| LogicProject/System/TreasurePavilion/TreasureLuckyDrawBehavior.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulXBWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HappyXB/BestXBWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HappyXB/RuneXBWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/LoopAct/YunShi/YunShiXBActWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
LogicProject/System/TreasurePavilion/TreasureLuckyDrawBehavior.cs
@@ -109,6 +109,7 @@ { imgSkip.SetActive(XBModel.isJumpGubaoXB); } private Clock animationTimeoutClock; private void RefreshXBResult() { if (XBModel.isJumpGubaoXB) @@ -119,8 +120,24 @@ else { uiEffect.Play(); animationTimeoutClock = Clock.AlarmAfter(4f, () => { uiEffect.Stop(); OnCompleted(); }); } } // 取消定时器(如果有) void StopClock() { if (animationTimeoutClock != null) { Clock.Stop(animationTimeoutClock); animationTimeoutClock = null; } } void Awake() { btnSkip.SetListener(() => @@ -278,6 +295,7 @@ public void OnCompleted() { StopClock(); TreasurePavilionModel.Instance.isEffectPlaying = false; WindowCenter.Instance.Open<HappyXBGetItemWin>(); } System/GatheringSoul/GatherSoulXBWin.cs
@@ -33,7 +33,7 @@ } int type = GatheringSoulModel.xbType; private Clock animationTimeoutClock; #region Built-in protected override void BindController() { @@ -83,7 +83,16 @@ #endregion // 取消定时器(如果有) void StopClock() { if (animationTimeoutClock != null) { Clock.Stop(animationTimeoutClock); animationTimeoutClock = null; } } void onToggleChange(bool isOn) { XBModel.isJumpGatherSoulXB = isOn; @@ -125,6 +134,11 @@ else { uiEffect.Play(); animationTimeoutClock = Clock.AlarmAfter(4f, () => { uiEffect.Stop(); OnCompleted(); }); } } @@ -136,6 +150,7 @@ public void OnCompleted() { StopClock(); TreasurePavilionModel.Instance.isEffectPlaying = false; WindowCenter.Instance.Open<HappyXBGetItemWin>(); } System/HappyXB/BestXBWin.cs
@@ -79,6 +79,7 @@ float coolTime = 3; private bool IsStartPlayAudio = false; private float playeAudioTime = 0; private Clock animationTimeoutClock; protected override void BindController() { xbItemlist.Clear(); @@ -118,6 +119,7 @@ } protected override void OnPreOpen() { StopClock(); XBModel.StartXBEvent += OnStartXB; XBModel.RefreshXBTypeInfoAct += RefreshXBTypeInfo; XBModel.RefreshXBResultAct += RefreshXBResult; @@ -335,6 +337,7 @@ private void RefreshXBResult() { StopClock(); if (XBModel.isJumpBestXB) { ResetXBItemState(); @@ -345,6 +348,21 @@ CreateGetItem(); targetIndexs = XBModel.rangelist; StartCoroutine(PlayXBAni(0, 0)); animationTimeoutClock = Clock.AlarmAfter(15f, () => { StopAllCoroutines(); ResetXBItemState(); WindowCenter.Instance.Open<HappyXBGetItemWin>(); }); } } // 取消定时器(如果有) void StopClock() { if (animationTimeoutClock != null) { Clock.Stop(animationTimeoutClock); animationTimeoutClock = null; } } @@ -519,6 +537,7 @@ if (isEndXB) { StopClock(); if (targetIndexs.Count > 1) { ShowXBResultCtrl(targetIndexs.Count - 1); System/HappyXB/RuneXBWin.cs
@@ -83,7 +83,7 @@ float coolTime = 3; private bool IsStartPlayAudio = false; private float playeAudioTime = 0; private Clock animationTimeoutClock; protected override void BindController() { xbItemlist.Clear(); @@ -130,6 +130,7 @@ protected override void OnPreOpen() { StopClock(); XBModel.StartXBEvent += OnStartXB; playerPack.refreshItemCountEvent += RefreshItemCount; XBModel.RefreshAgainXBAct += RefreshAgainXB; @@ -351,6 +352,7 @@ private void RefreshXBResult() { StopClock(); if (XBModel.isJumpRuneXB) { ResetXBItemState(); @@ -361,6 +363,22 @@ CreateGetItem(); targetIndexs = XBModel.rangelist; StartCoroutine(PlayXBAni(0, 0)); animationTimeoutClock = Clock.AlarmAfter(15f, () => { StopAllCoroutines(); ResetXBItemState(); WindowCenter.Instance.Open<HappyXBGetItemWin>(); }); } } // 取消定时器(如果有) void StopClock() { if (animationTimeoutClock != null) { Clock.Stop(animationTimeoutClock); animationTimeoutClock = null; } } @@ -527,6 +545,7 @@ if (isEndXB) { StopClock(); if (targetIndexs.Count > 1) { ShowXBResultCtrl(targetIndexs.Count - 1); System/LoopAct/YunShi/YunShiXBActWin.cs
@@ -51,7 +51,6 @@ YunShiXBActModel model { get { return ModelCenter.Instance.GetModelEx<YunShiXBActModel>(); } } PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } } bool isWaitPack = false; bool isAnimPlay = false; protected override void AddListeners() { btnSkip.SetListener(() => @@ -103,7 +102,6 @@ WindowCenter.Instance.uiRoot.eventSystem.enabled = true; ItemLogicUtility.Instance.hidePickItem = true; isWaitPack = false; isAnimPlay = false; happyXBModel.RefreshXBTypeInfoAct += OnRefreshXBTypeInfoAct; model.PlayAnimationSync += OnPlaySyncAnimation; packModel.refreshItemCountEvent += OnRefreshItemCountEvent; @@ -153,7 +151,6 @@ private void RefreshXBResult() { isWaitPack = false; isAnimPlay = false; // 取消之前的定时器(如果有) StopClock(); WindowCenter.Instance.uiRoot.eventSystem.enabled = false; @@ -167,12 +164,9 @@ Reset(); MoveAndDisappear(); isAnimPlay = true; // 设置动画超时回调 animationTimeoutClock = Clock.AlarmAfter(5.0f, () => animationTimeoutClock = Clock.AlarmAfter(6.0f, () => { if (!isAnimPlay) return; Reset(); WindowCenter.Instance.uiRoot.eventSystem.enabled = true; ShowGetItem(); @@ -298,8 +292,6 @@ private void Reset() { isAnimPlay = false; // 取消动画超时定时器 StopClock(); qianTongUIEffect.Stop(); @@ -368,7 +360,6 @@ private void ShowGetItem() { // 取消动画超时定时器 StopClock(); WindowCenter.Instance.uiRoot.eventSystem.enabled = true;