| Fight/GameActor/GA_NpcClientFunc.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/MapTransferUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/Dungeon/AdventureStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GeneralConfig/GeneralDefine.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_NpcClientFunc.cs
@@ -96,6 +96,10 @@ } } } else if (AdventureStage.Instance.IsInAdventureStage) { NPCInteractProcessor.InvokeEvent(E_NpcType.Func, NpcConfig.NPCID, ServerInstID); } } } Fight/MapTransferUtility.cs
@@ -268,6 +268,16 @@ var _curStage = StageLoad.Instance.currentStage as DungeonStage; if (AdventureStage.Instance.IsInAdventureStage) { GActor _actor = GAMgr.Instance.GetCloserNPC(_hero.Pos, NpcID); if (_actor != null) { MoveToExistNpc(NpcID, _actor); yield break; } } // 判断是否能够得到到达指定点 // 获取NPC位置数据 GAStaticDefine.NPCLocation _npcLocation; Fight/Stage/Dungeon/AdventureStage.cs
@@ -8,6 +8,7 @@ public bool IsInAdventureStage { get; private set; } private Vector3 m_CacheHeroPos; private GA_NpcClientFunc m_Npc; public void Enter() { @@ -39,10 +40,18 @@ CameraController.Instance.Apply(); yield return null; WindowCenter.Instance.Close<LoadingWin>(); m_Npc = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientFunc>(10904012, E_ActorGroup.FuncNpc); m_Npc.Pos = new Vector3(189.101f, 62.47324f, 26.147f); NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent; NPCInteractProcessor.s_NpcInteractEvent += OnNpcTalkEvent; } private IEnumerator _Exit() { NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent; GAMgr.Instance.ServerDie(m_Npc.ServerInstID); GAMgr.Instance.Release(m_Npc); WindowCenter.Instance.Open<LoadingWin>(); var _async = SceneManager.UnloadSceneAsync("Map000_Xsdt"); yield return _async; @@ -59,4 +68,19 @@ yield return null; WindowCenter.Instance.Close<LoadingWin>(); } private void OnNpcTalkEvent(E_NpcType type, int npcid, uint sid) { if (E_NpcType.Func == type) { if (m_Npc != null) { if (m_Npc.NpcConfig.NPCID == npcid && m_Npc.ServerInstID == sid) { Debug.Log("触发了谈话...."); } } } } } System/GeneralConfig/GeneralDefine.cs
@@ -191,6 +191,7 @@ public static int mainWinTopCloseTime { get; private set; } public static List<int> equipDecomposeScreen = new List<int>(); public static Dictionary<int, float> AtkTypeIncreasePushDis = new Dictionary<int, float>(); public static void Init() { @@ -760,6 +761,14 @@ mainWinTopCloseTime = GetInt("AutomaticSwitch"); equipDecomposeScreen.AddRange(GetIntArray("EquipDecomposeScreen", 2)); func = FuncConfigConfig.Get("AtkTypeIncreasePushDis"); var _ks = func.Numerical1.Split('|'); var _vs = func.Numerical2.Split('|'); for (i = 0; i < _ks.Length; ++i) { AtkTypeIncreasePushDis[int.Parse(_ks[i])] = int.Parse(_vs[i]) * Constants.F_DELTA; } } catch (Exception ex) {