| System/GatheringSoul/GatherSoulHoleBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulItemBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/GatheringSoul/GatherSoulHoleBehaviour.cs
@@ -99,6 +99,7 @@ data.SetGatherSoul(item.level, hole); GatherSoulComposeModel.Compose compose; bool requireCompose = composeModel.ExistInComposeMat(item.id, out compose); data.SetTipsFuncBtn(ItemWinBtnType.putOff, OnTipFunc); if (requireCompose) { data.SetTipsFuncBtn(ItemWinBtnType.compose, OnTipFunc); @@ -107,7 +108,6 @@ { data.SetTipsFuncBtn(ItemWinBtnType.LevelUp, OnTipFunc); } data.SetTipsFuncBtn(ItemWinBtnType.putOff, OnTipFunc); itemTipsModel.SetItemTipsModel(data); } else System/GatheringSoul/GatherSoulItemBehaviour.cs
@@ -148,6 +148,16 @@ data.SetGatherSoul(item.level, -1, PackType.rptGatherSoul, displayItem.index); if (item.itemType != GatheringSoulModel.GATHERSOUL_ESSENCE_TYPE) { GatherSoulComposeModel.Compose compose; if (composeModel.TryGetCompose(item.id, out compose) && compose.requireItems.Count > 0) { data.SetTipsFuncBtn(ItemWinBtnType.split, OnTipFunc); } else { data.SetTipsFuncBtn(ItemWinBtnType.Resolve, OnTipFunc); } GatherSoulComposeModel.Compose outCompose; bool requireCompose = composeModel.ExistInComposeMat(item.id, out outCompose); if (requireCompose) @@ -161,16 +171,6 @@ else { data.SetTipsFuncBtn(ItemWinBtnType.Replace, OnTipFunc); } GatherSoulComposeModel.Compose compose; if (composeModel.TryGetCompose(item.id, out compose) && compose.requireItems.Count > 0) { data.SetTipsFuncBtn(ItemWinBtnType.split, OnTipFunc); } else { data.SetTipsFuncBtn(ItemWinBtnType.Resolve, OnTipFunc); } } itemTipsModel.SetItemTipsModel(data); System/GatheringSoul/GatherSoulWin.cs
@@ -39,6 +39,11 @@ { get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); } } DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } } #region Built-in protected override void BindController() { @@ -162,7 +167,8 @@ private void GetSoul() { dailyQuestModel.currentDailyQuest = (int)DailyQuestType.GatherSoulDungeon; WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.DailyQuestFunc1); } private void GotoCompose()