| Fight/MapTransferUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulBuildBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulDungeonBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulDungeonGetItemWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulDungeonItemCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulDungeonModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulDungeonStepHintWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/MapTransferUtility.cs
@@ -940,7 +940,10 @@ if (!UserInputHandler.isTouched && (_hero.SkillMgr.CurCastSkill == null || _hero.SkillMgr.CurCastSkill.SkillCompelete)) { NPCInteractProcessor.InvokeEvent(E_NpcType.Func, NpcID, _npc.ServerInstID); if (NpcID != GeneralDefine.GatherSoulDZ) { NPCInteractProcessor.InvokeEvent(E_NpcType.Func, NpcID, _npc.ServerInstID); } Clear(); } } System/GatheringSoul/GatherSoulBuildBehaviour.cs
@@ -17,6 +17,21 @@ int collectNpcId = 0; uint serverInstanceId = 0; static bool m_SatisfyBuild = false; public static event Action defendBuildRefresh; public static bool satisfyBuild { get { return m_SatisfyBuild; } set { m_SatisfyBuild = value; if (defendBuildRefresh != null) { defendBuildRefresh(); } } } GatherSoulDungeonModel model { get { return ModelCenter.Instance.GetModel<GatherSoulDungeonModel>(); } @@ -43,6 +58,7 @@ model.missionHelpUpdate -= MissionHelpUpdate; collectNpcId = 0; serverInstanceId = 0; satisfyBuild = false; } void DisplayBase() @@ -51,6 +67,8 @@ var iceDefendCount = model.GetDefendNpcCount(model.iceDefendNpcId); m_AttackDefend.gameObject.SetActive(attackDefendCount < model.attackDefendCountLimit); m_IceDefend.gameObject.SetActive(iceDefendCount < model.iceDefendCountLimit); satisfyBuild = iceDefendCount < model.iceDefendCountLimit || attackDefendCount < model.attackDefendCountLimit; } private void BuildAttackDefend() System/GatheringSoul/GatherSoulDungeonBehaviour.cs
@@ -95,7 +95,7 @@ { var count = model.GetDefendNpcCount(model.attckDefendNpcId); m_AttackDefendCount.text = Language.Get("GatherSoulDefendRemain", model.attackDefendCountLimit - count); count = model.GetDefendNpcCount(model.iceDefendCountLimit); count = model.GetDefendNpcCount(model.iceDefendNpcId); m_IceDefendCount.text = Language.Get("GatherSoulDefendRemain", model.iceDefendCountLimit - count); } System/GatheringSoul/GatherSoulDungeonGetItemWin.cs
@@ -29,6 +29,8 @@ protected override void AddListeners() { m_ScrollerControl.OnRefreshCell += OnRefreshCell; m_ScrollerControl.OnGetDynamicSize += OnGetDynamicSize; m_ScrollerControl.lockType = EnhanceLockType.KeepVertical; } protected override void OnPreOpen() @@ -51,6 +53,31 @@ } #endregion private bool OnGetDynamicSize(ScrollerDataType type, int index, out float height) { height = 0; if (type == ScrollerDataType.Normal) { var weel = index / 100; var line = index % 100; bool requireLine = false; if (weel < model.mission.wheel) { List<GatherSoulDungeonModel.ItemInfo> list; if (model.TryGetDungeonItems(weel, out list)) { if (line == list.Count / m_LineCount) { requireLine = true; } } } height = requireLine ? 92 : 82; return true; } return false; } private void OnRefreshCell(ScrollerDataType type, CellView cell) { if (type == ScrollerDataType.Header) @@ -63,7 +90,20 @@ var itemCell = cell as GatherSoulDungeonItemCell; var weel = cell.index / 100; var line = cell.index % 100; itemCell.Display(weel, line); bool requireLine = false; if (weel < model.mission.wheel) { List<GatherSoulDungeonModel.ItemInfo> list; if (model.TryGetDungeonItems(weel, out list)) { if (line == list.Count / m_LineCount) { requireLine = true; } } } itemCell.Display(weel, line, requireLine); } } System/GatheringSoul/GatherSoulDungeonItemCell.cs
@@ -9,14 +9,14 @@ public class GatherSoulDungeonItemCell : CellView { [SerializeField] GatherSoulItemBehaviour[] m_Items; [SerializeField] Image m_Cutline; [SerializeField] RectTransform m_Cutline; GatherSoulDungeonModel model { get { return ModelCenter.Instance.GetModel<GatherSoulDungeonModel>(); } } public void Display(int weel, int line) public void Display(int weel, int line, bool requireLine) { List<GatherSoulDungeonModel.ItemInfo> list; if (model.TryGetDungeonItems(weel, out list)) @@ -28,7 +28,7 @@ { m_Items[i].gameObject.SetActive(true); m_Items[i].Display(list[index].ItemID, 1); m_Items[i].DisplayCount(list[index].ItemCount); m_Items[i].DisplayCount(list[index].Count); } else { @@ -37,7 +37,7 @@ } } m_Cutline.gameObject.SetActive(model.mission.wheel < weel); m_Cutline.gameObject.SetActive(requireLine); } } } System/GatheringSoul/GatherSoulDungeonModel.cs
@@ -186,7 +186,7 @@ public struct ItemInfo { public int ItemID; public int ItemCount; public int Count; } } System/GatheringSoul/GatherSoulDungeonStepHintWin.cs
@@ -14,7 +14,7 @@ [XLua.Hotfix] public class GatherSoulDungeonStepHintWin : Window { [SerializeField] RectTransform m_Container; #region Built-in protected override void BindController() { @@ -26,6 +26,8 @@ protected override void OnPreOpen() { GatherSoulBuildBehaviour.defendBuildRefresh += DefendBuildRefresh; Display(); } protected override void OnAfterOpen() @@ -34,6 +36,7 @@ protected override void OnPreClose() { GatherSoulBuildBehaviour.defendBuildRefresh -= DefendBuildRefresh; } protected override void OnAfterClose() @@ -41,6 +44,16 @@ } #endregion void Display() { m_Container.gameObject.SetActive(!GatherSoulBuildBehaviour.satisfyBuild); } private void DefendBuildRefresh() { Display(); } } }