| | |
| | | return true;
|
| | | }
|
| | |
|
| | | // openBoxCount 开几个宝箱 boxChooseCount 开启宝箱后在列表中能选几个
|
| | | public void OpenChooseItemsWin(int openBoxCount = 1, int boxChooseCount = 1)
|
| | | public void OpenChooseItemsWin()
|
| | | {
|
| | | if (!TryInitData())
|
| | | return;
|
| | | this.openBoxCount = Mathf.Min(packModel.GetItemCountByID(PackType.Item, boxModel.itemId), MaxBoxCount);
|
| | | if (this.openBoxCount < 1)
|
| | | return;
|
| | | this.boxChooseCount = boxChooseCount;
|
| | | totalItemCount = openBoxCount * boxChooseCount;
|
| | | WindowCenter.Instance.Open<ChooseItemsWin>();
|
| | | }
|
| | |
|
| | |
|
| | | //宝箱数量等于背包中可用数量 boxChooseCount 开启宝箱后在列表中能选几个
|
| | | public void OpenChooseItemsWin()
|
| | | {
|
| | | if (!TryInitData())
|
| | | return;
|
| | | this.openBoxCount = Mathf.Min(packModel.GetItemCountByID(PackType.Item, boxModel.itemId), MaxBoxCount);
|
| | | this.openBoxCount = Mathf.Min(packModel.GetItemByGuid(boxModel.guid).count, MaxBoxCount);
|
| | | if (this.openBoxCount < 1)
|
| | | return;
|
| | | this.boxChooseCount = 1;
|
| | | totalItemCount = openBoxCount * boxChooseCount;
|
| | | WindowCenter.Instance.Open<ChooseItemsWin>();
|
| | | }
|
| | |
|
| | |
|
| | | }
|
| | |
|