| | |
| | | public byte Country; //玩家国家 |
| | | public byte HavePswLV2; //是否有二级密码 |
| | | public byte EquipCount; |
| | | public tagLoginInfoEquip[] EquipInfo; //size = EquipCount |
| | | public tagLoginInfoEquip[] EquipInfo = null; //size = EquipCount |
| | | public uint EquipShowSwitch; //玩家装备显示开关 |
| | | public uint ExAttr15; //预留的扩展属性字段,用来存放项目特定的属性 |
| | | public uint ExAttr16; //预留的扩展属性字段,用来存放项目特定的属性 |
| | |
| | | public uint ExAttr18; //预留的扩展属性字段,用来存放项目特定的属性 |
| | | public uint ExAttr19; //预留的扩展属性字段,用来存放项目特定的属性 |
| | | public uint ExAttr20; //预留的扩展属性字段,用来存放项目特定的属性 |
| | | public byte IPLen; |
| | | public string IP; // 跨服IP |
| | | public ushort Port; // 跨服端口 |
| | | public byte CrossState; // 跨服状态0-非跨服状态,1-跨服状态,2-跨服状态异常 |
| | | |
| | | public H0309_tagPlayerLoginInfo() |
| | | { |
| | |
| | | TransBytes(out ExAttr18, vBytes, NetDataType.DWORD); |
| | | TransBytes(out ExAttr19, vBytes, NetDataType.DWORD); |
| | | TransBytes(out ExAttr20, vBytes, NetDataType.DWORD); |
| | | TransBytes(out IPLen, vBytes, NetDataType.BYTE); |
| | | TransBytes(out IP, vBytes, NetDataType.Chars, IPLen); |
| | | TransBytes(out Port, vBytes, NetDataType.WORD); |
| | | TransBytes(out CrossState, vBytes, NetDataType.BYTE); |
| | | } |
| | | |
| | | public struct tagLoginInfoEquip |