| Core/GameEngine/Model/Player/PlayerDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/GameActor/GActorPlayerBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainInterfaceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -34,7 +34,8 @@ public PlayerRankData rank { get { return m_Rank; } } StoreModel m_StoreModel; StoreModel StoreModel { StoreModel StoreModel { get { return m_StoreModel ?? (m_StoreModel = ModelCenter.Instance.GetModel<StoreModel>()); } } Fight/GameActor/GActorPlayerBase.cs
@@ -236,6 +236,8 @@ HideSecondaryEffect(); HideHorseEffect(); m_EquipDict.Clear(); if (m_HorseModel) { HorseConfig _horseConfig = Config.Instance.Get<HorseConfig>((int)HorseID); @@ -650,7 +652,7 @@ } int _baseHandResID = ModelResConfig.GetHandByClothesID((int)ClothesItemID); int _resID = _baseHandResID; if(JobSetup.Job == 2) if (JobSetup.Job == 2) { _resID = JobSetup.BaseEquip[2]; } @@ -1122,6 +1124,7 @@ } m_ClothesModel.transform.localRotation = Quaternion.identity; } if (State == E_ActorState.AutoRun || System/MainInterfacePanel/MainInterfaceWin.cs
@@ -604,11 +604,14 @@ private void SetAtkType()//逍遥城非boss区域特殊处理 { bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域 if (PlayerDatas.Instance.baseData.MapID == 10040 && !IsBossBool && Buffmodel.PkType!=0) if (PlayerDatas.Instance.hero != null) { DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)0); Buffmodel.PkType = 0; bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域 if (PlayerDatas.Instance.baseData.MapID == 10040 && !IsBossBool && Buffmodel.PkType != 0) { DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)0); Buffmodel.PkType = 0; } } } private void OnMaininterCDTime()