| System/CreateRole/CreateRoleBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CreateRole/CreateRoleBehaviour.cs
@@ -26,6 +26,7 @@ public void DoRoutineShow() { m_Platform.transform.localEulerAngles = new Vector3(0, 180, 0); m_Platform.ForbidSeconds(m_RoutimeShowAnimation.delay + m_RoutimeShowAnimation.duration); CreateRoleManager.Instance.LoadModel(m_Job, (bool ok, UnityEngine.Object @object) => { if (ok) @@ -124,6 +125,7 @@ { public string animation; public float delay; public float duration; } [System.Serializable]