| System/Auction/FamilyAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FullServiceAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyFocusCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/FamilyAuctioncell.cs
@@ -19,6 +19,7 @@ [SerializeField] GameObject m_EquipmentScoreObj;//装备评分 [SerializeField] TextEx m_Score;//评分 [SerializeField] GameObject m_StateIcon;//上升剪头 [SerializeField] GameObject m_DeclineIcon;//下降剪头 [SerializeField] GameObject m_BiddingTextObj;//竞价中 [SerializeField] GameObject m_HighestPriceImage;//最高价 [SerializeField] TextEx m_JadeNumber;//当前价格 @@ -85,7 +86,8 @@ m_EquipmentScoreObj.SetActive(true); m_Score.text = cellModel.score.ToString(); var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace); m_StateIcon.SetActive(cellModel.score >= equipScore); m_StateIcon.SetActive(cellModel.score > equipScore); m_DeclineIcon.SetActive(equipScore> cellModel.score); } else { System/Auction/FullServiceAuctioncell.cs
@@ -21,6 +21,7 @@ [SerializeField] GameObject m_EquipmentScoreObj;//装备评分 [SerializeField] TextEx m_Score;//评分 [SerializeField] GameObject m_StateIcon;//上升剪头 [SerializeField] GameObject m_DeclineIcon;//下降剪头 [SerializeField] GameObject m_BiddingTextObj;//竞价中 [SerializeField] GameObject m_HighestPriceImage;//最高价 [SerializeField] TextEx m_JadeNumber;//当前价格 @@ -107,7 +108,8 @@ m_EquipmentScoreObj.SetActive(true); m_Score.text = cellModel.score.ToString(); var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace); m_StateIcon.SetActive(cellModel.score >= equipScore); m_StateIcon.SetActive(cellModel.score > equipScore); m_DeclineIcon.SetActive(equipScore> cellModel.score); } else { System/Auction/MyAuctionCell.cs
@@ -20,6 +20,7 @@ [SerializeField] GameObject m_EquipmentScoreObj;//装备评分 [SerializeField] TextEx m_Score;//评分 [SerializeField] GameObject m_StateIcon;//上升剪头 [SerializeField] GameObject m_DeclineIcon;//下降剪头 [SerializeField] Text m_BiddingText;//竞价状态 [SerializeField] TextEx m_JadeNumber;//当前价格 [SerializeField] TextEx m_TimeText;//时间 @@ -82,8 +83,8 @@ { m_BiddingText.text = Language.Get("PMH_17"); } } } } else { @@ -121,7 +122,8 @@ m_EquipmentScoreObj.SetActive(true); m_Score.text = cellModel.score.ToString(); var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace); m_StateIcon.SetActive(cellModel.score >= equipScore); m_StateIcon.SetActive(cellModel.score > equipScore); m_DeclineIcon.SetActive(equipScore > cellModel.score); } else { System/Auction/MyFocusCell.cs
@@ -19,6 +19,7 @@ [SerializeField] GameObject m_EquipmentScoreObj;//装备评分 [SerializeField] TextEx m_Score;//评分 [SerializeField] GameObject m_StateIcon;//上升剪头 [SerializeField] GameObject m_DeclineIcon;//下降剪头 [SerializeField] GameObject m_BiddingTextObj;//竞价中 [SerializeField] GameObject m_HighestPriceImage;//最高价 [SerializeField] TextEx m_JadeNumber;//当前价格 @@ -39,7 +40,7 @@ { if (!model.AttentionAuctionItemDic.ContainsKey(GUIID) && !model.FamilyAuctionItemDic.ContainsKey(GUIID)) { // DebugEx.LogError("未找到相应的拍品数据"); // DebugEx.LogError("未找到相应的拍品数据"); return; } m_NeedImage.SetActive(false); @@ -96,7 +97,8 @@ m_EquipmentScoreObj.SetActive(true); m_Score.text = cellModel.score.ToString(); var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace); m_StateIcon.SetActive(cellModel.score >= equipScore); m_StateIcon.SetActive(cellModel.score > equipScore); m_DeclineIcon.SetActive(equipScore > cellModel.score); } else {