| System/Role/ReikiRootQualityPromoteWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Role/ReikiRootQualityPromoteWin.cs
@@ -51,10 +51,13 @@ protected override void OnAfterOpen() { DisplayPlayer(); PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent; } protected override void OnPreClose() { PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent; UI3DModelExhibition.Instance.StopShow(); } @@ -72,6 +75,14 @@ } #endregion private void PlayerDataRefreshEvent(PlayerDataType dataType) { if (dataType == PlayerDataType.EquipShowSwitch) { DisplayPlayer(); } } void Display() { List<int> displayIds = new List<int>();