| | |
| | | [SerializeField, Header("保留时间")] float m_KeepTime = 2f;
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| | |
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| | | [SerializeField] RectTransform m_ContainerEvenKill;
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| | | [SerializeField] Image m_EvenKillSign;
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| | | [SerializeField] Image m_KillSign;
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| | | [SerializeField] ScaleTween m_EvenKillTween;
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| | | [SerializeField] Text m_EvenKill;
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| | | [SerializeField, Header("保留时间")] float m_EvenKillTime = 2f;
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| | |
| | | if (BattleHint.Instance.TryGetEvenKill(out evenKill))
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| | | {
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| | | isEvenKill = true;
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| | | m_EvenKill.text= evenKill;
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| | | m_EvenKill.text = evenKill;
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| | | bool firstKill = evenKill.Equals("1");
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| | | m_KillSign.gameObject.SetActive(firstKill);
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| | | m_EvenKillSign.gameObject.SetActive(!firstKill);
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| | | m_ContainerEvenKill.gameObject.SetActive(true);
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| | | m_EvenKillTween.SetStartState();
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| | | m_EvenKillTween.Play(OnEvenKillComplete);
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