| Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -237,8 +237,7 @@ // 处理攻击模板为传递类型的子弹 if (_skill.skillInfo.config.AtkType == (int)E_AtkType.Transmit) { SoFlyObject _soFile = ScriptableObjectLoader.LoadSoFlyObject(50900); SoFlyObject _soFile = ScriptableObjectLoader.LoadSoFlyObject(_skill.id); FlyObject.InitInfo _initInfo = new FlyObject.InitInfo { casterServerObjID = vNetData.ObjID,