少年修仙传客户端代码仓库
hch
2023-06-19 ccf59444df1a0950d155f85d5d4daa104f41f84e
0312 去掉ifix
7个文件已修改
10 ■■■■■ 已修改文件
System/ClientVersion/GameAgeWarn1Win.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Login/GameAgeWarnWin.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneComposeModel.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneComposeWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneModel.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneMosaicWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneResolveWin.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ClientVersion/GameAgeWarn1Win.cs
@@ -43,7 +43,6 @@
        }
        [IFix.Patch]
        protected override void OnAfterOpen()
        {
            m_Title2.SetActive(functionOrder == 1);
System/Login/GameAgeWarnWin.cs
@@ -43,7 +43,6 @@
        }
        [IFix.Patch]
        protected override void OnAfterOpen()
        {
System/Rune/RuneComposeModel.cs
@@ -121,7 +121,6 @@
        private Dictionary<int, Redpoint> m_RuneComposeTypeRedpoints = new Dictionary<int, Redpoint>();
        private Dictionary<int, List<Redpoint>> m_RuneComposeRedpoints = new Dictionary<int, List<Redpoint>>();
        [IFix.Patch]
        void UpdateRedpoint()
        {
            foreach (var _key in m_RuneComposeRedpoints.Keys)
System/Rune/RuneComposeWin.cs
@@ -107,7 +107,6 @@
            scrollerController.m_Scorller.RefreshActiveCellViews();
        }
        [IFix.Patch]
        private void OnRefreshPlayerInfo(PlayerDataType type)
        {
            if (type == PlayerDataType.MagicEssence)
@@ -138,7 +137,6 @@
            }
        }
        [IFix.Patch]
        void RefreshRuneCompose()
        {
            RuneComposeConfig _cfg = model.GetRuneCompose(model.presentSelectRuneQuality, model.presentSelectComposeRune);
@@ -268,7 +266,6 @@
            }
        }
        [IFix.Patch]
        private void OnComposeBtn()
        {
            RuneComposeConfig _cfg = model.GetRuneCompose(model.presentSelectRuneQuality, model.presentSelectComposeRune);
System/Rune/RuneModel.cs
@@ -552,7 +552,6 @@
            return itemConfig.ItemColor > itemHoleConfig.ItemColor;
        }
        [IFix.Patch]
        public bool SatisfyLevelUpHole(int hole)
        {
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Rune))
System/Rune/RuneMosaicWin.cs
@@ -208,7 +208,6 @@
            }
        }
        [IFix.Patch]
        void DisplayEquipedHoleDetail()
        {
            RuneItem item;
@@ -501,7 +500,6 @@
            WindowCenter.Instance.Open<RunePreviewWin>();
        }
        [IFix.Patch]
        void OnLevelUp()
        {
            RuneItem item;
System/Rune/RuneResolveWin.cs
@@ -250,7 +250,6 @@
            m_Controller.Restart();
        }
        [IFix.Patch]
        void RefreshResolveGetItems()
        {
            float _itemCnt = 0;