| Fight/Stage/Dungeon/ClientPersonalBossDungeonStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/DungeonVictoryWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/ClientPersonalBossDungeonStage.cs
@@ -90,6 +90,7 @@ hero.Pos = s_PlayerPosition; hero.Rotation = Quaternion.Euler(0, s_PlayerAngle, 0); } CameraController.Instance.Apply(); } void OnEnterPrepare() System/Dungeon/DungeonVictoryWin.cs
@@ -151,6 +151,19 @@ protected virtual void ExitDungeon() { if (ClientDungeonStageUtility.isClientDungeon) { switch (ClientDungeonStageUtility.clientMapId) { case HazyDemonKingModel.CLIENTDATAMAP: case HazyGrassModel.REIKI_CLIENTDATAMAP: case HazyGrassModel.FAIRY_CLIENTDATAMAP: case HazyRegionModel.PRECIOUS_CLIENTDATAMAP: case PersonalBossModel.PERSONALBOSS_MAPID: ClientDungeonStageUtility.ExitNormalClientDungeon(); return; } } dungeonModel.ExitCurrentDungeon(); }