Core/GameEngine/Model/Config/ChatBubbleBoxConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年10月30日 // [ Date ]: 2024年11月6日 //-------------------------------------------------------- using System.Collections.Generic; @@ -16,6 +16,7 @@ public readonly int ID; public readonly string Name; public readonly int NeedLV; public readonly int SortNum; public readonly int UnlockDefault; public readonly int ExpireMinutes; public readonly int[][] UnlockNeedItemList; @@ -48,19 +49,21 @@ int.TryParse(tables[2],out NeedLV); int.TryParse(tables[3],out UnlockDefault); int.TryParse(tables[3],out SortNum); int.TryParse(tables[4],out ExpireMinutes); int.TryParse(tables[4],out UnlockDefault); UnlockNeedItemList = JsonMapper.ToObject<int[][]>(tables[5].Replace("(", "[").Replace(")", "]")); int.TryParse(tables[5],out ExpireMinutes); if (tables[6].Contains("[")) UnlockNeedItemList = JsonMapper.ToObject<int[][]>(tables[6].Replace("(", "[").Replace(")", "]")); if (tables[7].Contains("[")) { LightAttrType = JsonMapper.ToObject<int[]>(tables[6]); LightAttrType = JsonMapper.ToObject<int[]>(tables[7]); } else { string[] LightAttrTypeStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] LightAttrTypeStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrType = new int[LightAttrTypeStringArray.Length]; for (int i=0;i<LightAttrTypeStringArray.Length;i++) { @@ -68,13 +71,13 @@ } } if (tables[7].Contains("[")) if (tables[8].Contains("[")) { LightAttrValue = JsonMapper.ToObject<int[]>(tables[7]); LightAttrValue = JsonMapper.ToObject<int[]>(tables[8]); } else { string[] LightAttrValueStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] LightAttrValueStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrValue = new int[LightAttrValueStringArray.Length]; for (int i=0;i<LightAttrValueStringArray.Length;i++) { @@ -82,19 +85,19 @@ } } int.TryParse(tables[8],out LightFightPower); int.TryParse(tables[9],out LightFightPower); leftBubbleIcon = tables[9]; leftBubbleIcon = tables[10]; rightBubbleIcon = tables[10]; rightBubbleIcon = tables[11]; if (tables[11].Contains("[")) if (tables[12].Contains("[")) { leftOffset = JsonMapper.ToObject<int[]>(tables[11]); leftOffset = JsonMapper.ToObject<int[]>(tables[12]); } else { string[] leftOffsetStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] leftOffsetStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); leftOffset = new int[leftOffsetStringArray.Length]; for (int i=0;i<leftOffsetStringArray.Length;i++) { @@ -102,13 +105,13 @@ } } if (tables[12].Contains("[")) if (tables[13].Contains("[")) { rightOffset = JsonMapper.ToObject<int[]>(tables[12]); rightOffset = JsonMapper.ToObject<int[]>(tables[13]); } else { string[] rightOffsetStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] rightOffsetStringArray = tables[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rightOffset = new int[rightOffsetStringArray.Length]; for (int i=0;i<rightOffsetStringArray.Length;i++) { @@ -116,19 +119,19 @@ } } Icon = tables[13]; Icon = tables[14]; int.TryParse(tables[14],out Jump); int.TryParse(tables[15],out Jump); GainTip = tables[15]; GainTip = tables[16]; if (tables[16].Contains("[")) if (tables[17].Contains("[")) { color = JsonMapper.ToObject<int[]>(tables[16]); color = JsonMapper.ToObject<int[]>(tables[17]); } else { string[] colorStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] colorStringArray = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); color = new int[colorStringArray.Length]; for (int i=0;i<colorStringArray.Length;i++) { @@ -136,7 +139,7 @@ } } int.TryParse(tables[17],out top); int.TryParse(tables[18],out top); } catch (Exception ex) { Core/GameEngine/Model/Config/EmojiPackConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Thursday, October 31, 2024 // [ Date ]: 2024年11月6日 //-------------------------------------------------------- using System.Collections.Generic; @@ -18,6 +18,7 @@ public readonly int UnlockDefault; public readonly int ExpireMinutes; public readonly string Image; public readonly int SortNum; public readonly int EffectID; public readonly int[][] UnlockNeedItemList; @@ -41,9 +42,11 @@ Image = tables[4]; int.TryParse(tables[5],out EffectID); int.TryParse(tables[5],out SortNum); UnlockNeedItemList = JsonMapper.ToObject<int[][]>(tables[6].Replace("(", "[").Replace(")", "]")); int.TryParse(tables[6],out EffectID); UnlockNeedItemList = JsonMapper.ToObject<int[][]>(tables[7].Replace("(", "[").Replace(")", "]")); } catch (Exception ex) { Core/GameEngine/Model/Config/FamilyEmblemConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年10月21日 // [ Date ]: 2024年11月6日 //-------------------------------------------------------- using System.Collections.Generic; @@ -18,6 +18,7 @@ public readonly int ExpireMinutes; public readonly int CustomFamilyID; public readonly string Image; public readonly int SortNum; public readonly int EffectID; public FamilyEmblemConfig() @@ -40,7 +41,9 @@ Image = tables[4]; int.TryParse(tables[5],out EffectID); int.TryParse(tables[5],out SortNum); int.TryParse(tables[6],out EffectID); } catch (Exception ex) { Core/GameEngine/Model/Config/PlayerFaceConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年10月30日 // [ Date ]: 2024年11月6日 //-------------------------------------------------------- using System.Collections.Generic; @@ -18,6 +18,7 @@ public readonly int UnlockDefault; public readonly int ExpireMinutes; public readonly string Image; public readonly int BgColor; public readonly int EffectID; public readonly int[][] UnlockNeedItemList; public readonly int[] LightAttrType; @@ -44,17 +45,19 @@ Image = tables[4]; int.TryParse(tables[5],out EffectID); int.TryParse(tables[5],out BgColor); UnlockNeedItemList = JsonMapper.ToObject<int[][]>(tables[6].Replace("(", "[").Replace(")", "]")); int.TryParse(tables[6],out EffectID); if (tables[7].Contains("[")) UnlockNeedItemList = JsonMapper.ToObject<int[][]>(tables[7].Replace("(", "[").Replace(")", "]")); if (tables[8].Contains("[")) { LightAttrType = JsonMapper.ToObject<int[]>(tables[7]); LightAttrType = JsonMapper.ToObject<int[]>(tables[8]); } else { string[] LightAttrTypeStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] LightAttrTypeStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrType = new int[LightAttrTypeStringArray.Length]; for (int i=0;i<LightAttrTypeStringArray.Length;i++) { @@ -62,13 +65,13 @@ } } if (tables[8].Contains("[")) if (tables[9].Contains("[")) { LightAttrValue = JsonMapper.ToObject<int[]>(tables[8]); LightAttrValue = JsonMapper.ToObject<int[]>(tables[9]); } else { string[] LightAttrValueStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] LightAttrValueStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrValue = new int[LightAttrValueStringArray.Length]; for (int i=0;i<LightAttrValueStringArray.Length;i++) { @@ -76,7 +79,7 @@ } } int.TryParse(tables[9],out LightFightPower); int.TryParse(tables[10],out LightFightPower); } catch (Exception ex) { Core/GameEngine/Model/Config/PlayerFacePicConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年10月30日 // [ Date ]: 2024年11月6日 //-------------------------------------------------------- using System.Collections.Generic; @@ -16,6 +16,7 @@ public readonly int FacePicID; public readonly string Name; public readonly string Image; public readonly int SortNum; public readonly int EffectID; public readonly int UnlockDefault; public readonly int ExpireMinutes; @@ -40,21 +41,23 @@ Image = tables[2]; int.TryParse(tables[3],out EffectID); int.TryParse(tables[3],out SortNum); int.TryParse(tables[4],out UnlockDefault); int.TryParse(tables[4],out EffectID); int.TryParse(tables[5],out ExpireMinutes); int.TryParse(tables[5],out UnlockDefault); UnlockNeedItemList = JsonMapper.ToObject<int[][]>(tables[6].Replace("(", "[").Replace(")", "]")); int.TryParse(tables[6],out ExpireMinutes); if (tables[7].Contains("[")) UnlockNeedItemList = JsonMapper.ToObject<int[][]>(tables[7].Replace("(", "[").Replace(")", "]")); if (tables[8].Contains("[")) { LightAttrType = JsonMapper.ToObject<int[]>(tables[7]); LightAttrType = JsonMapper.ToObject<int[]>(tables[8]); } else { string[] LightAttrTypeStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] LightAttrTypeStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrType = new int[LightAttrTypeStringArray.Length]; for (int i=0;i<LightAttrTypeStringArray.Length;i++) { @@ -62,13 +65,13 @@ } } if (tables[8].Contains("[")) if (tables[9].Contains("[")) { LightAttrValue = JsonMapper.ToObject<int[]>(tables[8]); LightAttrValue = JsonMapper.ToObject<int[]>(tables[9]); } else { string[] LightAttrValueStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] LightAttrValueStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LightAttrValue = new int[LightAttrValueStringArray.Length]; for (int i=0;i<LightAttrValueStringArray.Length;i++) { @@ -76,7 +79,7 @@ } } int.TryParse(tables[9],out LightFightPower); int.TryParse(tables[10],out LightFightPower); } catch (Exception ex) { Fight/FakePlayer/GA_JiaPlayer.cs
@@ -70,6 +70,8 @@ ActorInfo.LV = m_PlayerInfo.level == 0 ? (ushort)1 : m_PlayerInfo.level; ActorInfo.Job = m_PlayerInfo.job; ActorInfo.face = m_PlayerInfo.face; ActorInfo.facePic = m_PlayerInfo.facePic; ActorInfo.PlayerName = m_PlayerInfo.name; ActorInfo.Hp = m_PlayerInfo.hp == 0 ? 1 : m_PlayerInfo.hp; ActorInfo.MaxHp = m_PlayerInfo.maxHp == 0 ? 1 : m_PlayerInfo.maxHp; Fight/GameActor/GA_NpcFightSgzcZZ.cs
@@ -1,6 +1,7 @@ using vnxbqy.UI; using UnityEngine; using System.Collections; using Unity.Jobs; public class GA_NpcFightSgzcZZ : GActorPlayerBase, IOtherSelectable { @@ -80,6 +81,9 @@ // Debug.Log("机器人职业为: " + _job); JobSetup = JobSetupConfig.Get(_job); ActorInfo.Job = (byte)_job; //根据job拿默认的 ActorInfo.face = AvatarHelper.GetAvatarDefaultID(_job); ActorInfo.facePic = AvatarHelper.GetAvatarFrameDefaultID(_job); } else { @@ -112,6 +116,8 @@ { JobSetup = JobSetupConfig.Get(1); ActorInfo.Job = 1; ActorInfo.face = AvatarHelper.GetAvatarDefaultID(ActorInfo.Job); ActorInfo.facePic = AvatarHelper.GetAvatarFrameDefaultID(ActorInfo.Job); } var _dict = GeneralDefine.SgzzRobotEquipDict[JobSetup.Job]; Fight/GameActor/GA_NpcFightZZPlayer.cs
@@ -1,4 +1,6 @@ using System.Collections.Generic; using Unity.Jobs; using UnityEditor.PackageManager; using UnityEngine; using vnxbqy.UI; @@ -111,6 +113,8 @@ ActorInfo.LV = (ushort)_config.RobotLV; ActorInfo.Job = byte.Parse(_values[1]); ActorInfo.face = AvatarHelper.GetAvatarDefaultID(ActorInfo.Job); ActorInfo.facePic = AvatarHelper.GetAvatarFrameDefaultID(ActorInfo.Job); ActorInfo.PlayerName = NPCConfig.Get((int)m_H0406.NPCID).charName; ActorInfo.Hp = m_H0406.NPCHP + m_H0406.NPCHPEx * Constants.ExpPointValue; ActorInfo.MaxHp = m_H0406.MaxHP + m_H0406.MaxHPEx * Constants.ExpPointValue; @@ -138,6 +142,8 @@ ActorInfo.LV = (ushort)m_ViewPlayerData.rolePropData.LV; ActorInfo.Job = (byte)m_ViewPlayerData.rolePropData.Job; ActorInfo.face = (int)m_ViewPlayerData.rolePropData.Face; ActorInfo.facePic = (int)m_ViewPlayerData.rolePropData.FacePic; ActorInfo.PlayerName = m_ViewPlayerData.rolePropData.Name; ActorInfo.familyID = (uint)m_ViewPlayerData.rolePropData.FamilyID; ActorInfo.familyName = m_ViewPlayerData.rolePropData.FamilyName; Fight/GameActor/GA_PVPClientPlayer.cs
@@ -1,6 +1,7 @@ using UnityEngine; using System.Collections.Generic; using vnxbqy.UI; using UnityEditor.PackageManager; public class GA_PVPClientPlayer : GActorPlayerBase, IOtherSelectable { @@ -127,6 +128,8 @@ ActorInfo.LV = (ushort)(_lv < _limitLv ? _limitLv : _lv); ActorInfo.Job = (byte)JobSetup.Job; ActorInfo.face = info.face; ActorInfo.facePic = info.facePic; ActorInfo.PlayerName = info.name; ActorInfo.MaxHp = info.hp; ActorInfo.Hp = info.maxHp; Fight/GameActor/GA_Player.cs
@@ -3,6 +3,7 @@ using UnityEngine; using UnityEngine.Events; using UnityEditor.PackageManager; public class GA_Player : GActorPlayerBase, IOtherSelectable { @@ -148,6 +149,8 @@ ActorInfo.familyName = m_H0434.FamilyName; ActorInfo.ReincarnationLv = m_H0434.ReincarnationLv; ActorInfo.Job = m_H0434.Job; ActorInfo.face = (int)m_H0434.Face; ActorInfo.facePic = (int)m_H0434.FacePic; ActorInfo.realm = m_H0434.OfficialRank; ActorInfo.titleID = m_H0434.CurDienstgradID; ActorInfo.PlayerName = m_H0434.PlayerName; Fight/GameActor/GA_PlayerClient.cs
@@ -105,6 +105,8 @@ ActorInfo.LV = m_PlayerInfo.level; ActorInfo.Job = m_PlayerInfo.job; ActorInfo.face = m_PlayerInfo.face; ActorInfo.facePic = m_PlayerInfo.facePic; ActorInfo.PlayerName = m_PlayerInfo.name; ActorInfo.Hp = m_PlayerInfo.hp; ActorInfo.MaxHp = m_PlayerInfo.maxHp; Fight/GameActor/GActorInfo.cs
@@ -26,6 +26,8 @@ public uint sid; public uint ownerSID;// 拥有者的服务端ID,一般为宠物,召唤物会对此值进行赋值 public byte Job; public int face; public int facePic; public ushort ReincarnationLv; private string _PlayerName; Fight/GameActor/GActorPlayerBase.cs
@@ -11,6 +11,8 @@ { public Vector3 pos; public byte job; public int face; public int facePic; public uint playerID; public string FamilyName; public uint FamilyID; LogicProject/System/ArenaActivity/ArenaFightingPKWin.cs
@@ -1,609 +1,610 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; public class ArenaFightingPKWin : ILWindow { RoleInformation m_RoleInformation1; RoleInformation m_RoleInformation2; Button m_AutoBtn; Transform m_AutoImg; Text m_CountdownText; ScrollerController m_ScrollerController1; Transform Viewport1; ScrollerController m_ScrollerController2; Transform Viewport2; public float UpperAndLower = 17f; public float ItemHeight = 135f; public float MaxHeight = 422f; private ScrollRect _ScrollRect1; private ScrollRect _ScrollRect2; private List<int> _MyBuffSortList = new List<int>();//自身BUff列表 private List<int> _OpponentBuffSortList = new List<int>();//对手buff列表 DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } } DateTime dungeonEndTime; BuffModel m_BuffModel; BuffModel Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<BuffModel>()); } } private int positionType = 1; #region Built-in protected override void BindController() { m_RoleInformation1 = proxy.GetWidgtEx<RoleInformation>("HeadPortraitTip1"); m_RoleInformation2 = proxy.GetWidgtEx<RoleInformation>("HeadPortraitTip2"); m_AutoBtn = proxy.GetWidgtEx<Button>("AutoBtn"); m_AutoImg = proxy.GetWidgtEx<Transform>("AutoImg"); m_CountdownText = proxy.GetWidgtEx<Text>("CountdownText"); m_ScrollerController1 = proxy.GetWidgtEx<ScrollerController>("ScrollerController1"); Viewport1 = proxy.GetWidgtEx<Transform>("Viewport1"); m_ScrollerController2 = proxy.GetWidgtEx<ScrollerController>("ScrollerController2"); Viewport2 = proxy.GetWidgtEx<Transform>("Viewport2"); _ScrollRect1 = Viewport1.GetComponent<ScrollRect>(); _ScrollRect2 = Viewport2.GetComponent<ScrollRect>(); } protected override void AddListeners() { m_AutoBtn.AddListener(AutoButton); m_RoleInformation1.BuffButton.AddListener(myBuffList); m_RoleInformation2.BuffButton.AddListener(opponentBuffList); } protected override void OnPreOpen() { positionType = ArenaModel.Instance.ArenaPKUpInfoData.myBornPoint; CrossServerOneVsOneRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV; PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;//数据的刷新(h0418) GA_Player.s_OnRefreshLife += OnRefreshPlayerLifeBar; if (PlayerDatas.Instance.hero != null) { PlayerDatas.Instance.hero.ActorInfo.OnHpChange += OnHeroHpChanged; } _MyBuffSortList.Clear(); _OpponentBuffSortList.Clear(); BuffScheduling();//buff排序 GetopponentBuff(); IsShowMyBuffBtn(); IsShowOpponentBuffBtn(); } protected override void OnActived() { dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart); PlaceOfBirth(positionType);//从出生位置设置信息 Viewport1.SetActiveIL(false); Viewport2.SetActiveIL(false); } protected override void OnAfterOpen() { OnCreateGridLineCell(m_ScrollerController1); OnCreateGridLineCel2(m_ScrollerController2); ArenaModel.Instance.UpdatePKInfoListEvent += PlaceOfBirth; m_ScrollerController1.OnRefreshCell += OnRefreshGridCell1; m_ScrollerController2.OnRefreshCell += OnRefreshGridCell2; HeroBehaviour.OnStopHandupAI += OnHeroHandupAIStopPassive; HeroBehaviour.OnStartHandupAI += OnHeroHandupAIStarted; dungeonModel.dungeonCoolDownEvent += DungeonCoolDownEvent; BuffModel.Even_ObjAddBuf += AddBuff; BuffModel.Even_ObjDelBuff += DelBuff; BuffModel.BuffUpdateEvent += BuffUpdateEvent; OpponentInformation.Instance.ShieldUpdate += ShieldUpdate; } protected override void OnPreClose() { ArenaModel.Instance.UpdatePKInfoListEvent -= PlaceOfBirth; m_ScrollerController1.OnRefreshCell -= OnRefreshGridCell1; m_ScrollerController2.OnRefreshCell -= OnRefreshGridCell2; PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;//数据的刷新(h0418) GA_Player.s_OnRefreshLife -= OnRefreshPlayerLifeBar; if (PlayerDatas.Instance.hero != null) { PlayerDatas.Instance.hero.ActorInfo.OnHpChange -= OnHeroHpChanged; } HeroBehaviour.OnStopHandupAI -= OnHeroHandupAIStopPassive; HeroBehaviour.OnStartHandupAI -= OnHeroHandupAIStarted; dungeonModel.dungeonCoolDownEvent -= DungeonCoolDownEvent; BuffModel.Even_ObjAddBuf -= AddBuff; BuffModel.Even_ObjDelBuff -= DelBuff; BuffModel.BuffUpdateEvent -= BuffUpdateEvent; OpponentInformation.Instance.ShieldUpdate -= ShieldUpdate; } protected override void LateUpdate() { if (PlayerDatas.Instance.hero != null && PlayerDatas.Instance.hero.aiHandler.IsAuto()) { m_AutoImg.SetActiveIL(false); } else { m_AutoImg.SetActiveIL(true); } if (WindowCenter.Instance.IsOpen("ArenaSettlementWin")) { return; } if (TimeUtility.ServerNow >= dungeonEndTime) { m_CountdownText.text = "0"; } else { var surplus = dungeonEndTime - TimeUtility.ServerNow; m_CountdownText.text = (Mathf.CeilToInt((float)surplus.TotalSeconds)).ToString(); } } #endregion private void OnHeroHpChanged(ulong hp) { PlaceOfBirthUpdate(positionType); } private void DelBuff() { BuffScheduling(); UpdateControllerPosition(); IsShowMyBuffBtn(); if (positionType == 1) { OnCreateGridLineCell(m_ScrollerController1); } else { OnCreateGridLineCel2(m_ScrollerController2); } } private void AddBuff() { BuffScheduling(); UpdateControllerPosition(); IsShowMyBuffBtn(); if (positionType == 1) { OnCreateGridLineCell(m_ScrollerController1); } else { OnCreateGridLineCel2(m_ScrollerController2); } } private void BuffUpdateEvent(int playerID) { int opponentPlayerId = ArenaModel.Instance.ArenaPKUpInfoData.opponentPlayerId; if (playerID == opponentPlayerId) { GetopponentBuff(); UpdateControllerPositionOppoent(); IsShowOpponentBuffBtn(); if (positionType == 1) { OnCreateGridLineCel2(m_ScrollerController2); } else { OnCreateGridLineCell(m_ScrollerController1); } } } private void DungeonCoolDownEvent(DungeonCoolDownType type) { if (type == DungeonCoolDownType.FightStart) { dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart); ArenaManagerModel.Instance.dungeonEndTime = dungeonEndTime; ArenaManagerModel.Instance.fightStart = true; } } private void Updatefighting(PlayerDataType _tCDBPlayerRefresh) { switch (_tCDBPlayerRefresh) { case PlayerDataType.LV://等级的刷新8 case PlayerDataType.MaxHP://最大血量的刷新28 case PlayerDataType.HP://当前血量29 case PlayerDataType.ExAttr4://当前护盾值 case PlayerDataType.MaxProDef://最大护盾值 PlaceOfBirthUpdate(positionType); break; } } private void OnRefreshPlayerLifeBar(uint _instanceId, ulong _hp, ulong _maxHp) { // Debug.Log("============== 最大血量" + _maxHp + "当前血量" + _hp); if (positionType == 1) { m_RoleInformation2.SetHeroHP(_maxHp, _hp); } else { m_RoleInformation1.SetHeroHP(_maxHp, _hp); } } private void ShieldUpdate(int playerID, int shieldNow) { if (playerID == ArenaModel.Instance.ArenaPKUpInfoData.opponentPlayerId) { if (positionType == 1) { m_RoleInformation2.SetShieldNumber(ArenaModel.Instance.ArenaPKUpInfoData.MaxProDef, shieldNow); } else { m_RoleInformation1.SetShieldNumber(ArenaModel.Instance.ArenaPKUpInfoData.MaxProDef, shieldNow); } } } private void OnHeroHandupAIStopPassive() { //if (!m_AutoImg.activeSelf) //{ // m_AutoImg.SetActive(true); //} } void OnHeroHandupAIStarted() { //if (m_AutoImg.activeSelf) //{ // m_AutoImg.SetActive(false); //} } private void AutoButton() { var _hero = PlayerDatas.Instance.hero; if (_hero != null && !_hero.ActorInfo.serverDie) { if (!_hero.aiHandler.IsAuto()) { _hero.Behaviour.StartHandupAI(); } else { _hero.Behaviour.StopHandupAI(true); } } //m_AutoImg.SetActive(!m_AutoImg.activeSelf); } private void myBuffList() { Viewport1.SetActiveIL(true); } private void opponentBuffList() { Viewport2.SetActiveIL(true); } private void OnCreateGridLineCell(ScrollerController gridCtrl) { gridCtrl.Refresh(); if (positionType == 1) { for (int i = 0; i < _MyBuffSortList.Count; i++) { gridCtrl.AddCell(ScrollerDataType.Header, _MyBuffSortList[i]); } } else { for (int i = 0; i < _OpponentBuffSortList.Count; i++) { gridCtrl.AddCell(ScrollerDataType.Header, _OpponentBuffSortList[i]); } } gridCtrl.Restart(); } private void OnCreateGridLineCel2(ScrollerController gridCtrl) { gridCtrl.Refresh(); if (positionType == 1) { for (int i = 0; i < _OpponentBuffSortList.Count; i++) { gridCtrl.AddCell(ScrollerDataType.Header, _OpponentBuffSortList[i]); } } else { for (int i = 0; i < _MyBuffSortList.Count; i++) { gridCtrl.AddCell(ScrollerDataType.Header, _MyBuffSortList[i]); } } gridCtrl.Restart(); } private void OnRefreshGridCell1(ScrollerDataType type, CellView cell) { if (cell == null) return; int _index = cell.index; BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>(); var skillconfig = SkillConfig.Get(_index); _buffBGM.b_BuffIcon.SetSprite(skillconfig.IconName); _buffBGM.b_BuffName.text = skillconfig.SkillName; _buffBGM.b_BuffContent.text = skillconfig.BuffDescription; _buffBGM.b_BuffTime.SetActiveIL(false); _buffBGM.BiBuffText.SetActiveIL(false); _buffBGM._OnOff = false; } private void OnRefreshGridCell2(ScrollerDataType type, CellView cell) { if (cell == null) return; int _index = cell.index; BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>(); var skillconfig = SkillConfig.Get(_index); _buffBGM.b_BuffIcon.SetSprite(skillconfig.IconName); _buffBGM.b_BuffName.text = skillconfig.SkillName; _buffBGM.b_BuffContent.text = skillconfig.BuffDescription; _buffBGM.b_BuffTime.SetActiveIL(false); _buffBGM.BiBuffText.SetActiveIL(false); _buffBGM._OnOff = false; } void UpdateControllerPosition() { if (_MyBuffSortList.Count == 0) { return; } if (_MyBuffSortList.Count * ItemHeight >= MaxHeight) { if (positionType == 1) { _ScrollRect1.vertical = true; (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower); } else { _ScrollRect2.vertical = true; (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower); } } else { if (positionType == 1) { _ScrollRect1.vertical = false; (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(_MyBuffSortList.Count * ItemHeight + UpperAndLower); } else { _ScrollRect2.vertical = false; (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(_MyBuffSortList.Count * ItemHeight + UpperAndLower); } } } void UpdateControllerPositionOppoent() { if (_OpponentBuffSortList.Count == 0) { return; } if (_OpponentBuffSortList.Count * ItemHeight >= MaxHeight) { if (positionType == 1) { _ScrollRect2.vertical = true; (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower); } else { _ScrollRect1.vertical = true; (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower); } } else { if (positionType == 1) { _ScrollRect2.vertical = false; (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(_OpponentBuffSortList.Count * ItemHeight + UpperAndLower); } else { _ScrollRect1.vertical = false; (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(_OpponentBuffSortList.Count * ItemHeight + UpperAndLower); } } } void BuffScheduling()//buff排序 { //_MyBuffSortList.Clear(); //foreach (int key in Buffmodel._BuffDic.Keys) //{ // _MyBuffSortList.Add(key); //} } private void IsShowMyBuffBtn() { if (_MyBuffSortList.Count > 0) { if (positionType == 1) { m_RoleInformation1.BuffButton.SetActiveIL(true); } else { m_RoleInformation2.BuffButton.SetActiveIL(true); } } else { if (positionType == 1) { m_RoleInformation1.BuffButton.SetActiveIL(false); Viewport1.SetActiveIL(false); } else { m_RoleInformation2.BuffButton.SetActiveIL(false); Viewport2.SetActiveIL(false); } UpdateControllerPosition(); } if (positionType == 1) { m_RoleInformation1.BuffNumber.text = _MyBuffSortList.Count.ToString(); } else { m_RoleInformation2.BuffNumber.text = _MyBuffSortList.Count.ToString(); } } private void IsShowOpponentBuffBtn() { if (_OpponentBuffSortList.Count > 0) { if (positionType == 1) { m_RoleInformation2.BuffButton.SetActiveIL(true); } else { m_RoleInformation1.BuffButton.SetActiveIL(true); } UpdateControllerPositionOppoent(); } else { if (positionType == 1) { m_RoleInformation2.BuffButton.SetActiveIL(false); Viewport2.SetActiveIL(false); } else { m_RoleInformation1.BuffButton.SetActiveIL(false); Viewport1.SetActiveIL(false); } } if (positionType == 1) { m_RoleInformation2.BuffNumber.text = _OpponentBuffSortList.Count.ToString(); } else { m_RoleInformation1.BuffNumber.text = _OpponentBuffSortList.Count.ToString(); } } private void PlaceOfBirth(int type)//关于出生点设置位置信息 { dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart); int realmLv; if (type == 1)//左 { //-----------自己的信息 m_RoleInformation1.SetHeroHead(ArenaModel.Instance.ArenaPKUpInfoData.myJob, 0); string PlayerName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.myName); realmLv = PlayerDatas.Instance.baseData.realmLevel; m_RoleInformation1.SetHeroLvAndNameLV((int)PlayerDatas.Instance.baseData.LV, PlayerName, realmLv); m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); m_RoleInformation1.BuffButton.SetActiveIL(false); //------------------------------------//对手信息 int job = ArenaModel.Instance.ArenaPKUpInfoData.opponentJob; m_RoleInformation2.SetHeroHead(job, 0); string OpponentName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.opponentName); realmLv = ArenaModel.Instance.ArenaPKUpInfoData.realmLV; m_RoleInformation2.SetHeroLvAndNameLV((int)ArenaModel.Instance.ArenaPKUpInfoData.opponentLevel, OpponentName, realmLv); m_RoleInformation2.SetHeroHP(ArenaManagerModel.playerInfo.maxHp, ArenaManagerModel.playerInfo.maxHp); m_RoleInformation2.SetShieldNumber(ArenaModel.Instance.ArenaPKUpInfoData.MaxProDef, ArenaModel.Instance.ArenaPKUpInfoData.opponentShield); } else//右 { //-----------自己的信息 m_RoleInformation2.SetHeroHead(ArenaModel.Instance.ArenaPKUpInfoData.myJob, 0); string PlayerName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.myName); realmLv = PlayerDatas.Instance.baseData.realmLevel; m_RoleInformation2.SetHeroLvAndNameLV((int)PlayerDatas.Instance.baseData.LV, PlayerName, realmLv); m_RoleInformation2.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation2.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); m_RoleInformation2.BuffButton.SetActiveIL(false); //------------------------------------//对手信息 int job = ArenaModel.Instance.ArenaPKUpInfoData.opponentJob; m_RoleInformation1.SetHeroHead(job, 0); string OpponentName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.opponentName); realmLv = ArenaModel.Instance.ArenaPKUpInfoData.realmLV; m_RoleInformation1.SetHeroLvAndNameLV((int)ArenaModel.Instance.ArenaPKUpInfoData.opponentLevel, OpponentName, realmLv); m_RoleInformation1.SetHeroHP(ArenaManagerModel.playerInfo.maxHp, ArenaManagerModel.playerInfo.maxHp); m_RoleInformation1.SetShieldNumber(100, 0); } } private void PlaceOfBirthUpdate(int type)//自身玩家属性刷新 { if (type == 1) { string PlayerName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.myName); m_RoleInformation1.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName); m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); #if UNITY_EDITOR // Debug.LogFormat("设置血量: {0}/{1}", PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP); #endif } else { string PlayerName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.myName); m_RoleInformation2.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName); m_RoleInformation2.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation2.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); #if UNITY_EDITOR // Debug.LogFormat("设置血量: {0}/{1}", PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP); #endif } } private void GetopponentBuff()//获取对手身上的Buff { List<int> buffIds = new List<int>(); _OpponentBuffSortList.Clear(); StatusMgr.Instance.GetBuffIds((uint)ArenaModel.Instance.ArenaPKUpInfoData.opponentPlayerId, ref buffIds); if (buffIds.Count > 0) { for (int i = 0; i < buffIds.Count; i++) { _OpponentBuffSortList.Add(buffIds[i]); } } } } using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using static ArenaModel; public class ArenaFightingPKWin : ILWindow { RoleInformation m_RoleInformation1; RoleInformation m_RoleInformation2; Button m_AutoBtn; Transform m_AutoImg; Text m_CountdownText; ScrollerController m_ScrollerController1; Transform Viewport1; ScrollerController m_ScrollerController2; Transform Viewport2; public float UpperAndLower = 17f; public float ItemHeight = 135f; public float MaxHeight = 422f; private ScrollRect _ScrollRect1; private ScrollRect _ScrollRect2; private List<int> _MyBuffSortList = new List<int>();//自身BUff列表 private List<int> _OpponentBuffSortList = new List<int>();//对手buff列表 DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } } DateTime dungeonEndTime; BuffModel m_BuffModel; BuffModel Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<BuffModel>()); } } private int positionType = 1; #region Built-in protected override void BindController() { m_RoleInformation1 = proxy.GetWidgtEx<RoleInformation>("HeadPortraitTip1"); m_RoleInformation2 = proxy.GetWidgtEx<RoleInformation>("HeadPortraitTip2"); m_AutoBtn = proxy.GetWidgtEx<Button>("AutoBtn"); m_AutoImg = proxy.GetWidgtEx<Transform>("AutoImg"); m_CountdownText = proxy.GetWidgtEx<Text>("CountdownText"); m_ScrollerController1 = proxy.GetWidgtEx<ScrollerController>("ScrollerController1"); Viewport1 = proxy.GetWidgtEx<Transform>("Viewport1"); m_ScrollerController2 = proxy.GetWidgtEx<ScrollerController>("ScrollerController2"); Viewport2 = proxy.GetWidgtEx<Transform>("Viewport2"); _ScrollRect1 = Viewport1.GetComponent<ScrollRect>(); _ScrollRect2 = Viewport2.GetComponent<ScrollRect>(); } protected override void AddListeners() { m_AutoBtn.AddListener(AutoButton); m_RoleInformation1.BuffButton.AddListener(myBuffList); m_RoleInformation2.BuffButton.AddListener(opponentBuffList); } protected override void OnPreOpen() { positionType = ArenaModel.Instance.ArenaPKUpInfoData.myBornPoint; CrossServerOneVsOneRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV; PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;//数据的刷新(h0418) GA_Player.s_OnRefreshLife += OnRefreshPlayerLifeBar; if (PlayerDatas.Instance.hero != null) { PlayerDatas.Instance.hero.ActorInfo.OnHpChange += OnHeroHpChanged; } _MyBuffSortList.Clear(); _OpponentBuffSortList.Clear(); BuffScheduling();//buff排序 GetopponentBuff(); IsShowMyBuffBtn(); IsShowOpponentBuffBtn(); } protected override void OnActived() { dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart); PlaceOfBirth(positionType);//从出生位置设置信息 Viewport1.SetActiveIL(false); Viewport2.SetActiveIL(false); } protected override void OnAfterOpen() { OnCreateGridLineCell(m_ScrollerController1); OnCreateGridLineCel2(m_ScrollerController2); ArenaModel.Instance.UpdatePKInfoListEvent += PlaceOfBirth; m_ScrollerController1.OnRefreshCell += OnRefreshGridCell1; m_ScrollerController2.OnRefreshCell += OnRefreshGridCell2; HeroBehaviour.OnStopHandupAI += OnHeroHandupAIStopPassive; HeroBehaviour.OnStartHandupAI += OnHeroHandupAIStarted; dungeonModel.dungeonCoolDownEvent += DungeonCoolDownEvent; BuffModel.Even_ObjAddBuf += AddBuff; BuffModel.Even_ObjDelBuff += DelBuff; BuffModel.BuffUpdateEvent += BuffUpdateEvent; OpponentInformation.Instance.ShieldUpdate += ShieldUpdate; } protected override void OnPreClose() { ArenaModel.Instance.UpdatePKInfoListEvent -= PlaceOfBirth; m_ScrollerController1.OnRefreshCell -= OnRefreshGridCell1; m_ScrollerController2.OnRefreshCell -= OnRefreshGridCell2; PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;//数据的刷新(h0418) GA_Player.s_OnRefreshLife -= OnRefreshPlayerLifeBar; if (PlayerDatas.Instance.hero != null) { PlayerDatas.Instance.hero.ActorInfo.OnHpChange -= OnHeroHpChanged; } HeroBehaviour.OnStopHandupAI -= OnHeroHandupAIStopPassive; HeroBehaviour.OnStartHandupAI -= OnHeroHandupAIStarted; dungeonModel.dungeonCoolDownEvent -= DungeonCoolDownEvent; BuffModel.Even_ObjAddBuf -= AddBuff; BuffModel.Even_ObjDelBuff -= DelBuff; BuffModel.BuffUpdateEvent -= BuffUpdateEvent; OpponentInformation.Instance.ShieldUpdate -= ShieldUpdate; } protected override void LateUpdate() { if (PlayerDatas.Instance.hero != null && PlayerDatas.Instance.hero.aiHandler.IsAuto()) { m_AutoImg.SetActiveIL(false); } else { m_AutoImg.SetActiveIL(true); } if (WindowCenter.Instance.IsOpen("ArenaSettlementWin")) { return; } if (TimeUtility.ServerNow >= dungeonEndTime) { m_CountdownText.text = "0"; } else { var surplus = dungeonEndTime - TimeUtility.ServerNow; m_CountdownText.text = (Mathf.CeilToInt((float)surplus.TotalSeconds)).ToString(); } } #endregion private void OnHeroHpChanged(ulong hp) { PlaceOfBirthUpdate(positionType); } private void DelBuff() { BuffScheduling(); UpdateControllerPosition(); IsShowMyBuffBtn(); if (positionType == 1) { OnCreateGridLineCell(m_ScrollerController1); } else { OnCreateGridLineCel2(m_ScrollerController2); } } private void AddBuff() { BuffScheduling(); UpdateControllerPosition(); IsShowMyBuffBtn(); if (positionType == 1) { OnCreateGridLineCell(m_ScrollerController1); } else { OnCreateGridLineCel2(m_ScrollerController2); } } private void BuffUpdateEvent(int playerID) { int opponentPlayerId = ArenaModel.Instance.ArenaPKUpInfoData.opponentPlayerId; if (playerID == opponentPlayerId) { GetopponentBuff(); UpdateControllerPositionOppoent(); IsShowOpponentBuffBtn(); if (positionType == 1) { OnCreateGridLineCel2(m_ScrollerController2); } else { OnCreateGridLineCell(m_ScrollerController1); } } } private void DungeonCoolDownEvent(DungeonCoolDownType type) { if (type == DungeonCoolDownType.FightStart) { dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart); ArenaManagerModel.Instance.dungeonEndTime = dungeonEndTime; ArenaManagerModel.Instance.fightStart = true; } } private void Updatefighting(PlayerDataType _tCDBPlayerRefresh) { switch (_tCDBPlayerRefresh) { case PlayerDataType.LV://等级的刷新8 case PlayerDataType.MaxHP://最大血量的刷新28 case PlayerDataType.HP://当前血量29 case PlayerDataType.ExAttr4://当前护盾值 case PlayerDataType.MaxProDef://最大护盾值 PlaceOfBirthUpdate(positionType); break; } } private void OnRefreshPlayerLifeBar(uint _instanceId, ulong _hp, ulong _maxHp) { // Debug.Log("============== 最大血量" + _maxHp + "当前血量" + _hp); if (positionType == 1) { m_RoleInformation2.SetHeroHP(_maxHp, _hp); } else { m_RoleInformation1.SetHeroHP(_maxHp, _hp); } } private void ShieldUpdate(int playerID, int shieldNow) { if (playerID == ArenaModel.Instance.ArenaPKUpInfoData.opponentPlayerId) { if (positionType == 1) { m_RoleInformation2.SetShieldNumber(ArenaModel.Instance.ArenaPKUpInfoData.MaxProDef, shieldNow); } else { m_RoleInformation1.SetShieldNumber(ArenaModel.Instance.ArenaPKUpInfoData.MaxProDef, shieldNow); } } } private void OnHeroHandupAIStopPassive() { //if (!m_AutoImg.activeSelf) //{ // m_AutoImg.SetActive(true); //} } void OnHeroHandupAIStarted() { //if (m_AutoImg.activeSelf) //{ // m_AutoImg.SetActive(false); //} } private void AutoButton() { var _hero = PlayerDatas.Instance.hero; if (_hero != null && !_hero.ActorInfo.serverDie) { if (!_hero.aiHandler.IsAuto()) { _hero.Behaviour.StartHandupAI(); } else { _hero.Behaviour.StopHandupAI(true); } } //m_AutoImg.SetActive(!m_AutoImg.activeSelf); } private void myBuffList() { Viewport1.SetActiveIL(true); } private void opponentBuffList() { Viewport2.SetActiveIL(true); } private void OnCreateGridLineCell(ScrollerController gridCtrl) { gridCtrl.Refresh(); if (positionType == 1) { for (int i = 0; i < _MyBuffSortList.Count; i++) { gridCtrl.AddCell(ScrollerDataType.Header, _MyBuffSortList[i]); } } else { for (int i = 0; i < _OpponentBuffSortList.Count; i++) { gridCtrl.AddCell(ScrollerDataType.Header, _OpponentBuffSortList[i]); } } gridCtrl.Restart(); } private void OnCreateGridLineCel2(ScrollerController gridCtrl) { gridCtrl.Refresh(); if (positionType == 1) { for (int i = 0; i < _OpponentBuffSortList.Count; i++) { gridCtrl.AddCell(ScrollerDataType.Header, _OpponentBuffSortList[i]); } } else { for (int i = 0; i < _MyBuffSortList.Count; i++) { gridCtrl.AddCell(ScrollerDataType.Header, _MyBuffSortList[i]); } } gridCtrl.Restart(); } private void OnRefreshGridCell1(ScrollerDataType type, CellView cell) { if (cell == null) return; int _index = cell.index; BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>(); var skillconfig = SkillConfig.Get(_index); _buffBGM.b_BuffIcon.SetSprite(skillconfig.IconName); _buffBGM.b_BuffName.text = skillconfig.SkillName; _buffBGM.b_BuffContent.text = skillconfig.BuffDescription; _buffBGM.b_BuffTime.SetActiveIL(false); _buffBGM.BiBuffText.SetActiveIL(false); _buffBGM._OnOff = false; } private void OnRefreshGridCell2(ScrollerDataType type, CellView cell) { if (cell == null) return; int _index = cell.index; BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>(); var skillconfig = SkillConfig.Get(_index); _buffBGM.b_BuffIcon.SetSprite(skillconfig.IconName); _buffBGM.b_BuffName.text = skillconfig.SkillName; _buffBGM.b_BuffContent.text = skillconfig.BuffDescription; _buffBGM.b_BuffTime.SetActiveIL(false); _buffBGM.BiBuffText.SetActiveIL(false); _buffBGM._OnOff = false; } void UpdateControllerPosition() { if (_MyBuffSortList.Count == 0) { return; } if (_MyBuffSortList.Count * ItemHeight >= MaxHeight) { if (positionType == 1) { _ScrollRect1.vertical = true; (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower); } else { _ScrollRect2.vertical = true; (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower); } } else { if (positionType == 1) { _ScrollRect1.vertical = false; (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(_MyBuffSortList.Count * ItemHeight + UpperAndLower); } else { _ScrollRect2.vertical = false; (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(_MyBuffSortList.Count * ItemHeight + UpperAndLower); } } } void UpdateControllerPositionOppoent() { if (_OpponentBuffSortList.Count == 0) { return; } if (_OpponentBuffSortList.Count * ItemHeight >= MaxHeight) { if (positionType == 1) { _ScrollRect2.vertical = true; (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower); } else { _ScrollRect1.vertical = true; (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower); } } else { if (positionType == 1) { _ScrollRect2.vertical = false; (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(_OpponentBuffSortList.Count * ItemHeight + UpperAndLower); } else { _ScrollRect1.vertical = false; (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(_OpponentBuffSortList.Count * ItemHeight + UpperAndLower); } } } void BuffScheduling()//buff排序 { //_MyBuffSortList.Clear(); //foreach (int key in Buffmodel._BuffDic.Keys) //{ // _MyBuffSortList.Add(key); //} } private void IsShowMyBuffBtn() { if (_MyBuffSortList.Count > 0) { if (positionType == 1) { m_RoleInformation1.BuffButton.SetActiveIL(true); } else { m_RoleInformation2.BuffButton.SetActiveIL(true); } } else { if (positionType == 1) { m_RoleInformation1.BuffButton.SetActiveIL(false); Viewport1.SetActiveIL(false); } else { m_RoleInformation2.BuffButton.SetActiveIL(false); Viewport2.SetActiveIL(false); } UpdateControllerPosition(); } if (positionType == 1) { m_RoleInformation1.BuffNumber.text = _MyBuffSortList.Count.ToString(); } else { m_RoleInformation2.BuffNumber.text = _MyBuffSortList.Count.ToString(); } } private void IsShowOpponentBuffBtn() { if (_OpponentBuffSortList.Count > 0) { if (positionType == 1) { m_RoleInformation2.BuffButton.SetActiveIL(true); } else { m_RoleInformation1.BuffButton.SetActiveIL(true); } UpdateControllerPositionOppoent(); } else { if (positionType == 1) { m_RoleInformation2.BuffButton.SetActiveIL(false); Viewport2.SetActiveIL(false); } else { m_RoleInformation1.BuffButton.SetActiveIL(false); Viewport1.SetActiveIL(false); } } if (positionType == 1) { m_RoleInformation2.BuffNumber.text = _OpponentBuffSortList.Count.ToString(); } else { m_RoleInformation1.BuffNumber.text = _OpponentBuffSortList.Count.ToString(); } } private void PlaceOfBirth(int type)//关于出生点设置位置信息 { dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart); int realmLv; if (type == 1)//左 { //-----------自己的信息 ArenaPKUpInfo arenaPKUpInfo = ArenaModel.Instance.ArenaPKUpInfoData; m_RoleInformation1.SetHeroHead((int)PlayerDatas.Instance.baseData.PlayerID, arenaPKUpInfo.myJob, arenaPKUpInfo.myFace, arenaPKUpInfo.myJob); string PlayerName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.myName); realmLv = PlayerDatas.Instance.baseData.realmLevel; m_RoleInformation1.SetHeroLvAndNameLV((int)PlayerDatas.Instance.baseData.LV, PlayerName, realmLv); m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); m_RoleInformation1.BuffButton.SetActiveIL(false); //------------------------------------//对手信息 m_RoleInformation2.SetHeroHead(arenaPKUpInfo.opponentPlayerId, arenaPKUpInfo.opponentFace, arenaPKUpInfo.opponentFacePic, arenaPKUpInfo.opponentJob); string OpponentName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.opponentName); realmLv = ArenaModel.Instance.ArenaPKUpInfoData.realmLV; m_RoleInformation2.SetHeroLvAndNameLV((int)ArenaModel.Instance.ArenaPKUpInfoData.opponentLevel, OpponentName, realmLv); m_RoleInformation2.SetHeroHP(ArenaManagerModel.playerInfo.maxHp, ArenaManagerModel.playerInfo.maxHp); m_RoleInformation2.SetShieldNumber(ArenaModel.Instance.ArenaPKUpInfoData.MaxProDef, ArenaModel.Instance.ArenaPKUpInfoData.opponentShield); } else//右 { //-----------自己的信息 ArenaPKUpInfo arenaPKUpInfo = ArenaModel.Instance.ArenaPKUpInfoData; m_RoleInformation2.SetHeroHead((int)PlayerDatas.Instance.baseData.PlayerID, arenaPKUpInfo.myJob, arenaPKUpInfo.myFace, arenaPKUpInfo.myJob); string PlayerName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.myName); realmLv = PlayerDatas.Instance.baseData.realmLevel; m_RoleInformation2.SetHeroLvAndNameLV((int)PlayerDatas.Instance.baseData.LV, PlayerName, realmLv); m_RoleInformation2.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation2.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); m_RoleInformation2.BuffButton.SetActiveIL(false); //------------------------------------//对手信息 m_RoleInformation1.SetHeroHead(arenaPKUpInfo.opponentPlayerId, arenaPKUpInfo.opponentFace, arenaPKUpInfo.opponentFacePic, arenaPKUpInfo.opponentJob); string OpponentName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.opponentName); realmLv = ArenaModel.Instance.ArenaPKUpInfoData.realmLV; m_RoleInformation1.SetHeroLvAndNameLV((int)ArenaModel.Instance.ArenaPKUpInfoData.opponentLevel, OpponentName, realmLv); m_RoleInformation1.SetHeroHP(ArenaManagerModel.playerInfo.maxHp, ArenaManagerModel.playerInfo.maxHp); m_RoleInformation1.SetShieldNumber(100, 0); } } private void PlaceOfBirthUpdate(int type)//自身玩家属性刷新 { if (type == 1) { string PlayerName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.myName); m_RoleInformation1.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName); m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); #if UNITY_EDITOR // Debug.LogFormat("设置血量: {0}/{1}", PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP); #endif } else { string PlayerName = UIHelper.ServerStringTrim(ArenaModel.Instance.ArenaPKUpInfoData.myName); m_RoleInformation2.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName); m_RoleInformation2.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation2.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); #if UNITY_EDITOR // Debug.LogFormat("设置血量: {0}/{1}", PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP); #endif } } private void GetopponentBuff()//获取对手身上的Buff { List<int> buffIds = new List<int>(); _OpponentBuffSortList.Clear(); StatusMgr.Instance.GetBuffIds((uint)ArenaModel.Instance.ArenaPKUpInfoData.opponentPlayerId, ref buffIds); if (buffIds.Count > 0) { for (int i = 0; i < buffIds.Count; i++) { _OpponentBuffSortList.Add(buffIds[i]); } } } } LogicProject/System/ArenaActivity/ArenaManagerModel.cs
@@ -807,6 +807,8 @@ hp = maxHp, level = (ushort)level, job = (byte)job, face = AvatarHelper.GetAvatarDefaultID(job), facePic = AvatarHelper.GetAvatarFrameDefaultID(job), pos = Vector3.zero, name = playerName, itemDatas = equipInfos, @@ -843,6 +845,8 @@ hp = (ulong)propData.MaxHP, level = (ushort)propData.LV, job = (byte)propData.Job, face = (int)propData.Face, facePic = (int)propData.FacePic, pos = Vector3.zero, name = propData.Name, itemDatas = equipInfos, System/BlessedLand/BlessedLandSeekNormalCell.cs
@@ -40,8 +40,6 @@ } imgCollectFlag.SetActive(isCollectFlag); txtPlayerName.text = mineAreaInfo.PlayerID < 10000 ? blessedLandModel.GetNameForPlayerId((int)mineAreaInfo.PlayerID) : mineAreaInfo.PlayerName; avatarCell.avatarFrameImage.SetActive(false); avatarCell.bgImage.SetActive(false); avatarCell.InitUI(mineAreaInfo.PlayerID < 10000 ? blessedLandModel.GetModelForPlayerId((int)mineAreaInfo.PlayerID) : AvatarHelper.GetAvatarModel((int)mineAreaInfo.PlayerID, (int)mineAreaInfo.Face, (int)mineAreaInfo.FacePic, mineAreaInfo.Job)); btnGo.SetListener(() => { System/Chat/ChatSendComponent.cs
@@ -460,6 +460,11 @@ private void OnSendChatAction(string msg) { OnChatSend(msg); WindowCenter.Instance.Close<ChatExtentWin>(); if (parent != null) { parent.transform.localPosition = parent.transform.localPosition.SetY(0); } } } } System/CrossServerOneVsOne/FightingPKWin.cs
@@ -562,15 +562,15 @@ if (type == 1)//左 { //-----------自己的信息 m_RoleInformation1.SetHeroHead(CrossServerLogin.Instance.oneVsOnePlayerData.myJob, 0); CrossServerOneVsOne crossServerOneVsOne = CrossServerLogin.Instance.oneVsOnePlayerData; m_RoleInformation1.SetHeroHead((int)PlayerDatas.Instance.baseData.PlayerID, crossServerOneVsOne.myFace, crossServerOneVsOne.myFacePic, crossServerOneVsOne.myJob); string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName); m_RoleInformation1.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName); m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); //------------------------------------//对手信息 int job = CrossServerLogin.Instance.oneVsOnePlayerData.opponentJob; m_RoleInformation2.SetHeroHead(job, 0); m_RoleInformation2.SetHeroHead(crossServerOneVsOne.opponentPlayerId, crossServerOneVsOne.opponentFace, crossServerOneVsOne.opponentFacePic, crossServerOneVsOne.opponentJob); string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName); m_RoleInformation2.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName); m_RoleInformation2.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp); @@ -580,15 +580,15 @@ else//右 { //-----------自己的信息 m_RoleInformation2.SetHeroHead(CrossServerLogin.Instance.oneVsOnePlayerData.myJob, 0); CrossServerOneVsOne crossServerOneVsOne = CrossServerLogin.Instance.oneVsOnePlayerData; m_RoleInformation2.SetHeroHead((int)PlayerDatas.Instance.baseData.PlayerID, crossServerOneVsOne.myFace, crossServerOneVsOne.myFacePic, crossServerOneVsOne.myJob); string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName); m_RoleInformation2.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName); m_RoleInformation2.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP); m_RoleInformation2.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield); //------------------------------------//对手信息 int job = CrossServerLogin.Instance.oneVsOnePlayerData.opponentJob; m_RoleInformation1.SetHeroHead(job, 0); m_RoleInformation1.SetHeroHead(crossServerOneVsOne.opponentPlayerId, crossServerOneVsOne.opponentFace, crossServerOneVsOne.opponentFacePic, crossServerOneVsOne.opponentJob); string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName); m_RoleInformation1.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName); m_RoleInformation1.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp); System/CrossServerOneVsOne/RoleInformation.cs
@@ -12,7 +12,7 @@ public class RoleInformation : MonoBehaviour { [SerializeField] Image m_Head;//英雄头像 [SerializeField] AvatarCell avatarCell; [SerializeField] Text m_LVText;//角色等级 [SerializeField] Image m_Shield;//护盾 [SerializeField] Text m_NameInformationText;//角色信息 @@ -31,10 +31,12 @@ get { return m_BuffNumber; } set { m_BuffNumber = value; } } public void SetHeroHead(int _jobID, int _ReincarnationLv)//关于人物头像的赋值 public void SetHeroHead(int playerId,int face,int facePic,int job)//关于人物头像的赋值 { m_Head.SetSprite(GeneralDefine.GetJobHeadPortrait(_jobID, _ReincarnationLv)); avatarCell.InitUI(AvatarHelper.GetAvatarModel(playerId, face, facePic, job)); } public void SetHeroLvAndName(int Lv, string Name)//设置等级和角色名称 { m_LVText.text = Lv.ToString(); System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs
@@ -121,6 +121,8 @@ hp = maxHp, level = (ushort)level, job = (byte)job, face = AvatarHelper.GetAvatarDefaultID(job), facePic = AvatarHelper.GetAvatarFrameDefaultID(job), pos = Vector3.zero, name = playerName, itemDatas = equipInfos, System/Dungeon/AssistPlayerCell.cs
@@ -12,7 +12,7 @@ [SerializeField] Text nameText; [SerializeField] Text lvText; [SerializeField] GameObject lvIcon; [SerializeField] Image headIcon; [SerializeField] AvatarCell avatarCell; [SerializeField] Image realmIcon; [SerializeField] Button helpBtn; [SerializeField] Image helpBgImg; @@ -50,7 +50,7 @@ if (playerInfo == null) return; nameText.text = playerInfo.Name; headIcon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(playerInfo.Job, 0)); avatarCell.InitUI(AvatarHelper.GetAvatarModel(playerInfo.PlayerID, playerInfo.Face, playerInfo.FacePic, playerInfo.Job)); int realmLv = playerInfo.RealmLV; var realmConfig = RealmConfig.Get(playerInfo.RealmLV); realmIcon.SetSprite(realmConfig == null ? "NoRealm" : realmConfig.Img); System/Dungeon/TargetBriefInfoWin.cs
@@ -149,6 +149,8 @@ { instanceId = _instanceId, job = player.ActorInfo.Job, face = player.ActorInfo.face, facePic = player.ActorInfo.facePic, name = player.ActorInfo.PlayerName, level = player.ActorInfo.LV, hp = player.ActorInfo.RealHp, @@ -198,6 +200,8 @@ { instanceId = _instanceId, job = player.ActorInfo.Job, face = player.ActorInfo.face, facePic = player.ActorInfo.facePic, name = player.ActorInfo.PlayerName, level = player.ActorInfo.LV, hp = player.ActorInfo.RealHp, @@ -249,6 +253,8 @@ public ulong maxHp; public int job; public int face; public int facePic; public int level; public string name; @@ -258,6 +264,8 @@ && lhs.hp == rhs.hp && lhs.maxHp == rhs.maxHp && lhs.job == rhs.job && lhs.face == rhs.face && lhs.facePic == rhs.facePic && lhs.level == rhs.level && lhs.name == rhs.name; } @@ -268,6 +276,8 @@ || lhs.hp != rhs.hp || lhs.maxHp != rhs.maxHp || lhs.job != rhs.job || lhs.face == rhs.face || lhs.facePic == rhs.facePic || lhs.level != rhs.level || lhs.name != rhs.name; } @@ -436,8 +446,9 @@ var playerLevel = playerInfo.level; var playerHp = playerInfo.hp; var playerMaxHp = playerInfo.maxHp; m_PlayerLifeBar.SetBaseInfo((int)instanceId, job, 0, playerName, playerLevel, playerHp, playerMaxHp); int face = playerInfo.face; int facePic = playerInfo.facePic; m_PlayerLifeBar.SetBaseInfo((int)instanceId, face, facePic,job, 0, playerName, playerLevel, playerHp, playerMaxHp); } else { System/Dungeon/TrialSweepAssistPlayerBehaviour.cs
@@ -8,16 +8,16 @@ public class TrialSweepAssistPlayerBehaviour : MonoBehaviour { [SerializeField] Image m_PlayerHead; [SerializeField] AvatarCell avatarCell; [SerializeField] Image m_Sign; [SerializeField] Text m_PlayerName; [SerializeField] Text m_Social; DungeonAssistModel model { get { return ModelCenter.Instance.GetModel<DungeonAssistModel>(); } } public void Display(int job, string playerName, int relation) public void Display(int playerId,int face,int facePic,int job, string playerName, int relation) { m_PlayerHead.SetSprite(GeneralDefine.GetJobHeadPortrait(job, 0)); avatarCell.InitUI(AvatarHelper.GetOtherAvatarModel(face, facePic, job)); m_PlayerName.text = playerName; var relationType = (DungeonAssistModel.RelatedToPlayer)relation; m_Sign.SetActive(relationType != DungeonAssistModel.RelatedToPlayer.None); System/Dungeon/TrialSweepResultWin.cs
@@ -169,7 +169,7 @@ var npcConfig = NPCConfig.Get(dungeonAssistModel.assistRobotId); name = npcConfig.charName; } m_AssistPlayers[index].Display(player.Job, name, player.Relation); m_AssistPlayers[index].Display(id,player.Face,player.FacePic,player.Job, name, player.Relation); } index++; } System/FairyAu/ChuangongInviteWin.cs
@@ -7,7 +7,7 @@ public class ChuangongInviteWin : Window { [SerializeField] RichText info; [SerializeField] Image headicon; [SerializeField] AvatarCell avatarCell; [SerializeField] Button refuseBtn; [SerializeField] Button acceptBtn; [SerializeField] IntensifySmoothSlider slider; @@ -72,7 +72,7 @@ { startTime = Time.time; info.text = Language.Get("FamilyChuangong6", fairyFeastModel.invitePlayer.playerName); headicon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(fairyFeastModel.invitePlayer.job, 0)); avatarCell.InitUI(AvatarHelper.GetAvatarModel(fairyFeastModel.invitePlayer.playerID, fairyFeastModel.invitePlayer.face, fairyFeastModel.invitePlayer.facePic, fairyFeastModel.invitePlayer.job)); } } System/FairyAu/FairyFeastModel.cs
@@ -66,6 +66,8 @@ public int playerID; public string playerName; public int job; public int face; public int facePic; } public InvitePlayer invitePlayer; public event Action OnInvitePlayerEvent; @@ -81,6 +83,9 @@ playerID = (int)netPack.PlayerID, playerName = UIHelper.ServerStringTrim(netPack.Name), job = netPack.Job, face = (int)netPack.Face, facePic = (int)netPack.FacePic, }; if(!WindowCenter.Instance.IsOpen<ChuangongInviteWin>()) { System/FairyAu/FairyViewCell.cs
@@ -47,7 +47,15 @@ } DisplayRank(jiaFairy ? (index + model.fairyList.Count) : index); var _jiaId = jiaFairy ? model.jiaFairyIds[index] : 0; emblemCell.InitUI(EmblemHelper.GetEmblemModel(jiaFairy ? model.jiaFairyIds[index] : (int)fairy.FamilyID, fairy.EmblemID)); if (PlayerDatas.Instance.fairyData.fairy == null) { emblemCell.InitUI(EmblemHelper.GetOtherEmblemModel(fairy.EmblemID)); } else { emblemCell.InitUI(EmblemHelper.GetEmblemModel(jiaFairy ? model.jiaFairyIds[index] : (int)fairy.FamilyID, fairy.EmblemID)); } m_FairyNameTxt.text = jiaFairy ? model.jiaFairyNames[_jiaId - 1] : fairy.FamilyName; m_FairyNameTxt.color = jiaFairy || !SelfFairy(fairy) ? UIHelper.GetUIColor(TextColType.NavyBrown) : UIHelper.GetUIColor(TextColType.Green, true); m_FairyLeaderNameTxt.text = jiaFairy ? string.Empty : fairy.leaderName; System/FairyAu/KingFairyModel.cs
@@ -183,9 +183,9 @@ } else { kingFairyData.emblemId = 0; kingFairyData.emblemId = EmblemHelper.GetDefaultFamilyEmblemId(); } hasKingFairy = kingFairyData.fairyId != 0; if (isServerPrepare && WindowCenter.Instance.IsOpen<KingTempleWin>()) { System/FairyAu/KingTempleWin.cs
@@ -16,6 +16,7 @@ public class KingTempleWin : Window { [SerializeField] EmblemCell emblemCell; [SerializeField] Text m_FairyNameTxt; [SerializeField] ItemCell m_PrivilegeItem; [SerializeField] List<ItemCell> m_SalaryItemList; @@ -126,6 +127,18 @@ private void UpdateKingFairyEvent() { emblemCell.SetActive(model.hasKingFairy); if (model.hasKingFairy) { if (PlayerDatas.Instance.fairyData.fairy == null) { emblemCell.InitUI(EmblemHelper.GetOtherEmblemModel(model.kingFairyData.emblemId)); } else { emblemCell.InitUI(EmblemHelper.GetEmblemModel(model.kingFairyData.fairyId, model.kingFairyData.emblemId)); } } m_FairyNameTxt.text = model.hasKingFairy ? model.kingFairyData.fairyName : Language.Get("FamilyMatchNoOneHere"); ItemCellModel cellModel = new ItemCellModel(model.privilegeItemId); m_PrivilegeItem.Init(cellModel); System/FairyEmblem/EmblemHelper.cs
@@ -54,6 +54,9 @@ return effectID; } public static int GetDefaultFamilyEmblemId() { return model.defaultFamilyEmblemId; } } System/FairyEmblem/FairyEmblemItem.cs
@@ -63,25 +63,6 @@ model.nowChooseEmblemId = emblemId; } private void OnEnable() { GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; } private void OnDisable() { GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent; } private void OnSecondEvent() { bool isLimitTime = model.IsLimitTime(emblemId, out var familyAction); if (isLimitTime) { Display(emblemId); } } public string GetEndTimeString(int emblemID) { FairyEmblemUnlockMethodType type = model.GetFairyEmblemUnlockType(emblemId); System/FairyEmblem/FairyEmblemModel.cs
@@ -115,12 +115,42 @@ return showList; } // 已激活《未激活 // 已激活>未激活 private int Cmp(int a, int b) { bool isUnlock1 = IsUnLock(a); bool isUnlock2 = IsUnLock(b); return isUnlock2.CompareTo(isUnlock1); if (isUnlock1 != isUnlock2) { return isUnlock2.CompareTo(isUnlock1); } // 如果激活状态相同,比较是否为限时:限时 (true) > 永久 (false) bool isLimitA = IsLimitTime(a, out var familyAction1); bool isLimitB = IsLimitTime(b, out var familyAction2); if (isLimitA != isLimitB) { return isLimitB.CompareTo(isLimitA); } // 限时状态相同,比较 SortNum int sortNumA = GetSortNum(a); int sortNumB = GetSortNum(b); if (sortNumA != sortNumB) { return sortNumA.CompareTo(sortNumB); } return a.CompareTo(b); } public int GetSortNum(int emblemID) { if (!FamilyEmblemConfig.Has(emblemID)) return 0; return FamilyEmblemConfig.Get(emblemID).SortNum; } // 获得徽章来源类型 System/FairyEmblem/FairyEmblemWin.cs
@@ -24,6 +24,7 @@ model.ChooseEmblemIdChangeEvent += OnChooseEmblemIdChangeEvent; PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo; model.UpdateFamilyActionEvent += OnUpdateFamilyActionEvent; GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; List<int> showList = model.GetShowList(); if (showList.Count > 0) { @@ -38,6 +39,12 @@ model.ChooseEmblemIdChangeEvent -= OnChooseEmblemIdChangeEvent; PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo; model.UpdateFamilyActionEvent -= OnUpdateFamilyActionEvent; GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent; } private void OnSecondEvent() { scroller.m_Scorller.RefreshActiveCellViews(); } private void OnUpdateFamilyActionEvent(int arg1, int arg2) System/FakeDungeon/JiaDemonJarDungeonStage.cs
@@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; using Unity.Jobs; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; @@ -328,6 +329,8 @@ maxHp = (ulong)(PlayerDatas.Instance.baseData.HP * Random.Range(0.9f, 1f)), level = PlayerDatas.Instance.baseData.LV, job = playerJob, face = AvatarHelper.GetAvatarDefaultID(playerJob), facePic = AvatarHelper.GetAvatarFrameDefaultID(playerJob), pos = SCENE_CENTER + new Vector3(Random.Range(-2f, 2f), 0, Random.Range(-2f, 2f)), name = playerName, itemDatas = equipInfos, System/FriendSystem/AddCell.cs
@@ -10,7 +10,7 @@ [SerializeField] Text lvText; [SerializeField] GameObject lvIcon; [SerializeField] Image realmIcon; [SerializeField] Image playerIcon; [SerializeField] AvatarCell avatarCell; [SerializeField] public Button addBtn; int playerId = 0; @@ -31,7 +31,7 @@ if (friendPlayer == null) return; nameText.text = friendPlayer.PlayerName; playerIcon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(friendPlayer.Job, 0)); avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)friendPlayer.PlayerID, friendPlayer.Face, friendPlayer.FacePic, friendPlayer.Job)); int nirvanaLv = friendPlayer.LV - friendsModel.OpenGreatLV; if (nirvanaLv > 0) System/FriendSystem/PlayerInfoCell.cs
@@ -13,8 +13,7 @@ [SerializeField] Text lvValueText; [SerializeField] Text onlineText; [SerializeField] Image lvIcon; [SerializeField] Image playerIcon; [SerializeField] Image playerIconBG; [SerializeField] AvatarCell avatarCell; [SerializeField] Button detailBtn; [SerializeField] RedpointBehaviour behaviour; @@ -42,17 +41,16 @@ behaviour.redpointId = friendsModel.GetFriendRedPointId(type,playerId); nameText.text = friendPlayer.PlayerName; onlineText.text = friendsModel.GetOnlineType(friendPlayer.OnlineType); playerIcon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(friendPlayer.Job, 0)); if(friendPlayer.OnlineType == 1) avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)friendPlayer.PlayerID, friendPlayer.Face, friendPlayer.FacePic, friendPlayer.Job)); if (friendPlayer.OnlineType == 1) { unSelectImg.material = null; nameText.color = onlineColor; lvValueText.color = onlineColor; lvDesText.color = onlineColor; lvIcon.material = null; playerIcon.material = null; playerIconBG.material = null; avatarCell.avatarImage.material = null; avatarCell.avatarFrameImage.material = null; } else { @@ -60,9 +58,9 @@ nameText.color = greyColor; lvValueText.color = greyColor; lvDesText.color = greyColor; lvIcon.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); playerIcon.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); playerIconBG.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); lvIcon.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); avatarCell.avatarImage.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); avatarCell.avatarFrameImage.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); } System/HazyRegion/HazyDemonKingModel.cs
@@ -164,6 +164,8 @@ m_PlayerInfos.Add(player.ServerInstID, new HazyDemonKingPlayerInfo() { job = player.ActorInfo.Job, face = player.ActorInfo.face, facePic = player.ActorInfo.facePic, hp = player.ActorInfo.RealHp, maxHp = player.ActorInfo.RealMaxHp, playerName = UIHelper.ServerStringTrim(player.ActorInfo.PlayerName), @@ -179,6 +181,8 @@ m_PlayerInfos.Add(playerId, new HazyDemonKingPlayerInfo() { job = PlayerDatas.Instance.baseData.Job, face = AvatarHelper.GetMyAvatarID(), facePic = AvatarHelper.GetMyAvatarFrameID(), hp = hero.ActorInfo.RealHp, maxHp = hero.ActorInfo.RealMaxHp, playerName = PlayerDatas.Instance.baseData.PlayerName, @@ -330,6 +334,8 @@ { public string playerName; public int job; public int face; public int facePic; public ulong hp; public ulong maxHp; } System/HazyRegion/HazyDemonKingPlayerBehaviour.cs
@@ -9,7 +9,7 @@ public class HazyDemonKingPlayerBehaviour : ScrollItem { [SerializeField] Transform m_ContainerOwn; [SerializeField] ImageEx m_HeadIcon; [SerializeField] AvatarCell m_HeadIcon; [SerializeField] Text m_PlayerName; [SerializeField] SmoothSlider m_HpSlider; @@ -87,7 +87,7 @@ HazyDemonKingPlayerInfo playerInfo; if (model.TryGetPlayerInfo(playerId, out playerInfo)) { m_HeadIcon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(playerInfo.job, 0)); m_HeadIcon.InitUI(AvatarHelper.GetOtherAvatarModel(playerInfo.face, playerInfo.facePic, playerInfo.job)); m_PlayerName.text = playerInfo.playerName; m_PlayerName.color = PlayerDatas.Instance.PlayerId == playerId ? UIHelper.s_DarkGreenColor : UIHelper.s_LightYellow; } @@ -96,7 +96,7 @@ void DisplayPlayerInfo() { m_ContainerOwn.SetActive(bossBelongTo); m_HeadIcon.gray = hpPer == 0; m_HeadIcon.avatarImage.gray = hpPer == 0; m_HpSlider.value = hpPer / 100f; m_ContainerFightState.SetActive(playerId != PlayerDatas.Instance.PlayerId); System/PhantasmPavilion/AvatarCell.cs
@@ -7,57 +7,57 @@ { public float scale = 1.0f; Image m_BgImage; public Image bgImage ImageEx m_BgImage; public ImageEx bgImage { get { if (m_BgImage == null) { LoadPrefab(); m_BgImage = this.GetComponent<Image>("AvatarCell/Img_BG"); m_BgImage = this.GetComponent<ImageEx>("AvatarCell/Img_BG"); } return m_BgImage; } } Image m_AvatarImage; public Image avatarImage ImageEx m_AvatarImage; public ImageEx avatarImage { get { if (m_AvatarImage == null) { LoadPrefab(); m_AvatarImage = this.GetComponent<Image>("AvatarCell/Img_Avatar"); m_AvatarImage = this.GetComponent<ImageEx>("AvatarCell/Img_Avatar"); } return m_AvatarImage; } } Image m_AvatarFrameImage; public Image avatarFrameImage ImageEx m_AvatarFrameImage; public ImageEx avatarFrameImage { get { if (m_AvatarFrameImage == null) { LoadPrefab(); m_AvatarFrameImage = this.GetComponent<Image>("AvatarCell/Img_AvatarFrame"); m_AvatarFrameImage = this.GetComponent<ImageEx>("AvatarCell/Img_AvatarFrame"); } return m_AvatarFrameImage; } } Button m_button; public Button button ButtonEx m_button; public ButtonEx button { get { if (m_button == null) { LoadPrefab(); m_button = this.GetComponent<Button>("AvatarCell/Img_AvatarFrame"); m_button = this.GetComponent<ButtonEx>("AvatarCell/Img_AvatarFrame"); } return m_button; } @@ -157,6 +157,8 @@ { if (model == null) return; string img = AvatarHelper.GetAvatarBgColorStr(model.avatarID); bgImage.SetSprite(img); InitUI(model.avatarID, model.avatarUIEffectID, model.avatarFrameID, model.avatarFrameUIEffectID); } System/PhantasmPavilion/AvatarHelper.cs
@@ -103,4 +103,20 @@ model.TryGetEffectID(PhantasmPavilionTab.AvatarFrame, id, out int effectID); return effectID; } //获取指定头像底图品质 public static int GetAvatarBgColor(int faceID) { int defaultColor = 1;//默认品质是白色 if (!PlayerFaceConfig.Has(faceID)) return defaultColor; return PlayerFaceConfig.Get(faceID).BgColor; } //获取指定头像图片名 public static string GetAvatarBgColorStr(int faceID) { int bgColor = GetAvatarBgColor(faceID); return StringUtility.Contact("AvatarBgColor", bgColor); } } System/PhantasmPavilion/IPhantasmPavilionTabHandler.cs
@@ -2,6 +2,8 @@ public interface IPhantasmPavilionTabHandler { int GetSortNum(int id); int GetExpireMinutes(int id); string GetImage(int id); System/PhantasmPavilion/PhantasmPavilionAvatarFrameHandler.cs
@@ -20,6 +20,11 @@ return PlayerFacePicConfig.Get(id).Name; } public int GetSortNum(int id) { return PlayerFacePicConfig.Get(id).SortNum; } public List<int> GetTableKeys() { return model.StringListToIntList(PlayerFacePicConfig.GetKeys()); System/PhantasmPavilion/PhantasmPavilionAvatarHandler.cs
@@ -4,7 +4,7 @@ public class PhantasmPavilionAvatarHandler : IPhantasmPavilionTabHandler { PhantasmPavilionModel model { get { return ModelCenter.Instance.GetModel<PhantasmPavilionModel>(); } } public int GetExpireMinutes(int id) { return PlayerFaceConfig.Get(id).ExpireMinutes; @@ -18,6 +18,11 @@ public string GetName(int id) { return PlayerFaceConfig.Get(id).Name; } public int GetSortNum(int id) { return PlayerFaceConfig.Get(id).BgColor; } public List<int> GetTableKeys() @@ -118,4 +123,5 @@ count = config.UnlockNeedItemList[0][1]; return true; } } System/PhantasmPavilion/PhantasmPavilionChatBubbleHandler.cs
@@ -20,6 +20,11 @@ return ChatBubbleBoxConfig.Get(id).Name; } public int GetSortNum(int id) { return ChatBubbleBoxConfig.Get(id).SortNum; } public List<int> GetTableKeys() { return model.StringListToIntList(ChatBubbleBoxConfig.GetKeys()); System/PhantasmPavilion/PhantasmPavilionChatExpressionHandler.cs
@@ -20,6 +20,11 @@ return EmojiPackConfig.Get(id).Name; } public int GetSortNum(int id) { return EmojiPackConfig.Get(id).SortNum; } public List<int> GetTableKeys() { return model.StringListToIntList(EmojiPackConfig.GetKeys()); System/PhantasmPavilion/PhantasmPavilionModel.cs
@@ -92,7 +92,7 @@ } public void OnPlayerLoginOk() { { selectTab = PhantasmPavilionTab.Avatar; var list = ShowItemList(selectTab, out int fristIndex); if (!list.IsNullOrEmpty()) @@ -271,6 +271,8 @@ public bool TryGetInfo(PhantasmPavilionTab tab, int id, out PhantasmPavilionInfo info) { info = new PhantasmPavilionInfo(); if (!Has(tab, id)) return false; if (infoDict == null || !infoDict.TryGetValue(tab, out var tempInfoDict)) return false; if (tempInfoDict == null || !tempInfoDict.TryGetValue(id, out info)) @@ -288,6 +290,8 @@ } return resultList; } public List<int> ShowItemList(PhantasmPavilionTab tab, out int fristIndex) { @@ -325,12 +329,30 @@ return isLimitB.CompareTo(isLimitA); } return 0; // 限时状态相同,比较 SortNum int sortNumA = GetSortNum(tab, a); int sortNumB = GetSortNum(tab, b); if (sortNumA != sortNumB) { if (tab == PhantasmPavilionTab.Avatar) { return sortNumB.CompareTo(sortNumA); } else { return sortNumA.CompareTo(sortNumB); } } return a.CompareTo(b); } ////获得当前状态 0 - 未激活 1 - 可激活 2 - 已激活 public int GetUnLockState(PhantasmPavilionTab tab, int id) { if (!Has(tab, id)) return 0; //没激活 if (!IsUnlock(tab, id)) { @@ -350,7 +372,6 @@ public bool TryGetAttrShowType(PhantasmPavilionTab tab, int faceId, out int type) { type = 0; int unLockState = GetUnLockState(tab, faceId);// 0 - 未激活 1 - 可激活 2 - 已激活 bool isNoMaxStar = TryGetUpStar(tab, faceId, out int nowUpStar); bool isHaveUnLockAttr = TryGetUnLockAttr(tab, selectItemId, out int[] lightAttrTypeArr, out int[] lightAttrValueArr); @@ -383,6 +404,8 @@ attrTypeList = new List<int>(); oldAttrValueList = new List<int>(); newAttrValueList = new List<int>(); if (!Has(tab, id)) return false; bool isHaveUnLockAttr = TryGetUnLockAttr(tab, id, out int[] lightAttrTypeArr, out int[] lightAttrValueArr); bool isHaveAddStarAttr = TryGetMaxStarLV(tab, id, out int maxStarLV); if (!isHaveUnLockAttr || faceStar > maxStarLV) @@ -735,6 +758,8 @@ public bool TryGetUpStar(PhantasmPavilionTab tab, int id, out int nowUpStar) { nowUpStar = 0; if (!Has(tab, id)) return false; if (!TryGetMaxStarLV(tab, id, out int maxStarCount)) return false; if (!TryGetInfo(tab, id, out var info)) @@ -754,8 +779,19 @@ return handler.Has(id); } public int GetSortNum(PhantasmPavilionTab tab, int id) { if (!Has(tab, id)) return 0; if (!handlers.TryGetValue(tab, out var handler)) return 0; return handler.GetSortNum(id); } public string GetName(PhantasmPavilionTab tab, int id) { if (!Has(tab, id)) return string.Empty; if (!handlers.TryGetValue(tab, out var handler)) return string.Empty; return handler.GetName(id); @@ -763,6 +799,8 @@ public string GetImage(PhantasmPavilionTab tab, int id) { if (!Has(tab, id)) return string.Empty; if (!handlers.TryGetValue(tab, out var handler)) return string.Empty; return handler.GetImage(id); @@ -770,20 +808,26 @@ public int GetUnlockDefault(PhantasmPavilionTab tab, int id) { if (!Has(tab, id)) return 0; if (!handlers.TryGetValue(tab, out var handler)) return -1; return 0; return handler.GetUnlockDefault(id); } public int GetExpireMinutes(PhantasmPavilionTab tab, int id) { if (!Has(tab, id)) return 0; if (!handlers.TryGetValue(tab, out var handler)) return -1; return 0; return handler.GetExpireMinutes(id); } public bool IsUsing(PhantasmPavilionTab tab, int id) { if (!Has(tab, id)) return false; if (!TryGetNowShowID(tab, out int result)) return false; return result == id; @@ -793,6 +837,8 @@ { lightAttrTypeArr = null; lightAttrValueArr = null; if (!Has(tab, id)) return false; if (!handlers.TryGetValue(tab, out var handler)) return false; return handler.TryGetUnLockAttr(id, out lightAttrTypeArr, out lightAttrValueArr); @@ -802,6 +848,8 @@ { itemId = 0; count = 0; if (!Has(tab, id)) return false; if (!handlers.TryGetValue(tab, out var handler)) return false; return handler.TryGetUnLockNeedItem(id, out itemId, out count); @@ -811,6 +859,8 @@ { itemId = 0; count = 0; if (!Has(tab, id)) return false; if (!handlers.TryGetValue(tab, out var handler)) return false; return handler.TryGetStarUpNeedItem(id, faceStar, out itemId, out count); @@ -819,23 +869,29 @@ public bool TryGetEffectID(PhantasmPavilionTab tab, int id, out int effectID) { effectID = 0; if (!Has(tab, id)) return false; if (!handlers.TryGetValue(tab, out var handler)) return false; return handler.TryGetEffectID(id, out effectID); } public bool TryGetMaxStarLV(PhantasmPavilionTab tab, int faceID, out int maxStarLV) public bool TryGetMaxStarLV(PhantasmPavilionTab tab, int id, out int maxStarLV) { maxStarLV = 0; if (!Has(tab, id)) return false; if (!handlers.TryGetValue(tab, out var handler)) return false; return handler.TryGetMaxStarLV(faceID, out maxStarLV); return handler.TryGetMaxStarLV(id, out maxStarLV); } public bool TryGetAddStarAttr(PhantasmPavilionTab tab, int id, int faceStar, out int[] nowAddStarAttrTypeArr, out int[] nowAddStarAttrValueArr) { nowAddStarAttrTypeArr = new int[1]; nowAddStarAttrValueArr = new int[1]; if (!Has(tab, id)) return false; if (!handlers.TryGetValue(tab, out var handler)) return false; return handler.TryGetAddStarAttr(id, faceStar, out nowAddStarAttrTypeArr, out nowAddStarAttrValueArr); @@ -843,6 +899,8 @@ public void SendStarUPPack(PhantasmPavilionTab tab, int id) { if (!Has(tab, id)) return; if (!handlers.TryGetValue(tab, out var handler)) return; handler.SendStarUPPack(id); @@ -850,6 +908,8 @@ public void SendUsePack(PhantasmPavilionTab tab, int id) { if (!Has(tab, id)) return; if (!handlers.TryGetValue(tab, out var handler)) return; handler.SendUsePack(id); System/Role/RoleInfomationWin.cs
@@ -263,7 +263,11 @@ private void OnPhantasmPavilionClick() { ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectTab = PhantasmPavilionTab.Avatar; PhantasmPavilionModel phantasmPavilionModel = ModelCenter.Instance.GetModel<PhantasmPavilionModel>(); phantasmPavilionModel.selectTab = PhantasmPavilionTab.Avatar; var list = phantasmPavilionModel.ShowItemList(phantasmPavilionModel.selectTab, out int fristIndex); if (!list.IsNullOrEmpty()) phantasmPavilionModel.selectItemId = fristIndex; WindowCenter.Instance.Open<PhantasmPavilionWin>(); } } System/SkyTower/SkyTowerServeChallengeCell.cs
@@ -46,9 +46,7 @@ if (model.rankFloorPlayerIDs.ContainsKey(floorID)) { var floorInfo = model.GetPlayerInfo(floorID, 0); m_AvatarCell.bgImage.SetActive(true); m_AvatarCell.avatarImage.SetActive(true); m_AvatarCell.avatarFrameImage.SetActive(false); m_AvatarCell.avatarFrameImage.SetActive(true); m_AvatarCell.InitUI(AvatarHelper.GetAvatarModel(floorInfo.PlayerID, floorInfo.Face, floorInfo.FacePic, floorInfo.Job)); m_RoleName.text = UIHelper.AppendColor(TextColType.DarkGreen, floorInfo.Name); m_FloorBG.material = m_SmoothMask.imageMaterials[0]; @@ -93,9 +91,7 @@ else { //未完成 m_AvatarCell.avatarImage.SetActive(true); m_AvatarCell.avatarFrameImage.SetActive(false); m_AvatarCell.bgImage.SetActive(false); m_AvatarCell.avatarImage.SetSprite("UnKnowIcon"); m_RoleName.text = UIHelper.AppendColor(TextColType.Gray, Language.Get("L1046")); m_FloorBG.material = m_SmoothMask.imageMaterials[1]; System/Team/MyTeammateBehaviour.cs
@@ -16,7 +16,7 @@ [SerializeField] int m_Index = 0; [SerializeField] Transform m_Matching; [SerializeField] Transform m_TeammateInfo; [SerializeField] ImageEx m_Icon; [SerializeField] AvatarCell avatarCell; [SerializeField] Image m_Realm; [SerializeField] Text m_PlayerName; [SerializeField] Text m_Job; @@ -61,6 +61,8 @@ teammate.mateName = PlayerDatas.Instance.baseData.PlayerName; teammate.realm = PlayerDatas.Instance.baseData.realmLevel; teammate.job = PlayerDatas.Instance.baseData.Job; teammate.face = AvatarHelper.GetMyAvatarID(); teammate.facePic = AvatarHelper.GetMyAvatarFrameID(); teammate.jobLevel = 1; teammate.level = PlayerDatas.Instance.baseData.LV; teammate.mapId = PlayerDatas.Instance.baseData.MapID; @@ -125,7 +127,7 @@ if (model.myTeam.TryGetMemberByPlayerId(_playerId, out teammate)) { m_Icon.gray = !teammate.online; avatarCell.avatarImage.gray = !teammate.online; } } @@ -192,8 +194,8 @@ private void DisplayTeammate(Teammate _mate) { m_TeammateInfo.SetActive(true); m_Icon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(_mate.job, 0)); m_Icon.gray = !_mate.online; avatarCell.InitUI(AvatarHelper.GetAvatarModel(_mate.id, _mate.face, _mate.facePic, _mate.job)); avatarCell.avatarImage.gray = !_mate.online; m_PlayerName.text = _mate.mateName; m_Realm.SetActive(_mate.realm > 0); System/Team/TeamData.cs
@@ -259,6 +259,8 @@ public string mateName; public int realm; public int job; public int face; public int facePic; public int jobLevel; public int level; public int mapId; @@ -277,6 +279,8 @@ this.mateName = _serverInfo.Name; this.realm = _serverInfo.RealmLV; this.job = _serverInfo.Job; this.face = (int)_serverInfo.Face; this.facePic = (int)_serverInfo.FacePic; this.jobLevel = _serverInfo.JobLevel; this.level = _serverInfo.LV; this.lineId = _serverInfo.LineID; @@ -291,6 +295,8 @@ this.mateName = _serverInfo.Name; this.realm = _serverInfo.RealmLV; this.job = _serverInfo.Job; this.face = (int)_serverInfo.Face; this.facePic = (int)_serverInfo.FacePic; this.jobLevel = _serverInfo.JobLevel; this.level = _serverInfo.LV; this.lineId = _serverInfo.LineID; @@ -320,6 +326,8 @@ public string playerName; public int job; public int jobLevel; public int face; public int facePic; public int realm; public int playerLevel; @@ -329,6 +337,8 @@ this.playerName = _playerInfo.Name; this.job = _playerInfo.Job; this.jobLevel = 1; this.face = (int)_playerInfo.Face; this.facePic = (int)_playerInfo.FacePic; this.realm = _playerInfo.RealmLV; this.playerLevel = _playerInfo.LV; } @@ -339,6 +349,8 @@ this.playerName = _member.Name; this.job = _member.Job; this.jobLevel = 1; this.face = (int)_member.Face; this.facePic = (int)_member.FacePic; this.realm = _member.OfficialRank; this.playerLevel = _member.LV; } @@ -349,6 +361,8 @@ this.playerName = _member.PlayerName; this.job = _member.Job; this.jobLevel = 1; this.face = (int)_member.Face; this.facePic = (int)_member.FacePic; this.realm = _member.RealmLV; this.playerLevel = _member.LV; } System/Team/TeamInviteBehaviour.cs
@@ -13,7 +13,7 @@ public class TeamInviteBehaviour : ScrollItem { [SerializeField] Image m_Icon; AvatarCell m_Icon; [SerializeField] Image m_Realm; @@ -40,7 +40,7 @@ invite = (TeamInvite)_data; m_Icon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(invite.job, 0)); m_Icon.InitUI(AvatarHelper.GetAvatarModel(invite.playerId, invite.face, invite.facePic, invite.job)); m_PlayerName.text = invite.playerName; m_Job.text = OccupationNameConfig.GetOccupationName(invite.job); System/Team/TeamPrepareBehaviour.cs
@@ -15,7 +15,7 @@ [SerializeField] Transform m_MeSign; [SerializeField] Transform m_ContainerNotReady; [SerializeField] Image m_Icon; [SerializeField] AvatarCell m_AvatarCell; [SerializeField] Image m_LevelSign; [SerializeField] Text m_Level; [SerializeField] Image m_Realm; @@ -33,7 +33,7 @@ m_Level.SetActive(false); m_LevelSign.SetActive(false); m_Icon.SetActive(false); m_AvatarCell.SetActive(false); m_PlayerName.SetActive(false); m_ContainerNotReady.SetActive(false); m_Realm.SetActive(false); @@ -46,7 +46,7 @@ if (_ready) { m_Icon.SetActive(true); m_AvatarCell.SetActive(true); m_Level.SetActive(true); m_ContainerNotReady.SetActive(false); m_PlayerName.SetActive(true); @@ -57,8 +57,7 @@ var realmConfig = RealmConfig.Get(teammate.realm); m_Realm.SetSprite(realmConfig != null ? realmConfig.Img : ""); } m_Icon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(teammate.job, teammate.jobLevel)); m_AvatarCell.InitUI(AvatarHelper.GetAvatarModel(teammate.id, teammate.face, teammate.facePic, teammate.job)); m_LevelSign.SetActive(false); m_Level.text = teammate.level.ToString(); m_PlayerName.text = teammate.mateName; @@ -68,7 +67,7 @@ m_Realm.SetActive(false); m_Level.SetActive(false); m_LevelSign.SetActive(false); m_Icon.SetActive(false); m_AvatarCell.SetActive(false); m_PlayerName.SetActive(false); m_ContainerNotReady.SetActive(true); } System/Team/TeammateInteractPanel.cs
@@ -86,6 +86,8 @@ var playerId = (uint)mate.id; var playerName = mate.mateName; var job = (byte)mate.job; var face = (int)mate.face; var facePic = (int)mate.facePic; var playerLv = (ushort)mate.level; var realmLv = (ushort)mate.realm; var onLine = mate.online; System/WindowJump/WindowJumpMgr.cs
@@ -1541,6 +1541,9 @@ return false; } ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectTab = PhantasmPavilionTab.Avatar; var list = ModelCenter.Instance.GetModel<PhantasmPavilionModel>().ShowItemList(ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectTab, out int fristIndex); if (!list.IsNullOrEmpty()) ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectItemId = fristIndex; WindowCenter.Instance.Open<PhantasmPavilionWin>(); break; case JumpUIType.PhantasmPavilionAvatarFrame: @@ -1549,6 +1552,9 @@ return false; } ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectTab = PhantasmPavilionTab.AvatarFrame; var list1 = ModelCenter.Instance.GetModel<PhantasmPavilionModel>().ShowItemList(ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectTab, out int fristIndex1); if (!list1.IsNullOrEmpty()) ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectItemId = fristIndex1; WindowCenter.Instance.Open<PhantasmPavilionWin>(); break; case JumpUIType.PhantasmPavilionChatExpression: @@ -1557,6 +1563,9 @@ return false; } ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectTab = PhantasmPavilionTab.ChatExpression; var list2 = ModelCenter.Instance.GetModel<PhantasmPavilionModel>().ShowItemList(ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectTab, out int fristIndex2); if (!list2.IsNullOrEmpty()) ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectItemId = fristIndex2; WindowCenter.Instance.Open<PhantasmPavilionWin>(); break; case JumpUIType.PhantasmPavilionChatBubble: @@ -1565,6 +1574,9 @@ return false; } ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectTab = PhantasmPavilionTab.ChatBubble; var list3 = ModelCenter.Instance.GetModel<PhantasmPavilionModel>().ShowItemList(ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectTab, out int fristIndex3); if (!list3.IsNullOrEmpty()) ModelCenter.Instance.GetModel<PhantasmPavilionModel>().selectItemId = fristIndex3; WindowCenter.Instance.Open<PhantasmPavilionWin>(); break; } UI/Common/PlayerLifeBar.cs
@@ -11,8 +11,7 @@ public class PlayerLifeBar : MonoBehaviour { [SerializeField] Image m_Icon; [SerializeField] Button m_ViewPlayer; [SerializeField] AvatarCell avatarCell; [SerializeField] Text m_PlayerName; [SerializeField] Text m_PlayerLevel; [SerializeField] Text m_Hp; @@ -54,11 +53,10 @@ int playerId = 0; public void SetBaseInfo(int _playerId, int _job, int _jobRank, string _name, int _level, ulong _hp, ulong _maxHp) public void SetBaseInfo(int _playerId,int face,int facePic, int _job, int _jobRank, string _name, int _level, ulong _hp, ulong _maxHp) { playerId = _playerId; m_Icon.SetSprite(GeneralDefine.GetJobHeadPortrait(_job, _jobRank)); avatarCell.InitUI(AvatarHelper.GetAvatarModel(_playerId, face, facePic, _job)); m_PlayerName.text = _name; m_PlayerLevel.text = _level.ToString(); @@ -101,12 +99,12 @@ private void OnEnable() { multipleSlider.ResetValue(value); m_ViewPlayer.AddListener(ViewPlayer); avatarCell.button.AddListener(ViewPlayer); } private void OnDisable() { m_ViewPlayer.RemoveAllListeners(); avatarCell.button.RemoveAllListeners(); } private void ViewPlayer()