| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Hero.cs
@@ -1004,18 +1004,21 @@ if (SkillMgr.CurCastSkill != null) { int _id = SkillMgr.CurCastSkill.id; bool _canBreak = false; foreach (var _skillID in JobSetup.RollBreakSkillList) { if (_id == _skillID) { SkillMgr.CurCastSkill.SkillCompelete = true; Behaviour.StartKillUntilDieAI(skillID); Behaviour.DoAttack(_skill); return; _canBreak = true; break; } } if (_canBreak) { SkillMgr.CurCastSkill.SkillCompelete = true; Behaviour.DoAttack(_skill); return; } } } }