| | |
| | | [SerializeField] Text m_UnLockRuneType;
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| | |
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| | | [SerializeField] Button m_RuneTowerNext;
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| | | [SerializeField] RichText m_NextTimer;
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| | |
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| | | RuneModel runeModel { get { return ModelCenter.Instance.GetModel<RuneModel>(); } }
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| | | RuneTowerModel runeTowerModel { get { return ModelCenter.Instance.GetModel<RuneTowerModel>(); } }
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| | |
| | |
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| | | protected override void DrawExitTimer(int seconds)
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| | | {
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| | | var richText = m_ExitTimer as RichText;
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| | | richText.text = Language.Get("RuneDungeonVictory_Btn_Next_1", Mathf.Clamp(seconds, 0, int.MaxValue));
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| | | if (m_RuneTowerNext.gameObject.activeInHierarchy) |
| | | {
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| | | m_ExitTimer.text = Language.Get("DemonDungeonExit");
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| | | m_NextTimer.text = Language.Get("RuneDungeonVictory_Btn_Next_1", Mathf.Clamp(seconds, 0, int.MaxValue)); |
| | | }
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| | | else
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| | | {
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| | | m_NextTimer.text = Language.Get("DemonDungeonChallengeNext");
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| | | m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp(seconds, 0, int.MaxValue));
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| | | }
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| | | }
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| | |
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| | | protected override void Display()
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