Core/GameEngine/Login/Launch.cs
@@ -2,7 +2,7 @@ using System.Collections; using Snxxz.UI; using System; using TableConfig; using System.Collections.Generic; using System.IO; Core/GameEngine/Login/LaunchPostProcess.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using Snxxz.UI; using TableConfig; using System; [XLua.LuaCallCSharp] Core/GameEngine/Model/ConfigManager.cs
@@ -4,7 +4,7 @@ using System.IO; using System.Security.Cryptography; using System.Text; using TableConfig; using UnityEngine; using System.Threading; Core/GameEngine/Model/Player/Equip/PlayerStoneData.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; /// <summary> /// 宝石数据 /// </summary> Core/GameEngine/Model/Player/Fairy/PlayerFairyData.cs
@@ -2,7 +2,7 @@ using UnityEngine; using System.Collections; using System.Collections.Generic; using TableConfig; using Snxxz.UI; /** 玩家仙盟相关信息缓存数据 */ Core/GameEngine/Model/Player/Market/MarketModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; namespace Snxxz.UI { [XLua.LuaCallCSharp] Core/GameEngine/Model/Player/Realm/PlayerRealmData.cs
@@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using UnityEngine; using TableConfig; using LitJson; public class PlayerRealmData Core/GameEngine/Model/Player/Realm/RealmModel.cs
@@ -4,7 +4,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; namespace Snxxz.UI { Core/GameEngine/Model/Player/Skill/PlayerSkillDatas.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using System; using TableConfig; using System.Text; using System.Linq; using Snxxz.UI; Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs
@@ -1,6 +1,6 @@ using UnityEngine; using Snxxz.UI; using TableConfig; using System; //01 02 玩家初始化#tagCDBPlayer Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0104_tagServerDisconnect.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections; using TableConfig; using Snxxz.UI; using System; //01 04 断线#tagServerDisconnect Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0309_tagPlayerLoginInfo.cs
@@ -1,6 +1,6 @@ using System; using LitJson; using TableConfig; using UnityEngine; /** 主角登录时候的简短信息 */ Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0310_tagRoleSkillChange.cs
@@ -1,7 +1,7 @@ using UnityEngine; using System.Collections; using Snxxz.UI; using TableConfig; using System; /** 玩家升级技能 */ Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs
@@ -1,6 +1,6 @@ using Snxxz.UI; using UnityEngine; using TableConfig; //04 06 NPC出现#tagNPCAppear public class DTC0406_tagNPCAppear : DtcBasic Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0407_tagNPCDisappear.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections; using TableConfig; //04 07 NPC消失#tagNPCDisappear Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0408_tagPlayerSummonNPCAppear.cs
@@ -1,4 +1,4 @@ using TableConfig; using UnityEngine; //04 08 玩家召唤NPC出现#tagPlayerSummonNPCAppear Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0413_tagPlayerChangeEquip.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections; using TableConfig; using System.Collections.Generic; //04 13 玩家换装#tagPlayerChangeEquip Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0419_tagPlayerReborn.cs
@@ -1,5 +1,5 @@ using Snxxz.UI; using TableConfig; using UnityEngine; //04 19 �������#tagPlayerReborn Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0428_tagPlayerRideHorse.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; using Snxxz.UI; //04 28 �������#tagPlayerRideHorse Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -1,6 +1,6 @@ using Snxxz.UI; using TableConfig; using UnityEngine; public class DTC0614_tagUseSkillPos : DtcBasic Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA126_tagMCPrepareChangeMap.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using Snxxz.UI; using TableConfig; using UnityEngine; using System; Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA127_tagMCStartChangeMap.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using Snxxz.UI; using TableConfig; using UnityEngine; using System.Collections.Generic; using System; Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC04_tagGCXMZZFightInfo.cs
@@ -1,6 +1,6 @@ using LitJson; using Snxxz.UI; using TableConfig; using UnityEngine; // AC 04 通知仙魔之争对战信息 #tagGCXMZZFightInfo Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs
@@ -1,4 +1,4 @@ using TableConfig; using UnityEngine; public class DTCB401_tagMCSkillHurtList : DtcBasic Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB404_tagMCNPCSkillWarn.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using UnityEngine; using TableConfig; public class DTCB404_tagMCNPCSkillWarn : DtcBasic { Core/ResModule/AnimatorControllerLoader.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; #if UNITY_EDITOR using UnityEditor; Core/ResModule/GameObjectPoolManager.cs
@@ -1,7 +1,7 @@ using System.Collections.Generic; using UnityEngine; using System; using TableConfig; [XLua.LuaCallCSharp] public class GameObjectPoolManager : SingletonMonobehaviour<GameObjectPoolManager> Core/ResModule/InstanceResourcesLoader.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; using System; #if UNITY_EDITOR using UnityEditor; Core/ResModule/UILoader.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using System; using TableConfig; using System.IO; [XLua.LuaCallCSharp] Core/SFX/SFXController.cs
@@ -1,4 +1,4 @@ using TableConfig; using UnityEngine; using UnityEngine.Events; Core/SFX/SFXPlayUtility.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections.Generic; using TableConfig; using System; using System.Collections; Fight/Actor/AI/AI_BossDSX.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; using Snxxz.UI; using System.Collections.Generic; using System; Fight/Actor/AI/HeroAI_Auto.cs
@@ -1,6 +1,6 @@ using Snxxz.UI; using TableConfig; using UnityEngine; public abstract class HeroAI_Auto : HeroAI_Base Fight/Actor/AI/HeroAI_Base.cs
@@ -1,7 +1,7 @@ using System.Collections.Generic; using Snxxz.UI; using TableConfig; using UnityEngine; public abstract class HeroAI_Data { } Fight/Actor/AI/HeroAI_D3_BackToStartPos.cs
@@ -1,7 +1,7 @@ using UnityEngine; using Snxxz.UI; using System.Collections.Generic; using TableConfig; /// <summary> /// 跑跑跑副本AI行为 Fight/Actor/AI/HeroAI_D4_Qlzf.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; using System.Collections.Generic; public class HeroAI_D4_Qlzf : HeroAI_Auto Fight/Actor/AI/HeroAI_D5_Hlyy.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections.Generic; using TableConfig; public class HeroAI_D5_Hlyy : HeroAI_Auto { Fight/Actor/AI/HeroAI_D6_NearestPoint.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections.Generic; using TableConfig; public class HeroAI_D6_NearestPoint : HeroAI_Auto { Fight/Actor/AI/HeroAI_D7_ZMSL.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections.Generic; using TableConfig; public class HeroAI_D7_Hlyy : HeroAI_Auto { Fight/Actor/Cmd/Cmd0614.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; public class Cmd0614 : CmdBase { Fight/Actor/Editor/ClothesResBuildEditor.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEditor; using TableConfig; using System.Collections.Generic; public class ClothesResBuildEditor { Fight/Actor/HeroBehaviour.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections.Generic; using TableConfig; using Snxxz.UI; using UnityEngine.Events; Fight/Actor/Skill/Skill.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections.Generic; using TableConfig; public class Skill { Fight/Actor/Skill/SkillHelper.cs
@@ -1,6 +1,6 @@ using System; using System.Collections.Generic; using TableConfig; using UnityEngine; /// <summary> Fight/Actor/State/SMB/HurtDown_800.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; public class HurtDown_800 : SMB_Base { Fight/Actor/State/SMB/Hurt_3.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; public class Hurt_3 : SMB_Base { Fight/Actor/State/SMB/Prepare_200.cs
@@ -1,4 +1,4 @@ using TableConfig; using UnityEngine; public class Prepare_200 : SMB_Base Fight/Actor/State/SMB/STM_BossShow.cs
@@ -5,7 +5,7 @@ using System.Text; using UnityEngine; using UnityEngine.Experimental.Director; using TableConfig; public class STM_BossShow : SMB_ShowBase { protected override void OnEnter(ShowActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) Fight/Actor/State/SMB/STM_SkillShow.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using Snxxz.UI; using TableConfig; public class STM_SkillShow : StateMachineBehaviour { Fight/Actor/Status/StatusMgr.cs
@@ -1,5 +1,5 @@ using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.Events; Fight/Actor/Status/Status_Base.cs
@@ -1,4 +1,4 @@ using TableConfig; using UnityEngine; public abstract class Status_Base : IStatus Fight/BossFakeLineUtility.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; using Snxxz.UI; Fight/GameActor/Bhv_FindEnemy.cs
@@ -1,5 +1,5 @@ using System.Collections.Generic; using TableConfig; using UnityEngine; /// <summary> Fight/GameActor/GAMgr.cs
@@ -2,7 +2,7 @@ using System; using UnityEngine; using UnityEngine.Events; using TableConfig; using System.Collections; [XLua.LuaCallCSharp] Fight/GameActor/GAStaticDefine.cs
@@ -1,6 +1,6 @@ using System.Collections.Generic; using Snxxz.UI; using TableConfig; using UnityEngine; public static class GAStaticDefine Fight/GameActor/GA_Guard.cs
@@ -2,7 +2,7 @@ using System; using System.Collections; using Snxxz.UI; using TableConfig; using UnityEngine; public class GA_Guard : GActorNpcNoFight Fight/GameActor/GA_Hero.cs
@@ -1,6 +1,6 @@ using Snxxz.UI; using System.Collections; using TableConfig; using UnityEngine; using UnityEngine.Events; Fight/GameActor/GA_NpcCollect.cs
@@ -1,6 +1,6 @@ using System.Collections.Generic; using Snxxz.UI; using TableConfig; using UnityEngine; using UnityEngine.Events; Fight/GameActor/GA_NpcFunc.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; using Snxxz.UI; using System.Collections.Generic; using System.Collections; Fight/GameActor/GA_Player.cs
@@ -1,6 +1,6 @@ using System.Collections.Generic; using Snxxz.UI; using TableConfig; using UnityEngine; using UnityEngine.Events; Fight/GameActor/GA_PlayerClient.cs
@@ -1,5 +1,5 @@ using Snxxz.UI; using TableConfig; using UnityEngine; public class GA_PlayerClient : GActorPlayerBase Fight/GameActor/GA_PlayerXMZZ.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections.Generic; using TableConfig; using Snxxz.UI; public class GA_PlayerXMZZ : GActorPlayerBase, IOtherSelectable Fight/GameActor/GActorNpcFight.cs
@@ -1,5 +1,5 @@ using Snxxz.UI; using TableConfig; using UnityEngine; public abstract class GActorNpcFight : GActorFight, IOtherSelectable Fight/GameActor/GActorNpcNoFight.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; public abstract class GActorNpcNoFight : GActor, IOtherSelectable { Fight/GameActor/GActorPlayerBase.cs
@@ -1,5 +1,5 @@ using Snxxz.UI; using TableConfig; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; Fight/MapTransferUtility.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using Snxxz.UI; using TableConfig; [XLua.LuaCallCSharp] public class MapTransferUtility : SingletonMonobehaviour<MapTransferUtility> Fight/PreFightMission.cs
@@ -3,7 +3,7 @@ using Snxxz.UI; using UnityEngine.AI; using System.Collections; using TableConfig; [XLua.LuaCallCSharp] public class PreFightMission : Singleton<PreFightMission> Fight/Stage/Dungeon/DropItemManager.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections.Generic; using TableConfig; using System; using Snxxz.UI; using LitJson; Fight/Stage/Dungeon/DungeonStage.cs
@@ -1,7 +1,7 @@ using UnityEngine; using Snxxz.UI; using System.Collections.Generic; using TableConfig; using System.Collections; using System; Fight/Stage/Dungeon/GuardDungeonStage.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using Snxxz.UI; using TableConfig; public class GuardDungeonStage : DungeonStage { Fight/Stage/Dungeon/JadeDynastyTowerDungeonStage.cs
@@ -1,6 +1,6 @@ using Snxxz.UI; using System.Collections; using TableConfig; using UnityEngine; public class JadeDynastyTowerDungeonStage : DungeonStage Fight/Stage/Dungeon/MapArea.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; using System.Collections; public class MapArea : MonoBehaviour Fight/Stage/Dungeon/MapTransfer.cs
@@ -1,5 +1,5 @@ using Snxxz.UI; using TableConfig; using UnityEngine; using System.Collections.Generic; Fight/Stage/Dungeon/RuneTowerDungeonStage.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using Snxxz.UI; using TableConfig; using DG.Tweening; public class RuneTowerDungeonStage : DungeonStage Fight/Stage/MapEditor/GuideDialogueWin.cs
@@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; using Snxxz.UI; using TableConfig; public class GuideDialogueWin : Window { Fight/Stage/MapEditor/RefreshNpcHandler.cs
@@ -1,6 +1,6 @@ using UnityEngine; using System.Collections.Generic; using TableConfig; public class RefreshNpcHandler { Fight/Stage/StageLoad.cs
@@ -4,7 +4,7 @@ using UnityEngine; using Snxxz.UI; using System; using TableConfig; using UnityEngine.Events; public class StageLoad : SingletonMonobehaviour<StageLoad> Fight/Stage/StageLoadProcessor.cs
@@ -4,7 +4,7 @@ using UnityEngine.UI; using UnityEngine.SceneManagement; using Snxxz.UI; using TableConfig; using System; public class StageLoadProcessor : MonoBehaviour Lua/LuaConfigUtility.cs
@@ -1,4 +1,4 @@ using TableConfig; [XLua.LuaCallCSharp] public static class ConfigUtil System/Achievement/AchievementData.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Achievement/AchievementGotoPart1.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Achievement/AchievementGotoPart2.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Achievement/AchievementGotoPart3.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Achievement/AchievementModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using System; using TableConfig; using System.Text; namespace Snxxz.UI System/Activity/ActivityModel.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using LitJson; using System.Linq; System/Activity/ActivityNotifyBehaviour.cs
@@ -3,7 +3,7 @@ using UnityEngine.UI; using UnityEngine; using System; using TableConfig; namespace Snxxz.UI { System/Activity/ActivitySettleWin.cs
@@ -7,7 +7,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/AssetVersion/AssetVersion.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using System.IO; using TableConfig; public class AssetVersion { System/AssetVersion/AssetVersionUtility.cs
@@ -5,7 +5,7 @@ using System.IO; using Snxxz.UI; using System.Threading; using TableConfig; [XLua.LuaCallCSharp] public class AssetVersionUtility System/AssetVersion/InGameDownLoad.cs
@@ -4,7 +4,7 @@ using System; using Snxxz.UI; using System.Text.RegularExpressions; using TableConfig; [XLua.LuaCallCSharp] public class InGameDownLoad : SingletonMonobehaviour<InGameDownLoad> System/BetterItemGet/BetterEquipGetModel.cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using System; using TableConfig; namespace Snxxz.UI { System/BetterItemGet/ItemUseModel.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/BetterItemGet/PreciousItemGetModel.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/BetterItemGet/RealmBetterEquipModel .cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using System; using TableConfig; namespace Snxxz.UI { System/BlastFurnace/BlastFurnaceModel.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; using UnityEngine; using LitJson; System/BlastFurnace/BlastFurnaceWin.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Collections.Generic; namespace Snxxz.UI System/BlastFurnace/DanDrugRecycleTip.cs
@@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/BlastFurnace/DanDrugShopCell.cs
@@ -1,4 +1,4 @@ using TableConfig; using UnityEngine; using UnityEngine.UI; System/BlastFurnace/DandrugCell.cs
@@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/BlastFurnace/FurnaceFireChooseWin.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Collections.Generic; using Snxxz.UI; System/BlastFurnace/GetEquipPathTips.cs
@@ -1,6 +1,6 @@ using UnityEngine.UI; using UnityEngine; using TableConfig; using System; using System.Collections.Generic; using DG.Tweening; System/BlastFurnace/GetEquipPathWin.cs
@@ -1,6 +1,6 @@ using UnityEngine.UI; using UnityEngine; using TableConfig; using System; using System.Collections.Generic; using DG.Tweening; System/BlastFurnace/GetItemPathModel.cs
@@ -1,5 +1,5 @@ using Snxxz.UI; using TableConfig; using System.Text; using System.Collections.Generic; using UnityEngine; System/BlastFurnace/GetItemPathWin.cs
@@ -1,6 +1,6 @@ using UnityEngine.UI; using UnityEngine; using TableConfig; using System; using System.Collections.Generic; using DG.Tweening; System/BlastFurnace/GetPetMatPathWin.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/BlastFurnace/GetWaysWin.cs
@@ -1,5 +1,5 @@ using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/BlastFurnace/LingDanTips.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Collections.Generic; using System; using Snxxz.UI; System/BlastFurnace/MakerDrugSuccessWin.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Collections; using System.Collections.Generic; using System; System/BlastFurnace/PrayDrugCell.cs
@@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; using EnhancedUI.EnhancedScroller; using TableConfig; namespace Snxxz.UI { System/BlastFurnace/PrayForDurgModel.cs
@@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; namespace Snxxz.UI System/BlastFurnace/StoveRecipeCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/BlastFurnace/StoveUpgradWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/BossReborn/BossRebornBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System.Collections.Generic; namespace Snxxz.UI System/BossReborn/BossRebornData.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using System; using TableConfig; using Snxxz.UI; public class BossRebornTask System/BossReborn/BossRebornModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using System; using TableConfig; namespace Snxxz.UI { System/BossShow/BossShowModel.cs
@@ -3,7 +3,7 @@ using UnityEngine; using System.Linq; using System; using TableConfig; namespace Snxxz.UI { System/BossShow/BossShowWin.cs
@@ -7,7 +7,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/BossShow/ShowActor.cs
@@ -1,7 +1,7 @@ using Snxxz.UI; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; public class ShowActor System/Chat/ChatBubbleBehaviour.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Chat/ChatBubbleCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Chat/ChatBubbleModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Chat/ChatBubblePreviewWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Chat/ChatBubbleSelectBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Chat/ChatCenter.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Chat/ChatCtrl.cs
@@ -5,7 +5,7 @@ using System; using System.Text.RegularExpressions; using Snxxz.UI; using TableConfig; using System.Linq; public class ChatCtrl System/Chat/ChatExtentWin.cs
@@ -7,7 +7,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Chat/ChatSendComponent.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Chat/ChatWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Chat/FairyChatWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Chat/UIFrame.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Image))] System/Chat/UIFrameMgr.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; public class UIFrameMgr { private static UIFrameMgr _inst = null; public static UIFrameMgr Inst { System/ClientVersion/VersionUtility.cs
@@ -11,7 +11,7 @@ using System.IO; using Snxxz.UI; using System.Text; using TableConfig; [XLua.LuaCallCSharp] public class VersionUtility : Singleton<VersionUtility> System/Compose/New/ComposeDogzEquipWin.cs
@@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Compose/New/ComposeEquipWin.cs
@@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Compose/New/ComposeFirstTypeCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Compose/New/ComposeMatCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Compose/New/ComposeSecondTypeCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Compose/New/ComposeTicketWin.cs
@@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Compose/New/ComposeToolsWin.cs
@@ -3,7 +3,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Compose/New/ComposeWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Compose/New/ComposeWinModel.cs
@@ -3,7 +3,7 @@ using System.Linq; using System.Text; using Snxxz.UI; using TableConfig; using LitJson; [XLua.LuaCallCSharp] System/Compose/New/ComposeWingsWin.cs
@@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Compose/New/EquipTypeCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Compose/New/EquipTypeLineCell.cs
@@ -2,7 +2,7 @@ using UnityEngine.UI; using EnhancedUI.EnhancedScroller; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/Compose/New/GuardComposeConfirmWin.cs
@@ -3,7 +3,7 @@ using System.Linq; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Compose/New/SelectEquipModel.cs
@@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; [XLua.LuaCallCSharp] System/Compose/New/SelectItemWin.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; public class SelectItemWin : Window System/CrossServerBoss/CrossServerBossBoxBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/CrossServerBoss/CrossServerBossBreifInfoBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/CrossServerBoss/CrossServerBossEliteMonsterBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/CrossServerBoss/CrossServerBossModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; namespace Snxxz.UI System/CrossServerBoss/CrossServerBossWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/CrossServerOneVsOne/CrossServerOneVsOneCyclicScroll.cs
@@ -7,7 +7,7 @@ using UnityEngine.UI; using System; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/CrossServerOneVsOne/CrossServerOneVsOneDanLVWin.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/CrossServerOneVsOne/CrossServerOneVsOneDanLvCell.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI System/CrossServerOneVsOne/CrossServerOneVsOneDayAwardsWin.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Linq; namespace Snxxz.UI System/CrossServerOneVsOne/CrossServerOneVsOneHonorShopCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; using LitJson; using UnityEngine; System/CrossServerOneVsOne/CrossServerOneVsOnePKSeason.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; namespace Snxxz.UI { System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; namespace Snxxz.UI { System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; //跨服PK奖励信息 [XLua.LuaCallCSharp] System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs
@@ -1,5 +1,5 @@ using System; using TableConfig; using UnityEngine; using UnityEngine.UI; System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/CrossServerOneVsOne/CrossServerWin.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/CrossServerOneVsOne/FightingPKWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/CrossServerOneVsOne/OpponentInformation.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/CrossServerOneVsOne/RankCellCtrl.cs
@@ -5,7 +5,7 @@ using EnhancedUI.EnhancedScroller; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using System; System/CrossServerOneVsOne/RankingWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Linq; using TableConfig; namespace Snxxz.UI { System/CrossServerOneVsOne/SeasonRewardWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI System/CrossServerOneVsOne/SegmentRewardCell.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { //段位奖励的奖励条 System/CrossServerOneVsOne/SegmentRewardWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI System/DailyQuest/DailyQuestActiveRewardTooltip.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/DailyQuest/DailyQuestActiveSlider.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System.Collections.Generic; namespace Snxxz.UI System/DailyQuest/DailyQuestBehaviour.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System; using TableConfig; namespace Snxxz.UI { System/DailyQuest/DailyQuestCalendarColumn.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System; using TableConfig; namespace Snxxz.UI { System/DailyQuest/DailyQuestData.cs
@@ -4,7 +4,7 @@ using System; using System.Text.RegularExpressions; using Snxxz.UI; using TableConfig; using LitJson; public class DailyQuestData System/DailyQuest/DailyQuestExplainWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/DailyQuest/DailyQuestHangTimeBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/DailyQuest/DailyQuestModel.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using System.Collections.Generic; using TableConfig; using System; namespace Snxxz.UI System/DailyQuest/DailyQuestRealmPracticeBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/DailyQuest/DailyQuestRewardPreviewWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/DailyQuest/DailyQuestWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/DailyQuest/FindNumberWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; //资源找回框 System/DailyQuest/ResourcesBackBoxBack.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using Snxxz.UI; using System; //关于资源找回 System/DailyQuest/ResourcesBackModel.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System; using TableConfig; using System.Collections.Generic; namespace Snxxz.UI System/DailyQuest/ResourcesBackPanel.cs
@@ -7,7 +7,7 @@ using UnityEngine.UI; using System; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/Debug/DebugController.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using Snxxz.UI; using TableConfig; namespace Dmyx.UI { System/Dogz/DogzActiveWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class DogzActiveWin : Window System/Dogz/DogzCell.cs
@@ -1,7 +1,7 @@ using Snxxz.UI; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace EnhancedUI.EnhancedScroller System/Dogz/DogzData.cs
@@ -1,5 +1,5 @@ using System.Collections.Generic; using TableConfig; public struct DogzEquipData { System/Dogz/DogzDetailBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Dogz/DogzEquip.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Dogz/DogzModel.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Dogz/DogzPackModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Dogz/DogzPackWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; System/DogzDungeon/DogzBoxBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/DogzDungeon/DogzDungeonBreifInfoBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/DogzDungeon/DogzDungeonModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; namespace Snxxz.UI System/DogzDungeon/DogzDungeonWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/DogzDungeon/DogzEliteMonsterBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/AchieveTargetBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Dungeon/AssistCheckInSuccessWin.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/AssistPlayerCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System; using System.Collections.Generic; System/Dungeon/DungenWHYJ.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; using System.Collections.Generic; System/Dungeon/DungeonAssistModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; using LitJson; using UnityEngine; System/Dungeon/DungeonBossBriefInfoBehaviour.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonBossBriefInfoContainer.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonBreifInfo.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Dungeon/DungeonBuyTimesWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonDefeatedWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonDifficultySelectBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonEnterInfo.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Dungeon/DungeonFairyLandWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonFightWin.cs
@@ -9,7 +9,7 @@ using UnityEngine; using UnityEngine.UI; using DG.Tweening; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonGetXianYuanCoinsBehvaiour.cs
@@ -1,5 +1,5 @@ using System; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Dungeon/DungeonGuardSkyBehaviour.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class DungeonGuardSkyBehaviour : MonoBehaviour System/Dungeon/DungeonGuardSkySettleWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonInspireBehaviour.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class DungeonInspireBehaviour : MonoBehaviour System/Dungeon/DungeonInspireWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Dungeon/DungeonIntegralRankBehaviour.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using System; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonItemCollect.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonLiquidBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Dungeon/DungeonLiquidCell.cs
@@ -4,7 +4,7 @@ using UnityEngine.UI; using EnhancedUI.EnhancedScroller; using Snxxz.UI; using TableConfig; public class DungeonLiquidCell : ScrollerUI { System/Dungeon/DungeonLiquidModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; namespace Snxxz.UI { [XLua.LuaCallCSharp] System/Dungeon/DungeonMissionDetailsWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Text.RegularExpressions; namespace Snxxz.UI System/Dungeon/DungeonMissionHintWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using System; using TableConfig; using LitJson; using Snxxz.UI; System/Dungeon/DungeonNuwaVictoryWin.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using UnityEngine.UI; namespace Snxxz.UI System/Dungeon/DungeonRealmVictoryWin.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Dungeon/DungeonRewardItem.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonRuneTowerVictoryWin.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Dungeon/DungeonSuppliesLackWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/DungeonSweepResultWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/Dungeon/DungeonSweepWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/Dungeon/DungeonTargetBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Dungeon/DungeonUseLiquidWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/Dungeon/DungeonVictoryWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Dungeon/FairyLeagueDungeonResourceBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Dungeon/FloorChooseWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; //关于娲皇遗迹的BOss选层面板 System/Dungeon/IceCrystalVeinModel.cs
@@ -5,7 +5,7 @@ //冰晶矿脉新 using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; System/Dungeon/IceCrystalVeinWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI System/Dungeon/MultipleDifficultyDungeonWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/KnapSack/Logic/ItemTipsModel.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; using LitJson; using UnityEngine; System/NewYearFairylandCeremony/NewYearCeremonyOutOfPrintWin.cs
@@ -1,7 +1,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/NewYearFairylandCeremony/NewYearCeremonyPeopleToHiWin.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Collections.Generic; namespace Snxxz.UI System/NewYearFairylandCeremony/NewYearCeremonyRechargeGiftWin.cs
@@ -1,7 +1,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/NewYearFairylandCeremony/NewYearFairylandCeremonyModel.cs
@@ -1,4 +1,4 @@ using TableConfig; using LitJson; using System.Collections.Generic; using System; System/NewYearFairylandCeremony/NewYearToHiAwardCell.cs
@@ -1,6 +1,6 @@ using System; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/NewYearFairylandCeremony/NewYearToHiTaskCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/OffLineTime/OffLineTimeLackBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/FeaturesType.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/FestivalAchievementCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/OpenServerActivity/FestivalRedpackBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/OpenServerActivity/FestivalRedpackModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/OpenServerActivity/FlashSaleItemCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/OpenServerActivity/HolidayHomingIcon.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/ImpactBillRankCell.cs
@@ -1,7 +1,7 @@ using Snxxz.UI; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/OpenServerActivity/ImpactRankModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; using System.Linq; System/OpenServerActivity/ImpactRankPromoteCell.cs
@@ -1,7 +1,7 @@ using Snxxz.UI; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using System; System/OpenServerActivity/ImpactRankWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class ImpactRankWin : Window System/OpenServerActivity/InSevenDayBehavior.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/InSevenDayModel.cs
@@ -6,7 +6,7 @@ //七天登入奖励 using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; public class InSevenDayClass { System/OpenServerActivity/InSevenDayWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; //开服七天登入礼包 namespace Snxxz.UI { System/OpenServerActivity/LoginRewardModel.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; //登录奖励 [XLua.LuaCallCSharp] System/OpenServerActivity/MonthlyInvestmentModel.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; //月卡投资 namespace Snxxz.UI { System/OpenServerActivity/MotnlyInvestmentItem.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/MysticalPurchaseModel.cs
@@ -3,7 +3,7 @@ using System.Linq; using System.Text; using UnityEngine; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/OSAchieveCell.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using Snxxz.UI; using TableConfig; namespace EnhancedUI.EnhancedScroller { public class OSAchieveCell : ScrollerUI System/OpenServerActivity/OSGiftBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/OpenServerActivity/OSGiftModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/OpenServerActivity/OSRedEnvelopeModel.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; namespace Snxxz.UI { [XLua.LuaCallCSharp] System/OpenServerActivity/OSRedEnvelopeSendWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/OpenServerGiftWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/OpenServerActivity/OpenServerRedEnvelopeWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class OpenServerRedEnvelopeWin : Window System/OpenServerActivity/OpenServiceAchievementCell.cs
@@ -5,7 +5,7 @@ using EnhancedUI.EnhancedScroller; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using System; System/OpenServerActivity/OpenServiceAchievementModel.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; using System.Linq; System/OpenServerActivity/OpenServiceAchievementWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI System/OpenServerActivity/OpenServiceItem.cs
@@ -7,7 +7,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/PoolItemCell.cs
@@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/RedEnvelopeModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/OpenServerActivity/RedpackSystemOpenWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/OpenServerActivity/SpringFestivalCell.cs
@@ -5,7 +5,7 @@ using EnhancedUI.EnhancedScroller; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using System; System/OpenServerActivity/SpringFestivalItem.cs
@@ -7,7 +7,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/OpenServerActivity/SpringFestivalModel.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; using System.Linq; System/OpenServerActivity/SpringFestivalWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI System/OpenServerActivity/SuperValueGiftBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/OpenServerActivity/WishGroupCell.cs
@@ -2,7 +2,7 @@ using UnityEngine; using UnityEngine.UI; using System; using TableConfig; using System.Collections.Generic; namespace Snxxz.UI System/OpenServerActivity/WishItemCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class WishItemCell : MonoBehaviour System/OpenServerActivity/WishingPoolModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Pet/PetAttributeMethods.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; using Snxxz.UI; System/Pet/PetAttributeWin.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine.UI; using System.Linq; System/Pet/PetButton.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; //宠物按钮 namespace Snxxz.UI { System/Pet/PetStoneTipsWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; //灵兽魂石 namespace Snxxz.UI System/Pet/PlayerPetDatas.cs
@@ -3,7 +3,7 @@ using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using TableConfig; using UnityEngine; [XLua.LuaCallCSharp] public class PetBackpack//宠物背包 System/Pet/RidingAndPetActivationModel.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; using System.Collections.Generic; System/Pet/RidingAndPetActivationWin.cs
@@ -7,7 +7,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using UnityEngine.UI; namespace Snxxz.UI System/Pet/SkillButtonPet.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; //灵宠的技能 namespace Snxxz.UI System/Pet/TargetPetAttrWin.cs
@@ -1,6 +1,6 @@ using System; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/PlayerDead/PlayerDeadModel.cs
@@ -1,6 +1,6 @@ using System; using Snxxz.UI; using TableConfig; using UnityEngine; using System.Collections.Generic; using System.Collections; System/PlayerDead/ReliveWin.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Rank/RankHeadCell.cs
@@ -1,7 +1,7 @@ using EnhancedUI.EnhancedScroller; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Rank/RankPanel.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Linq; using Snxxz.UI; namespace Snxxz.UI System/Realm/ActivateShow.cs
@@ -1,6 +1,6 @@ using System; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Realm/PracticeTypeCell.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Linq; namespace Snxxz.UI System/Realm/PropertyCompareBehaviour.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class PropertyCompareBehaviour : MonoBehaviour System/Realm/RealmBossShow.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; namespace Snxxz.UI { public class RealmBossShow : MonoBehaviour System/Realm/RealmCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Realm/RealmIcon.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Realm/RealmPracticeModel.cs
@@ -1,6 +1,6 @@ using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; using System.Linq; using UnityEngine; System/Realm/RealmPracticeWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Linq; namespace Snxxz.UI { System/Realm/RealmPreviewWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Realm/RealmProgressBehaviour.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Realm/RealmPropertyCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using System.Linq; System/Realm/RealmPropertyUpWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Realm/RealmSitConfirmWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Realm/RealmSitWin.cs
@@ -8,7 +8,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Realm/RealmStageBehaviour.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Realm/RealmUpWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; using EnhancedUI.EnhancedScroller; System/Realm/SecondPraTypeCell.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Realm/TaskTypeCell.cs
@@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; using System; namespace Snxxz.UI System/Role/AutoHammerWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Role/GodWeaponCell.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using Snxxz.UI; using TableConfig; namespace EnhancedUI.EnhancedScroller { System/Role/GodWeaponPreviewCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Role/GodWeaponPreviewWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Role/GodWeaponSkillBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Role/MagicianModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; using System.Linq; using Snxxz.UI; System/Role/MagicianWin.cs
@@ -1,7 +1,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using UnityEngine.EventSystems; using System; using Snxxz.UI; System/Role/PropertyBehaviour.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Role/RoleAttrWin.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class RoleAttrWin : Window System/Role/RoleModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; namespace Snxxz.UI System/Role/RolePanel.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using TableConfig; using System; using System.Text; using System.Text.RegularExpressions; System/Role/RolePointModel.cs
@@ -1,6 +1,6 @@ using System; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { [XLua.LuaCallCSharp] System/Role/RolePointWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Role/RoleRenameWin.cs
@@ -1,7 +1,7 @@ using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Role/RoleTitle.cs
@@ -5,7 +5,7 @@ using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class RoleTitle : Window System/Role/RoleTitleCell.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; using System; System/Role/TitleDetailsWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Role/TitleModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Role/TitleSkillCell.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class TitleSkillCell : CellView System/Role/TitleTotalGetWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using System.Linq; System/RoleParticulars/RoleParticularModel.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using LitJson; using TableConfig; namespace Snxxz.UI { System/RoleParticulars/RoleParticularsWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/RoleParticulars/ViewFuncCell.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace EnhancedUI.EnhancedScroller { System/RoleParticulars/ViewFuncPowerWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RoleParticulars/ViewHorseDetailWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/RoleParticulars/ViewHorseSelectCell.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class ViewHorseSelectCell : CellView System/RoleParticulars/ViewHorseSkillCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/RoleParticulars/ViewPetDetailWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/RoleParticulars/ViewPetHorseStoneCell.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using System.Text; using TableConfig; using UnityEngine; using UnityEngine.UI; System/RoleParticulars/ViewPetHorseStoneWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/RoleParticulars/ViewPetSelectCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/RoleParticulars/ViewPetSkillCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/RolePromote/RolePromoteModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; using Snxxz.UI; System/RolePromote/RolePromoteWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RolePromote/RoleResourceCell.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using Snxxz.UI; using TableConfig; using System.Text; namespace EnhancedUI.EnhancedScroller System/RolePromote/RoleStrongerCell.cs
@@ -3,7 +3,7 @@ using UnityEngine; using Snxxz.UI; using UnityEngine.UI; using TableConfig; namespace EnhancedUI.EnhancedScroller { public class RoleStrongerCell : ScrollerUI System/Rune/RuneBothAttrCell.cs
@@ -1,7 +1,7 @@ using Snxxz.UI; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace EnhancedUI.EnhancedScroller System/Rune/RuneBreakCell.cs
@@ -4,7 +4,7 @@ using UnityEngine; using UnityEngine.UI; using System; using TableConfig; namespace EnhancedUI.EnhancedScroller { System/Rune/RuneBreakWin.cs
@@ -3,7 +3,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Rune/RuneComposeModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Rune/RuneComposeWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Rune/RuneModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; using System.Text; using System.Linq; System/Rune/RuneMosaicWin.cs
@@ -9,7 +9,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Linq; namespace Snxxz.UI System/Rune/RunePackCell.cs
@@ -4,7 +4,7 @@ using UnityEngine; using UnityEngine.UI; using System; using TableConfig; namespace EnhancedUI.EnhancedScroller { System/Rune/RunePackWin.cs
@@ -7,7 +7,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; System/Rune/RunePanel.cs
@@ -5,7 +5,7 @@ using UnityEngine.EventSystems; using UnityEngine.UI; using System.Linq; using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI System/Rune/RunePreviewCell.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using System; using TableConfig; namespace Snxxz.UI { System/Rune/RunePreviewWin.cs
@@ -7,7 +7,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/RuneTower/RuneInfoWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneNewGotWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RunePreviewBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RunePreviewGroup.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneTowerBehaviour.cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/RuneTower/RuneTowerDungeonHintWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneTowerModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using System; using TableConfig; using LitJson; namespace Snxxz.UI System/RuneTower/RuneTowerPassedInfoBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneTowerPassedInfoPanel.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneTowerSweepBuyWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneTowerSweepResultBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneTowerSweepResultRune.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneTowerSweepResultTotalBehaviour.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneTowerSweepResultWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/RuneTower/RuneTowerWin.cs
@@ -9,7 +9,7 @@ using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using TableConfig; namespace Snxxz.UI { System/RuneTower/TowerFloorBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Skill/SkillAccordWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Skill/SkillBehaviour.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using System.Text; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Skill/SkillCell.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System; using UnityEngine.EventSystems; namespace Snxxz.UI System/Skill/SkillModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; using UnityEngine.UI; using LitJson; System/Skill/SkillPanel.cs
@@ -4,7 +4,7 @@ using UnityEngine.UI; using UnityEngine.EventSystems; using EnhancedUI.EnhancedScroller; using TableConfig; using System; using Snxxz.UI; namespace Snxxz.UI System/Skill/SkillPassWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Skill/TalentModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; using System.Linq; System/Skill/TalentSkillBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Skill/TalentWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Sound/SoundPlayer.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using Snxxz.UI; using System; System/Sound/SoundUtility.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System; using TableConfig; using System.Collections.Generic; namespace Snxxz.UI System/Store/BagStoreWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI { System/Store/BuyItemPopModel.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; [XLua.LuaCallCSharp] public class BuyItemPopModel : Singleton<BuyItemPopModel> System/Store/BuySuccessWin.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/Store/Logic/AddItemGetPathBtn.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Store/Logic/BuyBoxInfoWin.cs
@@ -4,7 +4,7 @@ using Snxxz.UI; using System.Collections.Generic; using System; using TableConfig; namespace Snxxz.UI { System/Store/Logic/BuyEquipTip.cs
@@ -3,7 +3,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Store/Logic/BuyGuardTip.cs
@@ -3,7 +3,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Store/Logic/BuyItemInfoWin.cs
@@ -4,7 +4,7 @@ using Snxxz.UI; using System.Collections.Generic; using System; using TableConfig; namespace Snxxz.UI { System/Store/Logic/BuyPetMatInfoWin.cs
@@ -5,7 +5,7 @@ using System.Collections.Generic; using System; using System.Linq; using TableConfig; namespace Snxxz.UI { System/Store/Logic/BuyWingsTip.cs
@@ -3,7 +3,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Store/PetAndMountPushWin.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Store/RuneStoreWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Text; using Snxxz.UI; System/Store/StoreModel.cs
@@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using LitJson; using System.Collections; System/Store/StoreUIBasic.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Store/StoreWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI { System/Store/UnionStoreWin.cs
@@ -7,7 +7,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Strengthening/ActiveAttrCell.cs
@@ -1,5 +1,5 @@ using System; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Strengthening/EquipSuit/EquipSuitPreviewWin.cs
@@ -1,6 +1,6 @@ using System; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Strengthening/EquipSuit/PlayerSuitModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; using LitJson; namespace Snxxz.UI System/Strengthening/EquipSuit/PreviewCell.cs
@@ -1,5 +1,5 @@ using System; using TableConfig; using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; System/Strengthening/EquipSuitCell.cs
@@ -1,6 +1,6 @@ using Snxxz.UI; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Strengthening/EquipSuitTips.cs
@@ -1,7 +1,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Collections; using System.Linq; using System.Text; System/Strengthening/EquipWashCell.cs
@@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; using Snxxz.UI; using TableConfig; public class EquipWashCell : MonoBehaviour { System/Strengthening/EquipWashModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using UnityEngine; using TableConfig; using Snxxz.UI; using System.Linq; System/Strengthening/GemEquipPlate.cs
@@ -2,7 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Strengthening/GemFlauntCell.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Strengthening/GemGetWayCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Strengthening/GemLevelUpWin.cs
@@ -7,7 +7,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Strengthening/GemModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; using UnityEngine.UI; using UnityEngine; using Snxxz.UI; System/Strengthening/GodBeastAttributes.cs
@@ -7,7 +7,7 @@ using UnityEngine.UI; using System.Collections.Generic; using System; using TableConfig; //神兽强化(神兽属性展示) namespace Snxxz.UI { System/Strengthening/GodBeastEntry.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; //神兽强化;列表条目 namespace Snxxz.UI { System/Strengthening/GodBeastModel.cs
@@ -7,7 +7,7 @@ using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using TableConfig; using UnityEngine; // 关于神兽强化 System/Strengthening/HowToPlayWin.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Strengthening/InlaidPanel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Linq; using UnityEngine.EventSystems; using Snxxz.UI; System/Strengthening/PlayerStrengthengDatas.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using System; using Snxxz.UI; System/Strengthening/StrengtheningSripts.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System; using Snxxz.UI; System/Strengthening/WashMasterActiveWin.cs
@@ -1,6 +1,6 @@ using System; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using DG.Tweening; System/Strengthening/WashMasterWin.cs
@@ -1,4 +1,4 @@ using TableConfig; using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; System/Strengthening/WashPro.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using TableConfig; using DG.Tweening; using Snxxz.UI; System/Strengthening/WashProModel.cs
@@ -1,7 +1,7 @@ using Snxxz.UI; using System; using System.Collections.Generic; using TableConfig; [XLua.LuaCallCSharp] public class WashProModel : Model System/Strengthening/WashTips.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using TableConfig; using System.Linq; using Snxxz.UI; using System.Collections; System/Strengthening/WingsBouncedWin.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using UnityEngine.UI; using Snxxz.UI; using System; System/Strengthening/WingsRedDot.cs
@@ -7,7 +7,7 @@ using UnityEngine.UI; using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; //翅膀精炼红点 namespace Snxxz.UI System/Strengthening/WingsRefined.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System; using System.Linq; using Snxxz.UI; System/SystemSetting/ActivitiesPushMgr.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; namespace Snxxz.UI { System/SystemSetting/FuncSwitchModel.cs
@@ -3,7 +3,7 @@ using System.Linq; using System.Text; using LitJson; using TableConfig; namespace Snxxz.UI { System/SystemSetting/HangUpSetModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; using Snxxz.UI; public enum HangUpAutoBoolType System/SystemSetting/SetPrivateModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using TableConfig; using LitJson; namespace Snxxz.UI System/SystemSetting/SettingEffectMgr.cs
@@ -4,7 +4,7 @@ using System.Text; using Snxxz.UI; using UnityEngine; using TableConfig; using System.Collections; [XLua.LuaCallCSharp] System/SystemSetting/SystemSetWin.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using LitJson; using TableConfig; namespace Snxxz.UI { System/TaiChi/TaiChiBreifInfo.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/TaiChi/TaiChiModel.cs
@@ -1,6 +1,6 @@ using Snxxz.UI; using System; using TableConfig; using LitJson; using UnityEngine; using System.Collections.Generic; System/TaiChi/TaiChiRewardCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/TaiChi/TaiChilDungeonEntranceWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/TaiChi/TaichiGetRewardWin.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/TaiChi/WytjGameWin.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Spine; namespace Snxxz.UI System/TaiChi/WytjRulesWin.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/GroupDungeonChallengeProcessor.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; namespace Snxxz.UI { System/Team/MyTeamWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/MyTeammateBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Team/TeamApplicationBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/TeamAssistTipWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/TeamBriefInfoBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/TeamDungeonTicketLackWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Team/TeamFailEnterDungeonHandle.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Team/TeamInvitationBehaviour.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/TeamInviteBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/TeamMissionBehaviour.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/Team/TeamMissionGroup.cs
@@ -7,7 +7,7 @@ using System.Collections.Generic; using UnityEngine.UI; using System; using TableConfig; namespace Snxxz.UI { System/Team/TeamModel.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using System; using TableConfig; using LitJson; namespace Snxxz.UI System/Team/TeamPrepareBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/TeamPrepareWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/TeamSubMissionBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Team/TeamTargetJoinLimitWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Tip/AttributePromoteShowWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Text; namespace Snxxz.UI System/Tip/ChestDetailBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Tip/FuncRuleWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Tip/IconConfirmWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Tip/ItemConfirmWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Tip/SkillDetails.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System.Text; namespace Snxxz.UI System/Tip/SkillDetailsWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Tip/StatusTipWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/DemonDungeonBehaviour.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/DemonTreasureCollectConditionBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Treasure/DemonTreasureCollectPanel.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Treasure/DemonTreasureWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/FairyTreasureCollect.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Treasure/FairyTreasureCollectConditionBehaviour1.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Treasure/FairyTreasureCollectPanel.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Treasure/FairyTreasureCollectPanelPattern2.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Treasure/FairyTreasureCollectPanelPattern3.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/FairyTreasureCollectPanelPattern4.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/FairyTreasureCollectPanelPattern5.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/FunctionUnlockFlyObject.cs
@@ -7,7 +7,7 @@ using UnityEngine.UI; using System; using TableConfig; namespace Snxxz.UI { System/Treasure/FurnacesAchievement.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI System/Treasure/KingThreeDimensionsBehaviour.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Treasure/KingTreasureModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Treasure/KingTreasureWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/PotentialItemBehaviour.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using Snxxz.UI; using TableConfig; namespace Snxxz.UI { System/Treasure/PotentialItemUseWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Treasure/TreasureAchievement.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Treasure/TreasureAnimation.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using DG.Tweening; System/Treasure/TreasureBaseWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureCollectBriefInfoBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; using System.Collections.Generic; using LitJson; System/Treasure/TreasureCollectPanel.cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Treasure/TreasureComponent.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Treasure/TreasureCyclicScroll.cs
@@ -7,7 +7,7 @@ using UnityEngine.UI; using System; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/Treasure/TreasureData.cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TableConfig; using System; using System.Text.RegularExpressions; System/Treasure/TreasureDemonBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureDungeonVictoryWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI System/Treasure/TreasureExhibitionBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Treasure/TreasureInfoWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Treasure/TreasureIntroducePanel.cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI System/Treasure/TreasureLevelUpWin.cs
@@ -7,7 +7,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureMeridianBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using DG.Tweening; System/Treasure/TreasureModel.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using System.Collections.Generic; using TableConfig; using System; using System.Text.RegularExpressions; System/Treasure/TreasureNewGotBehaviour.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureNewGotWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Linq; namespace Snxxz.UI System/Treasure/TreasureNewStageWin.cs
@@ -7,7 +7,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasurePotentialBriefInfo.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using DG.Tweening; namespace Snxxz.UI System/Treasure/TreasurePotentialPanel.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/Treasure/TreasureProperty.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using System; using TableConfig; using DG.Tweening; namespace Snxxz.UI System/Treasure/TreasureRegulusPopWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureSelectCell.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureSoulAchievementCell.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureSoulActiveWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureSoulBehaviour.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Treasure/TreasureSoulModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; namespace Snxxz.UI System/Treasure/TreasureSoulPattern2.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class TreasureSoulPattern2 : TreasureSoulPattern System/Treasure/TreasureSoulPattern4.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Treasure/TreasureSoulWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureStageTipWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/TreasureStageUpTriggerWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class TreasureStageUpTriggerWin : Window System/Treasure/TreasureStoryWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Treasure/TreasureThreeDimensionsBehaviour.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Treasure/TreasureUnlockCell.cs
@@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Treasure/UI3DTreasureSelectStage.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using UnityEngine.UI; using System; using DG.Tweening; System/TreasureFindHost/FindTreasureCell.cs
@@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/TreasureFindHost/ReciveConditionCell.cs
@@ -3,7 +3,7 @@ using System.Text; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Collections; namespace Snxxz.UI System/TreasureFindHost/TreasureFindHostModel.cs
@@ -1,4 +1,4 @@ using TableConfig; using LitJson; using System.Collections.Generic; using System; System/TreasureFindHost/TreasureFindHostWin.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Collections.Generic; using System.Linq; using UnityEngine.Events; System/UserHelp/UserHelpWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Vip/FairyJadeInvestmentItem.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/Vip/FairyJadeInvestmentModel.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; using System.Linq; //仙玉投资 System/Vip/FairyJadeInvestmentWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; //仙玉投资 namespace Snxxz.UI { System/Vip/FirstChargeTrialBehaviour.cs
@@ -5,7 +5,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Vip/FirstChargeTrialWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Vip/FirstRechargeWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Vip/FirstTimeRechargeModel.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; using System.Collections.Generic; System/Vip/FirstTimeRechargeWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/Vip/LimitedTimePackageModel.cs
@@ -7,7 +7,7 @@ using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using TableConfig; using UnityEngine; [XLua.LuaCallCSharp] System/Vip/LimitedTimePackageWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; //限时礼包 System/Vip/NeedForWhiteInvestment.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; using System; namespace Snxxz.UI System/Vip/NeedForWhiteModel.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; using System.Linq; //极品白拿 System/Vip/OSTimeLimitGiftModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { System/Vip/OSTimeLimitGiftWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Vip/RechargeBehaviour.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/Vip/RechargeBoxWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Vip/RechargeWin.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Vip/SupremeRechargeWin.cs
@@ -6,7 +6,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Vip/VipInvest/RotatePointer.cs
@@ -7,7 +7,7 @@ using UnityEngine.UI; using DG.Tweening; using System; using TableConfig; namespace Snxxz.UI { System/Vip/VipInvest/VipInvestModel.cs
@@ -1,7 +1,7 @@ using System; using LitJson; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { System/Vip/VipInvest/VipInvestWin.cs
@@ -1,6 +1,6 @@ using System; using UnityEngine; using TableConfig; using UnityEngine.UI; using System.Collections.Generic; using System.Collections; System/Vip/VipInvest/WheelOfFortuneModel.cs
@@ -7,7 +7,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI System/Vip/VipInvest/WheelOfFortuneWin.cs
@@ -7,7 +7,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Vip/VipModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using LitJson; using System.Linq; System/Vip/VipWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Text; using Snxxz.UI; System/Weather/WeatherTransform.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using System; using TableConfig; public class WeatherTransform : MonoBehaviour { System/Welfare/LevelGiftModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; namespace Snxxz.UI System/Welfare/LevelGiftWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class LevelGiftWin : Window System/Welfare/PrayerModel.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using System; using LitJson; using System.Text.RegularExpressions; System/Welfare/PrayerWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/Welfare/SignInCell.cs
@@ -1,7 +1,7 @@ using Snxxz.UI; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using System; System/Welfare/SignInGiftCell.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using Snxxz.UI; using TableConfig; using System; namespace EnhancedUI.EnhancedScroller System/Welfare/SignInItemBehaviour.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/Welfare/SignInModel.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; namespace Snxxz.UI { [XLua.LuaCallCSharp] System/Welfare/SignInWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI System/WindowJump/WindowJumpMgr.cs
@@ -1,6 +1,6 @@ using System; using System.Collections.Generic; using TableConfig; using Snxxz.UI; [XLua.LuaCallCSharp] System/WorldMap/BossAreaMarkWin.cs
@@ -9,7 +9,7 @@ using UnityEngine; using UnityEngine.UI; using Snxxz.UI; using TableConfig; public class BossAreaMark { System/WorldMap/LocalMapEventPointInstroduce.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; public class LocalMapEventPointInstroduce : MonoBehaviour { System/WorldMap/LocalMapEventPointToggle.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using Snxxz.UI; namespace Snxxz.UI System/WorldMap/LocalMapFindPath.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using UnityEngine.UI; using System; using UnityEngine.EventSystems; System/WorldMap/LocalMapTag.cs
@@ -5,7 +5,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; System/WorldMap/LocalMapTreasure.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/WorldMap/LocalMapWin.cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/WorldMap/MapFrameWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/WorldMap/MapModel.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using System.Collections.Generic; using TableConfig; using System; namespace Snxxz.UI System/WorldMap/MapNameHintWin.cs
@@ -8,7 +8,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/WorldMap/MapUtility.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; using Snxxz.UI; public class MapUtility System/WorldMap/WorldMapAreaBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI System/WorldMap/WorldMapRealmSitBehaviour.cs
@@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; namespace Snxxz.UI { public class WorldMapRealmSitBehaviour : MonoBehaviour System/WorldMap/WorldMapSkip.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; [XLua.LuaCallCSharp] public class WorldMapSkip : SingletonMonobehaviour<WorldMapSkip> System/WorldMap/WorldMapUnLockTip.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { System/WorldMap/WorldMapWin.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { UI/Common/BossLifeBar.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System.Text; namespace Snxxz.UI UI/Common/EnableAccordingToMap.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { UI/Common/FuncEnable.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { UI/Common/FuncOpen.cs
@@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; namespace Snxxz.UI { public class FuncOpen UI/Common/FunctionButton.cs
@@ -7,7 +7,7 @@ using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; using TableConfig; using System; namespace Snxxz.UI UI/Common/ItemBehaviour.cs
@@ -6,7 +6,7 @@ using System.Collections; using UnityEngine.UI; using System; using TableConfig; using Snxxz.UI; namespace Snxxz.UI UI/Common/UI3DHeroSkillShow.cs
@@ -1,7 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; UI/Common/UI3DModelExhibition.cs
@@ -4,7 +4,7 @@ //-------------------------------------------------------- using Snxxz.UI; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; using UnityStandardAssets.ImageEffects; UI/Common/UI3DModelFactory.cs
@@ -1,5 +1,5 @@ using UnityEngine; using TableConfig; using System.Collections.Generic; using System; UI/Common/UI3DShowHero.cs
@@ -3,7 +3,7 @@ // [ Date ]: Friday, September 22, 2017 //-------------------------------------------------------- using UnityEngine; using TableConfig; using System.Collections.Generic; using LitJson; UI/Common/UI3DTreasureExhibition.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { UI/Common/UIFuncOpen.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; using UnityEngine.EventSystems; namespace Snxxz.UI UI/Effect/UIEffect.cs
@@ -6,7 +6,7 @@ using UnityEngine.Rendering; using Snxxz.UI; using UnityEngine.UI; using TableConfig; #if UNITY_EDITOR using UnityEditor; #endif UI/HUD/HeadUpName.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; using System; namespace Snxxz.UI UI/HUD/HeadUpSkillName.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { UI/HUD/HeadUpTreasure.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using TableConfig; using System; namespace Snxxz.UI UI/HUD/MonsterNameColor.cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { UI/HUD/NPCDialogueBubble.cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { UI/HUD/PopUpNum.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Text; namespace Snxxz.UI Utility/ActorShadowCaster.cs
@@ -3,7 +3,7 @@ using UnityEngine; using DynamicShadowProjector; using Snxxz.UI; using TableConfig; public class ActorShadowCaster : MonoBehaviour { Utility/UIHelper.cs
@@ -6,7 +6,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TableConfig; using System.Text.RegularExpressions; using System.IO; using Snxxz.UI;