| | |
| | |
|
| | | public void SendSelectAtkTarget(uint serverInstId)
|
| | | {
|
| | |
|
| | | var actor = GAMgr.Instance.GetBySID(serverInstId);
|
| | | if (actor != null)
|
| | | {
|
| | | var hero = PlayerDatas.Instance.hero;
|
| | | if (hero != null)
|
| | | {
|
| | | hero.LockTarget = actor;
|
| | | hero.SelectTarget = actor;
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | public uint GetPlayerAtkTarget(uint serverInstId)
|
| | |
| | | {
|
| | | return ClientHazyDemonKingStage.GetClientBossSid();
|
| | | }
|
| | | if (serverInstId == PlayerDatas.Instance.PlayerId)
|
| | | {
|
| | | var hero = PlayerDatas.Instance.hero;
|
| | | if (hero != null)
|
| | | {
|
| | | return hero.SelectTarget.ServerInstID;
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | |
|
| | | }
|
| | | return 0;
|
| | | }
|
| | |
|