少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-27 cce0c7178937e6ad90325733eb2414e82c27bb2d
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
16 ■■■■■ 已修改文件
Fight/Actor/AI/HeroAI_Base.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_D7_ZMSL.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_Base.cs
@@ -250,9 +250,10 @@
                            if (_singleModel != null)
                            {
                                // 如果有守护
                                var _itemModel = _singleModel.GetItemByIndex((int)RoleEquipType.Guard);
                                if (_itemModel != null // 有守护
                                 && GeneralDefine.GuardianPickUpID.Contains(_itemModel.itemId))// 守护有拾取功能
                                var _equipIndex = EquipSet.ClientPlaceToServerPlace(new Int2(0, (int)RoleEquipType.Guard));
                                var _guard = PlayerBackModel.GetItemByIndex(PackType.Equip, _equipIndex);
                                if (_guard != null // 有守护
                                 && GeneralDefine.GuardianPickUpID.Contains(_guard.itemId))// 守护有拾取功能
                                {
                                    _needPickupSelf = false;
                                }
@@ -265,9 +266,10 @@
                        if (_singleModel != null)
                        {
                            // 如果有守护
                            var _itemModel = _singleModel.GetItemByIndex((int)RoleEquipType.Guard);
                            if (_itemModel != null // 有守护
                             && GeneralDefine.GuardianPickUpID.Contains(_itemModel.itemId))// 守护有拾取功能
                            var _equipIndex = EquipSet.ClientPlaceToServerPlace(new Int2(0, (int)RoleEquipType.Guard));
                            var _guard = PlayerBackModel.GetItemByIndex(PackType.Equip, _equipIndex);
                            if (_guard != null // 有守护
                             && GeneralDefine.GuardianPickUpID.Contains(_guard.itemId))// 守护有拾取功能
                            {
                                _needPickupSelf = false;
                            }
Fight/Actor/AI/HeroAI_D7_ZMSL.cs
@@ -75,7 +75,7 @@
        float _chkDistSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, m_PointList[0]);
        if (_chkDistSqrt < 64)
        if (_chkDistSqrt < 64 && m_PointList.Count > 1)
        {
            m_PointList.RemoveAt(0);
        }