| System/Role/ReikiRootModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Role/ReikiRootWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Role/ReikiRootModel.cs
@@ -377,7 +377,7 @@ } } void RefreshReikiRootPoint() public void RefreshReikiRootPoint() { foreach (var id in reikiRoots) { System/Role/ReikiRootWin.cs
@@ -288,6 +288,7 @@ { if (dataType == PlayerDataType.FreePoint) { model.RefreshReikiRootPoint(); if (model.cacheFreePoint == model.freePoint) { OnCacheFreePointRefresh();