少年修仙传客户端代码仓库
client_linchunjie
2019-01-05 d1862fa56026d9de15d4982fdc9dd962df666875
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
15 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA713_tagMCDynamicBarrierState.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWingsWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA713_tagMCDynamicBarrierState.cs
@@ -98,17 +98,24 @@
                        _scale = _obstacle.transform.localScale.z * 0.25f;
                    }
                    int _effectID = 1040;
                    if(CrossServerRewardModel.IsCrossServerOneVsOne())
                    {
                        _effectID = 5206;
                    }
                    if (package.BarrierList[i].Angle == 0)
                    {
                        // 创建特效
                        SFXController _sfx = SFXPlayUtility.Instance.PlayWithEulerAngle(1040, _pos, _isHorizontal ? new Vector3(0, 0, 0) : new Vector3(0, 90, 0));
                        SFXController _sfx = SFXPlayUtility.Instance.PlayWithEulerAngle(_effectID, _pos, _isHorizontal ? new Vector3(0, 0, 0) : new Vector3(0, 90, 0));
                        _sfx.duration = 0;
                        _sfx.transform.localScale = new Vector3(_scale, 1, 1);
                        sfxDict.Add(id, _sfx);
                    }
                    else
                    {   
                        SFXController _sfx = SFXPlayUtility.Instance.PlayWithEulerAngle(1040, _pos, new Vector3(0, package.BarrierList[i].Angle, 0));
                        SFXController _sfx = SFXPlayUtility.Instance.PlayWithEulerAngle(_effectID, _pos, new Vector3(0, package.BarrierList[i].Angle, 0));
                        _sfx.duration = 0;
                        _sfx.transform.localScale = new Vector3(_scale, 1, 1);
                        sfxDict.Add(id, _sfx);
System/Compose/New/ComposeWingsWin.cs
@@ -40,6 +40,8 @@
        [SerializeField]
        Button onekeyPutBtn;
        [SerializeField] GameObject composeItemSelectObj;
        [SerializeField] UIEffect oneMatEffect;
        [SerializeField] UIEffect twoMatEffect;
        [SerializeField] UIEffect threeMatEffect;
@@ -470,6 +472,8 @@
            successRateText.text = Language.Get("HallowsWin_Success", StringUtility.Contact(compoundModel.successRate / 100, "%"));
            composeWinModel.SetCurComposeModel(compoundModel);
            UpdateComposeMat();
            composeItemSelectObj.SetActive(compoundModel.secondType < 4);
        }
        private bool ChangeFixedMatUI()