| System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/SeasonRewardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
@@ -405,13 +405,15 @@ { Number = key; } if (CrossServerOneVsOnePKSeason.Instance.SeasonState == 2 && !isbool) if (CrossServerOneVsOnePKSeason.Instance.SeasonState == 2 && CrossServerOneVsOnePlayerInfo.Instance.Score != 0 && !isbool) { if ((MyRank > -1 && MyRank < Number) || SeasonRewardConfigDic.ContainsKey(Danlv)) { Isbool = true; } } if (Isbool) { redPointStre2.state = RedPointState.Simple; System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -298,16 +298,22 @@ private bool IsOnTheList() { bool Isbool = false; int Number = 0; var keyList = crossServerRewardModel.SeasonRewardDic.AwardDic.Keys.ToList(); for (int i = 0; i < keyList.Count; i++) if (CrossServerOneVsOnePlayerInfo.Instance.Score > 0) { Number = keyList[i]; int Number = 0; var keyList = crossServerRewardModel.SeasonRewardDic.AwardDic.Keys.ToList(); for (int i = 0; i < keyList.Count; i++) { Number = keyList[i]; } if (crossServerRewardModel.MyRank > -1 && crossServerRewardModel.MyRank < Number) { Isbool = true; } } if (crossServerRewardModel.MyRank > -1 && crossServerRewardModel.MyRank < Number) { Isbool = true; } return Isbool; }