少年修仙传客户端代码仓库
client_linchunjie
2019-04-03 c939c0e41e579e269afaefb887f15f69bb3a4ba3
3335 灵根修改
6个文件已修改
19 ■■■■ 已修改文件
Core/GameEngine/Model/Player/Character/PlayerExtersionData.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/PropertyBehaviour.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/ReikiRootWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/UIHelper.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Character/PlayerExtersionData.cs
@@ -33,7 +33,6 @@
    public int RealMapID;          // 数据地图ID   79,
    public uint Tick;               // 当前Tick   89,
    public int luckValue;         //气运 101
    public int luckPer;           //气运百分比 151
    public int battleValEx1;       // <攻速  136
    public int battleValEx3;       // <增加伤害  138
    public int damageReduceRate;  // <减少伤害  132
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -705,7 +705,6 @@
                }
                break;
            case PlayerDataType.LuckPer:
                extersion.luckPer = (int)value;
                break;
            case PlayerDataType.PetDamPer:
                extersion.PetDamPer = (int)value;
System/Role/PropertyBehaviour.cs
@@ -75,17 +75,22 @@
            }
        }
        public void DisplayPlayerProperty(int _property, int _value, int _add)
        public void DisplayReiki(int _property, int _value, int _add)
        {
            m_PropertyName.text = GetPropertyName(_property);
            if (_property == (int)PropertyType.ATK)
            {
                m_PropertyValue.text = StringUtility.Contact(GetAddValueLabel(_property, PlayerDatas.Instance.extersion.MINATK)
                m_PropertyValue.text = StringUtility.Contact(GetValueLabel(_property, PlayerDatas.Instance.extersion.MINATK)
                    , "-", GetValueLabel(_property, PlayerDatas.Instance.extersion.MAXATK));
            }
            else if (_property == (int)PropertyType.LuckPer)
            {
                m_PropertyValue.text = GetValueLabel((int)PropertyType.Luck,
                    UIHelper.GetPropertyValue(PropertyType.Luck));
            }
            else
            {
                m_PropertyValue.text = GetAddValueLabel(_property, _value);
                m_PropertyValue.text = GetValueLabel(_property, _value);
            }
            DisplayAddLabel(_property, _add);
        }
System/Role/ReikiRootWin.cs
@@ -143,7 +143,7 @@
                    var compareValue = currentPropertyDict[property];
                    var add = upPropertyDict.ContainsKey(property) ?
                        (upPropertyDict[property] - compareValue) : 0;
                    m_Propertys[index].DisplayPlayerProperty(property, value, add);
                    m_Propertys[index].DisplayReiki(property, value, add);
                }
                index++;
            }
Utility/EnumHelper.cs
@@ -505,7 +505,7 @@
    SkillAtkRateReduce = 148,               ///技能减伤
    Damageper = 149,                      ///<增加伤害                   149
    SpeedValue = 150,                  ///<移动速度                 150
    LuckPer = 151,                  ///副本功能线路Id                 151
    LuckPer = 151,                  ///暂时没用                 151
    PetDamPer = 152,                  ///<灵兽增加伤害                 152
    IgnoreDefRateReduce = 153,                  ///<无视防御抗性        153
    DamChanceDef = 154,                  ///<抵御        154
Utility/UIHelper.cs
@@ -234,8 +234,6 @@
                return PlayerDatas.Instance.extersion.NpcHurtAddPer;
            case PropertyType.Luck:
                return PlayerDatas.Instance.extersion.luckValue;
            case PropertyType.LuckPer:
                return PlayerDatas.Instance.extersion.luckPer;
            case PropertyType.Mater:
                return PlayerDatas.Instance.baseData.mater;
            case PropertyType.Wood: