少年修仙传客户端代码仓库
client_Hale
2019-01-25 ce463c3f2f6608e88b7f39623c70271d99a998de
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
11 ■■■■■ 已修改文件
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyTower/TowerWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -641,6 +641,8 @@
            {
                crossDayAwardsRedpoint.state = RedPointState.None;
            }
            CrossServerUtility.UpdateCrossServerRedpoint();
        }
        public void UpdateCrossMatchRedpoint()
@@ -747,6 +749,8 @@
                    }
                }
            }
            CrossServerUtility.UpdateCrossServerRedpoint();
        }
        public bool TryGetRedTypeByShopId(int shopId, out int type)
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
@@ -393,6 +393,8 @@
        {
            redPointStre1.state = RedPointState.None;
        }
        CrossServerUtility.UpdateCrossServerRedpoint();
    }
    private void RedPointSea()//赛季奖励红点
@@ -422,6 +424,7 @@
        {
            redPointStre2.state = RedPointState.None;
        }
        CrossServerUtility.UpdateCrossServerRedpoint();
    }
    private static int m_PkType = 0;
System/JadeDynastyTower/TowerWin.cs
@@ -14,6 +14,7 @@
    public class TowerWin : Window
    {
        [SerializeField] Image m_BackGround;
        [SerializeField] FunctionButtonGroup m_FunctionGroup;
        [SerializeField] FunctionButton m_RuneTower;
        [SerializeField] FunctionButton m_JadeDynastyTower;
@@ -66,6 +67,7 @@
        private void OpenRuneTower()
        {
            CloseSubWindows();
            m_BackGround.SetSprite("RuneTowerBg");
            WindowCenter.Instance.Open<RuneTowerWin>(true);
            functionOrder = m_RuneTower.order;
        }
@@ -73,6 +75,8 @@
        private void OpenJadeDynastyTower()
        {
            CloseSubWindows();
            m_BackGround.SetSprite("JadeDynastyTowerBg");
            WindowCenter.Instance.Open<JadeDynastyTowerWin>(true);
            functionOrder = m_JadeDynastyTower.order;
        }