| System/MainInterfacePanel/FlyingShoesTask.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/LowSettingTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/GodBeastSlidingList.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/MainInterfacePanel/FlyingShoesTask.cs
@@ -132,7 +132,10 @@ else { StateDetermination(); ContentText.ExcuteHref(); var mapModel = ModelCenter.Instance.GetModel<MapModel>(); var point = mapModel.GetRecommendHangPoint(); var config = Config.Instance.Get<MapEventPointConfig>(point); MapTransferUtility.Instance.MoveToNPC(config.NPCID); } return; } @@ -203,6 +206,8 @@ } } private void StateDetermination()//状态判定 { DropItemManager.StopMissionPickup = true;//主动停止拾取物品 System/MainInterfacePanel/LowSettingTip.cs
@@ -88,6 +88,8 @@ } private void GodBeastBtn() { SysNotifyMgr.Instance.ShowTip("FuncNextVersion");//信息提示 return; WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<DogzWin>(); } System/Strengthening/GodBeastSlidingList.cs
@@ -251,7 +251,7 @@ } else { if (Quality < 10 && GodBeastBagList[i].IsEquipment != 1 && GodBeastBagList[i].Color > Quality)//过滤掉只剩所选品质装备 if (Quality < 10 && (GodBeastBagList[i].IsEquipment != 1 || GodBeastBagList[i].Color > Quality))//过滤掉只剩所选品质装备 { int type = i; DeleteIndexList.Add(type);