| System/OpenServerActivity/OpenServiceAchievementCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/OpenServiceAchievementModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/OpenServiceAchievementWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/OpenServiceItem.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/OpenServiceItem.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/OpenServerActivity/OpenServiceAchievementCell.cs
@@ -48,7 +48,7 @@ m_TextA.text = Language.Get("OSA_1", WeekPartyAction.SingleTimes); } m_TextB.text = string.Format(config.Description,1); m_TextC.text = Language.Get("OSA_1", WeekPartyAction.Point); m_TextC.text = Language.Get("OSA_2", WeekPartyAction.Point); for (int i = 0; i < m_ItemList.childCount; i++) { GameObject Obj = m_ItemList.GetChild(i).gameObject; System/OpenServerActivity/OpenServiceAchievementModel.cs
@@ -105,6 +105,7 @@ WeekPartyDayInfoClass WeekPartyDayInfo = new WeekPartyDayInfoClass(); WeekPartyDayInfo.DayIndex = (int)DayInfo.DayIndex; WeekPartyDayInfo.Point = (int)DayInfo.Point; WeekPartyDayInfo.AwardRecord = (int)DayInfo.AwardRecord; WeekPartyDayInfo.ActionType = new ActionTypeClass[DayInfo.ACount]; for (int k = 0; k < DayInfo.ACount; k++) { @@ -273,19 +274,19 @@ { int Day = 0; var time = TimeDayBeginAndOver[0]; if (TimeDayBeginAndOver.Length <= 0 || time==null) if (TimeDayBeginAndOver.Length <= 0 || time == null) { return; } } DateTime time1 = new DateTime(time.Year, time.Month, time.Day); DateTime time2 = new DateTime(TimeUtility.ServerNow.Year, TimeUtility.ServerNow.Month, TimeUtility.ServerNow.Day); TimeSpan ts = time2.Subtract(time1); Day = (int)ts.TotalDays; DebugEx.LogError("输出当前的天数"+ Day); DebugEx.LogError("输出当前的天数" + Day); DayNow = Day; } public void SendGetWeekParty(int day,int temdayplateID)//领取周狂欢活动奖励 public void SendGetWeekParty(int day, int temdayplateID)//领取周狂欢活动奖励 { CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward(); getReward.RewardType = (byte)GotServerRewardType.Def_RewardType_WeekPartyAct; @@ -306,6 +307,20 @@ GameNetSystem.Instance.SendInfo(getReward); } public bool IsDayReward(int day, int index)//是否领取奖励 { bool _bool = false; int AwardRecord = 0; foreach (var key in WeekPartyDayInfoDic.Keys) { if (key == day) { AwardRecord = WeekPartyDayInfoDic[key].AwardRecord; } } _bool = MathUtility.GetBitValue((uint)AwardRecord, (ushort)index); return _bool; } } System/OpenServerActivity/OpenServiceAchievementWin.cs
@@ -11,7 +11,8 @@ using TableConfig; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI { namespace Snxxz.UI { //开服成就 [XLua.Hotfix] public class OpenServiceAchievementWin : Window @@ -20,19 +21,27 @@ [SerializeField] ScrollerController m_ScrollerController2;//列表 [SerializeField] Button m_CloseBtn; [SerializeField] Text m_TextIntegral;//当前积分 [SerializeField] GameObject m_One; [SerializeField] GameObject m_Two; [SerializeField] OpenServiceItem m_OpenServiceItemA; [SerializeField] OpenServiceItem m_OpenServiceItemA1; [SerializeField] OpenServiceItem m_OpenServiceItemB1; #region Built-in OpenServiceAchievementModel model { get { return ModelCenter.Instance.GetModel<OpenServiceAchievementModel>(); } } List<int> SortList = new List<int>(); List<WeekPartyItemClass> ItemDayList = new List<WeekPartyItemClass>(); protected override void BindController() { m_ScrollerController1.OnRefreshCell += OnRefreshGridCell_1; m_ScrollerController2.OnRefreshCell += OnRefreshGridCell_2; } protected override void AddListeners() { m_CloseBtn.AddListener(()=> { Close(); }); m_CloseBtn.AddListener(() => { Close(); }); } protected override void OnPreOpen() @@ -53,7 +62,7 @@ model.WeekPartyDayInfoUpdate -= WeekPartyDayInfoUpdate; } protected override void OnAfterClose() { @@ -90,7 +99,7 @@ Unselected.SetActive(true); } DayText.text = InDayStr(Index); Btn.SetListener(()=> Btn.SetListener(() => { if (Index != model.SelectedNow) { @@ -105,13 +114,14 @@ private string InDayStr(int Day) { string DaySte = string.Empty; DaySte = Language.Get("SignIn_4",Day); DaySte = Language.Get("SignIn_4", Day); return DaySte; } //------------------------------- void OnCreateGridLineCell2(ScrollerController gridCtrl) { ToAddSorting();//排序 GetPointRewardObj();//获取积分领奖信息 gridCtrl.Refresh(); for (int i = 0; i < SortList.Count; i++) { @@ -121,7 +131,7 @@ } private void OnRefreshGridCell_2(ScrollerDataType type, CellView cell) { } private void ToAddSorting() @@ -181,11 +191,11 @@ { TaypeNumber = (carryOutNum - rewardNum) / WeekPartyAction.SingleTimes; } if (TaypeNumber>0) if (TaypeNumber > 0) { Bool = true; } } } return Bool; } private bool Undone(int ID)//未完成 @@ -202,7 +212,7 @@ { TaypeNumber = (carryOutNum - rewardNum) / WeekPartyAction.SingleTimes; } if (TaypeNumber<=0) if (TaypeNumber <= 0) { Bool = true; } @@ -218,7 +228,7 @@ int number = WeekPartyAction.TotalTimes / WeekPartyAction.SingleTimes; int rewardNum = model.GetRewardNumber(model.SelectedNow, ID);//已领奖次数 int carryOutNum = model.GetCarryOutNum(model.SelectedNow, ID);//已完成次数 if (rewardNum> number) if (rewardNum > number) { Bool = true; } @@ -241,6 +251,34 @@ int Point = model.GetPoint(model.SelectedNow); m_TextIntegral.text = Point.ToString(); } private void GetPointRewardObj() { ItemDayList.Clear(); foreach (var key in model.WeekPartyDayDic.Keys) { if (key == model.SelectedNow) { for (int i = 0; i < model.WeekPartyDayDic[key].WeekPartyItem.Length; i++) { ItemDayList.Add(model.WeekPartyDayDic[key].WeekPartyItem[i]); } } } if (ItemDayList.Count > 1) { m_One.SetActive(false); m_Two.SetActive(true); m_OpenServiceItemA1.SetReward(model.SelectedNow, ItemDayList[0],0); m_OpenServiceItemB1.SetReward(model.SelectedNow, ItemDayList[1],1); } else { m_One.SetActive(true); m_Two.SetActive(false); m_OpenServiceItemA.SetReward(model.SelectedNow, ItemDayList[0], 0); } } } } System/OpenServerActivity/OpenServiceItem.cs
New file @@ -0,0 +1,69 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, January 09, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { [XLua.Hotfix] public class OpenServiceItem : MonoBehaviour { [SerializeField] Text m_Text_A; [SerializeField] Image m_BGM; [SerializeField] Image m_ImageShow; [SerializeField] Text m_TextPoint; [SerializeField] Button m_ReceiveBtn; [SerializeField] GameObject m_IsReachImage; [SerializeField] GameObject m_IsDrawImage; OpenServiceAchievementModel model { get { return ModelCenter.Instance.GetModel<OpenServiceAchievementModel>(); } } public void SetReward(int day, WeekPartyItemClass item, int index) { int Point = model.GetPoint(day); m_TextPoint.text = item.NeedPoint.ToString(); bool IsBool = model.IsDayReward(model.SelectedNow, index); if (model.SelectedNow > model.DayNow) { m_ReceiveBtn.gameObject.SetActive(false); m_IsReachImage.SetActive(false); m_IsDrawImage.SetActive(false); } else { if (Point >= item.NeedPoint && !IsBool)//可领 { m_ReceiveBtn.gameObject.SetActive(true); m_ReceiveBtn.SetListener(() => { model.SendGetWeekPartyPoint(model.SelectedNow, item.NeedPoint); }); m_IsReachImage.SetActive(false); m_IsDrawImage.SetActive(false); } else if (Point >= item.NeedPoint && IsBool)//已领 { m_ReceiveBtn.gameObject.SetActive(false); m_IsReachImage.SetActive(false); m_IsDrawImage.SetActive(true); } else if (item.NeedPoint > Point) { m_ReceiveBtn.gameObject.SetActive(false); m_IsReachImage.SetActive(true); m_IsDrawImage.SetActive(false); } } } } } System/OpenServerActivity/OpenServiceItem.cs.meta
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