| System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/JadeDynastyTower/TowerWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -641,6 +641,8 @@ { crossDayAwardsRedpoint.state = RedPointState.None; } CrossServerUtility.UpdateCrossServerRedpoint(); } public void UpdateCrossMatchRedpoint() @@ -747,6 +749,8 @@ } } } CrossServerUtility.UpdateCrossServerRedpoint(); } public bool TryGetRedTypeByShopId(int shopId, out int type) System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
@@ -393,6 +393,8 @@ { redPointStre1.state = RedPointState.None; } CrossServerUtility.UpdateCrossServerRedpoint(); } private void RedPointSea()//赛季奖励红点 @@ -422,6 +424,7 @@ { redPointStre2.state = RedPointState.None; } CrossServerUtility.UpdateCrossServerRedpoint(); } private static int m_PkType = 0; System/JadeDynastyTower/TowerWin.cs
@@ -14,6 +14,7 @@ public class TowerWin : Window { [SerializeField] Image m_BackGround; [SerializeField] FunctionButtonGroup m_FunctionGroup; [SerializeField] FunctionButton m_RuneTower; [SerializeField] FunctionButton m_JadeDynastyTower; @@ -66,6 +67,7 @@ private void OpenRuneTower() { CloseSubWindows(); m_BackGround.SetSprite("RuneTowerBg"); WindowCenter.Instance.Open<RuneTowerWin>(true); functionOrder = m_RuneTower.order; } @@ -73,6 +75,8 @@ private void OpenJadeDynastyTower() { CloseSubWindows(); m_BackGround.SetSprite("JadeDynastyTowerBg"); WindowCenter.Instance.Open<JadeDynastyTowerWin>(true); functionOrder = m_JadeDynastyTower.order; }