfig.Get(config.ItemID); if (itemConfig.EquipPlace == (int)RoleEquipType.FairyCan1) { string key1 = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "ShopId", config.ID, "EquipPlace:", 9); string key2 = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "ShopId", config.ID, "EquipPlace:", 10); ItemModel itemModel1 = packModel.GetItemByIndex(PackType.Equip, 9); ItemModel itemModel2 = packModel.GetItemByIndex(PackType.Equip, 10); if (itemModel1 == null && (!PlayerPrefs.HasKey(key1) || LocalSave.GetBool(key1))) { fairySaveKey = key1; return true; } else if (itemModel2 == null && (!PlayerPrefs.HasKey(key2) || LocalSave.GetBool(key2))) { fairySaveKey = key2; return true; } } return false; } public void UpdateMustBuyRedpoint() { if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Store)) return; @@ -1685,13 +1531,11 @@ { ClearMustBuyRedpoint(storeConfig); ClearPetAndMountRedpoint(storeConfig); ClearFairyEquipRedpoint(storeConfig); } public void CloseAllRedpoint(StoreFunc storeFunc) { ClearAllPetAndMountRedpoint(storeFunc); SwitchFuncTitleClearRedpoint(storeFunc); } #endregion System/Strengthening/StrengthenModel.cs
@@ -8,27 +8,27 @@ public class StrengthenModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { { PackModel _playerPack; PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } } public void OnBeforePlayerDataInitialize() { PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } } public void OnBeforePlayerDataInitialize() { } public override void Init() { { } public override void UnInit() { { } public void OnPlayerLoginOk() { { } //===========羽翼精炼 Dictionary<int, WingRefineAttrModel> _DicWingRe = new Dictionary<int, WingRefineAttrModel>(); @@ -74,8 +74,8 @@ if (tegWing.Count <= 0) { tegWing = WingRefineAttrConfig.GetValues(); } // var configs = WingRefineAttrConfig.GetValues(); } // var configs = WingRefineAttrConfig.GetValues(); foreach (var values in tegWing) { if (Item.LV == values.wingsPhase) @@ -103,7 +103,7 @@ { return false; } ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel.GetUseData((int)ItemUseDataKey.wingProgressValue) != null) { int currentRefining = 0; @@ -112,8 +112,8 @@ if (tegWing.Count <= 0) { tegWing = WingRefineAttrConfig.GetValues(); } // var wingRefineAttrConfigs = WingRefineAttrConfig.GetValues(); } // var wingRefineAttrConfigs = WingRefineAttrConfig.GetValues(); foreach (var value in tegWing) { if (itemModel.config.LV == value.wingsPhase) @@ -134,8 +134,8 @@ { return false; } } } } System/Strengthening/WingsBouncedWin.cs
@@ -61,7 +61,7 @@ { if (PackType.Equip == arg1) { ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel != null) { Close(); System/Strengthening/WingsRedDotModel.cs
@@ -33,7 +33,7 @@ packModel.itemCntAddEvent += ItemCntAddAct;//物品数量增加 packModel.itemCntReduceEvent += ItemCntReduceAct;//物品数量减少 FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange; ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (IsOnePutOn) { WingsDot(); @@ -78,7 +78,7 @@ public void WingsDot() { redPointStre.state = RedPointState.None; ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel == null || !FuncOpen.Instance.IsFuncOpen(90)) { @@ -174,7 +174,7 @@ } if (arg1 == PackType.Equip)//装备背包物品增加 { ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (IsOnePutOn) { WingsDot(); @@ -225,7 +225,7 @@ } if (arg1 == PackType.Equip)//装备脱下 { ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel == null && redPointStre.state == RedPointState.Simple) { redPointStre.state = RedPointState.None; System/Strengthening/WingsRefined.cs
@@ -226,7 +226,7 @@ void RefiningButton()//精炼按钮 { ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel == null) { @@ -279,7 +279,7 @@ } ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel == null) { return; @@ -396,7 +396,7 @@ } } ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); int WingLv2 = itemModel.config.LV; foreach (var key in dicWingUseDateValue.Keys) { @@ -412,7 +412,7 @@ void KeyRefiningButton()//一键精炼 { ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel == null) { ServerTipDetails.DisplayNormalTip(Language.Get("EquipReinforceWin_WingRefLv_2")); @@ -517,7 +517,7 @@ //背包字典 SinglePack rptItemPack = playerPack.GetSinglePack(PackType.Item); ItemModel putOnModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel putOnModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (rptItemPack == null || rptItemPack.GetAllItems().Count == 0 || putOnModel == null) { return; @@ -555,7 +555,7 @@ void EquipmentPositionJudgment()//判断是否有穿戴翅膀 { Backpacking();//物品读取 ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); int itemID = 0; if (itemModel != null) { @@ -595,7 +595,7 @@ return; } EquipFirstTxt.SetActive(false); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); var config = WingRefineExpConfig.Get((int)itemModel.itemId); int _modelID = config.Model; if (itemModel.itemId == 3724) @@ -629,7 +629,7 @@ { WText.gameObject.SetActive(true); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel.GetUseData((int)ItemUseDataKey.wingProgressValue) != null) { @@ -691,7 +691,7 @@ if (_Equipped == (int)RoleEquipType.Wing) { ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); ; int ItemColor = ItemLogicUtility.Instance.GetItemQuality(itemModel.itemId, itemModel.useDataDict); WingsBG.SetItemBackGround(ItemColor); @@ -784,7 +784,7 @@ { int MaxMaxOrder = 0; ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel != null) { WingRefineExpConfig wingRefineExpConfig = WingRefineExpConfig.Get(itemModel.itemId); @@ -821,7 +821,7 @@ List<int> ClassifyList = new List<int>();//存背包位置 private void WingClassify() { ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel == null) { return; @@ -887,7 +887,7 @@ private int Sort2(int Index) { int Max = 0; ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel == null) { return 0; Utility/VesselExtension.cs
@@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public static class VesselExtension { @@ -20,4 +21,85 @@ return dictionary == null || dictionary.Count == 0; } public static T GetFirst<T>(this List<T> list) { if (list == null) { throw new ArgumentNullException("List is null."); } if (list.Count == 0) { Debug.Log("List count can't be zero."); return default(T); } return list[0]; } public static T GetLast<T>(this List<T> list) { if (list == null) { throw new ArgumentNullException("List is null."); } if (list.Count == 0) { Debug.Log("List count can't be zero."); return default(T); } return list[list.Count - 1]; } public static T GetFirst<T>(this T[] list) { if (list == null) { throw new ArgumentNullException("Array is null."); } if (list.Length == 0) { Debug.Log("Array count can't be zero."); return default(T); } return list[0]; } public static T GetLast<T>(this T[] list) { if (list == null) { throw new ArgumentNullException("Array is null."); } if (list.Length == 0) { Debug.Log("Array count can't be zero."); return default(T); } return list[list.Length - 1]; } public static T GetRandom<T>(this List<T> list) { if (list == null) { throw new ArgumentNullException("List is null."); } if (list.Count == 0) { Debug.Log("List count can't be zero."); return default(T); } var randomIndex = UnityEngine.Random.Range(0, list.Count); return list[randomIndex]; } }