少年修仙传客户端代码仓库
hch
2024-11-01 c861579b15c17878e24be7d3109ef27f44444140
0312 显示UI武器模型 默认不可点击控制
2个文件已修改
5 ■■■■■ 已修改文件
System/CelestialPalace/CelestialPalaceShopWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DModelExhibition.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CelestialPalace/CelestialPalaceShopWin.cs
@@ -147,7 +147,7 @@
            case 117://绝世副手
                imgModel.SetActive(true);
                config = SpiritWeaponConfig.Get(itemId);
                UI3DModelExhibition.Instance.ShowEquipment(itemConfig.ChangeOrd, config.Rotation, config.scale, imgModel);
                UI3DModelExhibition.Instance.ShowEquipment(itemConfig.ChangeOrd, config.Rotation, config.scale, imgModel, true);
                break;
            case 41://坐骑碎片
                imgModel.SetActive(true);
UI/Common/UI3DModelExhibition.cs
@@ -405,7 +405,7 @@
        }
        private GameObject ObjEquipment;
        public void ShowEquipment(int modelId, Vector3 localEulerAngles, float scale, RawImage rawImage)
        public void ShowEquipment(int modelId, Vector3 localEulerAngles, float scale, RawImage rawImage, bool interactable = false)
        {
            var instance = UI3DModelFactory.LoadUIWing(modelId);
            ObjEquipment = instance;
@@ -417,7 +417,6 @@
            StopShow();
            isShowinEquipment = true;
            interactable = true;
            m_ShowCamera.enabled = true;
            m_EquipmentModelId = modelId;
            equipmentModel = instance;