少年修仙传客户端代码仓库
client_Hale
2019-01-09 d3f4468c16f548c34ea57648e44d83d65616cb6e
382 修改战士法师UI状态机逻辑
3个文件已修改
10 ■■■■■ 已修改文件
Fight/GameActor/GAStaticDefine.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyFeastTransmitShow.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DShowHero.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GAStaticDefine.cs
@@ -90,6 +90,7 @@
    public const int Act_Skill7 = 27;
    public const int Act_Skill8 = 28;
    public const int Act_Dazuo = 100;
    public const int Act_Transmit = 150;
    public const int Act_Show = 200;
    public const int Act_Warn = 300;
    public const int Act_Collect = 400;
System/FairyAu/FairyFeastTransmitShow.cs
@@ -528,7 +528,7 @@
            {
                if (clothesAnimator)
                {
                    clothesAnimator.Play(GAStaticDefine.State_Transmit);
                    clothesAnimator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Transmit);
                }
            }
@@ -536,7 +536,7 @@
            {
                if (clothesAnimator)
                {
                    clothesAnimator.Play(GAStaticDefine.State_SitDown);
                    clothesAnimator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Dazuo);
                }
            }
UI/Common/UI3DShowHero.cs
@@ -183,6 +183,7 @@
                        clothesAnimator.runtimeAnimatorController = cacheClothedAC;
                        cacheClothedAC = null;
                    }
                    clothesAnimator.enabled = false;
                    clothesAnimator = null;
                }
            }
@@ -203,7 +204,7 @@
                var animator = clothesModel.GetComponent<Animator>();
                if (animator)
                {
                    animator.Play(GAStaticDefine.State_IdleHash);
                    animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Idle);
                }
            }
        }
@@ -215,7 +216,7 @@
                var animator = clothesModel.GetComponent<Animator>();
                if (animator)
                {
                    animator.Play(GAStaticDefine.State_SitDown);
                    animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Dazuo);
                }
            }