| System/MainInterfacePanel/HeadPortraitTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/LowSettingTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Message/MessageWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Role/RoleModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/MainInterfacePanel/HeadPortraitTip.cs
@@ -319,9 +319,7 @@ void HeadButton() { // DesignDebug.Log("头像点击框"); WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<RolePanel>(); ModelCenter.Instance.GetModel<RoleModel>().OpenRolePanel(); } void OnPromoteBtn() System/MainInterfacePanel/LowSettingTip.cs
@@ -64,9 +64,8 @@ void Role1Button() { WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<RolePanel>(); /* DesignDebug.Log("角色按钮")*/; ModelCenter.Instance.GetModel<RoleModel>().OpenRolePanel(); } void OnClickBagualuBtn() { System/Message/MessageWin.cs
@@ -40,6 +40,7 @@ public void ShowFixedTip(string tip, ArrayList infoList = null) { transform.SetAsLastSibling(); m_FixedTip0.SetExtenalData(infoList); m_FixedTip0.text = tip; if (!m_ContianerFixedTip0.gameObject.activeInHierarchy) @@ -51,6 +52,7 @@ public void ShowFixedTips(string tip, ArrayList infoList = null) { transform.SetAsLastSibling(); var _index = m_FixedTipDisplays.FindIndex((x) => { return !x; @@ -94,6 +96,7 @@ { return; } transform.SetAsLastSibling(); var _hint = ServerTipDetails.RequireServerTip(); if (_hint != null) { System/Role/RoleModel.cs
@@ -84,6 +84,27 @@ } } } public void OpenRolePanel() { var functionOrder = 0; var godWeaponModel = ModelCenter.Instance.GetModel<MagicianModel>(); var gatherSoulModel = ModelCenter.Instance.GetModel<GatheringSoulModel>(); if (MainRedDot.Instance.roleRedpoint.state != RedPointState.None) { functionOrder = 0; } else if (godWeaponModel.magicianRedpoint.state != RedPointState.None) { functionOrder = 3; } else if (gatherSoulModel.redpoint.state != RedPointState.None) { functionOrder = 4; } WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<RolePanel>(false, functionOrder); } } }