| Utility/CameraUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Utility/CameraUtility.cs
@@ -95,7 +95,7 @@ { if (Mathf.Abs(_texture.width - ResolutionUtility.currentResolution.x) > 10 || Mathf.Abs(_texture.height - ResolutionUtility.currentResolution.y) > 10) { Resources.UnloadAsset(_texture); //Resources.UnloadAsset(_texture); } else {