| | |
| | | treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
|
| | | SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
|
| | | break;
|
| | | case JumpUIType.FYZJTyp1:
|
| | | case JumpUIType.FYZJTyp2:
|
| | | case JumpUIType.SHLTyp1:
|
| | | case JumpUIType.SHLTyp2:
|
| | | treasureModel.currentCategory = TreasureCategory.Demon;
|
| | | treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
|
| | | SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
|
| | | break;
|
| | |
|
| | | case JumpUIType.DhszTs:
|
| | | case JumpUIType.HyqTs:
|
| | | case JumpUIType.GyzTs:
|
| | |
| | | TJYJS = 1017, //天机仪介绍界面
|
| | | Type1TreasureFunc3 = 1018, //仙族法宝
|
| | | LLBT = 1019, //玲珑宝塔界面
|
| | | FYZJTyp1 = 1020, //焚源之炬界面
|
| | | FYZJTyp2 = 1021, //焚源之炬界面
|
| | | SHLTyp1 = 1022, //摄魂铃界面
|
| | | SHLTyp2 = 1023, //摄魂铃界面
|
| | | }
|