少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 cdb0198fb8e85811ec1e06b15f36df9cbe0fdb9a
3335 物品相关类型重构
2 文件已重命名
234个文件已修改
2个文件已添加
5168 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0316_tagPackResetOK.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0704_tagRolePackRefresh.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0706_tagUseItemSuccess.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0707_tagItemCountRefresh.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0709_tagClearItem.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0711_tagClearItemPack.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0721_tagMakeItemAnswer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0724_tagRolePackCanUseCount.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0725_tagRolePackRefreshEx.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA317_tagMCAllEquipAttrActiveInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA31C_tagMCEquipDecomposeInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA339_tagMCAttrFruitEatCntList.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA809_tagMCItemDayUseCntInfo.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_Base.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/DropItemManager.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/StageLoad.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/DelegatesGensBridge.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Achievement/AchievementGotoPart3.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Achievement/AchievementModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/BetterEquipGetModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/BetterEquipGetModel.cs.orig.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/ItemUseModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/PreciousItemGetModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/PreciousItemGetModel.cs.orig.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BetterItemGet/RealmBetterEquipModel .cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/BlastFurnaceModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/DanDrugRecycleTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/DandrugCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/FurnaceFireChooseWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/LingDanTips.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/PrayForDurgModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatExtentWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatSendComponent.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeDogzEquipWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeEquipWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeMatCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeTicketWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeToolsWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWinModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWingsWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/SelectEquipModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestHangTimeBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzActiveWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzPackModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzPackWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonSuppliesLackWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonSweepResultWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonSweepWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonUseLiquidWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/NormalDungeonEntranceWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialDungeonModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialExchangeBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialExchangeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialSweepResultWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/ConvertItemTipsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/DonateEquipTipsWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyBoss.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyBossModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyFeastTransmitShow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/PlayerFairyAuTreasureData.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/WarehouseTipsWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairylandCeremony/CeremonyFirepartyWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairylandCeremony/CeremonyRechargeGiftWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairylandCeremony/ToHiAwardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionDecomposeModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionDressCell.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionDressModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionDressWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/PersonalBossModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FriendSystem/MailPanel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Guard/GuardModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/BestXBWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/HappyXBGetItemWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/HappyXBModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/RuneXBWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/XBGridCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/XBWarehouseWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyBoss/JadeDynastyBossModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyDecomposeLineBeh.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyDecomposeModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyDecomposeWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyEquipBeh.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyEquipModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyEquipWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyGemEquipCell.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyGemModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyGemWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyItemBeh.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyItemLineBeh.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastySelectGemWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastySkill/JadeDynastySkillModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/BetterItemGetBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/EquipDecomposeBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/ItemOverdueBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/ItemUseBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/BoxGetItemModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/BoxGetItemWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/BoxInfoWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/DecomposeGetItemWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/DevourGridCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/EquipColorSelect.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/EquipDecomMailWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/EquipDevourWin.cs 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/EquipLvSelect.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/EquipTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/GuardOverdueWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemInfoWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemLogicUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemOperateUtility.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemOverdueModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemTipsModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/MakeDrugCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ModelShowPerfab.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PackModel.cs 4248 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PackModel.cs.meta 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PlayerStarNumWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PlayerStrengtheningLVWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/RoleElixirTipWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/SelectBoxItemCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/SinglePack.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/WashAttrPointWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/WashPointBatchUseWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/BagWin.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/BatchBuyWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/BatchWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/ChooseItemWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/CommonItemBaisc.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/DepotWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/EquipPlaceCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/ExtendWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/FairyWearWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/GridCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/KnapSackWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/OfflineHangUpUseWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/OneKeySellWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/RoleEquipStarTips.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/RoleEquipWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/SplitWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/TempKnapSackBasic.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/NewItemGetWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/PreciousItemGetBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/RealmBetterEquipBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/ChatFrame.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/CoinTaskWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FlyingShoesTask.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/InGamePushContainer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainButtonMisc.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerMainDate.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerTaskDatas.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/SideMission.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/StoryMissions.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/TaskBoxBGMWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/TaskListTip.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Market/MarketDealItemCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Market/MarketPutawayWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Market/MarketPutedItem.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Market/PutawayWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Message/RichMoveEvent.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Mount/MountPanelAssignment.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Mount/MountSkillWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Mount/MountStoneTipsWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Mount/MountWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Mount/PlayerMountDatas.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewBieGuidance/NewBieCenter.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyFirepartyWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearCeremonyRechargeGiftWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/NewYearFairylandCeremony/NewYearToHiAwardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OffLineTime/OffLineTimeLackBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/AccumulateRechargeWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/LuckyTreasureModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PetAttributeMethods.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PetAttributeWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PetStoneTipsWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PlayerPetDatas.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/PlayerDead/PlayerDeadModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmBossShow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmPropertyUpWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/GodWeaponPreviewWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/MagicianModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/MagicianWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RolePanel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RoleRenameWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/ViewFuncCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RolePromote/RolePromoteModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/SkillPassWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/TalentWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/StoreModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/CrystalSelectionWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipSuit/PlayerSuitModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipSuitCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipSuitTips.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipWashCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipWashModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GemEquipPlate.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GemLevelUpWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GemModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastChildNodes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastReinforcementWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastSlidingList.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/InlaidPanel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/MasterCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/PlayerStrengthengDatas.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/StrengtheningSripts.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WashMasterCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WashTips.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WingsBouncedWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WingsRedDot.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WingsRefined.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SystemSetting/SettingEffectMgr.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamDungeonTicketLackWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/ItemConfirmWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/DemonTreasureCollectPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollectConditionBehaviour1.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/PotentialItemBehaviour.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasurePotentialPanel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulPattern4.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/TreasureFindHost/TreasureFindHostModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FirstChargeTrialWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FirstTimeRechargeModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/LevelGiftWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/PrayerModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/PrayerWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowBase/ModelCenter.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WorldMap/LocalMapEventPointToggle.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/ItemBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DHeroSkillShow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DModelExhibition.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DShowHero.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/CalculateSkillGetAttrHurtUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0316_tagPackResetOK.cs
@@ -12,7 +12,7 @@
        base.Done(vNetPack);
        H0316_tagPackResetOK vNetData = vNetPack as H0316_tagPackResetOK;
        ModelCenter.Instance.GetModel<PlayerPackModel>().PackResetOk(vNetData);
        ModelCenter.Instance.GetModel<PackModel>().PackResetOk(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0704_tagRolePackRefresh.cs
@@ -9,10 +9,10 @@
public class DTC0704_tagRolePackRefresh : DtcBasic
{
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Done(GameNetPackBasic vNetPack)
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0706_tagUseItemSuccess.cs
@@ -9,10 +9,10 @@
public class DTC0706_tagUseItemSuccess : DtcBasic
{
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Done(GameNetPackBasic vNetPack)
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0707_tagItemCountRefresh.cs
@@ -11,10 +11,10 @@
    private WingsRedDot W_ModelRedDit;
    private WingsRedDot model { get { return W_ModelRedDit ?? (W_ModelRedDit = ModelCenter.Instance.GetModel<WingsRedDot>()); } }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Done(GameNetPackBasic vNetPack)
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0709_tagClearItem.cs
@@ -12,10 +12,10 @@
    public delegate void ItemChangeHandler(int type, int index);
    public static event ItemChangeHandler ItemChangeEvent;
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Done(GameNetPackBasic vNetPack)
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0711_tagClearItemPack.cs
@@ -7,10 +7,10 @@
public class DTC0711_tagClearItemPack : DtcBasic
{
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Done(GameNetPackBasic vNetPack)
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0721_tagMakeItemAnswer.cs
@@ -26,7 +26,7 @@
    {
        get
        {
            return m_EquipModel ?? (m_EquipModel = ModelCenter.Instance.GetModel<PlayerPackModel>().GetSinglePack(PackType.Equip));
            return m_EquipModel ?? (m_EquipModel = ModelCenter.Instance.GetModel<PackModel>().GetSinglePack(PackType.Equip));
        }
    }
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0724_tagRolePackCanUseCount.cs
@@ -7,10 +7,10 @@
public class DTC0724_tagRolePackCanUseCount : DtcBasic
{
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Done(GameNetPackBasic vNetPack)
Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0725_tagRolePackRefreshEx.cs
@@ -9,10 +9,10 @@
public class DTC0725_tagRolePackRefreshEx : DtcBasic
{
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Done(GameNetPackBasic vNetPack)
Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA317_tagMCAllEquipAttrActiveInfo.cs
@@ -8,7 +8,7 @@
public class DTCA317_tagMCAllEquipAttrActiveInfo : DtcBasic
{
    PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
    PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
    public override void Done(GameNetPackBasic vNetPack)
    {
Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA31C_tagMCEquipDecomposeInfo.cs
@@ -8,7 +8,7 @@
public class DTCA31C_tagMCEquipDecomposeInfo : DtcBasic {
    PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
    PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
    public override void Done(GameNetPackBasic vNetPack)
    {
Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA339_tagMCAttrFruitEatCntList.cs
@@ -24,10 +24,10 @@
        }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Done(GameNetPackBasic vNetPack) {
Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA809_tagMCItemDayUseCntInfo.cs
@@ -8,10 +8,10 @@
public class DTCA809_tagMCItemDayUseCntInfo : DtcBasic {
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Done(GameNetPackBasic vNetPack) {
Fight/Actor/AI/HeroAI_Base.cs
@@ -197,12 +197,12 @@
        return _target;
    }
    private PlayerPackModel m_PlayerBackModel;
    private PlayerPackModel PlayerBackModel
    private PackModel m_PlayerBackModel;
    private PackModel PlayerBackModel
    {
        get
        {
            return m_PlayerBackModel ?? (m_PlayerBackModel = ModelCenter.Instance.GetModel<PlayerPackModel>());
            return m_PlayerBackModel ?? (m_PlayerBackModel = ModelCenter.Instance.GetModel<PackModel>());
        }
    }
Fight/GameActor/GA_Hero.cs
@@ -176,12 +176,12 @@
        get { return _suitModel ?? (_suitModel = ModelCenter.Instance.GetModel<PlayerSuitModel>()); }
    }
    private PlayerPackModel m_PlayerBackModel;
    private PlayerPackModel PlayerBackModel
    private PackModel m_PlayerBackModel;
    private PackModel PlayerBackModel
    {
        get
        {
            return m_PlayerBackModel ?? (m_PlayerBackModel = ModelCenter.Instance.GetModel<PlayerPackModel>());
            return m_PlayerBackModel ?? (m_PlayerBackModel = ModelCenter.Instance.GetModel<PackModel>());
        }
    }
@@ -617,7 +617,7 @@
    {
        if (upOrDown == 1)
        {
            PlayerPackModel _packModel = ModelCenter.Instance.GetModel<PlayerPackModel>();
            PackModel _packModel = ModelCenter.Instance.GetModel<PackModel>();
            SinglePack _horsePackModel = _packModel.GetSinglePack(PackType.Equip);
            if (_horsePackModel != null)
            {
Fight/Stage/Dungeon/DropItemManager.cs
@@ -29,10 +29,10 @@
    public static bool StopMissionPickup = false;
    private static Dictionary<int, UIEffect> dropEffectDict = new Dictionary<int, UIEffect>();
    static PlayerPackModel _playerPack;
    static PlayerPackModel playerPack
    static PackModel _playerPack;
    static PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    static GuardModel guardModel { get { return ModelCenter.Instance.GetModel<GuardModel>(); } }
Fight/Stage/StageLoad.cs
@@ -317,7 +317,7 @@
        CameraController.Instance.SetLookTarget(hero.Root);
        CameraController.Instance.Apply();
        var packModel = ModelCenter.Instance.GetModel<PlayerPackModel>();
        var packModel = ModelCenter.Instance.GetModel<PackModel>();
        var equipModel = packModel.GetSinglePack(PackType.Equip);
        var itemModel = equipModel.GetItemByIndex((int)RoleEquipType.Clothes);
Lua/Gen/DelegatesGensBridge.cs
@@ -2343,7 +2343,7 @@
#endif
        }
        
        public Snxxz.UI.PlayerPackModel __Gen_Delegate_Imp102(object p0)
        public Snxxz.UI.PackModel __Gen_Delegate_Imp102(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2357,7 +2357,7 @@
                PCall(L, 1, 1, errFunc);
                
                
                Snxxz.UI.PlayerPackModel __gen_ret = (Snxxz.UI.PlayerPackModel)translator.GetObject(L, errFunc + 1, typeof(Snxxz.UI.PlayerPackModel));
                Snxxz.UI.PackModel __gen_ret = (Snxxz.UI.PackModel)translator.GetObject(L, errFunc + 1, typeof(Snxxz.UI.PackModel));
                LuaAPI.lua_settop(L, errFunc - 1);
                return  __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
System/Achievement/AchievementGotoPart3.cs
@@ -11,7 +11,7 @@
    public partial class AchievementGoto
    { 
        static PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        static PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public static void Goto3051(int _achievementId, SuccessConfig config)
        {
System/Achievement/AchievementModel.cs
@@ -17,7 +17,7 @@
        Dictionary<int, Achievement> achievements = new Dictionary<int, Achievement>();
        Dictionary<int, List<int>> achievementCategorys = new Dictionary<int, List<int>>();
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        PlayerTaskDatas taskmodel { get { return ModelCenter.Instance.GetModel<PlayerTaskDatas>(); } }
        GetItemPathModel getItemPathModel { get { return ModelCenter.Instance.GetModel<GetItemPathModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
System/BetterItemGet/BetterEquipGetModel.cs
@@ -13,7 +13,7 @@
    [XLua.LuaCallCSharp]
    public class BetterEquipGetModel : Model, IBeforePlayerDataInitialize, ISwitchAccount
    {
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        public string currentEquipGuid { get; private set; }
System/BetterItemGet/BetterEquipGetModel.cs.orig.meta
New file
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9b39d212c589aac4a87c2d040d496ae8
timeCreated: 1551073564
licenseType: Pro
DefaultImporter:
  userData:
  assetBundleName:
  assetBundleVariant:
System/BetterItemGet/ItemUseModel.cs
@@ -15,7 +15,7 @@
        Dictionary<string, UseItem> itemStack = new Dictionary<string, UseItem>();
        List<string> itemGuids = new List<string>();
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        public UseItem currentShowItem { get; private set; }
System/BetterItemGet/PreciousItemGetModel.cs
@@ -15,7 +15,7 @@
        Dictionary<string, PreciousItem> itemStack = new Dictionary<string, PreciousItem>();
        List<string> itemGuids = new List<string>();
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        CrossServerOneVsOneModel crossOneVsOneModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
System/BetterItemGet/PreciousItemGetModel.cs.orig.meta
New file
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 54320afdd2cfaa143882147566496409
timeCreated: 1551073564
licenseType: Pro
DefaultImporter:
  userData:
  assetBundleName:
  assetBundleVariant:
System/BetterItemGet/RealmBetterEquipModel .cs
@@ -13,7 +13,7 @@
    [XLua.LuaCallCSharp]
    public class RealmBetterEquipModel : Model, IBeforePlayerDataInitialize, ISwitchAccount,IPlayerLoginOk
    {
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public string currentEquipGuid { get; private set; }
System/BlastFurnace/BlastFurnaceModel.cs
@@ -34,9 +34,9 @@
    public event Action blastFurnacePromoteUpdate;
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
    PackModel _playerPack;
    PackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
    PlayerPetDatas petModel { get { return ModelCenter.Instance.GetModel<PlayerPetDatas>(); } }
System/BlastFurnace/DanDrugRecycleTip.cs
@@ -26,7 +26,7 @@
        {
            get { return _storeModel ?? (_storeModel = ModelCenter.Instance.GetModel<StoreModel>()); }
        }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        BlastFurnaceModel blastFurnace { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } }
        Dictionary<string, List<ItemModel>> recycleDict;
        List<string> recycleKeylist;
System/BlastFurnace/DandrugCell.cs
@@ -29,10 +29,10 @@
        }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    Color32 colorBlack = new Color32(64,28,6,255);
System/BlastFurnace/FurnaceFireChooseWin.cs
@@ -37,10 +37,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        GetItemPathModel _itemPathModel;
System/BlastFurnace/LingDanTips.cs
@@ -80,10 +80,10 @@
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        PrayForDurgModel prayModel { get { return ModelCenter.Instance.GetModel<PrayForDurgModel>(); } }
System/BlastFurnace/PrayForDurgModel.cs
@@ -11,7 +11,7 @@
    public class PrayForDurgModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        BlastFurnaceModel blastModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        Dictionary<int, int> prayDrugDict = new Dictionary<int, int>(); //丹药id 特效id
        public string prayDrugRecordKey;
System/Chat/ChatExtentWin.cs
@@ -47,10 +47,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        List<string> m_Faces = null;
@@ -303,7 +303,7 @@
        {
            m_BagControl.Refresh();
            m_DisplayItems.Clear();
            var _packModel = ModelCenter.Instance.GetModel<PlayerPackModel>();
            var _packModel = ModelCenter.Instance.GetModel<PackModel>();
            SinglePack packTypeModel = _packModel.GetSinglePack(PackType.Equip);
            if (packTypeModel != null)
            {
System/Chat/ChatSendComponent.cs
@@ -86,7 +86,7 @@
                }
            }
            ChatExtraData? info = null;
            var _packModel = ModelCenter.Instance.GetModel<PlayerPackModel>();
            var _packModel = ModelCenter.Instance.GetModel<PackModel>();
            SinglePack singlePack = _packModel.GetSinglePack(PackType.Item);
            if (ChatCtrl.Inst.presentChatType == ChatInfoType.Trumpet)
            {
System/Compose/New/ComposeDogzEquipWin.cs
@@ -44,10 +44,10 @@
            get { return _composeWinModel ?? (_composeWinModel = ModelCenter.Instance.GetModel<ComposeWinModel>()); }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        ComposeWinModel.ComposeFirstTypeData firstTypeData;
System/Compose/New/ComposeEquipWin.cs
@@ -64,10 +64,10 @@
            get { return _composeWinModel ?? (_composeWinModel = ModelCenter.Instance.GetModel<ComposeWinModel>()); }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        ComposeWinModel.ComposeFirstTypeData firstTypeData;
System/Compose/New/ComposeMatCell.cs
@@ -17,7 +17,7 @@
        string matDes = string.Empty;
        public ItemModel itemModel { get; private set;}
        ItemCompoundConfig itemCompound;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        GetItemPathModel pathModel { get { return ModelCenter.Instance.GetModel<GetItemPathModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        SelectEquipModel selectModel {get { return ModelCenter.Instance.GetModel<SelectEquipModel>(); }}
System/Compose/New/ComposeTicketWin.cs
@@ -36,10 +36,10 @@
        }
    
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        ComposeWinModel.ComposeFirstTypeData firstTypeData;
System/Compose/New/ComposeToolsWin.cs
@@ -54,10 +54,10 @@
        private Dictionary<int,List<int>> fixedItemIndexDict = new Dictionary<int, List<int>>();
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        AchievementGuideEffect guidEffect = null;
System/Compose/New/ComposeWinModel.cs
@@ -16,9 +16,9 @@
        get { return _selectModel ?? (_selectModel = ModelCenter.Instance.GetModel<SelectEquipModel>()); }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
    PackModel _playerPack;
    PackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    ItemTipsModel _itemTipsModel;
System/Compose/New/ComposeWingsWin.cs
@@ -73,10 +73,10 @@
            get { return _selectModel ?? (_selectModel = ModelCenter.Instance.GetModel<SelectEquipModel>()); }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        AchievementGuideEffect guidEffect = null;
System/Compose/New/SelectEquipModel.cs
@@ -7,7 +7,7 @@
public class SelectEquipModel : Model
{
    ComposeWinModel composeWinModel {     get { return  ModelCenter.Instance.GetModel<ComposeWinModel>(); } }
    PlayerPackModel playerPack  {  get { return  ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
    PackModel playerPack  {  get { return  ModelCenter.Instance.GetModel<PackModel>(); } }
    private FuncConfigConfig addonsTypeModel;
    private FuncConfigConfig addonsQualityModel;
System/DailyQuest/DailyQuestHangTimeBehaviour.cs
@@ -16,7 +16,7 @@
        [SerializeField] Text m_HangingTime;
        [SerializeField] Button m_HangingTimeSource;
        PlayerPackModel playerPackModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPackModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
System/Dogz/DogzActiveWin.cs
@@ -40,7 +40,7 @@
            }
        }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        #region Built-in
        protected override void BindController()
System/Dogz/DogzModel.cs
@@ -9,7 +9,7 @@
    [XLua.LuaCallCSharp]
    public class DogzModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        GodBeastModel beastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } }
        public override void Init()
System/Dogz/DogzPackModel.cs
@@ -8,11 +8,11 @@
    [XLua.LuaCallCSharp]
    public class DogzPackModel : Model
    {
        PlayerPackModel m_PlayerPackModel
        PackModel m_PlayerPackModel
        {
            get
            {
                return ModelCenter.Instance.GetModel<PlayerPackModel>();
                return ModelCenter.Instance.GetModel<PackModel>();
            }
        }
System/Dogz/DogzPackWin.cs
@@ -38,7 +38,7 @@
                return m_DogzModel ?? (m_DogzModel = ModelCenter.Instance.GetModel<DogzModel>());
            }
        }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DogzPackModel m_Model;
        DogzPackModel model
        {
System/Dungeon/DungeonModel.cs
@@ -119,7 +119,7 @@
            }
        }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        RealmModel realmModel { get { return ModelCenter.Instance.GetModel<RealmModel>(); } }
        public override void Init()
System/Dungeon/DungeonSuppliesLackWin.cs
@@ -29,7 +29,7 @@
        [SerializeField] Button m_TicketCompose;
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ComposeWinModel composeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }
        #region Built-in
System/Dungeon/DungeonSweepResultWin.cs
@@ -31,7 +31,7 @@
        [SerializeField] Button m_Close;
        [SerializeField] Text m_BtnText;
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        GetItemPathModel getItemPath { get { return ModelCenter.Instance.GetModel<GetItemPathModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
System/Dungeon/DungeonSweepWin.cs
@@ -22,7 +22,7 @@
        [SerializeField] Button m_Close;
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        GetItemPathModel getItemPathModel { get { return ModelCenter.Instance.GetModel<GetItemPathModel>(); } }
        #region Built-in
System/Dungeon/DungeonUseLiquidWin.cs
@@ -37,9 +37,9 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        PackModel _playerPack;
        PackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        private int buffId = 0;
System/Dungeon/NormalDungeonEntranceWin.cs
@@ -58,7 +58,7 @@
        [SerializeField] Button m_RuletBtn;//规则说明按钮
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        TeamModel teamModel { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        PlayerMainDate mainDate { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } }
        #region Built-in
System/Dungeon/TrialDungeonModel.cs
@@ -14,7 +14,7 @@
        Dictionary<int, Dictionary<int, Item[]>> trialRewardDict = new Dictionary<int, Dictionary<int, Item[]>>();
        public Dictionary<int, List<int>> trialClassTokens = new Dictionary<int, List<int>>();
        public List<int> trialTokens = new List<int>();
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
System/Dungeon/TrialExchangeBehaviour.cs
@@ -24,7 +24,7 @@
        TrialDungeonModel model { get { return ModelCenter.Instance.GetModel<TrialDungeonModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        int trialExchangeId = 0;
        private void Awake()
System/Dungeon/TrialExchangeWin.cs
@@ -25,7 +25,7 @@
        TrialDungeonModel model { get { return ModelCenter.Instance.GetModel<TrialDungeonModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        #region Built-in
        protected override void BindController()
        {
System/Dungeon/TrialSweepResultWin.cs
@@ -33,7 +33,7 @@
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        DungeonAssistModel dungeonAssistModel { get { return ModelCenter.Instance.GetModel<DungeonAssistModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        #region Built-in
        protected override void BindController()
        {
System/FairyAu/ConvertItemTipsWin.cs
@@ -134,7 +134,7 @@
        void ConvertButton()//兑换按钮
        {
            var playerPackModel = ModelCenter.Instance.GetModel<PlayerPackModel>();
            var playerPackModel = ModelCenter.Instance.GetModel<PackModel>();
            if (playerPackModel.GetEmptyGridCount(PackType.Item) < 1)
            {
                SysNotifyMgr.Instance.ShowTip("GeRen_chenxin_998371");
System/FairyAu/DonateEquipTipsWin.cs
@@ -22,8 +22,8 @@
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        PlayerFairyAuTreasureData m_PlayerFairyAuTreasureData;
        PlayerFairyAuTreasureData playerFairyAuTreasureData { get { return m_PlayerFairyAuTreasureData ?? (m_PlayerFairyAuTreasureData = ModelCenter.Instance.GetModel<PlayerFairyAuTreasureData>()); } }
        private int _BagIndex = 0;//标记背包物品下标
System/FairyAu/FairyBoss.cs
@@ -34,7 +34,7 @@
            }
        }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        FairyBossTime m_TimeStage;
        DateTime m_StartTime;
System/FairyAu/FairyBossModel.cs
@@ -26,7 +26,7 @@
        }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public int MapId { get; private set; }
        public int OpenFairyBossNeed { get; private set; }
System/FairyAu/FairyFeastTransmitShow.cs
@@ -67,7 +67,7 @@
        float timer = 0f;
        int stage = 0;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        RoleParticularModel roleParticularModel { get { return ModelCenter.Instance.GetModel<RoleParticularModel>(); } }
        FairyFeastModel model { get { return ModelCenter.Instance.GetModel<FairyFeastModel>(); } }
System/FairyAu/PlayerFairyAuTreasureData.cs
@@ -56,8 +56,8 @@
    public delegate void OnFamilyStoreItemInfo();
    public static event OnFamilyStoreItemInfo Event_FamilyStoreItemInfo;//仓库信息的刷新
    public static event Action<List<int>> Del_FamilyStoreItemInfo;//仓库信息物品的删除
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
    PackModel _playerPack;
    PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
    public int _FairyAuIntegral = 0;//获取仙盟积分
    public List<int> JumpItemID = new List<int>();//从跳转到仙盟仓库需要选中高亮
System/FairyAu/WarehouseTipsWin.cs
@@ -21,8 +21,8 @@
        [SerializeField]
        TreasureTheLog w_TreasureTheLog;//宝库日志
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        PlayerFairyAuTreasureData m_PlayerFairyAuTreasureData;
System/FairylandCeremony/CeremonyFirepartyWin.cs
@@ -17,7 +17,7 @@
        List<FairylandCeremonyModel.AwardItem> itemlist;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
        StoreConfig storeConfig;
System/FairylandCeremony/CeremonyRechargeGiftWin.cs
@@ -18,7 +18,7 @@
        List<FairylandCeremonyModel.AwardItem> itemlist;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        protected override void BindController()
        {
System/FairylandCeremony/ToHiAwardCell.cs
@@ -18,7 +18,7 @@
        List<FairylandCeremonyModel.AwardItem> itemlist;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        FairylandCeremonyModel.ReceiveState receiveState = FairylandCeremonyModel.ReceiveState.NoReach;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        AllPeoplePartyAwardConfig awardConfig;
System/FashionDress/FashionDecomposeModel.cs
@@ -12,7 +12,7 @@
        FashionDressModel model {
            get { return ModelCenter.Instance.GetModel<FashionDressModel>(); }
        }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public Dictionary<string, DecomposeItem> decomposeItemDict = new Dictionary<string, DecomposeItem>();
        public List<string> decomposeItemGuids { get; private set; }
        public event Action UpdateDecomposeExpEvent;
System/FashionDress/FashionDressCell.cs
@@ -35,9 +35,9 @@
            get { return ModelCenter.Instance.GetModel<FashionDressModel>(); }
        }
        PlayerPackModel packModel
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        public void Display(int id)
System/FashionDress/FashionDressModel.cs
@@ -86,9 +86,9 @@
        public event Action<int> selectFashionDressRefresh;
        public event Action<int> virtualEquipRefresh;
        PlayerPackModel packModel
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        public override void Init()
System/FashionDress/FashionDressWin.cs
@@ -35,9 +35,9 @@
            get { return ModelCenter.Instance.GetModel<FashionDressModel>(); }
        }
        PlayerPackModel packModel
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        MagicianModel godWeaponModel
@@ -318,7 +318,7 @@
            var job = PlayerDatas.Instance.baseData.Job;
            var playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>();
            var playerPack = ModelCenter.Instance.GetModel<PackModel>();
            var clothes = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
            var clothesId = clothes == null ? 0 : (int)clothes.itemId;
System/FindPrecious/PersonalBossModel.cs
@@ -38,7 +38,7 @@
        int dungeonTicket = 0;
        FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        public override void Init()
System/FriendSystem/MailPanel.cs
@@ -82,10 +82,10 @@
        }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    DogzModel dogzModel { get { return ModelCenter.Instance.GetModel<DogzModel>(); } }
System/Guard/GuardModel.cs
@@ -15,7 +15,7 @@
        public event Action onDungeonEquipGuardEvent;
        PlayerPackModel pack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel pack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        public override void Init()
@@ -48,7 +48,7 @@
            {
                yield break;
            }
            PlayerPackModel _packModel = ModelCenter.Instance.GetModel<PlayerPackModel>();
            PackModel _packModel = ModelCenter.Instance.GetModel<PackModel>();
            SinglePack _equipModel = _packModel.GetSinglePack(PackType.Equip);
            if (_equipModel == null)
            {
System/HappyXB/BestXBWin.cs
@@ -75,7 +75,7 @@
        List<CommonItemBaisc> xbResultItemBasiclist = new List<CommonItemBaisc>();
        HappyXBModel XBModel { get { return ModelCenter.Instance.GetModel<HappyXBModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        XBFuncSet funcSet;
        float coolTime = 3;
        private bool IsStartPlayAudio = false;
System/HappyXB/HappyXBGetItemWin.cs
@@ -37,7 +37,7 @@
        [SerializeField] Text costToolManyText;
        HappyXBModel XBModel { get { return ModelCenter.Instance.GetModel<HappyXBModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel
        {
System/HappyXB/HappyXBModel.cs
@@ -17,7 +17,7 @@
        private Dictionary<string, Dictionary<int, XBGetItem>> jobXBItemDict = new Dictionary<string, Dictionary<int, XBGetItem>>();
        private Dictionary<int, XBFuncSet> xbFuncSetDict = new Dictionary<int, XBFuncSet>();
        public HappXBTitle title = HappXBTitle.Best;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
  
        StoreModel _storeModel;
        StoreModel m_storeModel
System/HappyXB/RuneXBWin.cs
@@ -79,7 +79,7 @@
        List<GameObject> xbResultObjlist = new List<GameObject>();
        List<CommonItemBaisc> xbResultItemBasiclist = new List<CommonItemBaisc>();
        HappyXBModel XBModel { get { return ModelCenter.Instance.GetModel<HappyXBModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        XBFuncSet funcSet;
        float coolTime = 3;
        private bool IsStartPlayAudio = false;
System/HappyXB/XBGridCell.cs
@@ -8,7 +8,7 @@
    public class XBGridCell : MonoBehaviour
    {
        [SerializeField] ItemCell itemCell;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        HappyXBModel XBModel { get { return ModelCenter.Instance.GetModel<HappyXBModel>(); } }
        int index = 0;
        public void OnEnable()
System/HappyXB/XBWarehouseWin.cs
@@ -17,8 +17,8 @@
        [SerializeField] Text sortBtnText;
        [SerializeField] int gridCount = 100;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        HappyXBModel XBModel { get { return ModelCenter.Instance.GetModel<HappyXBModel>(); } }
        int SingleLineCnt = 5;
System/JadeDynastyBoss/JadeDynastyBossModel.cs
@@ -72,7 +72,7 @@
        MapModel mapModel { get { return ModelCenter.Instance.GetModel<MapModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public override void Init()
        {
            ParseConfig();
System/JadeDynastyKnapSack/JadeDynastyDecomposeLineBeh.cs
@@ -11,7 +11,7 @@
    {
        [SerializeField] List<DecomposeItemBeh> itemBehs = new List<DecomposeItemBeh>();
        JadeDynastyDecomposeModel decomposeModel { get { return ModelCenter.Instance.GetModel<JadeDynastyDecomposeModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public override void Refresh(CellView cell)
        {
System/JadeDynastyKnapSack/JadeDynastyDecomposeModel.cs
@@ -16,7 +16,7 @@
        public List<string> selectGuids { get; private set; }
        public List<string> allGuids { get; private set; }
        public event Action UpdateSelectItemEvent;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public override void Init()
        {
System/JadeDynastyKnapSack/JadeDynastyDecomposeWin.cs
@@ -17,7 +17,7 @@
        [SerializeField] Transform sortArrow;
        [SerializeField] int initCount = 100;
       
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        JadeDynastyDecomposeModel decomposeModel { get { return ModelCenter.Instance.GetModel<JadeDynastyDecomposeModel>(); } }
        #region Built-in
        protected override void BindController()
System/JadeDynastyKnapSack/JadeDynastyEquipBeh.cs
@@ -19,7 +19,7 @@
        [SerializeField] UIEffect effect;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        JadeDynastyEquipModel equipModel { get { return ModelCenter.Instance.GetModel<JadeDynastyEquipModel>(); } }
        private void OnEnable()
System/JadeDynastyKnapSack/JadeDynastyEquipModel.cs
@@ -13,7 +13,7 @@
    public class JadeDynastyEquipModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        JadeDynastyTowerModel towerModel { get { return ModelCenter.Instance.GetModel<JadeDynastyTowerModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        JadeDynastyGemModel gemModel { get { return ModelCenter.Instance.GetModel<JadeDynastyGemModel>(); } }
        public string LocalSaveEquipUnlock { get; private set; }
        public string LocalSaveActiveSuit { get; private set; }
System/JadeDynastyKnapSack/JadeDynastyEquipWin.cs
@@ -30,7 +30,7 @@
        [SerializeField] ScrollerController itemCtrl;
        [SerializeField] int initCount = 100;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        JadeDynastyEquipModel equipModel { get { return ModelCenter.Instance.GetModel<JadeDynastyEquipModel>(); } }
        #region Built-in
System/JadeDynastyKnapSack/JadeDynastyGemEquipCell.cs
@@ -28,9 +28,9 @@
            get { return ModelCenter.Instance.GetModel<GemModel>(); }
        }
        PlayerPackModel playerPack
        PackModel playerPack
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        JadeDynastyGemModel jadeDynastyGemModel
System/JadeDynastyKnapSack/JadeDynastyGemModel.cs
@@ -49,7 +49,7 @@
        GemModel gemModel { get { return ModelCenter.Instance.GetModel<GemModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public override void Init()
        {
System/JadeDynastyKnapSack/JadeDynastyGemWin.cs
@@ -36,9 +36,9 @@
            get { return ModelCenter.Instance.GetModel<GemModel>(); }
        }
        PlayerPackModel PlayerPack
        PackModel PlayerPack
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        #region Built-in
        protected override void BindController()
System/JadeDynastyKnapSack/JadeDynastyItemBeh.cs
@@ -13,7 +13,7 @@
        [SerializeField] Text equipLvText;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        JadeDynastyEquipModel equipModel { get { return ModelCenter.Instance.GetModel<JadeDynastyEquipModel>(); } }
        public void SetDisplay(int index)
System/JadeDynastyKnapSack/JadeDynastyItemLineBeh.cs
@@ -10,7 +10,7 @@
    {
        [SerializeField] List<JadeDynastyItemBeh> itemBehs = new List<JadeDynastyItemBeh>();
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public override void Refresh(CellView cell)
        {
System/JadeDynastyKnapSack/JadeDynastySelectGemWin.cs
@@ -23,8 +23,8 @@
            get { return ModelCenter.Instance.GetModel<JadeDynastyGemModel>(); }
        }
        PlayerPackModel playerPack {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
        PackModel playerPack {
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        GemModel gemModel {
System/JadeDynastySkill/JadeDynastySkillModel.cs
@@ -57,7 +57,7 @@
        public event Action<int> skillRefresh;
        public event Action<int> selectSkillRefresh;
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public override void Init()
        {
System/KnapSack/BetterItemGetBehaviour.cs
@@ -29,7 +29,7 @@
        [SerializeField] Text equipLvText;
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        BetterEquipGetModel model { get { return ModelCenter.Instance.GetModel<BetterEquipGetModel>(); } }
        private void OnEnable()
System/KnapSack/EquipDecomposeBehaviour.cs
@@ -40,7 +40,7 @@
        private void CloseItemShow()
        {
            ModelCenter.Instance.GetModel<PlayerPackModel>().isAutoDecompose = false;
            ModelCenter.Instance.GetModel<PackModel>().isAutoDecompose = false;
            m_ItemDecom.SetActive(false);
        }
    }
System/KnapSack/ItemOverdueBehaviour.cs
@@ -21,7 +21,7 @@
        [SerializeField] Button m_ViewItemDetail;
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemOverdueModel model { get { return ModelCenter.Instance.GetModel<ItemOverdueModel>(); } }
        private void OnEnable()
        {
System/KnapSack/ItemUseBehaviour.cs
@@ -21,7 +21,7 @@
        [SerializeField] Button m_ViewItemDetail;
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemUseModel model { get { return ModelCenter.Instance.GetModel<ItemUseModel>(); } }
        private void OnEnable()
System/KnapSack/Logic/BoxGetItemModel.cs
@@ -11,10 +11,10 @@
        public string guid { get; private set; }
        public int itemId { get; private set;}
        public BoxShowType showType { get; private set; }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        public Dictionary<int, int> selectDict;
System/KnapSack/Logic/BoxGetItemWin.cs
@@ -19,10 +19,10 @@
        [SerializeField] Text getCoinsText;
        [SerializeField] UIEffect fireEffect;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        ItemModel itemModel;
System/KnapSack/Logic/BoxInfoWin.cs
@@ -69,10 +69,10 @@
            get { return boxModel ?? (boxModel = ModelCenter.Instance.GetModel<BoxGetItemModel>()); }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        Color32 conditionColor = new Color32(255, 244, 205, 255);
System/KnapSack/Logic/DecomposeGetItemWin.cs
@@ -11,7 +11,7 @@
        [SerializeField] Button sureBtn;
        List<GameObject> GetItemlist = new List<GameObject>();
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        protected override void BindController()
@@ -47,11 +47,11 @@
        private void CreateGetItem()
        {
            GetItemlist.Clear();
            List<PlayerPackModel.DecomposeGetMatInfo> matInfolist = playerPack.SetShowMatInfo();
            List<PackModel.DecomposeGetMatInfo> matInfolist = playerPack.SetShowMatInfo();
            for (int i = 0; i < matInfolist.Count; i++)
            {
                GameObject item = Instantiate(getItemObj);
                PlayerPackModel.DecomposeGetMatInfo  matInfo= matInfolist[i];
                PackModel.DecomposeGetMatInfo  matInfo= matInfolist[i];
                item.transform.SetParent(getItemParent);
                item.transform.localPosition = Vector3.zero;
                item.transform.localScale = Vector3.one;
System/KnapSack/Logic/DevourGridCell.cs
@@ -8,7 +8,7 @@
    {
        [SerializeField] CommonItemBaisc itemBaisc;
        [SerializeField] GameObject selectImg;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public void SetModel(ItemModel model)
        {
            if(model == null)
System/KnapSack/Logic/EquipColorSelect.cs
@@ -6,9 +6,9 @@
    public class EquipColorSelect : MonoBehaviour
    {
        [SerializeField] Button colorBtn;
        public PlayerPackModel.EquipColorType colorType;
        public PackModel.EquipColorType colorType;
        public Text colorText;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        private void OnEnable()
        {
System/KnapSack/Logic/EquipDecomMailWin.cs
@@ -13,7 +13,7 @@
        [SerializeField] GameObject getMatObj;
        [SerializeField] List<CommonItemBaisc> getMatlist = new List<CommonItemBaisc>();
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        protected override void BindController()
@@ -51,7 +51,7 @@
        private void RefreshDecompose()
        {
            decomText.text = Language.Get("PetLetter2", playerPack.recordAutoDecomNum, playerPack.addDecomposeExp);
            List<PlayerPackModel.DecomposeGetMatInfo> matInfolist = playerPack.SetShowMatInfo();
            List<PackModel.DecomposeGetMatInfo> matInfolist = playerPack.SetShowMatInfo();
            if (matInfolist.Count > 0)
            {
                getMatObj.SetActive(true);
@@ -60,7 +60,7 @@
                    if(i < matInfolist.Count)
                    {
                        getMatlist[i].gameObject.SetActive(true);
                        PlayerPackModel.DecomposeGetMatInfo matInfo = matInfolist[i];
                        PackModel.DecomposeGetMatInfo matInfo = matInfolist[i];
                        ItemCellModel cellModel = new ItemCellModel(matInfo.ItemID, false, (ulong)matInfo.Count, matInfo.IsBind,
                        "", PackType.Deleted, false, ConfigParse.Analysis(matInfo.UserData));
                        getMatlist[i].Init(cellModel);
System/KnapSack/Logic/EquipDevourWin.cs
@@ -48,7 +48,7 @@
        [SerializeField] int singleLineNum = 5;
        [SerializeField] int sumGridNum = 100;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        List<ItemModel> devourModellist;
@@ -128,7 +128,7 @@
            isOpen = false;
            RefreshDecomposeAttr();
            RefreshDecomPreviewAttr();
            if(playerPack.starType != PlayerPackModel.EquipStarType.None)
            if(playerPack.starType != PackModel.EquipStarType.None)
            {
                selectStarIcon.SetActive(true);
            }
@@ -206,7 +206,7 @@
            gridCtrl.m_Scorller.RefreshActiveCellViews();
        }
        private void RefreshLv(PlayerPackModel.EquipLvType type)
        private void RefreshLv(PackModel.EquipLvType type)
        {
            for (int i = 0; i < lvSelectlist.Count; i++)
            {
@@ -225,7 +225,7 @@
            }
        }
        private void RefreshColor(PlayerPackModel.EquipColorType type)
        private void RefreshColor(PackModel.EquipColorType type)
        {
            for (int i = 0; i < colorSelectlist.Count; i++)
            {
@@ -244,7 +244,7 @@
            }
        }
        private void RefreshStar(PlayerPackModel.EquipStarType type)
        private void RefreshStar(PackModel.EquipStarType type)
        {
            if (!isOpen)
            {
@@ -293,14 +293,14 @@
        private void ClickStarSelectBtn()
        {
            if(playerPack.starType != PlayerPackModel.EquipStarType.None)
            if(playerPack.starType != PackModel.EquipStarType.None)
            {
                playerPack.SetStarSelect(PlayerPackModel.EquipStarType.None);
                playerPack.SetStarSelect(PackModel.EquipStarType.None);
                selectStarIcon.SetActive(false);
            }
            else
            {
                playerPack.SetStarSelect(PlayerPackModel.EquipStarType.One);
                playerPack.SetStarSelect(PackModel.EquipStarType.One);
                selectStarIcon.SetActive(true);
            }
        }
System/KnapSack/Logic/EquipLvSelect.cs
@@ -6,9 +6,9 @@
    public class EquipLvSelect : MonoBehaviour
    {
        [SerializeField] Button lvBtn;
        public PlayerPackModel.EquipLvType lvType;
        public PackModel.EquipLvType lvType;
        public Text lvText;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        private void OnEnable()
        {
            lvBtn.AddListener(ClickLvBtn);
System/KnapSack/Logic/EquipTip.cs
@@ -134,7 +134,7 @@
            }
        }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        JadeDynastyEquipModel equipModel { get { return ModelCenter.Instance.GetModel<JadeDynastyEquipModel>(); } }
        ItemAttrData itemAttrData;
System/KnapSack/Logic/GuardOverdueWin.cs
@@ -36,10 +36,10 @@
            get { return _itemOverdue ?? (_itemOverdue = ModelCenter.Instance.GetModel<ItemOverdueModel>()); }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        ItemModel itemModel;
System/KnapSack/Logic/ItemInfoWin.cs
@@ -66,10 +66,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        Color32 conditionColor = new Color32(255, 244, 205, 255);
System/KnapSack/Logic/ItemLogicUtility.cs
@@ -23,7 +23,7 @@
        private Dictionary<int, int> promptUseLimitDict;
        private Dictionary<int, List<int>> betterEquipExceptDungeonDict;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerBuffDatas buffDatas { get { return ModelCenter.Instance.GetModel<PlayerBuffDatas>(); } }
        PlayerMountDatas mountDatas { get { return ModelCenter.Instance.GetModel<PlayerMountDatas>(); } }
System/KnapSack/Logic/ItemOperateUtility.cs
@@ -9,7 +9,7 @@
    [XLua.LuaCallCSharp]
    public class ItemOperateUtility : Singleton<ItemOperateUtility>
    {
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerStrengthengDatas strengthModel { get { return ModelCenter.Instance.GetModel<PlayerStrengthengDatas>(); } }
        EquipWashModel equipWashModel { get { return ModelCenter.Instance.GetModel<EquipWashModel>(); } }
@@ -547,9 +547,9 @@
            var equipStrengthDic = strengthModel._EqInfo;
            var isPrompt = strengthModel.TheRatingPrompt(item.itemId);
            if (isPrompt && !PlayerPrefs.HasKey(PlayerPackModel.StrengthAttrShift_RecordKey))
            if (isPrompt && !PlayerPrefs.HasKey(PackModel.StrengthAttrShift_RecordKey))
            {
                LocalSave.SetBool(PlayerPackModel.StrengthAttrShift_RecordKey, true);
                LocalSave.SetBool(PackModel.StrengthAttrShift_RecordKey, true);
                ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("SwitchEquip_Strengthen"));
            }
System/KnapSack/Logic/ItemOverdueModel.cs
@@ -15,9 +15,9 @@
        private Dictionary<int, List<int>> itemOverdueDict;
        public static event Action FirstGoldWPOver;//首冲试用结束
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        PackModel _playerPack;
        PackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        public Dictionary<int, string> guardOverdueIconDict { get; private set; }
System/KnapSack/Logic/ItemTipsModel.cs
@@ -45,7 +45,7 @@
        public int[] randomRuneIds { get; private set; }
        public int[] PeerlessEquipIds { get; private set; } //绝世装备列表
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        StoreModel m_storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
        FashionDressModel fashionDress { get { return ModelCenter.Instance.GetModel<FashionDressModel>(); } }
        DogzModel dogzModel { get { return ModelCenter.Instance.GetModel<DogzModel>(); } }
System/KnapSack/Logic/MakeDrugCell.cs
@@ -25,9 +25,9 @@
        Dictionary<int, int> attrDict = new Dictionary<int, int>();
        StringBuilder attrSB = new StringBuilder();
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        PackModel _playerPack;
        PackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        BlastFurnaceModel furnaceModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } }
System/KnapSack/Logic/ModelShowPerfab.cs
@@ -15,7 +15,7 @@
        ModelShowType showType;
        FashionDressModel fashionDressModel { get { return ModelCenter.Instance.GetModel<FashionDressModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        MagicianModel godWeaponModel
        {
System/KnapSack/Logic/PackModel.cs
File was renamed from System/KnapSack/Logic/PlayerPackModels.cs
Diff too large
System/KnapSack/Logic/PackModel.cs.meta
System/KnapSack/Logic/PlayerStarNumWin.cs
@@ -32,10 +32,10 @@
        private RoleEquipStarsConfig nextActiveStarsConfig = null;
        private int nextActiveCnt = 0;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        protected override void AddListeners()
System/KnapSack/Logic/PlayerStrengtheningLVWin.cs
@@ -42,10 +42,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        protected override void AddListeners()
System/KnapSack/Logic/RoleElixirTipWin.cs
@@ -14,10 +14,10 @@
        [SerializeField] SortMakeDrugTable drugTable;
        [SerializeField] Transform tableArrow;
        [SerializeField] Button selectBtn;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        BlastFurnaceModel blastModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } }
System/KnapSack/Logic/SelectBoxItemCell.cs
@@ -13,7 +13,7 @@
        [SerializeField] public Button chooseCellBtn;
        [SerializeField] CommonItemBaisc itemBaisc;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        BoxGetItemModel boxModel;
        BoxGetItemModel BoxModel
        {
System/KnapSack/Logic/SinglePack.cs
@@ -12,7 +12,7 @@
        public int unlockedGridCount { get; private set; }
        private Dictionary<int, ItemModel> items = new Dictionary<int, ItemModel>(); //key 物品位置索引
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public SinglePack(PackType type)
        {
System/KnapSack/Logic/WashAttrPointWin.cs
@@ -16,10 +16,10 @@
        [SerializeField] Button okBtn;
        [SerializeField] Text washAttrDesText;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        public static ItemModel itemModel = null;
System/KnapSack/Logic/WashPointBatchUseWin.cs
@@ -25,10 +25,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        PlayerBuffDatas _buffModel;
System/KnapSack/New/BagWin.cs
@@ -34,9 +34,9 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        PackModel _playerPack;
        PackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        private GridCell _lookEquipCell = null;
@@ -70,13 +70,13 @@
        {
            OnRefrenshUIModel();
            if (KnapSackWin.titleType == KnapsackFuncTitle.bag
                && LocalSave.GetString(PlayerPackModel.RecordKnapsackTitle) != KnapsackFuncTitle.depot.ToString())
                && LocalSave.GetString(PackModel.RecordKnapsackTitle) != KnapsackFuncTitle.depot.ToString())
            {
                _gridlineCtrl.JumpIndex(0);
            }
            LookEquip();
            CheckAchieveJump();
            LocalSave.SetString(PlayerPackModel.RecordKnapsackTitle, KnapSackWin.titleType.ToString());
            LocalSave.SetString(PackModel.RecordKnapsackTitle, KnapSackWin.titleType.ToString());
        }
        protected override void OnPreClose()
System/KnapSack/New/BatchBuyWin.cs
@@ -35,10 +35,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        PlayerBuffDatas _buffModel;
System/KnapSack/New/BatchWin.cs
@@ -27,7 +27,7 @@
        #endregion
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        PlayerBuffDatas Buffmodel { get { return ModelCenter.Instance.GetModel<PlayerBuffDatas>(); } }
        private ItemModel itemModel;
System/KnapSack/New/ChooseItemWin.cs
@@ -24,10 +24,10 @@
            get { return boxModel ?? (boxModel = ModelCenter.Instance.GetModel<BoxGetItemModel>()); }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        ItemTipsModel _itemTipsModel;
System/KnapSack/New/CommonItemBaisc.cs
@@ -107,10 +107,10 @@
        public ItemConfig itemConfig;
        PlayerPackModel _playerPack;
        protected PlayerPackModel playerPack
        PackModel _playerPack;
        protected PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
System/KnapSack/New/DepotWin.cs
@@ -43,10 +43,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        #region Built-in
System/KnapSack/New/EquipPlaceCell.cs
@@ -9,10 +9,10 @@
        [SerializeField] ItemCell itemCell;
        [SerializeField] public RoleEquipType equipType;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        ItemTipsModel _itemTipsModel;
System/KnapSack/New/ExtendWin.cs
@@ -31,10 +31,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        #region Built-in
System/KnapSack/New/FairyWearWin.cs
@@ -30,7 +30,7 @@
        #endregion
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemModel curItemModel;
        #region Built-in
System/KnapSack/New/GridCell.cs
@@ -43,7 +43,7 @@
        private ItemModel itemModel = null;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public void SetModel(ItemModel itemModel)
        {
System/KnapSack/New/KnapSackWin.cs
@@ -49,9 +49,9 @@
        #endregion
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        PackModel _playerPack;
        PackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        public static KnapsackFuncTitle titleType = KnapsackFuncTitle.bag;
@@ -107,7 +107,7 @@
            titleType = KnapsackFuncTitle.bag;
            playerPack.SetLookIndex(null);
            playerPack.isPlayBetterEquipEffect = false;
            LocalSave.DeleteKey(PlayerPackModel.RecordKnapsackTitle);
            LocalSave.DeleteKey(PackModel.RecordKnapsackTitle);
        }
        protected override void OnAfterClose()
System/KnapSack/New/OfflineHangUpUseWin.cs
@@ -14,10 +14,10 @@
        [SerializeField] Button _closeBtn;
        [SerializeField] Text offlineText;
        private ItemModel itemModel;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        #region Built-in
        protected override void BindController()
System/KnapSack/New/OneKeySellWin.cs
@@ -33,10 +33,10 @@
        private List<ItemModel> _oneKeySelllist = new List<ItemModel>();
        private ItemConfig _chinModel;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        #region Built-in
System/KnapSack/New/RoleEquipStarTips.cs
@@ -34,10 +34,10 @@
    private RoleEquipStarsConfig _tagEquipStarsModel;
    private List<RoleEquipStarsConfig> _tagEquipStarsModellist;
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    private void Awake()
System/KnapSack/New/RoleEquipWin.cs
@@ -44,9 +44,9 @@
        [SerializeField] Button m_JadeDynasty;
        #endregion
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        PackModel _playerPack;
        PackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
System/KnapSack/New/SplitWin.cs
@@ -37,10 +37,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        #region Built-in
System/KnapSack/New/TempKnapSackBasic.cs
@@ -16,7 +16,7 @@
    public class TempKnapSackBasic : Window
    {
        PlayerPackModel packModel  {  get { return   ModelCenter.Instance.GetModel<PlayerPackModel>(); }  }
        PackModel packModel  {  get { return   ModelCenter.Instance.GetModel<PackModel>(); }  }
        protected override void BindController()
        {
System/KnapSack/NewItemGetWin.cs
@@ -18,7 +18,7 @@
        float nextShowTime = 0f;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        #region Built-in
        protected override void BindController()
System/KnapSack/PreciousItemGetBehaviour.cs
@@ -23,7 +23,7 @@
        [SerializeField] float delayShowTime = 2f;
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        PreciousItemGetModel model { get { return ModelCenter.Instance.GetModel<PreciousItemGetModel>(); } }
        private void OnEnable()
System/KnapSack/RealmBetterEquipBehaviour.cs
@@ -23,7 +23,7 @@
        [SerializeField] Button m_Puton;
        [SerializeField] Button m_BetterEquipDetail;
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        RealmBetterEquipModel model { get { return ModelCenter.Instance.GetModel<RealmBetterEquipModel>(); } }
        private void OnEnable()
System/MainInterfacePanel/ChatFrame.cs
@@ -403,7 +403,7 @@
            var point = mapModel.GetRecommendHangPoint();
            var config = MapEventPointConfig.Get(point);
            var flyBootOwn = ModelCenter.Instance.GetModel<PlayerPackModel>().GetItemCountByID(PackType.Item, GeneralDefine.flyBootItemId);
            var flyBootOwn = ModelCenter.Instance.GetModel<PackModel>().GetItemCountByID(PackType.Item, GeneralDefine.flyBootItemId);
            var isVipFreeTransfer = ModelCenter.Instance.GetModel<VipModel>().GetVipPrivilegeCnt(VipPrivilegeType.FreeTransfer) > 0;
            if (isVipFreeTransfer || flyBootOwn > 0)
            {
System/MainInterfacePanel/CoinTaskWin.cs
@@ -64,8 +64,8 @@
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        PlayerMainDate m_MainModel;
        PlayerMainDate mainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
System/MainInterfacePanel/FlyingShoesTask.cs
@@ -44,8 +44,8 @@
        private List<int> TransportTask = new List<int>();//在PK状态下或打Boss状态下依旧可以传送的任务id
        PlayerTaskDatas m_TaskModel;
        PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        PlayerMainDate m_MainModel;
        PlayerMainDate mainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
        TreasureModel m_treasureModel;
System/MainInterfacePanel/InGamePushContainer.cs
@@ -47,7 +47,7 @@
        ItemUseModel itemUseModel { get { return ModelCenter.Instance.GetModel<ItemUseModel>(); } }
        ItemOverdueModel itemOverdue { get { return ModelCenter.Instance.GetModel<ItemOverdueModel>(); } }
        ResourcesBackModel resourcesBack { get { return ModelCenter.Instance.GetModel<ResourcesBackModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        OffLineTimeLackModel offLineTimeLackModel { get { return ModelCenter.Instance.GetModel<OffLineTimeLackModel>(); } }
        GuardModel guardModel { get { return ModelCenter.Instance.GetModel<GuardModel>(); } }
        FirstTimeRechargeModel firstTimeRechargeModel { get { return ModelCenter.Instance.GetModel<FirstTimeRechargeModel>(); } }
System/MainInterfacePanel/MainButtonMisc.cs
@@ -285,7 +285,7 @@
                if (fairyGrabBossModel.TestEnterDungeon(fairyGrabBossModel.cacheGotoBossId, out error))
                {
                    var bossInfoConfig = BossInfoConfig.Get(fairyGrabBossModel.cacheGotoBossId);
                    var flyItemCount = ModelCenter.Instance.GetModel<PlayerPackModel>().GetItemCountByID(PackType.Item, GeneralDefine.flyBootItemId);
                    var flyItemCount = ModelCenter.Instance.GetModel<PackModel>().GetItemCountByID(PackType.Item, GeneralDefine.flyBootItemId);
                    var freeFly = ModelCenter.Instance.GetModel<VipModel>().GetVipPrivilegeCnt(VipPrivilegeType.FreeTransfer) > 0;
                    if (bossInfoConfig != null)
                    {
System/MainInterfacePanel/PlayerMainDate.cs
@@ -19,10 +19,10 @@
    PlayerDeadModel _deadModel;
    PlayerDeadModel DeadModel
    { get { return _deadModel ?? (_deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>()); } }
    PlayerPackModel m_PlayerPackModel;
    PlayerPackModel playerPack
    PackModel m_PlayerPackModel;
    PackModel playerPack
    {
        get { return m_PlayerPackModel ?? (m_PlayerPackModel = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return m_PlayerPackModel ?? (m_PlayerPackModel = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    PlayerBuffDatas m_BuffModel;
    PlayerBuffDatas Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<PlayerBuffDatas>()); } }
System/MainInterfacePanel/PlayerTaskDatas.cs
@@ -131,9 +131,9 @@
    //----关于前期无操作自动执行主线
    public int TaskAutoLv = 0;
    public int TaskAutoTime = 0;
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
    PackModel _playerPack;
    PackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public override void Init()
@@ -1252,10 +1252,10 @@
        }
    }
    private PlayerPackModel m_PlayerBackModel;
    private PlayerPackModel PlayerBackModel {
    private PackModel m_PlayerBackModel;
    private PackModel PlayerBackModel {
        get {
            return m_PlayerBackModel ?? (m_PlayerBackModel = ModelCenter.Instance.GetModel<PlayerPackModel>());
            return m_PlayerBackModel ?? (m_PlayerBackModel = ModelCenter.Instance.GetModel<PackModel>());
        }
    }
System/MainInterfacePanel/SideMission.cs
@@ -28,8 +28,8 @@
        PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } }
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        PlayerMainDate m_MainModel;
        PlayerMainDate mainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
        private List<RewardAnalysis.RewardInfo> rewardList = new List<RewardAnalysis.RewardInfo>();
System/MainInterfacePanel/StoryMissions.cs
@@ -27,10 +27,10 @@
            return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>());
        }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
   
    private void Awake()
System/MainInterfacePanel/TaskBoxBGMWin.cs
@@ -38,8 +38,8 @@
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        VipModel m_Vipmodel;
        VipModel vipmodel { get { return m_Vipmodel ?? (m_Vipmodel = ModelCenter.Instance.GetModel<VipModel>()); } }
System/MainInterfacePanel/TaskListTip.cs
@@ -33,8 +33,8 @@
        TreasureModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>()); } }
        PlayerTaskDatas m_TaskModel;
        PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        PlayerMainDate m_MainModel;
        PlayerMainDate mainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
        List<int> ListSort = new List<int>();//用于排列顺序(未卡级)
System/Market/MarketDealItemCell.cs
@@ -39,10 +39,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        private int m_Index = 0;
System/Market/MarketPutawayWin.cs
@@ -28,9 +28,9 @@
            get { return ModelCenter.Instance.GetModel<MarketModel>(); }
        }
        PlayerPackModel packModel
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
System/Market/MarketPutedItem.cs
@@ -22,10 +22,10 @@
        private int index = 0;
        PlayerPackModel m_PackModel;
        PlayerPackModel PackModel
        PackModel m_PackModel;
        PackModel PackModel
        {
            get { return m_PackModel ?? (m_PackModel = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return m_PackModel ?? (m_PackModel = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        ItemTipsModel _itemTipsModel;
System/Market/PutawayWin.cs
@@ -48,7 +48,7 @@
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        #region Built-in
System/Message/RichMoveEvent.cs
@@ -6,10 +6,10 @@
using UnityEngine;
public class RichMoveEvent : TRichTextEvent
{
    PlayerPackModel m_PlayerPackModel;
    PlayerPackModel playerPack
    PackModel m_PlayerPackModel;
    PackModel playerPack
    {
        get { return m_PlayerPackModel ?? (m_PlayerPackModel = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return m_PlayerPackModel ?? (m_PlayerPackModel = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    VipModel m_VipModel;
System/Mount/MountPanelAssignment.cs
@@ -73,8 +73,8 @@
        GetItemPathModel _GetItemPath;
        GetItemPathModel GetItemPath { get { return _GetItemPath ?? (_GetItemPath = ModelCenter.Instance.GetModel<GetItemPathModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        RidingAndPetActivationModel ridingModel { get { return ModelCenter.Instance.GetModel<RidingAndPetActivationModel>(); } }
System/Mount/MountSkillWin.cs
@@ -57,8 +57,8 @@
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        #region Built-in
System/Mount/MountStoneTipsWin.cs
@@ -12,8 +12,8 @@
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        RoleParticularModel m_RoleParticularModel;
        RoleParticularModel roleParticularModel { get { return m_RoleParticularModel ?? (m_RoleParticularModel = ModelCenter.Instance.GetModel<RoleParticularModel>()); } }
        //坐骑魂石面板
System/Mount/MountWin.cs
@@ -48,8 +48,8 @@
        GetItemPathModel _GetItemPath;
        GetItemPathModel GetItemPath { get { return _GetItemPath ?? (_GetItemPath = ModelCenter.Instance.GetModel<GetItemPathModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        PlayerMountDatas m_MountModel;
        PlayerMountDatas mountModel { get { return m_MountModel ?? (m_MountModel = ModelCenter.Instance.GetModel<PlayerMountDatas>()); } }
        RidingAndPetActivationModel ridingAndPetActivationModel { get { return ModelCenter.Instance.GetModel<RidingAndPetActivationModel>(); } }
System/Mount/PlayerMountDatas.cs
@@ -53,10 +53,10 @@
    public bool IsOk = false;
    public List<int> ListEffectSkill = new List<int>();
    private int HorseDanExp = 0;//坐骑丹经验
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public bool HorseRidingBool = false;//用来判断玩家是都在骑马
    public bool Wait = true;//等待回包(使用坐骑丹)
System/NewBieGuidance/NewBieCenter.cs
@@ -52,7 +52,7 @@
        PlayerDeadModel playerDeadModel { get { return ModelCenter.Instance.GetModel<PlayerDeadModel>(); } }
        TeamModel teamModel { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
        DailyQuestModel dailyModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        public event Action guideStepChangeEvent;
System/NewYearFairylandCeremony/NewYearCeremonyFirepartyWin.cs
@@ -17,7 +17,7 @@
        List<NewYearFairylandCeremonyModel.AwardItem> itemlist;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
        StoreConfig storeConfig;
System/NewYearFairylandCeremony/NewYearCeremonyRechargeGiftWin.cs
@@ -18,7 +18,7 @@
        List<NewYearFairylandCeremonyModel.AwardItem> itemlist;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        protected override void BindController()
        {
System/NewYearFairylandCeremony/NewYearToHiAwardCell.cs
@@ -18,7 +18,7 @@
        List<NewYearFairylandCeremonyModel.AwardItem> itemlist;
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        NewYearFairylandCeremonyModel.ReceiveState receiveState = NewYearFairylandCeremonyModel.ReceiveState.NoReach;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        NewYearFairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<NewYearFairylandCeremonyModel>(); } }
        NewAllPeoplePartyAwardConfig awardConfig;
System/OffLineTime/OffLineTimeLackBehaviour.cs
@@ -17,7 +17,7 @@
        [SerializeField] Button m_Supplement;
        OffLineTimeLackModel model { get { return ModelCenter.Instance.GetModel<OffLineTimeLackModel>(); } }
        PlayerPackModel playerPackModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPackModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
System/OpenServerActivity/AccumulateRechargeWin.cs
@@ -35,9 +35,9 @@
            get { return ModelCenter.Instance.GetModel<AccumulateRechargeModel>(); }
        }
        PlayerPackModel packModel
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        #region Built-in
        protected override void BindController()
System/OpenServerActivity/LuckyTreasureModel.cs
@@ -226,7 +226,7 @@
        {
            if (!IsEnoughMoney()) return false;
            var playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>();
            var playerPack = ModelCenter.Instance.GetModel<PackModel>();
            int remainGrid = playerPack.GetEmptyGridCount(PackType.Item);
            if (remainGrid < 1)
            {
System/Pet/PetAttributeMethods.cs
@@ -82,8 +82,8 @@
        PlayerPetDatas m_petModel;
        PlayerPetDatas petmodel { get { return m_petModel ?? (m_petModel = ModelCenter.Instance.GetModel<PlayerPetDatas>()); } }
        GetItemPathModel pathModel { get { return ModelCenter.Instance.GetModel<GetItemPathModel>(); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        RidingAndPetActivationModel ridingModel { get { return ModelCenter.Instance.GetModel<RidingAndPetActivationModel>(); } }
        PetInfoConfig petInfoConfig;
        bool isAutoTrain = false;
System/Pet/PetAttributeWin.cs
@@ -28,8 +28,8 @@
        PlayerPetDatas m_petModel;
        PlayerPetDatas petmodel { get { return m_petModel ?? (m_petModel = ModelCenter.Instance.GetModel<PlayerPetDatas>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        RidingAndPetActivationModel ridingAndPetActivationModel { get { return ModelCenter.Instance.GetModel<RidingAndPetActivationModel>(); } }
        public static event Action IsRedPointCultivate;
System/Pet/PetStoneTipsWin.cs
@@ -27,8 +27,8 @@
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        #region Built-in
        PlayerPetDatas m_petModel;
System/Pet/PlayerPetDatas.cs
@@ -49,10 +49,10 @@
    public bool IsOk = false;
    private int PetDanExp = 0;//灵宠丹经验
    public List<int> ListEffectSkill = new List<int>();
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public Dictionary<int, string> petLvNameDict { get; private set; }
System/PlayerDead/PlayerDeadModel.cs
@@ -88,9 +88,9 @@
        get { return _storeModel ?? (_storeModel = ModelCenter.Instance.GetModel<StoreModel>()); }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
    PackModel _playerPack;
    PackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    ActivityModel activityModel { get { return ModelCenter.Instance.GetModel<ActivityModel>(); } }
System/Realm/RealmBossShow.cs
@@ -39,7 +39,7 @@
            }
        }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        SFXController m_Effect;
System/Realm/RealmPropertyUpWin.cs
@@ -50,7 +50,7 @@
        FunctionUnlockFlyObject flyObject;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DateTime openTime = DateTime.Now;
        #region Built-in
System/Role/GodWeaponPreviewWin.cs
@@ -245,7 +245,7 @@
            var job = PlayerDatas.Instance.baseData.Job;
            var playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>();
            var playerPack = ModelCenter.Instance.GetModel<PackModel>();
            var clothes = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
            var clothesId = clothes == null ? 0 : (int)clothes.itemId;
System/Role/MagicianModel.cs
@@ -14,9 +14,9 @@
    {
        public event Action onSelectUpdate;
        PlayerPackModel packModel
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        bool serverInited = false;
System/Role/MagicianWin.cs
@@ -59,9 +59,9 @@
            get { return ModelCenter.Instance.GetModel<MagicianModel>(); }
        }
        PlayerPackModel packModel
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        int selectItemCount = 0;
System/Role/RolePanel.cs
@@ -71,9 +71,9 @@
            }
        }
        PlayerPackModel packModel
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        private void OnRefreshTitle()
System/Role/RoleRenameWin.cs
@@ -13,7 +13,7 @@
        [SerializeField] Button sureBtn;
        [SerializeField] Button closeBtn;
        [SerializeField] ItemCell itemCell;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        RoleModel roleModel { get { return ModelCenter.Instance.GetModel<RoleModel>(); } }
        GetItemPathModel pathModel { get { return ModelCenter.Instance.GetModel<GetItemPathModel>(); } }
System/RoleParticulars/ViewFuncCell.cs
@@ -68,10 +68,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        [SerializeField] Image funcImg;
System/RolePromote/RolePromoteModel.cs
@@ -10,10 +10,10 @@
    [XLua.LuaCallCSharp]
    public class RolePromoteModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
    {
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        public override void Init()
System/Skill/SkillPassWin.cs
@@ -71,7 +71,7 @@
        }
        PlayerMainDate taskMain { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } }
        PlayerPackModel pack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel pack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        static readonly Color equipHoleLimitColor = new Color32(250, 3, 3, 255);
        static readonly Color equipHoleUnLimitColor = new Color32(51, 8, 0, 255);
System/Skill/TalentWin.cs
@@ -54,7 +54,7 @@
#endif
        TalentModel model { get { return ModelCenter.Instance.GetModel<TalentModel>(); } }
        PlayerPackModel pack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel pack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        #region Built-in
        protected override void BindController()
        {
System/Store/StoreModel.cs
@@ -43,7 +43,7 @@
    bool isLogin = true;
    RuneModel runeModel { get { return ModelCenter.Instance.GetModel<RuneModel>(); } }
    PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
    PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
    ItemTipsModel _itemTipsModel;
    ItemTipsModel itemTipsModel
System/Strengthening/CrystalSelectionWin.cs
@@ -23,8 +23,8 @@
        public Vector3 Pos2 = new Vector3(387, 160, 0);
        public Vector3 Pos3 = new Vector3(465, 160, 0);
        #region Built-in
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        GodBeastModel godBeastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } }
        protected override void BindController()
        {
System/Strengthening/EquipSuit/PlayerSuitModel.cs
@@ -22,10 +22,10 @@
        private Dictionary<int, List<int>> suitConditionsDict = new Dictionary<int, List<int>>();
        private Dictionary<int, List<int>> suitGroupDict = new Dictionary<int, List<int>>();
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        public override void Init()
System/Strengthening/EquipSuitCell.cs
@@ -44,10 +44,10 @@
        get { return _suitModel ?? (_suitModel = ModelCenter.Instance.GetModel<PlayerSuitModel>()); }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public void SetDisplayModel(int repointId,int equipPlace,SuitType suitType,int selectIndex)
System/Strengthening/EquipSuitTips.cs
@@ -76,10 +76,10 @@
        }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    private int presentIndex; //用于记录当前选项
System/Strengthening/EquipWashCell.cs
@@ -17,7 +17,7 @@
    [SerializeField] public RedpointBehaviour washRedpoint;
    PlayerPackModel playerPack{get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }}
    PackModel playerPack{get { return ModelCenter.Instance.GetModel<PackModel>(); }}
    EquipWashModel equipWashModel {get{return ModelCenter.Instance.GetModel<EquipWashModel>();}}
    public void SetDisplayModel(WashProCount washPro, int repointId, int index, int selectIndex)
System/Strengthening/EquipWashModel.cs
@@ -53,10 +53,10 @@
    private FuncConfigConfig funcModel;
    private Dictionary<int, Dictionary<int, int>> _equipWashLimitDict = new Dictionary<int, Dictionary<int, int>>();
    private List<WashProCount> orderWashProlist = new List<WashProCount>();
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    private bool _isWashUI = true;
System/Strengthening/GemEquipPlate.cs
@@ -41,10 +41,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        private void Awake()
System/Strengthening/GemLevelUpWin.cs
@@ -65,12 +65,12 @@
            get { return ModelCenter.Instance.GetModel<JadeDynastyGemModel>(); }
        }
        PlayerPackModel m_PackModel;
        PlayerPackModel packModel
        PackModel m_PackModel;
        PackModel packModel
        {
            get
            {
                return m_PackModel ?? (m_PackModel = ModelCenter.Instance.GetModel<PlayerPackModel>());
                return m_PackModel ?? (m_PackModel = ModelCenter.Instance.GetModel<PackModel>());
            }
        }
System/Strengthening/GemModel.cs
@@ -23,8 +23,8 @@
        public const int GEM_ITEMTABLE_TYPE = 25;
        PlayerPackModel playerPack {
            get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); }
        PackModel playerPack {
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
        public override void Init()
System/Strengthening/GodBeastAttributes.cs
@@ -45,8 +45,8 @@
        [SerializeField] Text m_Text_Attributes4;
        DogzModel Dogz_model;
        DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        GodBeastModel godBeastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } }
System/Strengthening/GodBeastChildNodes.cs
@@ -15,8 +15,8 @@
        [SerializeField] Button m_Button;
        [SerializeField] Text m_NumberAll;//总水晶量
        [SerializeField] Text m_NumberNow;//选中水晶量
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        public Button ButtonDown
        {
            get { return m_Button; }
System/Strengthening/GodBeastModel.cs
@@ -23,8 +23,8 @@
    public Dictionary<int, int> QualityLimit = new Dictionary<int, int>();//对应品质所能选择的最大强化等级
    DogzModel Dogz_model;
    DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
    PackModel _playerPack;
    PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
    public Dictionary<int, Redpoint> GodBeastRedPointDic = new Dictionary<int, Redpoint>();//key装备位置下标(红点)
    private List<int> RedPointLIst = new List<int>();
    private const int Redpoint_key1 = 11202;//神兽强化红点
System/Strengthening/GodBeastReinforcementWin.cs
@@ -34,8 +34,8 @@
        [SerializeField] UIEffect m_UIEffect;
        DogzModel Dogz_model;
        DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        GodBeastModel GodBeastModel;
        GodBeastModel godBeastModel { get { return GodBeastModel ?? (GodBeastModel = ModelCenter.Instance.GetModel<GodBeastModel>()); } }
        public static event Action<int> ChooseToModify;
System/Strengthening/GodBeastSlidingList.cs
@@ -43,8 +43,8 @@
        private List<int> DeleteIndexList = new List<int>();
        private int Quality = 10;
        private int GetJumpIndex = 0;//获取跳转下标
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        GodBeastModel godBeastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } }
        private void Awake()
        {
System/Strengthening/InlaidPanel.cs
@@ -42,9 +42,9 @@
        }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
    PackModel _playerPack;
    PackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    private void OnEnable()
System/Strengthening/MasterCell.cs
@@ -9,7 +9,7 @@
        [SerializeField] CommonItemBaisc itemBaisc;
        [SerializeField] RoleEquipType equipPlace = RoleEquipType.retMax;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        private void OnEnable()
System/Strengthening/PlayerStrengthengDatas.cs
@@ -53,10 +53,10 @@
    public bool LevelAstrictBool = true;
    public int equipmentA = 0;
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    PlayerStrengthengDatas m_StrengthengModel;
    PlayerStrengthengDatas strengthengmodel { get { return m_StrengthengModel ?? (m_StrengthengModel = ModelCenter.Instance.GetModel<PlayerStrengthengDatas>()); } }
System/Strengthening/StrengtheningSripts.cs
@@ -82,8 +82,8 @@
    ItemTipsModel _itemTipsModel;
    ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
    PackModel _playerPack;
    PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
    PlayerMainDate m_MainModel;
    PlayerMainDate onMainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
    PlayerTaskDatas m_PlayerTask;
System/Strengthening/WashMasterCell.cs
@@ -10,7 +10,7 @@
        [SerializeField] RoleEquipType equipPlace = RoleEquipType.retMax;
        [SerializeField] Text washDesText;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        EquipWashModel washModel { get { return ModelCenter.Instance.GetModel<EquipWashModel>(); } }
System/Strengthening/WashTips.cs
@@ -94,10 +94,10 @@
        }
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    PackModel _playerPack;
    PackModel playerPack
    {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    public int jumpToWashId = 0;
System/Strengthening/WingsBouncedWin.cs
@@ -18,8 +18,8 @@
        private Dictionary<int, ItemModel> WingDic = new Dictionary<int, ItemModel>();//从背包获取相同职业的翅膀(1背包位置索引,2翅膀信息)
        List<WingRefineAttrConfig> refineAttrConfigs;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        private int _Job;//得到职业
        private int _ReincarnationLv;//得到转生等级
System/Strengthening/WingsRedDot.cs
@@ -22,10 +22,10 @@
        private int Marking = 0;
        private bool IsOnePutOn = true;
        public bool IsBoolOpenWingeWin = false;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        public override void Init()
System/Strengthening/WingsRefined.cs
@@ -43,8 +43,8 @@
    ItemTipsModel _itemTipsModel;
    ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
    PackModel _playerPack;
    PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
    WingsRedDot M_WingsRedDotModel;
    WingsRedDot wingsRedDotModel { get { return M_WingsRedDotModel ?? (M_WingsRedDotModel = ModelCenter.Instance.GetModel<WingsRedDot>()); } }
System/SystemSetting/SettingEffectMgr.cs
@@ -25,9 +25,9 @@
    }
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
    PackModel _playerPack;
    PackModel playerPack {
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
    }
    PlayerDeadModel _deadModel;
System/Team/TeamDungeonTicketLackWin.cs
@@ -27,7 +27,7 @@
        [SerializeField] Toggle m_RemindToggle;
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ComposeWinModel composeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
        #region Built-in
System/Tip/ItemConfirmWin.cs
@@ -43,7 +43,7 @@
            var _itemCfg = ItemConfig.Get(ConfirmCancel.generalItemId);
            m_ItemIcon.SetSprite(_itemCfg.IconKey);
            m_ItemBG.SetItemBackGround(_itemCfg.ItemColor);
            var _itemCnt = ModelCenter.Instance.GetModel<PlayerPackModel>().GetItemCountByID(PackType.Item, ConfirmCancel.generalItemId);
            var _itemCnt = ModelCenter.Instance.GetModel<PackModel>().GetItemCountByID(PackType.Item, ConfirmCancel.generalItemId);
            m_ItemCnt.text = StringUtility.Contact(_itemCnt < ConfirmCancel.generalItemCnt ? "<color=#ff0000>" : "<color=#00ff00>",
                _itemCnt, "</color>", "/", ConfirmCancel.generalItemCnt);
        }
@@ -62,7 +62,7 @@
        #endregion
        private void ConfirmBtn()
        {
            var _itemCnt = ModelCenter.Instance.GetModel<PlayerPackModel>().GetItemCountByID(PackType.Item, ConfirmCancel.generalItemId);
            var _itemCnt = ModelCenter.Instance.GetModel<PackModel>().GetItemCountByID(PackType.Item, ConfirmCancel.generalItemId);
            if (_itemCnt < ConfirmCancel.generalItemCnt)
            {
                ScrollTip.ShowTip(Language.Get("InsufficientQIR_Z"));
System/Treasure/DemonTreasureCollectPanel.cs
@@ -94,7 +94,7 @@
            var itemConfig = ItemConfig.Get(_condition);
            var place = itemConfig.EquipPlace;
            var model = ModelCenter.Instance.GetModel<PlayerPackModel>();
            var model = ModelCenter.Instance.GetModel<PackModel>();
            var itemModel = model.GetItemByIndex(PackType.Equip, place);
            if (itemModel == null)
System/Treasure/FairyTreasureCollectConditionBehaviour1.cs
@@ -20,7 +20,7 @@
        int itemId = 0;
        GetItemPathModel getItemPath { get { return ModelCenter.Instance.GetModel<GetItemPathModel>(); } }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public void Display(int _itemId, int _need)
        {
System/Treasure/PotentialItemBehaviour.cs
@@ -29,10 +29,10 @@
        TreasureModel m_Model;
        TreasureModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        int own = 0;
System/Treasure/TreasureModel.cs
@@ -192,7 +192,7 @@
        public List<int> cacheGotAchievements { get { return m_CacheGotAchievements; } }
        AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
        PlayerPackModel packageModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packageModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        VIPKillNPCTreasure m_VIPKillNPCTreasure;
        public VIPKillNPCTreasure vipKillNPCTreasure {
System/Treasure/TreasurePotentialPanel.cs
@@ -76,7 +76,7 @@
        [SerializeField] TreasurePotentialLines m_PotentialLine;
        public event Action<int> potentialSelectEvent;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        int m_SelectedPotential = 0;
        public int selectedPotential {
System/Treasure/TreasureSoulModel.cs
@@ -41,7 +41,7 @@
        public bool serverInited { get; private set; }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
        public override void Init()
@@ -448,7 +448,7 @@
                    break;
                case TreasurePrivilege.StrengthenAdd:
                    var strengthen = ModelCenter.Instance.GetModel<PlayerStrengthengDatas>();
                    var playerpack = ModelCenter.Instance.GetModel<PlayerPackModel>();
                    var playerpack = ModelCenter.Instance.GetModel<PackModel>();
                    presentGetCount = 0;
                    foreach (var value in strengthen._EqInfo.Values)
                    {
System/Treasure/TreasureSoulPattern4.cs
@@ -11,7 +11,7 @@
        [SerializeField] List<PropertyBehaviour> properties;
        PlayerSuitModel suitModel { get { return ModelCenter.Instance.GetModel<PlayerSuitModel>(); } }
        PlayerPackModel pack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel pack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public PlayerStrengthengDatas strengthengmodel
        {
            get
System/Treasure/TreasureSoulWin.cs
@@ -44,7 +44,7 @@
            }
        }
        PlayerSuitModel suitModel { get { return ModelCenter.Instance.GetModel<PlayerSuitModel>(); } }
        PlayerPackModel pack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel pack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public PlayerStrengthengDatas strengthengmodel
        {
System/TreasureFindHost/TreasureFindHostModel.cs
@@ -10,7 +10,7 @@
    public class TreasureFindHostModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        private Dictionary<int, List<FindTreasureInfo>> findTreasureDict = new Dictionary<int, List<FindTreasureInfo>>();
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        PlayerSuitModel playerSuit { get { return ModelCenter.Instance.GetModel<PlayerSuitModel>(); } }
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
 
System/Vip/FirstChargeTrialWin.cs
@@ -21,8 +21,8 @@
        public Vector3 RotateVector = new Vector3(0f, 1f, 0f);
        #region Built-in
        FirstTimeRechargeModel firstTimeRechargeModel { get { return ModelCenter.Instance.GetModel<FirstTimeRechargeModel>(); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        PackModel _playerPack;
        PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        protected override void BindController()
System/Vip/FirstTimeRechargeModel.cs
@@ -28,7 +28,7 @@
        DateTime GetDateTime;
        //--------------------获取首冲试用数据
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public int IsTryOut = 0;//0-不可试用,1-可试用,2-已使用
        public Dictionary<int, int> TryOutDic = new Dictionary<int, int>();
@@ -100,7 +100,7 @@
                bool IsOver = false;
                int _weaponId = 0;
                if (ModelCenter.Instance.GetModel<PlayerPackModel>().GetSinglePack(PackType.Item) != null)
                if (ModelCenter.Instance.GetModel<PackModel>().GetSinglePack(PackType.Item) != null)
                {
                    var job = PlayerDatas.Instance.baseData.Job;
                    if (TryOutDic.ContainsKey(job))
System/Vip/VipModel.cs
@@ -32,7 +32,7 @@
        private bool waitingJump = false;
        PlayerDeadModel deadModel { get { return ModelCenter.Instance.GetModel<PlayerDeadModel>(); } }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public override void Init()
        {
System/Welfare/LevelGiftWin.cs
@@ -147,7 +147,7 @@
            _cell.getBtn.onClick.RemoveAllListeners();
            _cell.getBtn.onClick.AddListener(() =>
            {
                var _count = ModelCenter.Instance.GetModel<PlayerPackModel>().GetEmptyGridCount(PackType.Item);
                var _count = ModelCenter.Instance.GetModel<PackModel>().GetEmptyGridCount(PackType.Item);
                if (_items.Count > _count)
                {
                    SysNotifyMgr.Instance.ShowTip("BagFull");
System/Welfare/PrayerModel.cs
@@ -26,10 +26,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        public override void Init()
System/Welfare/PrayerWin.cs
@@ -55,10 +55,10 @@
            }
        }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        PackModel _playerPack;
        PackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
        }
        private float surplusTime = 0;
System/WindowBase/ModelCenter.cs
@@ -140,7 +140,7 @@
            RegisterModel<StoryHintModel>();
            RegisterModel<GuideDialogueModel>();
            RegisterModel<ResourcesBackModel>();
            RegisterModel<PlayerPackModel>();
            RegisterModel<PackModel>();
            RegisterModel<ItemTipsModel>();
            RegisterModel<ActivityModel>();
            RegisterModel<PlayerDeadModel>();
System/WorldMap/LocalMapEventPointToggle.cs
@@ -27,7 +27,7 @@
        int m_EventId;
        MapModel model { get { return ModelCenter.Instance.GetModel<MapModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public override void Display(object _data)
        {
UI/Common/ItemBehaviour.cs
@@ -173,7 +173,7 @@
                    }
                    break;
                case ItemType.Use:
                    var _itemCnt = ModelCenter.Instance.GetModel<PlayerPackModel>().GetItemCountByID(PackType.Item, itemId);
                    var _itemCnt = ModelCenter.Instance.GetModel<PackModel>().GetItemCountByID(PackType.Item, itemId);
                    count.text = StringUtility.Contact(_itemCnt >= itemCount ? "<color=#35e112>" : "<color=#ff0303>", _itemCnt,
                        "</color><color=#f7f7f7>/", itemCount, "</color>");
                    break;
UI/Common/UI3DHeroSkillShow.cs
@@ -34,7 +34,7 @@
        UI3DShowHero m_HeroShow = new UI3DShowHero();
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        Transform m_HeroPoint;
        public Transform hero {
UI/Common/UI3DModelExhibition.cs
@@ -65,7 +65,7 @@
        Vector2 prePosition = Vector2.zero;
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        public static UI3DModelExhibition Instance { get; private set; }
UI/Common/UI3DShowHero.cs
@@ -661,7 +661,7 @@
        }
        private PlayerSuitModel SuitModel { get { return ModelCenter.Instance.GetModel<PlayerSuitModel>(); } }
        private PlayerPackModel PlayerBackModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        private PackModel PlayerBackModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        private void LoadClothesEffect()
        {
Utility/CalculateSkillGetAttrHurtUtility.cs
@@ -7,7 +7,7 @@
{
    public class CalculateSkillGetAttrHurtUtility : Singleton<CalculateSkillGetAttrHurtUtility>
    {
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        private Dictionary<int, int> legendAttrDict = new Dictionary<int, int>();
        public CalculateSkillGetAttrHurtUtility()