| | |
| | | case 117://绝世副手
|
| | | imgModel.SetActive(true);
|
| | | config = SpiritWeaponConfig.Get(itemId);
|
| | | UI3DModelExhibition.Instance.ShowEquipment(itemConfig.ChangeOrd, config.Rotation, config.scale, imgModel);
|
| | | UI3DModelExhibition.Instance.ShowEquipment(itemConfig.ChangeOrd, config.Rotation, config.scale, imgModel, true);
|
| | | break;
|
| | | case 41://坐骑碎片
|
| | | imgModel.SetActive(true);
|
| | |
| | | }
|
| | |
|
| | | private GameObject ObjEquipment;
|
| | | public void ShowEquipment(int modelId, Vector3 localEulerAngles, float scale, RawImage rawImage)
|
| | | public void ShowEquipment(int modelId, Vector3 localEulerAngles, float scale, RawImage rawImage, bool interactable = false)
|
| | | {
|
| | | var instance = UI3DModelFactory.LoadUIWing(modelId);
|
| | | ObjEquipment = instance;
|
| | |
| | | StopShow();
|
| | |
|
| | | isShowinEquipment = true;
|
| | | interactable = true;
|
| | | m_ShowCamera.enabled = true;
|
| | | m_EquipmentModelId = modelId;
|
| | | equipmentModel = instance;
|