少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-04 ce24b395da91e7d9e82f4a07aad088a8156e8226
3032 【主干】【1.6】创角界面、神兵界面显示异常

(cherry picked from commit 6f90ad7e9d96eb8c83cf12f3b1f9d0ded94f5496)
3个文件已修改
22 ■■■■ 已修改文件
Core/GameEngine/Login/LaunchPostProcess.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SFX/SFXPlayUtility.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/Utilities/AnyCountDownUtility.cs 13 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/LaunchPostProcess.cs
@@ -36,8 +36,6 @@
                StatusMgr.Instance.Init();
                GAMgr.Instance.Init();
                FlyObjectManager.Instance.Initialize();
                SFXPlayUtility.Instance.Initialize();
                AnyCountDownUtility.Instance.Initialize();
                MapTransferUtility.Instance.Initialize();
                NewBieCenter.Instance.Init();
Core/SFX/SFXPlayUtility.cs
@@ -8,12 +8,7 @@
public class SFXPlayUtility : SingletonMonobehaviour<SFXPlayUtility>
{
    private Dictionary<int, ObjectPool<SFXController>> m_PoolDict;
    public void Initialize()
    {
        m_PoolDict = new Dictionary<int, ObjectPool<SFXController>>();
    }
    private Dictionary<int, ObjectPool<SFXController>> m_PoolDict=new Dictionary<int, ObjectPool<SFXController>>();
    public SFXController PlayEffectAsync(int id, Transform parent, float scale = 1)
    {
Core/Utilities/AnyCountDownUtility.cs
@@ -5,16 +5,9 @@
[XLua.LuaCallCSharp]
public class AnyCountDownUtility : SingletonMonobehaviour<AnyCountDownUtility>
{
    private Stack<CDItem> m_FreeStack;
    public List<CDItem> m_ActiveList;
    public List<CDItem> m_CacheRemoveList;
    public void Initialize()
    {
        m_FreeStack = new Stack<CDItem>();
        m_ActiveList = new List<CDItem>();
        m_CacheRemoveList = new List<CDItem>();
    }
    private Stack<CDItem> m_FreeStack = new Stack<CDItem>();
    public List<CDItem> m_ActiveList = new List<CDItem>();
    public List<CDItem> m_CacheRemoveList = new List<CDItem>();
    public void Create(float cd, GActor target, UnityAction callback)
    {