少年修仙传客户端代码仓库
client_linchunjie
2018-12-06 cee58bc4e8486faa17cc19a04213eb5e1e95dec8
5272 【前端】【1.3.100】符印分解品质勾选按钮记录
2个文件已修改
49 ■■■■ 已修改文件
System/Rune/RuneBreakWin.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneModel.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneBreakWin.cs
@@ -27,7 +27,6 @@
        [SerializeField] RectTransform m_ContainerRuneSoul;
        [SerializeField] Text m_RuneSoulAdd;
        private List<bool> m_Checks = new List<bool>();
        private List<ushort> m_BreakRunes = new List<ushort>();
        private bool m_PlayerBreakEffect = false;
@@ -99,13 +98,13 @@
        }
        private void OnClickCheck(int type)
        {
            bool check = m_Checks[type - 1];
            bool check = model.IsQualityMark(type);
            OnCheck(type, !check);
        }
        private void OnCheck(int type, bool check)
        {
            m_Checks[type - 1] = check;
            m_CheckMarks[type - 1].gameObject.SetActive(m_Checks[type - 1]);
            model.SetQualityMark(type, check);
            m_CheckMarks[type - 1].gameObject.SetActive(model.IsQualityMark(type));
            for (int i = 0; i < model.runeBreakList.Count; i++)
            {
                RuneData _data = model.runeBreakList[i];
@@ -173,10 +172,10 @@
                    }
                }
            }
            OnCheck(1, m_Checks[0]);
            OnCheck(2, m_Checks[1]);
            OnCheck(3, m_Checks[2]);
            OnCheck(4, m_Checks[3]);
            OnCheck(1, model.IsQualityMark(1));
            OnCheck(2, model.IsQualityMark(2));
            OnCheck(3, model.IsQualityMark(3));
            OnCheck(4, model.IsQualityMark(4));
        }
        IEnumerator Co_PlayEffect(float _t)
@@ -265,7 +264,6 @@
                {
                    OnClickCheck(_type);
                });
                m_Checks.Add(i == 0);
            }
            m_JumpBtn0.onClick.AddListener(OnJumpRuneTower);
            m_JumpBtn1.onClick.AddListener(OnJumpRuneTower);
System/Rune/RuneModel.cs
@@ -30,6 +30,7 @@
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
        }
        private void OnFuncStateChangeEvent(int func)
@@ -49,6 +50,14 @@
        {
            ClearRuneData();
            serverInited = false;
        }
        private void OnStageLoadFinish()
        {
            if (!(StageManager.Instance.CurrentStage is DungeonStage))
            {
                specialItemColorMark = false;
            }
        }
        public void OnPlayerLoginOk()
@@ -1139,6 +1148,30 @@
            }
        }
        #region 符印分解选择品质记录
        bool specialItemColorMark = false;
        public bool IsQualityMark(int itemColor)
        {
            if (itemColor == 4)
            {
                return specialItemColorMark;
            }
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            return LocalSave.GetBool(StringUtility.Contact("RuneBreakSelect_", playerId, "_", itemColor), itemColor == 1);
        }
        public void SetQualityMark(int itemColor, bool mark)
        {
            if (itemColor == 4)
            {
                specialItemColorMark = mark;
                return;
            }
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            LocalSave.SetBool(StringUtility.Contact("RuneBreakSelect_", playerId, "_", itemColor), mark);
        }
        #endregion
        #region 符印合成
        public int GetMaxLevelRuneCnt(int _id, out RuneData _runeData)
        {