| | |
| | | |
| | | } |
| | | |
| | | [IFix.Patch] |
| | | protected override void OnAfterOpen() |
| | | { |
| | | m_Title2.SetActive(functionOrder == 1); |
| | |
| | | |
| | | } |
| | | |
| | | [IFix.Patch] |
| | | protected override void OnAfterOpen() |
| | | { |
| | | |
| | |
| | | private Dictionary<int, Redpoint> m_RuneComposeTypeRedpoints = new Dictionary<int, Redpoint>();
|
| | | private Dictionary<int, List<Redpoint>> m_RuneComposeRedpoints = new Dictionary<int, List<Redpoint>>();
|
| | |
|
| | | [IFix.Patch]
|
| | | void UpdateRedpoint()
|
| | | {
|
| | | foreach (var _key in m_RuneComposeRedpoints.Keys)
|
| | |
| | | scrollerController.m_Scorller.RefreshActiveCellViews();
|
| | | }
|
| | |
|
| | | [IFix.Patch]
|
| | | private void OnRefreshPlayerInfo(PlayerDataType type)
|
| | | {
|
| | | if (type == PlayerDataType.MagicEssence)
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | [IFix.Patch]
|
| | | void RefreshRuneCompose()
|
| | | {
|
| | | RuneComposeConfig _cfg = model.GetRuneCompose(model.presentSelectRuneQuality, model.presentSelectComposeRune);
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | [IFix.Patch]
|
| | | private void OnComposeBtn()
|
| | | {
|
| | | RuneComposeConfig _cfg = model.GetRuneCompose(model.presentSelectRuneQuality, model.presentSelectComposeRune);
|
| | |
| | | return itemConfig.ItemColor > itemHoleConfig.ItemColor;
|
| | | }
|
| | |
|
| | | [IFix.Patch]
|
| | | public bool SatisfyLevelUpHole(int hole)
|
| | | {
|
| | | if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Rune))
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | [IFix.Patch]
|
| | | void DisplayEquipedHoleDetail()
|
| | | {
|
| | | RuneItem item;
|
| | |
| | | WindowCenter.Instance.Open<RunePreviewWin>();
|
| | | }
|
| | |
|
| | | [IFix.Patch]
|
| | | void OnLevelUp()
|
| | | {
|
| | | RuneItem item;
|
| | |
| | | m_Controller.Restart();
|
| | | }
|
| | |
|
| | | [IFix.Patch]
|
| | | void RefreshResolveGetItems()
|
| | | {
|
| | | float _itemCnt = 0;
|