| | |
| | | totalSize += task.size;
|
| | | }
|
| | |
|
| | | state = State.None;
|
| | |
|
| | | PlayerTaskDatas.Event_MainlineTask -= OnMainTaskChange;
|
| | | PlayerTaskDatas.Event_MainlineTask += OnMainTaskChange;
|
| | |
|
| | |
| | | } |
| | | |
| | | |
| | | float netCheckTimer = 0f; |
| | | |
| | | private void LateUpdate()
|
| | | {
|
| | | if (state == State.None || state == State.Award || state == State.Completed)
|
| | | {
|
| | | return;
|
| | | }
|
| | |
|
| | | netCheckTimer += Time.deltaTime;
|
| | |
|
| | | if (InGameDownTestUtility.enable)
|
| | | {
|
| | | simulateWifi = InGameDownTestUtility.isWifi;
|
| | | }
|
| | | else
|
| | | {
|
| | | if (netCheckTimer > 3f)
|
| | | {
|
| | | netCheckTimer = 0f;
|
| | | networkReachability = Application.internetReachability;
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | public bool CheckDominantDownLoad()
|
| | | {
|