少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
3335 配置表读取重构。
612个文件已修改
1224 ■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/LaunchPostProcess.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/ConfigManager.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Equip/PlayerStoneData.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Fairy/PlayerFairyData.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Market/MarketModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Realm/PlayerRealmData.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Realm/RealmModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Skill/PlayerSkillDatas.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0104_tagServerDisconnect.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0309_tagPlayerLoginInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0310_tagRoleSkillChange.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0407_tagNPCDisappear.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0408_tagPlayerSummonNPCAppear.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0413_tagPlayerChangeEquip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0419_tagPlayerReborn.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0428_tagPlayerRideHorse.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA126_tagMCPrepareChangeMap.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA127_tagMCStartChangeMap.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC04_tagGCXMZZFightInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB404_tagMCNPCSkillWarn.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/AnimatorControllerLoader.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/GameObjectPoolManager.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/InstanceResourcesLoader.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/UILoader.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SFX/SFXController.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SFX/SFXPlayUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/AI_BossDSX.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_Auto.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_Base.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_D3_BackToStartPos.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_D4_Qlzf.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_D5_Hlyy.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_D6_NearestPoint.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_D7_ZMSL.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Cmd/Cmd0614.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Editor/ClothesResBuildEditor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/HeroBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Skill/Skill.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Skill/SkillHelper.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/HurtDown_800.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/Hurt_3.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/Prepare_200.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/STM_BossShow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/STM_SkillShow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Status/StatusMgr.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Status/Status_Base.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/BossFakeLineUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/Bhv_FindEnemy.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GAMgr.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GAStaticDefine.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Guard.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_NpcCollect.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_NpcFunc.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Player.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_PlayerClient.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_PlayerXMZZ.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorNpcFight.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorNpcNoFight.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/MapTransferUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/PreFightMission.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/DropItemManager.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/DungeonStage.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/GuardDungeonStage.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/JadeDynastyTowerDungeonStage.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/MapArea.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/MapTransfer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/RuneTowerDungeonStage.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/GuideDialogueWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/RefreshNpcHandler.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/StageLoad.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/StageLoadProcessor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/LuaConfigUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Achievement/AchievementData.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Achievement/AchievementGotoPart1.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Achievement/AchievementGotoPart2.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Achievement/AchievementGotoPart3.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Achievement/AchievementModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Activity/ActivityModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Activity/ActivityNotifyBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Activity/ActivitySettleWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/AssetVersion.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/AssetVersionUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/InGameDownLoad.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/BetterEquipGetModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/ItemUseModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/PreciousItemGetModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/RealmBetterEquipModel .cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/BlastFurnaceModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/BlastFurnaceWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/DanDrugRecycleTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/DanDrugShopCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/DandrugCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/FurnaceFireChooseWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetEquipPathTips.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetEquipPathWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetItemPathModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetItemPathWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetPetMatPathWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetWaysWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/LingDanTips.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/MakerDrugSuccessWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/PrayDrugCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/PrayForDurgModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/StoveRecipeCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/StoveUpgradWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BossReborn/BossRebornBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BossReborn/BossRebornData.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BossReborn/BossRebornModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BossShow/BossShowModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BossShow/BossShowWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BossShow/ShowActor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatBubbleBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatBubbleCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatBubbleModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatBubblePreviewWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatBubbleSelectBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatCenter.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatCtrl.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatExtentWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatSendComponent.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/FairyChatWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/UIFrame.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/UIFrameMgr.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ClientVersion/VersionUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeDogzEquipWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeEquipWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeFirstTypeCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeMatCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeSecondTypeCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeTicketWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeToolsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWinModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWingsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/EquipTypeCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/EquipTypeLineCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/GuardComposeConfirmWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/SelectEquipModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/SelectItemWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerBoss/CrossServerBossBoxBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerBoss/CrossServerBossBreifInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerBoss/CrossServerBossEliteMonsterBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerBoss/CrossServerBossModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerBoss/CrossServerBossWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneCyclicScroll.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneDanLVWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneDanLvCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneDayAwardsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneHonorShopCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePKSeason.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerSettlementWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/OpponentInformation.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/RankCellCtrl.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/RankingWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SegmentRewardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SegmentRewardWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestActiveRewardTooltip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestActiveSlider.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestCalendarColumn.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestData.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestExplainWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestHangTimeBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestRealmPracticeBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestRewardPreviewWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/FindNumberWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/ResourcesBackBoxBack.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/ResourcesBackModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/ResourcesBackPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Debug/DebugController.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzActiveWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzData.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzDetailBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzEquip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzPackModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzPackWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DogzDungeon/DogzBoxBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DogzDungeon/DogzDungeonBreifInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DogzDungeon/DogzDungeonModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DogzDungeon/DogzDungeonWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DogzDungeon/DogzEliteMonsterBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/AchieveTargetBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/AssistCheckInSuccessWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/AssistPlayerCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungenWHYJ.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonAssistModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonBossBriefInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonBossBriefInfoContainer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonBreifInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonBuyTimesWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonDefeatedWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonDifficultySelectBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonEnterInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonFairyLandWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonFightWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonGetXianYuanCoinsBehvaiour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonGuardSkyBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonGuardSkySettleWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonInspireBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonInspireWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonIntegralRankBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonItemCollect.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonLiquidBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonLiquidCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonLiquidModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonMissionDetailsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonMissionHintWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonNuwaVictoryWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonRealmVictoryWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonRewardItem.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonRuneTowerVictoryWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonSuppliesLackWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonSweepResultWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonSweepWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonTargetBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonUseLiquidWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonVictoryWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/FairyLeagueDungeonResourceBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/FloorChooseWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/IceCrystalVeinModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/IceCrystalVeinWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/MultipleDifficultyDungeonWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemTipsModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyOutOfPrintWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyPeopleToHiWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyRechargeGiftWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearFairylandCeremonyModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearToHiAwardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearToHiTaskCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OffLineTime/OffLineTimeLackBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/FeaturesType.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/FestivalAchievementCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/FestivalRedpackBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/FestivalRedpackModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/FlashSaleItemCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/HolidayHomingIcon.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/ImpactBillRankCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/ImpactRankModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/ImpactRankPromoteCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/ImpactRankWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/InSevenDayBehavior.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/InSevenDayModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/InSevenDayWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/LoginRewardModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/MonthlyInvestmentModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/MotnlyInvestmentItem.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/MysticalPurchaseModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OSAchieveCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OSGiftBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OSGiftModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OSRedEnvelopeModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OSRedEnvelopeSendWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServerGiftWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServerRedEnvelopeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceAchievementCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceAchievementModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceAchievementWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceItem.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/PoolItemCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/RedEnvelopeModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/RedpackSystemOpenWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/SpringFestivalCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/SpringFestivalItem.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/SpringFestivalModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/SpringFestivalWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/SuperValueGiftBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/WishGroupCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/WishItemCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/WishingPoolModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PetAttributeMethods.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PetAttributeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PetButton.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PetStoneTipsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PlayerPetDatas.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/RidingAndPetActivationModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/RidingAndPetActivationWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/SkillButtonPet.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/TargetPetAttrWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/PlayerDead/PlayerDeadModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/PlayerDead/ReliveWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rank/RankHeadCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rank/RankPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/ActivateShow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/PracticeTypeCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/PropertyCompareBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmBossShow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmIcon.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmPracticeModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmPracticeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmPreviewWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmProgressBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmPropertyCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmPropertyUpWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmSitConfirmWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmSitWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmStageBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmUpWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/SecondPraTypeCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/TaskTypeCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/AutoHammerWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/GodWeaponCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/GodWeaponPreviewCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/GodWeaponPreviewWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/GodWeaponSkillBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/MagicianModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/MagicianWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/PropertyBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RoleAttrWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RoleModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RolePanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RolePointModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RolePointWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RoleRenameWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RoleTitle.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RoleTitleCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/TitleDetailsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/TitleModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/TitleSkillCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/TitleTotalGetWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/RoleParticularModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/RoleParticularsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewFuncCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewFuncPowerWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewHorseDetailWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewHorseSelectCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewHorseSkillCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewPetDetailWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewPetHorseStoneCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewPetHorseStoneWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewPetSelectCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewPetSkillCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RolePromote/RolePromoteModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RolePromote/RolePromoteWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RolePromote/RoleResourceCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RolePromote/RoleStrongerCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneBothAttrCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneBreakCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneBreakWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneComposeModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneComposeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneMosaicWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RunePackCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RunePackWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RunePanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RunePreviewCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RunePreviewWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneInfoWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneNewGotWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RunePreviewBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RunePreviewGroup.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerDungeonHintWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerPassedInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerPassedInfoPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerSweepBuyWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerSweepResultBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerSweepResultRune.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerSweepResultTotalBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerSweepResultWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/TowerFloorBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/SkillAccordWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/SkillBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/SkillCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/SkillModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/SkillPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/SkillPassWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/TalentModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/TalentSkillBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/TalentWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Sound/SoundPlayer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Sound/SoundUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/BagStoreWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/BuyItemPopModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/BuySuccessWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/Logic/AddItemGetPathBtn.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/Logic/BuyBoxInfoWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/Logic/BuyEquipTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/Logic/BuyGuardTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/Logic/BuyItemInfoWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/Logic/BuyPetMatInfoWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/Logic/BuyWingsTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/PetAndMountPushWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/RuneStoreWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/StoreModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/StoreUIBasic.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/StoreWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/UnionStoreWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/ActiveAttrCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipSuit/EquipSuitPreviewWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipSuit/PlayerSuitModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipSuit/PreviewCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipSuitCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipSuitTips.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipWashCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipWashModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GemEquipPlate.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GemFlauntCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GemGetWayCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GemLevelUpWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GemModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastAttributes.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastEntry.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/HowToPlayWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/InlaidPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/PlayerStrengthengDatas.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/StrengtheningSripts.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WashMasterActiveWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WashMasterWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WashPro.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WashProModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WashTips.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WingsBouncedWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WingsRedDot.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WingsRefined.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SystemSetting/ActivitiesPushMgr.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SystemSetting/FuncSwitchModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SystemSetting/HangUpSetModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SystemSetting/SetPrivateModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SystemSetting/SettingEffectMgr.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SystemSetting/SystemSetWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TaiChi/TaiChiBreifInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TaiChi/TaiChiModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TaiChi/TaiChiRewardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TaiChi/TaiChilDungeonEntranceWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TaiChi/TaichiGetRewardWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TaiChi/WytjGameWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TaiChi/WytjRulesWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/GroupDungeonChallengeProcessor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/MyTeamWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/MyTeammateBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamApplicationBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamAssistTipWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamBriefInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamDungeonTicketLackWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamFailEnterDungeonHandle.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamInvitationBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamInviteBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamMissionBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamMissionGroup.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamPrepareBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamPrepareWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamSubMissionBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamTargetJoinLimitWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/AttributePromoteShowWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/ChestDetailBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/FuncRuleWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/IconConfirmWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/ItemConfirmWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/SkillDetails.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/SkillDetailsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/StatusTipWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/DemonDungeonBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/DemonTreasureCollectConditionBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/DemonTreasureCollectPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/DemonTreasureWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollect.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollectConditionBehaviour1.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollectPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollectPanelPattern2.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollectPanelPattern3.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollectPanelPattern4.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollectPanelPattern5.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FunctionUnlockFlyObject.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FurnacesAchievement.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingThreeDimensionsBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/PotentialItemBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/PotentialItemUseWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureAchievement.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureAnimation.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureBaseWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureCollectBriefInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureCollectPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureComponent.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureCyclicScroll.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureData.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureDemonBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureDungeonVictoryWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureExhibitionBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureInfoWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureIntroducePanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureLevelUpWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureMeridianBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureNewGotBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureNewGotWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureNewStageWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasurePotentialBriefInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasurePotentialPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureProperty.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureRegulusPopWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSelectCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulAchievementCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulActiveWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulPattern2.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulPattern4.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureStageTipWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureStageUpTriggerWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureStoryWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureThreeDimensionsBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureUnlockCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/UI3DTreasureSelectStage.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TreasureFindHost/FindTreasureCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TreasureFindHost/ReciveConditionCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TreasureFindHost/TreasureFindHostModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TreasureFindHost/TreasureFindHostWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/UserHelp/UserHelpWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentItem.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FirstChargeTrialBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FirstChargeTrialWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FirstRechargeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FirstTimeRechargeModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FirstTimeRechargeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/LimitedTimePackageModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/LimitedTimePackageWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/NeedForWhiteInvestment.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/NeedForWhiteModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/OSTimeLimitGiftModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/OSTimeLimitGiftWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/RechargeBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/RechargeBoxWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/RechargeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/SupremeRechargeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipInvest/RotatePointer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipInvest/VipInvestModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipInvest/VipInvestWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipInvest/WheelOfFortuneModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipInvest/WheelOfFortuneWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Weather/WeatherTransform.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/LevelGiftModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/LevelGiftWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/PrayerModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/PrayerWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/SignInCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/SignInGiftCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/SignInItemBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/SignInModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/SignInWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowJump/WindowJumpMgr.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/BossAreaMarkWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/LocalMapEventPointInstroduce.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/LocalMapEventPointToggle.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/LocalMapFindPath.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/LocalMapTag.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/LocalMapTreasure.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/LocalMapWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/MapFrameWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/MapModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/MapNameHintWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/MapUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/WorldMapAreaBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/WorldMapRealmSitBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/WorldMapSkip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/WorldMapUnLockTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/WorldMapWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/BossLifeBar.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/EnableAccordingToMap.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/FuncEnable.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/FuncOpen.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/FunctionButton.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/ItemBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DHeroSkillShow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DModelExhibition.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DModelFactory.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DShowHero.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DTreasureExhibition.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UIFuncOpen.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Effect/UIEffect.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/HUD/HeadUpName.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/HUD/HeadUpSkillName.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/HUD/HeadUpTreasure.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/HUD/MonsterNameColor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/HUD/NPCDialogueBubble.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/HUD/PopUpNum.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/ActorShadowCaster.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/UIHelper.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -2,7 +2,7 @@
using System.Collections;
using Snxxz.UI;
using System;
using TableConfig;
using System.Collections.Generic;
using System.IO;
Core/GameEngine/Login/LaunchPostProcess.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using Snxxz.UI;
using TableConfig;
using System;
[XLua.LuaCallCSharp]
Core/GameEngine/Model/ConfigManager.cs
@@ -4,7 +4,7 @@
using System.IO;
using System.Security.Cryptography;
using System.Text;
using TableConfig;
using UnityEngine;
using System.Threading;
Core/GameEngine/Model/Player/Equip/PlayerStoneData.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
/// <summary>
/// 宝石数据
/// </summary>
Core/GameEngine/Model/Player/Fairy/PlayerFairyData.cs
@@ -2,7 +2,7 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
/** 玩家仙盟相关信息缓存数据 */
Core/GameEngine/Model/Player/Market/MarketModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
Core/GameEngine/Model/Player/Realm/PlayerRealmData.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using LitJson;
public class PlayerRealmData
Core/GameEngine/Model/Player/Realm/RealmModel.cs
@@ -4,7 +4,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
Core/GameEngine/Model/Player/Skill/PlayerSkillDatas.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System;
using TableConfig;
using System.Text;
using System.Linq;
using Snxxz.UI;
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using Snxxz.UI;
using TableConfig;
using System;
//01 02 玩家初始化#tagCDBPlayer
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0104_tagServerDisconnect.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections;
using TableConfig;
using Snxxz.UI;
using System;
//01 04 断线#tagServerDisconnect
Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0309_tagPlayerLoginInfo.cs
@@ -1,6 +1,6 @@
using System;
using LitJson;
using TableConfig;
using UnityEngine;
/** 主角登录时候的简短信息 */
Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0310_tagRoleSkillChange.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
using Snxxz.UI;
using TableConfig;
using System;
/** 玩家升级技能 */
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs
@@ -1,6 +1,6 @@
using Snxxz.UI;
using UnityEngine;
using TableConfig;
//04 06 NPC出现#tagNPCAppear
public class DTC0406_tagNPCAppear : DtcBasic
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0407_tagNPCDisappear.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections;
using TableConfig;
//04 07 NPC消失#tagNPCDisappear
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0408_tagPlayerSummonNPCAppear.cs
@@ -1,4 +1,4 @@
using TableConfig;

using UnityEngine;
//04 08 玩家召唤NPC出现#tagPlayerSummonNPCAppear
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0413_tagPlayerChangeEquip.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections;
using TableConfig;
using System.Collections.Generic;
//04 13 玩家换装#tagPlayerChangeEquip
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0419_tagPlayerReborn.cs
@@ -1,5 +1,5 @@
using Snxxz.UI;
using TableConfig;
using UnityEngine;
//04 19 �������#tagPlayerReborn
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0428_tagPlayerRideHorse.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
using Snxxz.UI;
//04 28 �������#tagPlayerRideHorse
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -1,6 +1,6 @@

using Snxxz.UI;
using TableConfig;
using UnityEngine;
public class DTC0614_tagUseSkillPos : DtcBasic
Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA126_tagMCPrepareChangeMap.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using Snxxz.UI;
using TableConfig;
using UnityEngine;
using System;
Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA127_tagMCStartChangeMap.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using Snxxz.UI;
using TableConfig;
using UnityEngine;
using System.Collections.Generic;
using System;
Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC04_tagGCXMZZFightInfo.cs
@@ -1,6 +1,6 @@
using LitJson;
using Snxxz.UI;
using TableConfig;
using UnityEngine;
// AC 04 通知仙魔之争对战信息 #tagGCXMZZFightInfo
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs
@@ -1,4 +1,4 @@
using TableConfig;

using UnityEngine;
public class DTCB401_tagMCSkillHurtList : DtcBasic
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB404_tagMCNPCSkillWarn.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using UnityEngine;
using TableConfig;
public class DTCB404_tagMCNPCSkillWarn : DtcBasic
{
Core/ResModule/AnimatorControllerLoader.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
#if UNITY_EDITOR
using UnityEditor;
Core/ResModule/GameObjectPoolManager.cs
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using TableConfig;
[XLua.LuaCallCSharp]
public class GameObjectPoolManager : SingletonMonobehaviour<GameObjectPoolManager>
Core/ResModule/InstanceResourcesLoader.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
using System;
#if UNITY_EDITOR
using UnityEditor;
Core/ResModule/UILoader.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using TableConfig;
using System.IO;
[XLua.LuaCallCSharp]
Core/SFX/SFXController.cs
@@ -1,4 +1,4 @@
using TableConfig;

using UnityEngine;
using UnityEngine.Events;
Core/SFX/SFXPlayUtility.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using TableConfig;
using System;
using System.Collections;
Fight/Actor/AI/AI_BossDSX.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
using Snxxz.UI;
using System.Collections.Generic;
using System;
Fight/Actor/AI/HeroAI_Auto.cs
@@ -1,6 +1,6 @@

using Snxxz.UI;
using TableConfig;
using UnityEngine;
public abstract class HeroAI_Auto : HeroAI_Base
Fight/Actor/AI/HeroAI_Base.cs
@@ -1,7 +1,7 @@

using System.Collections.Generic;
using Snxxz.UI;
using TableConfig;
using UnityEngine;
public abstract class HeroAI_Data { }
Fight/Actor/AI/HeroAI_D3_BackToStartPos.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using Snxxz.UI;
using System.Collections.Generic;
using TableConfig;
/// <summary>
/// 跑跑跑副本AI行为
Fight/Actor/AI/HeroAI_D4_Qlzf.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
using System.Collections.Generic;
public class HeroAI_D4_Qlzf : HeroAI_Auto
Fight/Actor/AI/HeroAI_D5_Hlyy.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using TableConfig;
public class HeroAI_D5_Hlyy : HeroAI_Auto
{
Fight/Actor/AI/HeroAI_D6_NearestPoint.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using TableConfig;
public class HeroAI_D6_NearestPoint : HeroAI_Auto
{
Fight/Actor/AI/HeroAI_D7_ZMSL.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using TableConfig;
public class HeroAI_D7_Hlyy : HeroAI_Auto
{
Fight/Actor/Cmd/Cmd0614.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
public class Cmd0614 : CmdBase
{
Fight/Actor/Editor/ClothesResBuildEditor.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEditor;
using TableConfig;
using System.Collections.Generic;
public class ClothesResBuildEditor {
Fight/Actor/HeroBehaviour.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
using UnityEngine.Events;
Fight/Actor/Skill/Skill.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using TableConfig;
public class Skill
{
Fight/Actor/Skill/SkillHelper.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
/// <summary>
Fight/Actor/State/SMB/HurtDown_800.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
public class HurtDown_800 : SMB_Base
{
Fight/Actor/State/SMB/Hurt_3.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
public class Hurt_3 : SMB_Base
{
Fight/Actor/State/SMB/Prepare_200.cs
@@ -1,4 +1,4 @@
using TableConfig;

using UnityEngine;
public class Prepare_200 : SMB_Base
Fight/Actor/State/SMB/STM_BossShow.cs
@@ -5,7 +5,7 @@
using System.Text;
using UnityEngine;
using UnityEngine.Experimental.Director;
using TableConfig;
public class STM_BossShow : SMB_ShowBase
{
    protected override void OnEnter(ShowActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
Fight/Actor/State/SMB/STM_SkillShow.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using Snxxz.UI;
using TableConfig;
public class STM_SkillShow : StateMachineBehaviour
{
Fight/Actor/Status/StatusMgr.cs
@@ -1,5 +1,5 @@
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.Events;
Fight/Actor/Status/Status_Base.cs
@@ -1,4 +1,4 @@
using TableConfig;

using UnityEngine;
public abstract class Status_Base : IStatus
Fight/BossFakeLineUtility.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
using Snxxz.UI;
Fight/GameActor/Bhv_FindEnemy.cs
@@ -1,5 +1,5 @@
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
/// <summary>
Fight/GameActor/GAMgr.cs
@@ -2,7 +2,7 @@
using System;
using UnityEngine;
using UnityEngine.Events;
using TableConfig;
using System.Collections;
[XLua.LuaCallCSharp]
Fight/GameActor/GAStaticDefine.cs
@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Snxxz.UI;
using TableConfig;
using UnityEngine;
public static class GAStaticDefine
Fight/GameActor/GA_Guard.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections;
using Snxxz.UI;
using TableConfig;
using UnityEngine;
public class GA_Guard : GActorNpcNoFight
Fight/GameActor/GA_Hero.cs
@@ -1,6 +1,6 @@
using Snxxz.UI;
using System.Collections;
using TableConfig;
using UnityEngine;
using UnityEngine.Events;
Fight/GameActor/GA_NpcCollect.cs
@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Snxxz.UI;
using TableConfig;
using UnityEngine;
using UnityEngine.Events;
Fight/GameActor/GA_NpcFunc.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
using Snxxz.UI;
using System.Collections.Generic;
using System.Collections;
Fight/GameActor/GA_Player.cs
@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Snxxz.UI;
using TableConfig;
using UnityEngine;
using UnityEngine.Events;
Fight/GameActor/GA_PlayerClient.cs
@@ -1,5 +1,5 @@
using Snxxz.UI;
using TableConfig;
using UnityEngine;
public class GA_PlayerClient : GActorPlayerBase
Fight/GameActor/GA_PlayerXMZZ.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
public class GA_PlayerXMZZ : GActorPlayerBase, IOtherSelectable
Fight/GameActor/GActorNpcFight.cs
@@ -1,5 +1,5 @@
using Snxxz.UI;
using TableConfig;
using UnityEngine;
public abstract class GActorNpcFight : GActorFight, IOtherSelectable
Fight/GameActor/GActorNpcNoFight.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
public abstract class GActorNpcNoFight : GActor, IOtherSelectable
{
Fight/GameActor/GActorPlayerBase.cs
@@ -1,5 +1,5 @@
using Snxxz.UI;
using TableConfig;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
Fight/MapTransferUtility.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using Snxxz.UI;
using TableConfig;
[XLua.LuaCallCSharp]
public class MapTransferUtility : SingletonMonobehaviour<MapTransferUtility>
Fight/PreFightMission.cs
@@ -3,7 +3,7 @@
using Snxxz.UI;
using UnityEngine.AI;
using System.Collections;
using TableConfig;
[XLua.LuaCallCSharp]
public class PreFightMission : Singleton<PreFightMission>
Fight/Stage/Dungeon/DropItemManager.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using TableConfig;
using System;
using Snxxz.UI;
using LitJson;
Fight/Stage/Dungeon/DungeonStage.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using Snxxz.UI;
using System.Collections.Generic;
using TableConfig;
using System.Collections;
using System;
Fight/Stage/Dungeon/GuardDungeonStage.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using Snxxz.UI;
using TableConfig;
public class GuardDungeonStage : DungeonStage
{
Fight/Stage/Dungeon/JadeDynastyTowerDungeonStage.cs
@@ -1,6 +1,6 @@
using Snxxz.UI;
using System.Collections;
using TableConfig;
using UnityEngine;
public class JadeDynastyTowerDungeonStage : DungeonStage
Fight/Stage/Dungeon/MapArea.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
using System.Collections;
public class MapArea : MonoBehaviour
Fight/Stage/Dungeon/MapTransfer.cs
@@ -1,5 +1,5 @@
using Snxxz.UI;
using TableConfig;
using UnityEngine;
using System.Collections.Generic;
Fight/Stage/Dungeon/RuneTowerDungeonStage.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using Snxxz.UI;
using TableConfig;
using DG.Tweening;
public class RuneTowerDungeonStage : DungeonStage
Fight/Stage/MapEditor/GuideDialogueWin.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
using TableConfig;
public class GuideDialogueWin : Window
{
Fight/Stage/MapEditor/RefreshNpcHandler.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using TableConfig;
public class RefreshNpcHandler
{
Fight/Stage/StageLoad.cs
@@ -4,7 +4,7 @@
using UnityEngine;
using Snxxz.UI;
using System;
using TableConfig;
using UnityEngine.Events;
public class StageLoad : SingletonMonobehaviour<StageLoad>
Fight/Stage/StageLoadProcessor.cs
@@ -4,7 +4,7 @@
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Snxxz.UI;
using TableConfig;
using System;
public class StageLoadProcessor : MonoBehaviour
Lua/LuaConfigUtility.cs
@@ -1,4 +1,4 @@
using TableConfig;

[XLua.LuaCallCSharp]
public static class ConfigUtil
System/Achievement/AchievementData.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Achievement/AchievementGotoPart1.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Achievement/AchievementGotoPart2.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
System/Achievement/AchievementGotoPart3.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Achievement/AchievementModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using TableConfig;
using System.Text;
namespace Snxxz.UI
System/Activity/ActivityModel.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using LitJson;
using System.Linq;
System/Activity/ActivityNotifyBehaviour.cs
@@ -3,7 +3,7 @@
using UnityEngine.UI;
using UnityEngine;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/Activity/ActivitySettleWin.cs
@@ -7,7 +7,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/AssetVersion/AssetVersion.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using TableConfig;
public class AssetVersion
{
System/AssetVersion/AssetVersionUtility.cs
@@ -5,7 +5,7 @@
using System.IO;
using Snxxz.UI;
using System.Threading;
using TableConfig;
[XLua.LuaCallCSharp]
public class AssetVersionUtility
System/AssetVersion/InGameDownLoad.cs
@@ -4,7 +4,7 @@
using System;
using Snxxz.UI;
using System.Text.RegularExpressions;
using TableConfig;
[XLua.LuaCallCSharp]
public class InGameDownLoad : SingletonMonobehaviour<InGameDownLoad>
System/BetterItemGet/BetterEquipGetModel.cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/BetterItemGet/ItemUseModel.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/BetterItemGet/PreciousItemGetModel.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/BetterItemGet/RealmBetterEquipModel .cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/BlastFurnace/BlastFurnaceModel.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
using UnityEngine;
using LitJson;
System/BlastFurnace/BlastFurnaceWin.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
namespace Snxxz.UI
System/BlastFurnace/DanDrugRecycleTip.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/BlastFurnace/DanDrugShopCell.cs
@@ -1,4 +1,4 @@
using TableConfig;

using UnityEngine;
using UnityEngine.UI;
System/BlastFurnace/DandrugCell.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/BlastFurnace/FurnaceFireChooseWin.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
using Snxxz.UI;
System/BlastFurnace/GetEquipPathTips.cs
@@ -1,6 +1,6 @@
using UnityEngine.UI;
using UnityEngine;
using TableConfig;
using System;
using System.Collections.Generic;
using DG.Tweening;
System/BlastFurnace/GetEquipPathWin.cs
@@ -1,6 +1,6 @@
using UnityEngine.UI;
using UnityEngine;
using TableConfig;
using System;
using System.Collections.Generic;
using DG.Tweening;
System/BlastFurnace/GetItemPathModel.cs
@@ -1,5 +1,5 @@
using Snxxz.UI;
using TableConfig;
using System.Text;
using System.Collections.Generic;
using UnityEngine;
System/BlastFurnace/GetItemPathWin.cs
@@ -1,6 +1,6 @@
using UnityEngine.UI;
using UnityEngine;
using TableConfig;
using System;
using System.Collections.Generic;
using DG.Tweening;
System/BlastFurnace/GetPetMatPathWin.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/BlastFurnace/GetWaysWin.cs
@@ -1,5 +1,5 @@
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/BlastFurnace/LingDanTips.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
using System;
using Snxxz.UI;
System/BlastFurnace/MakerDrugSuccessWin.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections;
using System.Collections.Generic;
using System;
System/BlastFurnace/PrayDrugCell.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
using TableConfig;
namespace Snxxz.UI
{
System/BlastFurnace/PrayForDurgModel.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
System/BlastFurnace/StoveRecipeCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
System/BlastFurnace/StoveUpgradWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/BossReborn/BossRebornBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
namespace Snxxz.UI
System/BossReborn/BossRebornData.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using System;
using TableConfig;
using Snxxz.UI;
public class BossRebornTask
System/BossReborn/BossRebornModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/BossShow/BossShowModel.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using System.Linq;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/BossShow/BossShowWin.cs
@@ -7,7 +7,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/BossShow/ShowActor.cs
@@ -1,7 +1,7 @@
using Snxxz.UI;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
public class ShowActor
System/Chat/ChatBubbleBehaviour.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Chat/ChatBubbleCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Chat/ChatBubbleModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Chat/ChatBubblePreviewWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Chat/ChatBubbleSelectBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Chat/ChatCenter.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Chat/ChatCtrl.cs
@@ -5,7 +5,7 @@
using System;
using System.Text.RegularExpressions;
using Snxxz.UI;
using TableConfig;
using System.Linq;
public class ChatCtrl
System/Chat/ChatExtentWin.cs
@@ -7,7 +7,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Chat/ChatSendComponent.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Chat/ChatWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Chat/FairyChatWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Chat/UIFrame.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
System/Chat/UIFrameMgr.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
public class UIFrameMgr  {
    private static UIFrameMgr _inst = null;
    public static UIFrameMgr Inst {
System/ClientVersion/VersionUtility.cs
@@ -11,7 +11,7 @@
using System.IO;
using Snxxz.UI;
using System.Text;
using TableConfig;
[XLua.LuaCallCSharp]
public class VersionUtility : Singleton<VersionUtility>
System/Compose/New/ComposeDogzEquipWin.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Compose/New/ComposeEquipWin.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Compose/New/ComposeFirstTypeCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Compose/New/ComposeMatCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Compose/New/ComposeSecondTypeCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Compose/New/ComposeTicketWin.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Compose/New/ComposeToolsWin.cs
@@ -3,7 +3,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Compose/New/ComposeWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Compose/New/ComposeWinModel.cs
@@ -3,7 +3,7 @@
using System.Linq;
using System.Text;
using Snxxz.UI;
using TableConfig;
using LitJson;
[XLua.LuaCallCSharp]
System/Compose/New/ComposeWingsWin.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Compose/New/EquipTypeCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Compose/New/EquipTypeLineCell.cs
@@ -2,7 +2,7 @@
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/Compose/New/GuardComposeConfirmWin.cs
@@ -3,7 +3,7 @@
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Compose/New/SelectEquipModel.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
[XLua.LuaCallCSharp]
System/Compose/New/SelectItemWin.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
public class SelectItemWin : Window
System/CrossServerBoss/CrossServerBossBoxBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerBoss/CrossServerBossBreifInfoBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/CrossServerBoss/CrossServerBossEliteMonsterBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerBoss/CrossServerBossModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
namespace Snxxz.UI
System/CrossServerBoss/CrossServerBossWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerOneVsOne/CrossServerOneVsOneCyclicScroll.cs
@@ -7,7 +7,7 @@
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerOneVsOne/CrossServerOneVsOneDanLVWin.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerOneVsOne/CrossServerOneVsOneDanLvCell.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
System/CrossServerOneVsOne/CrossServerOneVsOneDayAwardsWin.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Linq;
namespace Snxxz.UI
System/CrossServerOneVsOne/CrossServerOneVsOneHonorShopCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
using LitJson;
using UnityEngine;
System/CrossServerOneVsOne/CrossServerOneVsOnePKSeason.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
//跨服PK奖励信息
[XLua.LuaCallCSharp]
System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs
@@ -1,5 +1,5 @@
using System;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/CrossServerOneVsOne/CrossServerWin.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/CrossServerOneVsOne/OpponentInformation.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/CrossServerOneVsOne/RankCellCtrl.cs
@@ -5,7 +5,7 @@
using EnhancedUI.EnhancedScroller;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using System;
System/CrossServerOneVsOne/RankingWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Linq;
using TableConfig;
namespace Snxxz.UI
{
System/CrossServerOneVsOne/SeasonRewardWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
System/CrossServerOneVsOne/SegmentRewardCell.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
    //段位奖励的奖励条
System/CrossServerOneVsOne/SegmentRewardWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
System/DailyQuest/DailyQuestActiveRewardTooltip.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/DailyQuest/DailyQuestActiveSlider.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
namespace Snxxz.UI
System/DailyQuest/DailyQuestBehaviour.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/DailyQuest/DailyQuestCalendarColumn.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/DailyQuest/DailyQuestData.cs
@@ -4,7 +4,7 @@
using System;
using System.Text.RegularExpressions;
using Snxxz.UI;
using TableConfig;
using LitJson;
public class DailyQuestData
System/DailyQuest/DailyQuestExplainWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/DailyQuest/DailyQuestHangTimeBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/DailyQuest/DailyQuestModel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using System;
namespace Snxxz.UI
System/DailyQuest/DailyQuestRealmPracticeBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/DailyQuest/DailyQuestRewardPreviewWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/DailyQuest/DailyQuestWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/DailyQuest/FindNumberWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
//资源找回框
System/DailyQuest/ResourcesBackBoxBack.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
using System;
//关于资源找回
System/DailyQuest/ResourcesBackModel.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System;
using TableConfig;
using System.Collections.Generic;
namespace Snxxz.UI
System/DailyQuest/ResourcesBackPanel.cs
@@ -7,7 +7,7 @@
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/Debug/DebugController.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using Snxxz.UI;
using TableConfig;
namespace Dmyx.UI
{
System/Dogz/DogzActiveWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
    public class DogzActiveWin : Window
System/Dogz/DogzCell.cs
@@ -1,7 +1,7 @@
using Snxxz.UI;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace EnhancedUI.EnhancedScroller
System/Dogz/DogzData.cs
@@ -1,5 +1,5 @@
using System.Collections.Generic;
using TableConfig;
public struct DogzEquipData
{
System/Dogz/DogzDetailBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Dogz/DogzEquip.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Dogz/DogzModel.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Dogz/DogzPackModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Dogz/DogzPackWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
System/DogzDungeon/DogzBoxBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/DogzDungeon/DogzDungeonBreifInfoBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/DogzDungeon/DogzDungeonModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
namespace Snxxz.UI
System/DogzDungeon/DogzDungeonWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/DogzDungeon/DogzEliteMonsterBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/AchieveTargetBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Dungeon/AssistCheckInSuccessWin.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/AssistPlayerCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
using System.Collections.Generic;
System/Dungeon/DungenWHYJ.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
using System.Collections.Generic;
System/Dungeon/DungeonAssistModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
using LitJson;
using UnityEngine;
System/Dungeon/DungeonBossBriefInfoBehaviour.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonBossBriefInfoContainer.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonBreifInfo.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Dungeon/DungeonBuyTimesWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonDefeatedWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonDifficultySelectBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonEnterInfo.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Dungeon/DungeonFairyLandWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonFightWin.cs
@@ -9,7 +9,7 @@
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonGetXianYuanCoinsBehvaiour.cs
@@ -1,5 +1,5 @@
using System;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Dungeon/DungeonGuardSkyBehaviour.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class DungeonGuardSkyBehaviour : MonoBehaviour
System/Dungeon/DungeonGuardSkySettleWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
System/Dungeon/DungeonInspireBehaviour.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class DungeonInspireBehaviour : MonoBehaviour
System/Dungeon/DungeonInspireWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Dungeon/DungeonIntegralRankBehaviour.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonItemCollect.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonLiquidBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Dungeon/DungeonLiquidCell.cs
@@ -4,7 +4,7 @@
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
using Snxxz.UI;
using TableConfig;
public class DungeonLiquidCell : ScrollerUI
{
System/Dungeon/DungeonLiquidModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
System/Dungeon/DungeonMissionDetailsWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Text.RegularExpressions;
namespace Snxxz.UI
System/Dungeon/DungeonMissionHintWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using TableConfig;
using LitJson;
using Snxxz.UI;
System/Dungeon/DungeonNuwaVictoryWin.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using UnityEngine.UI;
namespace Snxxz.UI
System/Dungeon/DungeonRealmVictoryWin.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Dungeon/DungeonRewardItem.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonRuneTowerVictoryWin.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Dungeon/DungeonSuppliesLackWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/DungeonSweepResultWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/Dungeon/DungeonSweepWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/Dungeon/DungeonTargetBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Dungeon/DungeonUseLiquidWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/Dungeon/DungeonVictoryWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Dungeon/FairyLeagueDungeonResourceBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Dungeon/FloorChooseWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
//关于娲皇遗迹的BOss选层面板
System/Dungeon/IceCrystalVeinModel.cs
@@ -5,7 +5,7 @@
//冰晶矿脉新
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
System/Dungeon/IceCrystalVeinWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
System/Dungeon/MultipleDifficultyDungeonWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/KnapSack/Logic/ItemTipsModel.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
using LitJson;
using UnityEngine;
System/NewYearFairylandCeremony/NewYearCeremonyOutOfPrintWin.cs
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/NewYearFairylandCeremony/NewYearCeremonyPeopleToHiWin.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
namespace Snxxz.UI
System/NewYearFairylandCeremony/NewYearCeremonyRechargeGiftWin.cs
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/NewYearFairylandCeremony/NewYearFairylandCeremonyModel.cs
@@ -1,4 +1,4 @@
using TableConfig;

using LitJson;
using System.Collections.Generic;
using System;
System/NewYearFairylandCeremony/NewYearToHiAwardCell.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/NewYearFairylandCeremony/NewYearToHiTaskCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/OffLineTime/OffLineTimeLackBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/OpenServerActivity/FeaturesType.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
System/OpenServerActivity/FestivalAchievementCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/OpenServerActivity/FestivalRedpackBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/OpenServerActivity/FestivalRedpackModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/OpenServerActivity/FlashSaleItemCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/OpenServerActivity/HolidayHomingIcon.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/OpenServerActivity/ImpactBillRankCell.cs
@@ -1,7 +1,7 @@
using Snxxz.UI;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/OpenServerActivity/ImpactRankModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
using System.Linq;
System/OpenServerActivity/ImpactRankPromoteCell.cs
@@ -1,7 +1,7 @@
using Snxxz.UI;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using System;
System/OpenServerActivity/ImpactRankWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
    public class ImpactRankWin : Window
System/OpenServerActivity/InSevenDayBehavior.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI {
System/OpenServerActivity/InSevenDayModel.cs
@@ -6,7 +6,7 @@
//七天登入奖励
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
public class InSevenDayClass
{
System/OpenServerActivity/InSevenDayWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
//开服七天登入礼包
namespace Snxxz.UI
{
System/OpenServerActivity/LoginRewardModel.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
//登录奖励
[XLua.LuaCallCSharp]
System/OpenServerActivity/MonthlyInvestmentModel.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
//月卡投资
namespace Snxxz.UI {
System/OpenServerActivity/MotnlyInvestmentItem.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI {
System/OpenServerActivity/MysticalPurchaseModel.cs
@@ -3,7 +3,7 @@
using System.Linq;
using System.Text;
using UnityEngine;
using TableConfig;
namespace Snxxz.UI
{
System/OpenServerActivity/OSAchieveCell.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
using TableConfig;
namespace EnhancedUI.EnhancedScroller
{
    public class OSAchieveCell : ScrollerUI
System/OpenServerActivity/OSGiftBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/OpenServerActivity/OSGiftModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/OpenServerActivity/OSRedEnvelopeModel.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
System/OpenServerActivity/OSRedEnvelopeSendWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/OpenServerActivity/OpenServerGiftWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/OpenServerActivity/OpenServerRedEnvelopeWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
    public class OpenServerRedEnvelopeWin : Window
System/OpenServerActivity/OpenServiceAchievementCell.cs
@@ -5,7 +5,7 @@
using EnhancedUI.EnhancedScroller;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using System;
System/OpenServerActivity/OpenServiceAchievementModel.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
using System.Linq;
System/OpenServerActivity/OpenServiceAchievementWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
System/OpenServerActivity/OpenServiceItem.cs
@@ -7,7 +7,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/OpenServerActivity/PoolItemCell.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/OpenServerActivity/RedEnvelopeModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/OpenServerActivity/RedpackSystemOpenWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/OpenServerActivity/SpringFestivalCell.cs
@@ -5,7 +5,7 @@
using EnhancedUI.EnhancedScroller;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using System;
System/OpenServerActivity/SpringFestivalItem.cs
@@ -7,7 +7,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/OpenServerActivity/SpringFestivalModel.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
using System.Linq;
System/OpenServerActivity/SpringFestivalWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
System/OpenServerActivity/SuperValueGiftBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/OpenServerActivity/WishGroupCell.cs
@@ -2,7 +2,7 @@
using UnityEngine;
using UnityEngine.UI;
using System;
using TableConfig;
using System.Collections.Generic;
namespace Snxxz.UI
System/OpenServerActivity/WishItemCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class WishItemCell : MonoBehaviour
System/OpenServerActivity/WishingPoolModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Pet/PetAttributeMethods.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
using Snxxz.UI;
System/Pet/PetAttributeWin.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine.UI;
using System.Linq;
System/Pet/PetButton.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
//宠物按钮
namespace Snxxz.UI
{
System/Pet/PetStoneTipsWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
//灵兽魂石
namespace Snxxz.UI
System/Pet/PlayerPetDatas.cs
@@ -3,7 +3,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using TableConfig;
using UnityEngine;
[XLua.LuaCallCSharp]
public class PetBackpack//宠物背包
System/Pet/RidingAndPetActivationModel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
using System.Collections.Generic;
System/Pet/RidingAndPetActivationWin.cs
@@ -7,7 +7,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using UnityEngine.UI;
namespace Snxxz.UI
System/Pet/SkillButtonPet.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
//灵宠的技能
namespace Snxxz.UI
System/Pet/TargetPetAttrWin.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/PlayerDead/PlayerDeadModel.cs
@@ -1,6 +1,6 @@
using System;
using Snxxz.UI;
using TableConfig;
using UnityEngine;
using System.Collections.Generic;
using System.Collections;
System/PlayerDead/ReliveWin.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Rank/RankHeadCell.cs
@@ -1,7 +1,7 @@
using EnhancedUI.EnhancedScroller;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Rank/RankPanel.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Linq;
using Snxxz.UI;
namespace Snxxz.UI
System/Realm/ActivateShow.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Realm/PracticeTypeCell.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Linq;
namespace Snxxz.UI
System/Realm/PropertyCompareBehaviour.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class PropertyCompareBehaviour : MonoBehaviour
System/Realm/RealmBossShow.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
namespace Snxxz.UI
{
    public class RealmBossShow : MonoBehaviour
System/Realm/RealmCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Realm/RealmIcon.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Realm/RealmPracticeModel.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
using System.Linq;
using UnityEngine;
System/Realm/RealmPracticeWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Linq;
namespace Snxxz.UI {
System/Realm/RealmPreviewWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Realm/RealmProgressBehaviour.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Realm/RealmPropertyCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
System/Realm/RealmPropertyUpWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Realm/RealmSitConfirmWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Realm/RealmSitWin.cs
@@ -8,7 +8,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Realm/RealmStageBehaviour.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Realm/RealmUpWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
using EnhancedUI.EnhancedScroller;
System/Realm/SecondPraTypeCell.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Realm/TaskTypeCell.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
using System;
namespace Snxxz.UI
System/Role/AutoHammerWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Role/GodWeaponCell.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
using TableConfig;
namespace EnhancedUI.EnhancedScroller
{
System/Role/GodWeaponPreviewCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Role/GodWeaponPreviewWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Role/GodWeaponSkillBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Role/MagicianModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
using System.Linq;
using Snxxz.UI;
System/Role/MagicianWin.cs
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using UnityEngine.EventSystems;
using System;
using Snxxz.UI;
System/Role/PropertyBehaviour.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Role/RoleAttrWin.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class RoleAttrWin : Window
System/Role/RoleModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
namespace Snxxz.UI
System/Role/RolePanel.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TableConfig;
using System;
using System.Text;
using System.Text.RegularExpressions;
System/Role/RolePointModel.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
System/Role/RolePointWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Role/RoleRenameWin.cs
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Role/RoleTitle.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class RoleTitle : Window
System/Role/RoleTitleCell.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
using System;
System/Role/TitleDetailsWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Role/TitleModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Role/TitleSkillCell.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class TitleSkillCell : CellView
System/Role/TitleTotalGetWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
System/RoleParticulars/RoleParticularModel.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using TableConfig;
namespace Snxxz.UI
{
System/RoleParticulars/RoleParticularsWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/RoleParticulars/ViewFuncCell.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace EnhancedUI.EnhancedScroller
{
System/RoleParticulars/ViewFuncPowerWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RoleParticulars/ViewHorseDetailWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/RoleParticulars/ViewHorseSelectCell.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class ViewHorseSelectCell : CellView
System/RoleParticulars/ViewHorseSkillCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/RoleParticulars/ViewPetDetailWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/RoleParticulars/ViewPetHorseStoneCell.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Text;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/RoleParticulars/ViewPetHorseStoneWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/RoleParticulars/ViewPetSelectCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/RoleParticulars/ViewPetSkillCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/RolePromote/RolePromoteModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
using Snxxz.UI;
System/RolePromote/RolePromoteWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RolePromote/RoleResourceCell.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
using TableConfig;
using System.Text;
namespace EnhancedUI.EnhancedScroller
System/RolePromote/RoleStrongerCell.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using Snxxz.UI;
using UnityEngine.UI;
using TableConfig;
namespace EnhancedUI.EnhancedScroller
{
    public class RoleStrongerCell : ScrollerUI
System/Rune/RuneBothAttrCell.cs
@@ -1,7 +1,7 @@
using Snxxz.UI;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace EnhancedUI.EnhancedScroller
System/Rune/RuneBreakCell.cs
@@ -4,7 +4,7 @@
using UnityEngine;
using UnityEngine.UI;
using System;
using TableConfig;
namespace EnhancedUI.EnhancedScroller
{
System/Rune/RuneBreakWin.cs
@@ -3,7 +3,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Rune/RuneComposeModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Rune/RuneComposeWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Rune/RuneModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
using System.Text;
using System.Linq;
System/Rune/RuneMosaicWin.cs
@@ -9,7 +9,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Linq;
namespace Snxxz.UI
System/Rune/RunePackCell.cs
@@ -4,7 +4,7 @@
using UnityEngine;
using UnityEngine.UI;
using System;
using TableConfig;
namespace EnhancedUI.EnhancedScroller
{
System/Rune/RunePackWin.cs
@@ -7,7 +7,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
System/Rune/RunePanel.cs
@@ -5,7 +5,7 @@
using UnityEngine.EventSystems;
using UnityEngine.UI;
using System.Linq;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
System/Rune/RunePreviewCell.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/Rune/RunePreviewWin.cs
@@ -7,7 +7,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/RuneTower/RuneInfoWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneNewGotWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RunePreviewBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RunePreviewGroup.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneTowerBehaviour.cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/RuneTower/RuneTowerDungeonHintWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneTowerModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using TableConfig;
using LitJson;
namespace Snxxz.UI
System/RuneTower/RuneTowerPassedInfoBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneTowerPassedInfoPanel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneTowerSweepBuyWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneTowerSweepResultBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneTowerSweepResultRune.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneTowerSweepResultTotalBehaviour.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneTowerSweepResultWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/RuneTowerWin.cs
@@ -9,7 +9,7 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TableConfig;
namespace Snxxz.UI
{
System/RuneTower/TowerFloorBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Skill/SkillAccordWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Skill/SkillBehaviour.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Text;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Skill/SkillCell.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
using UnityEngine.EventSystems;
namespace Snxxz.UI
System/Skill/SkillModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
using UnityEngine.UI;
using LitJson;
System/Skill/SkillPanel.cs
@@ -4,7 +4,7 @@
using UnityEngine.UI;
using UnityEngine.EventSystems;
using EnhancedUI.EnhancedScroller;
using TableConfig;
using System;
using Snxxz.UI;
namespace Snxxz.UI
System/Skill/SkillPassWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Skill/TalentModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
using System.Linq;
System/Skill/TalentSkillBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Skill/TalentWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Sound/SoundPlayer.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using Snxxz.UI;
using System;
System/Sound/SoundUtility.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System;
using TableConfig;
using System.Collections.Generic;
namespace Snxxz.UI
System/Store/BagStoreWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI {
System/Store/BuyItemPopModel.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
[XLua.LuaCallCSharp]
public class BuyItemPopModel : Singleton<BuyItemPopModel>
System/Store/BuySuccessWin.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/Store/Logic/AddItemGetPathBtn.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Store/Logic/BuyBoxInfoWin.cs
@@ -4,7 +4,7 @@
using Snxxz.UI;
using System.Collections.Generic;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/Store/Logic/BuyEquipTip.cs
@@ -3,7 +3,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Store/Logic/BuyGuardTip.cs
@@ -3,7 +3,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Store/Logic/BuyItemInfoWin.cs
@@ -4,7 +4,7 @@
using Snxxz.UI;
using System.Collections.Generic;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/Store/Logic/BuyPetMatInfoWin.cs
@@ -5,7 +5,7 @@
using System.Collections.Generic;
using System;
using System.Linq;
using TableConfig;
namespace Snxxz.UI
{
System/Store/Logic/BuyWingsTip.cs
@@ -3,7 +3,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Store/PetAndMountPushWin.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Store/RuneStoreWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Text;
using Snxxz.UI;
System/Store/StoreModel.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using LitJson;
using System.Collections;
System/Store/StoreUIBasic.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
System/Store/StoreWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI {
System/Store/UnionStoreWin.cs
@@ -7,7 +7,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Strengthening/ActiveAttrCell.cs
@@ -1,5 +1,5 @@
using System;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Strengthening/EquipSuit/EquipSuitPreviewWin.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Strengthening/EquipSuit/PlayerSuitModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
using LitJson;
namespace Snxxz.UI
System/Strengthening/EquipSuit/PreviewCell.cs
@@ -1,5 +1,5 @@
using System;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
System/Strengthening/EquipSuitCell.cs
@@ -1,6 +1,6 @@
using Snxxz.UI;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Strengthening/EquipSuitTips.cs
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections;
using System.Linq;
using System.Text;
System/Strengthening/EquipWashCell.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
using TableConfig;
public class EquipWashCell : MonoBehaviour
{
System/Strengthening/EquipWashModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using Snxxz.UI;
using System.Linq;
System/Strengthening/GemEquipPlate.cs
@@ -2,7 +2,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Strengthening/GemFlauntCell.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Strengthening/GemGetWayCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Strengthening/GemLevelUpWin.cs
@@ -7,7 +7,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Strengthening/GemModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
using UnityEngine.UI;
using UnityEngine;
using Snxxz.UI;
System/Strengthening/GodBeastAttributes.cs
@@ -7,7 +7,7 @@
using UnityEngine.UI;
using System.Collections.Generic;
using System;
using TableConfig;
//神兽强化(神兽属性展示)
namespace Snxxz.UI
{
System/Strengthening/GodBeastEntry.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
//神兽强化;列表条目
namespace Snxxz.UI
{
System/Strengthening/GodBeastModel.cs
@@ -7,7 +7,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using TableConfig;
using UnityEngine;
// 关于神兽强化
System/Strengthening/HowToPlayWin.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Strengthening/InlaidPanel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Linq;
using UnityEngine.EventSystems;
using Snxxz.UI;
System/Strengthening/PlayerStrengthengDatas.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using System;
using Snxxz.UI;
System/Strengthening/StrengtheningSripts.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
using Snxxz.UI;
System/Strengthening/WashMasterActiveWin.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
System/Strengthening/WashMasterWin.cs
@@ -1,4 +1,4 @@
using TableConfig;

using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
System/Strengthening/WashPro.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
using TableConfig;
using DG.Tweening;
using Snxxz.UI;
System/Strengthening/WashProModel.cs
@@ -1,7 +1,7 @@
using Snxxz.UI;
using System;
using System.Collections.Generic;
using TableConfig;
[XLua.LuaCallCSharp]
    public class WashProModel : Model
System/Strengthening/WashTips.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
using TableConfig;
using System.Linq;
using Snxxz.UI;
using System.Collections;
System/Strengthening/WingsBouncedWin.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using UnityEngine.UI;
using Snxxz.UI;
using System;
System/Strengthening/WingsRedDot.cs
@@ -7,7 +7,7 @@
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
//翅膀精炼红点
namespace Snxxz.UI
System/Strengthening/WingsRefined.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
using System.Linq;
using Snxxz.UI;
System/SystemSetting/ActivitiesPushMgr.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
namespace Snxxz.UI
{
System/SystemSetting/FuncSwitchModel.cs
@@ -3,7 +3,7 @@
using System.Linq;
using System.Text;
using LitJson;
using TableConfig;
namespace Snxxz.UI
{
System/SystemSetting/HangUpSetModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
using Snxxz.UI;
public enum HangUpAutoBoolType
System/SystemSetting/SetPrivateModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
using LitJson;
namespace Snxxz.UI
System/SystemSetting/SettingEffectMgr.cs
@@ -4,7 +4,7 @@
using System.Text;
using Snxxz.UI;
using UnityEngine;
using TableConfig;
using System.Collections;
[XLua.LuaCallCSharp]
System/SystemSetting/SystemSetWin.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using LitJson;
using TableConfig;
namespace Snxxz.UI
{
System/TaiChi/TaiChiBreifInfo.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/TaiChi/TaiChiModel.cs
@@ -1,6 +1,6 @@
using Snxxz.UI;
using System;
using TableConfig;
using LitJson;
using UnityEngine;
using System.Collections.Generic;
System/TaiChi/TaiChiRewardCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/TaiChi/TaiChilDungeonEntranceWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/TaiChi/TaichiGetRewardWin.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/TaiChi/WytjGameWin.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Spine;
namespace Snxxz.UI
System/TaiChi/WytjRulesWin.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/GroupDungeonChallengeProcessor.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
namespace Snxxz.UI
{
System/Team/MyTeamWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/MyTeammateBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Team/TeamApplicationBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamAssistTipWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamBriefInfoBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamDungeonTicketLackWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Team/TeamFailEnterDungeonHandle.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Team/TeamInvitationBehaviour.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamInviteBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamMissionBehaviour.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamMissionGroup.cs
@@ -7,7 +7,7 @@
using System.Collections.Generic;
using UnityEngine.UI;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamModel.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using TableConfig;
using LitJson;
namespace Snxxz.UI
System/Team/TeamPrepareBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamPrepareWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamSubMissionBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Team/TeamTargetJoinLimitWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Tip/AttributePromoteShowWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Text;
namespace Snxxz.UI
System/Tip/ChestDetailBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Tip/FuncRuleWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Tip/IconConfirmWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
System/Tip/ItemConfirmWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Tip/SkillDetails.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System.Text;
namespace Snxxz.UI
System/Tip/SkillDetailsWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Tip/StatusTipWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/DemonDungeonBehaviour.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/DemonTreasureCollectConditionBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/DemonTreasureCollectPanel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/DemonTreasureWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/FairyTreasureCollect.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Treasure/FairyTreasureCollectConditionBehaviour1.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/FairyTreasureCollectPanel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Treasure/FairyTreasureCollectPanelPattern2.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Treasure/FairyTreasureCollectPanelPattern3.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/FairyTreasureCollectPanelPattern4.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/FairyTreasureCollectPanelPattern5.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/FunctionUnlockFlyObject.cs
@@ -7,7 +7,7 @@
using UnityEngine.UI;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/FurnacesAchievement.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
System/Treasure/KingThreeDimensionsBehaviour.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Treasure/KingTreasureModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Treasure/KingTreasureWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/PotentialItemBehaviour.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using Snxxz.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/PotentialItemUseWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/TreasureAchievement.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Treasure/TreasureAnimation.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
System/Treasure/TreasureBaseWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureCollectBriefInfoBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
using System.Collections.Generic;
using LitJson;
System/Treasure/TreasureCollectPanel.cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/TreasureComponent.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Treasure/TreasureCyclicScroll.cs
@@ -7,7 +7,7 @@
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/TreasureData.cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TableConfig;
using System;
using System.Text.RegularExpressions;
System/Treasure/TreasureDemonBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureDungeonVictoryWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
System/Treasure/TreasureExhibitionBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Treasure/TreasureInfoWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/TreasureIntroducePanel.cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
System/Treasure/TreasureLevelUpWin.cs
@@ -7,7 +7,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureMeridianBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
System/Treasure/TreasureModel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using System;
using System.Text.RegularExpressions;
System/Treasure/TreasureNewGotBehaviour.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureNewGotWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Linq;
namespace Snxxz.UI
System/Treasure/TreasureNewStageWin.cs
@@ -7,7 +7,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasurePotentialBriefInfo.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using DG.Tweening;
namespace Snxxz.UI
System/Treasure/TreasurePotentialPanel.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/Treasure/TreasureProperty.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using System;
using TableConfig;
using DG.Tweening;
namespace Snxxz.UI
System/Treasure/TreasureRegulusPopWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureSelectCell.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureSoulAchievementCell.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureSoulActiveWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureSoulBehaviour.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Treasure/TreasureSoulModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
namespace Snxxz.UI
System/Treasure/TreasureSoulPattern2.cs
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class TreasureSoulPattern2 : TreasureSoulPattern
System/Treasure/TreasureSoulPattern4.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Treasure/TreasureSoulWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureStageTipWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/TreasureStageUpTriggerWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
    public class TreasureStageUpTriggerWin : Window
System/Treasure/TreasureStoryWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Treasure/TreasureThreeDimensionsBehaviour.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Treasure/TreasureUnlockCell.cs
@@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Treasure/UI3DTreasureSelectStage.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using UnityEngine.UI;
using System;
using DG.Tweening;
System/TreasureFindHost/FindTreasureCell.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/TreasureFindHost/ReciveConditionCell.cs
@@ -3,7 +3,7 @@
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections;
namespace Snxxz.UI
System/TreasureFindHost/TreasureFindHostModel.cs
@@ -1,4 +1,4 @@
using TableConfig;

using LitJson;
using System.Collections.Generic;
using System;
System/TreasureFindHost/TreasureFindHostWin.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Events;
System/UserHelp/UserHelpWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Vip/FairyJadeInvestmentItem.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/Vip/FairyJadeInvestmentModel.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
using System.Linq;
//仙玉投资
System/Vip/FairyJadeInvestmentWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
//仙玉投资
namespace Snxxz.UI
{
System/Vip/FirstChargeTrialBehaviour.cs
@@ -5,7 +5,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Vip/FirstChargeTrialWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Vip/FirstRechargeWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Vip/FirstTimeRechargeModel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
using System.Collections.Generic;
System/Vip/FirstTimeRechargeWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/Vip/LimitedTimePackageModel.cs
@@ -7,7 +7,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using TableConfig;
using UnityEngine;
[XLua.LuaCallCSharp]
System/Vip/LimitedTimePackageWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
//限时礼包
System/Vip/NeedForWhiteInvestment.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
using System;
namespace Snxxz.UI
System/Vip/NeedForWhiteModel.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
using System.Linq;
//极品白拿
System/Vip/OSTimeLimitGiftModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
System/Vip/OSTimeLimitGiftWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Vip/RechargeBehaviour.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/Vip/RechargeBoxWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Vip/RechargeWin.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Vip/SupremeRechargeWin.cs
@@ -6,7 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Vip/VipInvest/RotatePointer.cs
@@ -7,7 +7,7 @@
using UnityEngine.UI;
using DG.Tweening;
using System;
using TableConfig;
namespace Snxxz.UI
{
System/Vip/VipInvest/VipInvestModel.cs
@@ -1,7 +1,7 @@
using System;
using LitJson;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
System/Vip/VipInvest/VipInvestWin.cs
@@ -1,6 +1,6 @@
using System;
using UnityEngine;
using TableConfig;
using UnityEngine.UI;
using System.Collections.Generic;
using System.Collections;
System/Vip/VipInvest/WheelOfFortuneModel.cs
@@ -7,7 +7,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
System/Vip/VipInvest/WheelOfFortuneWin.cs
@@ -7,7 +7,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Vip/VipModel.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using LitJson;
using System.Linq;
System/Vip/VipWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Text;
using Snxxz.UI;
System/Weather/WeatherTransform.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using TableConfig;
public class WeatherTransform : MonoBehaviour
{
System/Welfare/LevelGiftModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
namespace Snxxz.UI
System/Welfare/LevelGiftWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI {
    public class LevelGiftWin : Window
System/Welfare/PrayerModel.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using System;
using LitJson;
using System.Text.RegularExpressions;
System/Welfare/PrayerWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/Welfare/SignInCell.cs
@@ -1,7 +1,7 @@
using Snxxz.UI;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using System;
System/Welfare/SignInGiftCell.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
using TableConfig;
using System;
namespace EnhancedUI.EnhancedScroller
System/Welfare/SignInItemBehaviour.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/Welfare/SignInModel.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
System/Welfare/SignInWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
System/WindowJump/WindowJumpMgr.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
[XLua.LuaCallCSharp]
System/WorldMap/BossAreaMarkWin.cs
@@ -9,7 +9,7 @@
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
using TableConfig;
public class BossAreaMark
{
System/WorldMap/LocalMapEventPointInstroduce.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
public class LocalMapEventPointInstroduce : MonoBehaviour
{
System/WorldMap/LocalMapEventPointToggle.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
System/WorldMap/LocalMapFindPath.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using UnityEngine.UI;
using System;
using UnityEngine.EventSystems;
System/WorldMap/LocalMapTag.cs
@@ -5,7 +5,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
System/WorldMap/LocalMapTreasure.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/WorldMap/LocalMapWin.cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/WorldMap/MapFrameWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/WorldMap/MapModel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using System;
namespace Snxxz.UI
System/WorldMap/MapNameHintWin.cs
@@ -8,7 +8,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/WorldMap/MapUtility.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
using Snxxz.UI;
public class MapUtility
System/WorldMap/WorldMapAreaBehaviour.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
System/WorldMap/WorldMapRealmSitBehaviour.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
namespace Snxxz.UI
{
    public class WorldMapRealmSitBehaviour : MonoBehaviour
System/WorldMap/WorldMapSkip.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
[XLua.LuaCallCSharp]
public class WorldMapSkip : SingletonMonobehaviour<WorldMapSkip>
System/WorldMap/WorldMapUnLockTip.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
System/WorldMap/WorldMapWin.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
UI/Common/BossLifeBar.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System.Text;
namespace Snxxz.UI
UI/Common/EnableAccordingToMap.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
UI/Common/FuncEnable.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
UI/Common/FuncOpen.cs
@@ -2,7 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
namespace Snxxz.UI
{
    public class FuncOpen
UI/Common/FunctionButton.cs
@@ -7,7 +7,7 @@
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using TableConfig;
using System;
namespace Snxxz.UI
UI/Common/ItemBehaviour.cs
@@ -6,7 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using System;
using TableConfig;
using Snxxz.UI;
namespace Snxxz.UI
UI/Common/UI3DHeroSkillShow.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
UI/Common/UI3DModelExhibition.cs
@@ -4,7 +4,7 @@
//--------------------------------------------------------
using Snxxz.UI;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
using UnityStandardAssets.ImageEffects;
UI/Common/UI3DModelFactory.cs
@@ -1,5 +1,5 @@
using UnityEngine;
using TableConfig;
using System.Collections.Generic;
using System;
UI/Common/UI3DShowHero.cs
@@ -3,7 +3,7 @@
//   [  Date ]:           Friday, September 22, 2017
//--------------------------------------------------------
using UnityEngine;
using TableConfig;
using System.Collections.Generic;
using LitJson;
UI/Common/UI3DTreasureExhibition.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
UI/Common/UIFuncOpen.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
using UnityEngine.EventSystems;
namespace Snxxz.UI
UI/Effect/UIEffect.cs
@@ -6,7 +6,7 @@
using UnityEngine.Rendering;
using Snxxz.UI;
using UnityEngine.UI;
using TableConfig;
#if UNITY_EDITOR
using UnityEditor;
#endif
UI/HUD/HeadUpName.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
UI/HUD/HeadUpSkillName.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
UI/HUD/HeadUpTreasure.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TableConfig;
using System;
namespace Snxxz.UI
UI/HUD/MonsterNameColor.cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
UI/HUD/NPCDialogueBubble.cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
UI/HUD/PopUpNum.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Text;
namespace Snxxz.UI
Utility/ActorShadowCaster.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using DynamicShadowProjector;
using Snxxz.UI;
using TableConfig;
public class ActorShadowCaster : MonoBehaviour
{
Utility/UIHelper.cs
@@ -6,7 +6,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TableConfig;
using System.Text.RegularExpressions;
using System.IO;
using Snxxz.UI;