| System/GatheringSoul/GatherSoulBuildBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulDungeonBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulDungeonGetItemWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulDungeonHintWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulDungeonItemCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/GatheringSoul/GatherSoulBuildBehaviour.cs
@@ -49,14 +49,8 @@ { var attackDefendCount = model.GetDefendNpcCount(model.attckDefendNpcId); var iceDefendCount = model.GetDefendNpcCount(model.iceDefendNpcId); if (attackDefendCount < model.attackDefendCountLimit) { m_AttackDefend.gameObject.SetActive(true); } if (iceDefendCount < model.iceDefendCountLimit) { m_IceDefend.gameObject.SetActive(true); } m_AttackDefend.gameObject.SetActive(attackDefendCount < model.attackDefendCountLimit); m_IceDefend.gameObject.SetActive(iceDefendCount < model.iceDefendCountLimit); } private void BuildAttackDefend() System/GatheringSoul/GatherSoulDungeonBehaviour.cs
@@ -209,7 +209,24 @@ private void ViewGetItem() { WindowCenter.Instance.Open<GatherSoulDungeonGetItemWin>(); bool existItems = false; for (int i = 1; i <= model.dungeonWeelCount; i++) { List<GatherSoulDungeonModel.ItemInfo> list; if (model.TryGetDungeonItems(i,out list)) { existItems = true; break; } } if (existItems) { WindowCenter.Instance.Open<GatherSoulDungeonGetItemWin>(); } else { SysNotifyMgr.Instance.ShowTip("UnGetAnyGatherSoulItems"); } } IEnumerator Co_MoveToNpc(GA_NpcCollect actor) System/GatheringSoul/GatherSoulDungeonGetItemWin.cs
@@ -16,7 +16,6 @@ { [SerializeField] int m_LineCount = 5; [SerializeField] ScrollerController m_ScrollerControl; [SerializeField] Button m_Close; GatherSoulDungeonModel model { @@ -29,7 +28,6 @@ protected override void AddListeners() { m_Close.AddListener(CloseClick); m_ScrollerControl.OnRefreshCell += OnRefreshCell; } System/GatheringSoul/GatherSoulDungeonHintWin.cs
@@ -15,7 +15,6 @@ [XLua.Hotfix] public class GatherSoulDungeonHintWin : Window { [SerializeField] Image m_BossIcon; [SerializeField] Text m_HelpRemind; [SerializeField] RectTransform m_ContainerReady; @@ -78,12 +77,10 @@ var mission = model.mission; if (mission.step <= 1) { m_BossIcon.SetSprite(""); m_HelpRemind.text = UIHelper.ReplaceNewLine(Language.Get("GatherSoulHelpRemind_0")); } else { m_BossIcon.SetSprite(""); m_HelpRemind.text = UIHelper.ReplaceNewLine(Language.Get("GatherSoulHelpRemind_1")); } } System/GatheringSoul/GatherSoulDungeonItemCell.cs
@@ -1,12 +1,15 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { [XLua.Hotfix] public class GatherSoulDungeonItemCell : CellView { [SerializeField] GatherSoulItemBehaviour[] m_Items; [SerializeField] Image m_Cutline; GatherSoulDungeonModel model { @@ -33,6 +36,8 @@ } } } m_Cutline.gameObject.SetActive(model.mission.wheel < weel); } } }