少年修仙传客户端代码仓库
client_linchunjie
2019-05-08 cf8f15163718b8412490ea3f38a1b625a68b5087
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
40 ■■■■ 已修改文件
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/VideoLoader.cs 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CreateRolePostProcess/MoviePlayer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/ItemTipUtility.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -610,6 +610,9 @@
        {
            UpdateAudioSetting.SetAllAudioAssetBundleName();
            ExcuteBuildAsset("audio");
            UpdateVideoSetting.SetAllVideoAssetBundleName();
            ExcuteBuildAsset("video");
        }
        private void ExcuteBuildEffect()
Core/ResModule/VideoLoader.cs
@@ -12,7 +12,7 @@
        if (Application.isEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Movie/", name, ".mp4");
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Video/", name, ".mp4");
            mp4 = UnityEditor.AssetDatabase.LoadAssetAtPath<VideoClip>(path);
            if (mp4 == null)
            {
@@ -22,35 +22,11 @@
        }
        else
        {
            var assetInfo = new AssetInfo("movie", name);
            var assetInfo = new AssetInfo("video", name);
            mp4 = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as VideoClip;
        }
        return mp4;
    }
    public static GameObject LoadPlayer()
    {
        GameObject prefab = null;
        if (Application.isEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Movie/MoviePlayer.prefab");
            prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo("movie", "MoviePlayer");
            prefab = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as GameObject;
        }
        if (prefab == null)
        {
            DebugEx.LogError("VideoLoader.LoadPlayer() => 加载不到资源: MoviePlayer.");
        }
        return prefab;
    }
}
System/CreateRolePostProcess/MoviePlayer.cs
@@ -11,7 +11,7 @@
        get {
            if (m_Instance == null)
            {
                var prefab = VideoLoader.LoadPlayer();
                var prefab = BuiltInLoader.LoadPrefab("MoviePlayer");
                var go = Instantiate(prefab);
                go.name = "MoviePlayer";
                go.transform.position = new Vector3(1000, 4000, 1000);
System/ItemTip/ItemTipUtility.cs
@@ -1717,17 +1717,14 @@
        private static void PrintItemBrief(int itemId)
        {
            var config = ItemConfig.Get(itemId);
            Debug.LogFormat("你查看的物品是:itemId->{0}", itemId);
            Debug.LogFormat("你查看的物品是:name->{0}", config.ItemName);
            Debug.LogFormat("你查看的物品是:itemId->{0} ;name->{1}", itemId, config.ItemName);
        }
        [System.Diagnostics.Conditional("UNITY_EDITOR")]
        private static void PrintItemBrief(int itemId, string guid)
        {
            var config = ItemConfig.Get(itemId);
            Debug.LogFormat("你查看的物品是:guid->{0}", string.IsNullOrEmpty(guid) ? "" : guid);
            Debug.LogFormat("你查看的物品是:itemId->{0}", itemId);
            Debug.LogFormat("你查看的物品是:name->{0}", config.ItemName);
            Debug.LogFormat("你查看的物品是:guid->{0};itemId->{1};name->{2}", string.IsNullOrEmpty(guid) ? "" : guid, itemId, config.ItemName);
        }
    }