| System/Mount/PlayerMountDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Pet/PlayerPetDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Mount/PlayerMountDatas.cs
@@ -332,7 +332,27 @@ } int GetMinLV = 100; int GetMountID = 0; for (int j = 0; j < SortMount.Count; j++) for (int j = 0; j < SortMount.Count; j++)//选取出可升级坐骑等级最低且有未激活技能的坐骑 { int Id = SortMount[j].HorseID; int GetHorseMaxLv = GetMountSkillMaxLV(Id); if (IntList.Contains(Id) && _DicHorse.ContainsKey(Id)) { if (_DicHorse[Id].Lv < GetMinLV && _DicHorse[Id].Lv< GetHorseMaxLv) { GetMinLV = _DicHorse[Id].Lv; GetMountID = Id; } } } if (GetMountID != 0 && ASingleFeedRedPoint.ContainsKey(GetMountID)) { ASingleFeedRedPoint[GetMountID].state = RedPointState.Simple; return; } for (int j = 0; j < SortMount.Count; j++)//选取出可升级坐骑等级最低 { int Id = SortMount[j].HorseID; if (IntList.Contains(Id) && _DicHorse.ContainsKey(Id)) @@ -344,26 +364,10 @@ } } } bool IsFullBool = true; foreach (var key in _DicHorse.Keys) if (GetMountID != 0 && ASingleFeedRedPoint.ContainsKey(GetMountID)) { if (_DicHorse[key].Lv < 20) { IsFullBool = false; } } if (ASingleFeedRedPoint.ContainsKey(GetMountID)) { if (_DicHorse[GetMountID].Lv < 20) { ASingleFeedRedPoint[GetMountID].state = RedPointState.Simple; return; } else if (_DicHorse[GetMountID].Lv >= 20 && IsFullBool) { ASingleFeedRedPoint[GetMountID].state = RedPointState.Simple; return; } ASingleFeedRedPoint[GetMountID].state = RedPointState.Simple; return; } } @@ -378,9 +382,11 @@ } int GetMountID = 0; int MountLV = 999; foreach (var key in _DicHorse.Keys)//无红点时跳转选中最低阶数 foreach (var key in _DicHorse.Keys)//无红点时跳转选中最低阶数且未满级 { if (_DicHorse[key].Lv < MountLV) var mountConfig = Config.Instance.Get<HorseConfig>(key); if (_DicHorse[key].Lv < MountLV && _DicHorse[key].Lv< mountConfig.MaxLV) { GetMountID = key; MountLV = _DicHorse[key].Lv; @@ -389,7 +395,7 @@ return GetMountID; } public int GetMountSkillMaxLV(int MountId)//获取灵宠最大技能等级 public int GetMountSkillMaxLV(int MountId)//获取坐骑最大技能等级 { int SkillLv = 0; foreach (var key in GetMountSkillAndItem.Keys) System/Pet/PlayerPetDatas.cs
@@ -356,7 +356,32 @@ return; } } for (int i = 0; i < ListInt.Count; i++) for (int i = 0; i < ListInt.Count; i++)//选择出升级灵宠等级最低且有技能未解锁的 { if (_DicPetBack.ContainsKey(ListInt[i])) { var PetConfig = Config.Instance.Get<PetInfoConfig>(ListInt[i]); if (PetConfig == null) { return; } int[] SkillUnLockInt = PetConfig.SkillUnLock; int SkillLvMax = SkillUnLockInt[(SkillUnLockInt.Length-1)]; if (_DicPetBack[(ListInt[i])].PetClass < petLv && _DicPetBack[(ListInt[i])].PetClass<SkillLvMax) { petLv = _DicPetBack[(ListInt[i])].PetClass; GetPetId = (ListInt[i]); } } } if (GetPetId != 0 && CultivateRedPoint.ContainsKey(GetPetId)) { CultivateRedPoint[GetPetId].state = RedPointState.Simple; return; } for (int i = 0; i < ListInt.Count; i++)//选择出等级最低的灵宠 { if (_DicPetBack.ContainsKey(ListInt[i])) { @@ -367,26 +392,10 @@ } } } bool IsFullBool = true; foreach (var key in _DicPetBack.Keys) if (GetPetId != 0 && CultivateRedPoint.ContainsKey(GetPetId)) { if (_DicPetBack[key].PetClass < 20) { IsFullBool = false; } } if (CultivateRedPoint.ContainsKey(GetPetId)) { if (_DicPetBack[GetPetId].PetClass < 20) { CultivateRedPoint[GetPetId].state = RedPointState.Simple; return; } else if (_DicPetBack[GetPetId].PetClass >= 20 && IsFullBool) { CultivateRedPoint[GetPetId].state = RedPointState.Simple; return; } CultivateRedPoint[GetPetId].state = RedPointState.Simple; return; } } @@ -401,9 +410,11 @@ } int GetPetId = 0; int GetPetLv = 999; foreach (var key in _DicPetBack.Keys)//无红点时跳转选中等级最低的 { if (_DicPetBack[key].PetClass < GetPetLv) var config = Config.Instance.Get<PetInfoConfig>(key); if (_DicPetBack[key].PetClass < GetPetLv && _DicPetBack[key].PetClass < config.MaxRank) { GetPetId = key; GetPetLv = _DicPetBack[key].PetClass;