| Lua/LuaGameNetSystem.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Lua/LuaGameNetSystem.cs
@@ -132,7 +132,7 @@ GameNetSystem.Instance.SendInfo(sendBytes.ToArray()); } int readIndex = 0; int readIndex = 2; public uint TransUintBytes(byte[] value, LuaGameNetSystem.NetDataType type) { var length = GetBytesLength(type);