少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-13 cdc87413b30e6aff4a9aaa1bbc8fc778ad073bb4
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
8个文件已修改
152 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA349_tagMCRecoverNum.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HA3_Function/HA349_tagMCRecoverNum.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/PreFightMission.cs 114 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/DungeonStage.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/ResourcesBackBoxBack.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/ResourcesBackModel.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/MultipleExpWin.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/OperationTimeHepler.cs 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA349_tagMCRecoverNum.cs
@@ -4,10 +4,7 @@
// A3 49 资源找回次数 #tagMCRecoverNum
public class DTCA349_tagMCRecoverNum : DtcBasic {
    ResourcesBackModel m_ResourcesBackModel;
    ResourcesBackModel onResourcesBackModel { get { return m_ResourcesBackModel ?? (m_ResourcesBackModel = ModelCenter.Instance.GetModel<ResourcesBackModel>()); } }
    public override void Done(GameNetPackBasic vNetPack)
Core/NetworkPackage/ServerPack/HA3_Function/HA349_tagMCRecoverNum.cs
@@ -5,7 +5,7 @@
public class HA349_tagMCRecoverNum : GameNetPackBasic {
    public byte Num;    // 找回信息数
    public  tagMCRecoverNumInfo[] NumInfo = null;    // 找回信息列表
    public  tagMCRecoverNumInfo[] NumInfo;    // 找回信息列表
    public HA349_tagMCRecoverNum () {
        _cmd = (ushort)0xA349;
@@ -20,6 +20,7 @@
            TransBytes (out NumInfo[i].RecoverCnt, vBytes, NetDataType.BYTE);
            TransBytes (out NumInfo[i].ExtraCnt, vBytes, NetDataType.BYTE);
            TransBytes (out NumInfo[i].ExtraData, vBytes, NetDataType.BYTE);
            TransBytes (out NumInfo[i].ExtraData2, vBytes, NetDataType.BYTE);
        }
    }
@@ -27,7 +28,8 @@
        public byte Index;        // 找回项索引
        public byte RecoverCnt;        // 可找回次数
        public byte ExtraCnt;        // VIP额外次数
        public byte ExtraData;        // 额外参数
        public byte ExtraData;        // 额外参数1
        public byte ExtraData2;        // 额外参数2
    }
}
Fight/PreFightMission.cs
@@ -102,22 +102,6 @@
        UILoader.LoadPrefab(_actorShowConfig.cam);
    }
    public void CreateAllMissionNpc()
    {
        if (s_MissionDict.Count == 0)
        {
            return;
        }
        foreach (var _mission in s_MissionDict.Values)
        {
            if (_mission.status == 1)
            {
                HandlerMission(_mission.id);
            }
        }
    }
    public void HandleNewPlayerMission(H0820_tagMissionDict h0820)
    {
        if (h0820.MissionID == 1)
@@ -190,6 +174,7 @@
    public void Start()
    {
        mDestroy = false;
        NewGuideModel _model = ModelCenter.Instance.GetModel<NewGuideModel>();
        _model.arrowScale = 1;
@@ -445,13 +430,20 @@
        GA_Hero _hero = PlayerDatas.Instance.hero;
        while (true)
        {
            if (mDestroy)
            {
                yield break;
            }
            if (_hero.IsIdle())
            {
                break;
            }
            yield return null;
        }
        if (!mDestroy)
        {
        PlayerDatas.Instance.hero.MoveToPosition(pos);
        }
    }
    private void HandlerMission(uint missionId)
@@ -468,7 +460,6 @@
        if (s_MissionDict.ContainsKey(missionId))
        {
            DesignDebug.LogFormat("已经创建过的任务ID: {0}", missionId);
            return;
        }
@@ -1532,6 +1523,95 @@
        DesignDebug.Log("前期结束...");
    }
    private bool mDestroy = false;
    public void Destroy()
    {
        mDestroy = true;
        if (m_FuncNpc != null)
        {
            GAMgr.Instance.ServerDie(m_FuncNpc.ServerInstID);
            GAMgr.Instance.Release(m_FuncNpc);
            m_FuncNpc = null;
        }
        missionNpcDict.Clear();
        s_MissionDict.Clear();
        s_MissionImpasseDict.Clear();
        refreshNpcHandlerList.Clear();
        if (m_SimpleTransfer)
        {
            Object.Destroy(m_SimpleTransfer.gameObject);
            m_SimpleTransfer = null;
        }
        if (m_ObstacleEffect)
        {
            Object.Destroy(m_ObstacleEffect.gameObject);
            m_ObstacleEffect = null;
        }
        if (m_HuaShouEffect)
        {
            Object.Destroy(m_HuaShouEffect.gameObject);
            m_HuaShouEffect = null;
        }
        if (m_FabaoEffect)
        {
            SFXPlayUtility.Instance.Release(m_FabaoEffect);
            m_FabaoEffect = null;
        }
        // 资源卸载
        if (!AssetSource.sceneFromEditor)
        {
            UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync("Map000_Xsdt");
            AssetBundleUtility.Instance.UnloadAssetBundle("maps/map000_xsdt", true, false);
        }
        List<GActor> _list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcClientFightNorm);
        if (_list != null)
        {
            for (int i = _list.Count - 1; i >= 0; --i)
            {
                GAMgr.Instance.ServerDie(_list[i].ServerInstID);
                GAMgr.Instance.Release(_list[i]);
            }
        }
        _list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcClientFightBoss);
        if (_list != null)
        {
            for (int i = _list.Count - 1; i >= 0; --i)
            {
                GAMgr.Instance.ServerDie(_list[i].ServerInstID);
                GAMgr.Instance.Release(_list[i]);
            }
        }
        _list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcClientFunc);
        if (_list != null)
        {
            for (int i = _list.Count - 1; i >= 0; --i)
            {
                GAMgr.Instance.ServerDie(_list[i].ServerInstID);
                GAMgr.Instance.Release(_list[i]);
            }
        }
        GameObjectPoolManager.Instance.UnLoadNPC(1000);
        GameObjectPoolManager.Instance.UnLoadNPC(1003);
        GameObjectPoolManager.Instance.UnLoadNPC(1006);
        GameObjectPoolManager.Instance.UnLoadNPC(1007);
        GameObjectPoolManager.Instance.UnLoadNPC(1008);
        GameObjectPoolManager.Instance.UnLoadNPC(1009);
        if (!AssetSource.mobFromEditor)
        {
            AssetBundleUtility.Instance.UnloadAssetBundle("mob/prefab_race_n017a", true, true);
        }
    }
    private SimpleMapTrasfer CreateTransfer()
    {
Fight/Stage/Dungeon/DungeonStage.cs
@@ -122,7 +122,7 @@
            CameraController.Instance.StopShake();
        }
        PreFightMission.Instance.refreshNpcHandlerList.Clear();
        PreFightMission.Instance.Destroy();
        GAMgr.Instance.UnInit();
        DropItemManager.ReleaseAll();
        SFXPlayUtility.Instance.Unitialize();
System/DailyQuest/ResourcesBackBoxBack.cs
@@ -163,6 +163,7 @@
                    Equation.Instance.AddKeyValue("reLV", playerlv);
                    Equation.Instance.AddKeyValue("reExp", config.ReExp);
                    Equation.Instance.AddKeyValue("extraData", resourcesBackClass.ExtraData);
                    Equation.Instance.AddKeyValue("extraData2", resourcesBackClass.ExtraData2);
                    Equation.Instance.AddKeyValue("expRate", 1);
                    Equation.Instance.AddKeyValue("tjgExp", resourcesBackClass.TjgExp);
                    Image Icon = m_Coent.GetChild(i).Find("Icon").GetComponent<Image>();
@@ -304,6 +305,7 @@
                    Equation.Instance.AddKeyValue("reLV", playerlv);
                    Equation.Instance.AddKeyValue("reExp", config.ReExp);
                    Equation.Instance.AddKeyValue("extraData", resourcesBackClass.ExtraData);
                    Equation.Instance.AddKeyValue("extraData2", resourcesBackClass.ExtraData2);
                    Equation.Instance.AddKeyValue("expRate", 1);
                    Equation.Instance.AddKeyValue("tjgExp", resourcesBackClass.TjgExp);
                    if (resourcesBackClass.RewardList[i] == "exp")
System/DailyQuest/ResourcesBackModel.cs
@@ -25,6 +25,7 @@
        public int CostCopper; //铜钱找回铜钱消耗
        public RewardRecovery CopperReward;//铜钱找回奖励
        public int ExtraData;//额外参数
        public int ExtraData2;//额外参数2
        public string[] RewardList;//奖励列表
        public ulong TjgExp;//经验(脱机挂)
        public int Times;//可找回时间
@@ -236,6 +237,7 @@
                    resourcesBackDic.RecoverCnt = vNetData.NumInfo[i].RecoverCnt;
                    resourcesBackDic.ExtraCnt = vNetData.NumInfo[i].ExtraCnt;
                    resourcesBackDic.ExtraData = vNetData.NumInfo[i].ExtraData;
                    resourcesBackDic.ExtraData2 = vNetData.NumInfo[i].ExtraData2;
                }
                else
@@ -247,6 +249,7 @@
                    resourcesBackClass.RecoverCnt = vNetData.NumInfo[i].RecoverCnt;
                    resourcesBackClass.ExtraCnt = vNetData.NumInfo[i].ExtraCnt;
                    resourcesBackClass.ExtraData = vNetData.NumInfo[i].ExtraData;
                    resourcesBackClass.ExtraData2 = vNetData.NumInfo[i].ExtraData2;
                    resourcesBackClass.RelatedID = configRB.RelatedID;
                    var configDQC = ConfigManager.Instance.GetTemplate<DailyQuestConfig>(configRB.RelatedID);//日常任务表
                    resourcesBackClass.NameOfActivity = configDQC.Title;
System/Welfare/MultipleExpWin.cs
@@ -15,6 +15,7 @@
    public class MultipleExpWin : Window
    {
        [SerializeField] Text m_MultipleTime;
        [SerializeField] Text m_MultipleDate;
        [SerializeField] Text m_ActivityRule;
        [SerializeField] Image m_MultipleIcon1;
        [SerializeField] Image m_MultipleIcon2;
@@ -64,6 +65,10 @@
            {
                OperationMultiExp operation = operationBase as OperationMultiExp;
                m_MultipleTime.text = operation.ToDisplayTime();
                m_MultipleDate.text = StringUtility.Contact(Language.Get("OperationDate"), operation.startDate.ToDisplay(),
                    operation.startDate == operation.endDate ? string.Empty : "—",
                    operation.startDate == operation.endDate ? string.Empty :
                    operation.endDate.ToDisplay(operation.startDate.year != operation.endDate.year));
                m_ActivityRule.text = Language.Get("MultipleExp_Rule_2", operation.GetMultipleCHS());
                m_MultipleIcon1.SetSprite(StringUtility.Contact("MultipleExp_Icon_", operation.multiple / 10000));
                m_MultipleIcon2.SetSprite(StringUtility.Contact("MultipleExp_Icon_", operation.multiple / 10000));
System/Welfare/OperationTimeHepler.cs
@@ -890,17 +890,12 @@
        {
            var textBuilder = OperationTimeHepler.textBuilder;
            textBuilder.Length = 0;
            textBuilder.Append(startDate.ToDisplay());
            if (startDate == endDate)
            {
                textBuilder.Append(",");
            }
            else
            {
                textBuilder.Append("—");
                textBuilder.Append(endDate.ToDisplay(startDate.year != endDate.year));
                textBuilder.Append(",");
            }
            //textBuilder.Append(startDate.ToDisplay());
            //if (startDate != endDate)
            //{
            //    textBuilder.Append("—");
            //    textBuilder.Append(endDate.ToDisplay(startDate.year != endDate.year));
            //}
            if (allDay)
            {
                textBuilder.Append(Language.Get("OpenAllDay"));